/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson * * Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk

ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<. a J@\ * this list of conditions and the j(]1u #include "guisan/color.hpp" #include "guisan/platform.hpp" #include "guisan/image.hpp" namespace gcn { /** * SDL implementation of Image. */ class GCN_EXTENSION_DECLSPEC SDLImage : public Image { public: /** * Constructor. Load an image from an SDL surface. * * NOTE: The functions getPixel and putPixel are only guaranteed to work * before an image has been converted to display format. * * @param surface the surface from which to load. * @param autoFree true if the surface should automatically be deleted. * @param renderer renderer object to create the texture (last parameter to avoid breaking stuff) */ SDLImage(SDL_Surface* surface, bool autoFree, SDL_Renderer* renderer = NULL); /** * Destructor. */ virtual ~SDLImage(); /** * Gets the SDL surface for the image. * * @return the SDL surface for the image. */ virtual SDL_Surface* getSurface() const; /** * Gets the SDL texture for the image. * * @return the SDL texture for the image. */ virtual SDL_Texture* getTexture() const; // Inherited from Image virtual void free(); virtual int getWidth() const; virtual int getHeight() const; virtual Color getPixel(int x, int y); virtual void putPixel(int x, int y, const Color& color); virtual void convertToDisplayFormat(); protected: SDL_Surface* mSurface; SDL_Texture* mTexture = NULL; SDL_Renderer* mRenderer = NULL; bool mAutoFree; }; } #endif // end GCN_SDLIMAGE_HPP