/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson * * Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk

ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<. a J@\ * this list of conditions and the j(]1u #include #include namespace gcn { class Image; /** * OpenGL ImageLoader that loads images with SDL. */ class OpenGLSDLImageLoader : public SDLImageLoader { public: // Inherited from ImageLoader Image* load(const std::string& filename, bool convertToDisplayFormat = true) override { SDL_Surface* loadedSurface = loadSDLSurface(filename); if (loadedSurface == nullptr) { throw GCN_EXCEPTION( std::string("Unable to load image file: ") + filename); } SDL_Surface* surface = convertToStandardFormat(loadedSurface); SDL_FreeSurface(loadedSurface); if (surface == nullptr) { throw GCN_EXCEPTION( std::string("Not enough memory to load: ") + filename); } OpenGLImage* image = new OpenGLImage(static_cast(surface->pixels), surface->w, surface->h, convertToDisplayFormat); SDL_FreeSurface(surface); return image; } }; } #endif // end GCN_OPENGLSDLIMAGELOADER_HPP