/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
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* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson
*
* Js_./
* Per Larsson a.k.a finalman _RqZ{a<^_aa
* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
* _Qhm`] _f "'c 1!5m
* Visit: http://guichan.darkbits.org )Qk
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* binary forms, with or without )4d[#7r, . ' )d`)[
* modification, are permitted provided _Q-5'5W..j/?' -?!\)cam'
* that the following conditions are met: j<. a J@\
* this list of conditions and the j(]1u
#include "SDL.h"
#include "guisan/input.hpp"
#include "guisan/keyinput.hpp"
#include "guisan/mouseinput.hpp"
#include "guisan/platform.hpp"
namespace gcn
{
class Key;
/**
* SDL implementation of Input.
*/
class GCN_EXTENSION_DECLSPEC SDLInput : public Input
{
public:
/**
* Constructor.
*/
SDLInput();
/**
* Pushes an SDL event. It should be called at least once per frame to
* update input with user input.
*
* @param event an event from SDL.
*/
virtual void pushInput(SDL_Event event);
/**
* Polls all input. It exists for input driver compatibility. If you
* only use SDL and plan sticking with SDL you can safely ignore this
* function as it in the SDL case does nothing.
*/
virtual void _pollInput() { }
// Inherited from Input
virtual bool isKeyQueueEmpty();
virtual KeyInput dequeueKeyInput();
virtual bool isMouseQueueEmpty();
virtual MouseInput dequeueMouseInput();
protected:
/**
* Converts a mouse button from SDL to a Guisan mouse button
* representation.
*
* @param button an SDL mouse button.
* @return a Guisan mouse button.
*/
int convertMouseButton(int button);
/**
* Converts an SDL event key to a key value.
*
* @param event an SDL event with a key to convert.
* @return a key value.
* @see Key
*/
int convertKeyCharacter(SDL_Event event);
std::queue mKeyInputQueue;
std::queue mMouseInputQueue;
bool mMouseDown;
bool mMouseInWindow;
};
}
#endif // end GCN_SDLINPUT_HPP