/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson * * Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk

ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<. a J@\ * this list of conditions and the j(]1u #include "SDL.h" #include "guisan/input.hpp" #include "guisan/keyinput.hpp" #include "guisan/mouseinput.hpp" #include "guisan/platform.hpp" namespace gcn { class Key; /** * SDL implementation of Input. */ class GCN_EXTENSION_DECLSPEC SDLInput : public Input { public: /** * Constructor. */ SDLInput(); /** * Pushes an SDL event. It should be called at least once per frame to * update input with user input. * * @param event an event from SDL. */ virtual void pushInput(SDL_Event event); /** * Polls all input. It exists for input driver compatibility. If you * only use SDL and plan sticking with SDL you can safely ignore this * function as it in the SDL case does nothing. */ virtual void _pollInput() { } // Inherited from Input virtual bool isKeyQueueEmpty(); virtual KeyInput dequeueKeyInput(); virtual bool isMouseQueueEmpty(); virtual MouseInput dequeueMouseInput(); protected: /** * Converts a mouse button from SDL to a Guisan mouse button * representation. * * @param button an SDL mouse button. * @return a Guisan mouse button. */ int convertMouseButton(int button); /** * Converts an SDL event key to a key value. * * @param event an SDL event with a key to convert. * @return a key value. * @see Key */ int convertKeyCharacter(SDL_Event event); std::queue mKeyInputQueue; std::queue mMouseInputQueue; bool mMouseDown; bool mMouseInWindow; }; } #endif // end GCN_SDLINPUT_HPP