/* * Data used for communication between custom.c and drawing.c. * * Copyright 1996-1998 Bernd Schmidt */ #include "osdep/inputmode.h" #define MAX_PLANES 8 #define gfxHeight 270 /* According to the HRM, pixel data spends a couple of cycles somewhere in the chips before it appears on-screen. */ #define DIW_DDF_OFFSET 9 /* this many cycles starting from hpos=0 are visible on right border */ #define HBLANK_OFFSET 4 /* We ignore that many lores pixels at the start of the display. These are * invisible anyway due to hardware DDF limits. */ #define DISPLAY_LEFT_SHIFT 0x40 #define PIXEL_XPOS(HPOS) ((((HPOS)<<1) - DISPLAY_LEFT_SHIFT + DIW_DDF_OFFSET - 1) ) #define min_diwlastword (0) #define max_diwlastword (PIXEL_XPOS(0x1d4>> 1)) // extern int sprite_width; STATIC_INLINE int coord_hw_to_window_x (int x) { x -= DISPLAY_LEFT_SHIFT; return x; } STATIC_INLINE int coord_window_to_hw_x (int x) { return x + DISPLAY_LEFT_SHIFT; } STATIC_INLINE int coord_diw_to_window_x (int x) { return (x - DISPLAY_LEFT_SHIFT + DIW_DDF_OFFSET - 1); } STATIC_INLINE int coord_window_to_diw_x (int x) { x = coord_window_to_hw_x (x); return x - DIW_DDF_OFFSET; } extern int framecnt; /* color values in two formats: 12 (OCS/ECS) or 24 (AGA) bit Amiga RGB (color_regs), * and the native color value; both for each Amiga hardware color register. * * !!! See color_reg_xxx functions below before touching !!! */ struct color_entry { uae_u16 color_regs_ecs[32]; xcolnr acolors[256]; uae_u32 color_regs_aga[256]; }; /* convert 24 bit AGA Amiga RGB to native color */ /* warning: this is still ugly, but now works with either byte order */ #define CONVERT_RGB(c) \ ( xbluecolors[((uae_u8*)(&c))[0]] | xgreencolors[((uae_u8*)(&c))[1]] | xredcolors[((uae_u8*)(&c))[2]] ) STATIC_INLINE xcolnr getxcolor (int c) { if (currprefs.chipset_mask & CSMASK_AGA) return CONVERT_RGB(c); else return xcolors[c]; } /* functions for reading, writing, copying and comparing struct color_entry */ STATIC_INLINE int color_reg_get (struct color_entry *_GCCRES_ ce, int c) { if (currprefs.chipset_mask & CSMASK_AGA) return ce->color_regs_aga[c]; else return ce->color_regs_ecs[c]; } STATIC_INLINE void color_reg_set (struct color_entry *_GCCRES_ ce, int c, int v) { if (currprefs.chipset_mask & CSMASK_AGA) ce->color_regs_aga[c] = v; else ce->color_regs_ecs[c] = v; } /* ugly copy hack, is there better solution? */ STATIC_INLINE void color_reg_cpy (struct color_entry *_GCCRES_ dst, struct color_entry *_GCCRES_ src) { if (currprefs.chipset_mask & CSMASK_AGA) /* copy acolors and color_regs_aga */ memcpy (dst->acolors, src->acolors, sizeof(struct color_entry) - sizeof(uae_u16) * 32); else /* copy first 32 acolors and color_regs_ecs */ memcpy(dst->color_regs_ecs, src->color_regs_ecs, sizeof(uae_u16) * 32 + sizeof(xcolnr) * 32); } /* * The idea behind this code is that at some point during each horizontal * line, we decide how to draw this line. There are many more-or-less * independent decisions, each of which can be taken at a different horizontal * position. * Sprites and color changes are handled specially: There isn't a single decision, * but a list of structures containing information on how to draw the line. */ struct color_change { int linepos; int regno; unsigned int value; }; /* 440 rather than 880, since sprites are always lores. */ #define MAX_PIXELS_PER_LINE 1760 /* No divisors for MAX_PIXELS_PER_LINE; we support AGA and may one day want to use SHRES sprites. */ #define MAX_SPR_PIXELS (((MAXVPOS + 1)*2 + 1) * MAX_PIXELS_PER_LINE) struct sprite_entry { unsigned short pos; unsigned short max; unsigned int first_pixel; unsigned int has_attached; }; union sps_union { uae_u8 bytes[MAX_SPR_PIXELS]; uae_u32 words[MAX_SPR_PIXELS / 4]; }; extern union sps_union spixstate; extern uae_u16 spixels[MAX_SPR_PIXELS]; /* Way too much... */ #define MAX_REG_CHANGE ((MAXVPOS + 1) * 2 * MAXHPOS) extern struct color_change *curr_color_changes; extern struct color_entry curr_color_tables[(MAXVPOS+1) * 2]; extern struct sprite_entry *curr_sprite_entries; /* struct decision contains things we save across drawing frames for * comparison (smart update stuff). */ struct decision { /* Records the leftmost access of BPL1DAT. */ int plfleft, plfright, plflinelen; /* Display window: native coordinates, depend on lores state. */ int diwfirstword, diwlastword; int ctable; uae_u16 bplcon0, bplcon2; uae_u16 bplcon3, bplcon4; uae_u8 nr_planes; uae_u8 bplres; // unsigned int any_hires_sprites; unsigned int ham_seen; unsigned int ham_at_start; }; /* Anything related to changes in hw registers during the DDF for one * line. */ struct draw_info { int first_sprite_entry, last_sprite_entry; int first_color_change, last_color_change; int nr_color_changes, nr_sprites; }; // extern int next_sprite_entry; extern struct decision line_decisions[2 * (MAXVPOS+1) + 1]; extern struct draw_info curr_drawinfo[2 * (MAXVPOS+1) + 1]; extern uae_u8 line_data[(MAXVPOS+1) * 2][MAX_PLANES * MAX_WORDS_PER_LINE * 2]; /* Functions in drawing.c. */ extern int coord_native_to_amiga_y (int); extern int coord_native_to_amiga_x (int); extern void record_diw_line (int first, int last); extern void hardware_line_completed (int lineno); extern void hsync_record_line_state (int lineno); extern void vsync_handle_redraw (int long_frame, int lof_changed); extern void init_hardware_for_drawing_frame (void); extern void reset_drawing (void); extern void drawing_init (void); extern unsigned long time_per_frame; extern void adjust_idletime(unsigned long ns_waited); /* Finally, stuff that shouldn't really be shared. */ extern int diwfirstword,diwlastword;