/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson * * Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk

ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<. a J@\ * this list of conditions and the j(]1u #include #include "guisan/keyevent.hpp" #include "guisan/mouseevent.hpp" #include "guisan/mouseinput.hpp" #include "guisan/platform.hpp" namespace gcn { class FocusHandler; class Graphics; class Input; class KeyListener; class Widget; // The following comment will appear in the doxygen main page. /** * @mainpage * @section Introduction * This documentation is mostly intended as a reference to the API. If you want to get started with Guichan, we suggest you check out the programs in the examples directory of the Guichan release. * @n * @n * This documentation is, and will always be, work in progress. If you find any errors, typos or inconsistencies, or if you feel something needs to be explained in more detail - don't hesitate to tell us. */ /** * Gui core class. Contains a special widget called the top widget. * If you want to be able to have more then one Widget in your Gui, * the top widget should be a Container. * * NOTE: For the Gui to function properly you need to set a Graphics * object to use and an Input object to use. */ class GCN_CORE_DECLSPEC Gui { public: /** * Constructor. */ Gui(); /** * Destructor. */ virtual ~Gui(); /** * Sets the top Widget. * * @param top the top Widget. */ virtual void setTop(Widget* top); /** * Gets the top Widget. * * @return the top widget. NULL if no top widget has been set. */ [[nodiscard]] virtual Widget* getTop() const; /** * Sets the Graphics object to use for drawing. * * @param graphics the Graphics object to use for drawing. * @see SDLGraphics, OpenGLGraphics, AllegroGraphics */ virtual void setGraphics(Graphics* graphics); /** * Gets the Graphics object used for drawing. * * @return the Graphics object used for drawing. NULL if no * Graphics object has been set. */ [[nodiscard]] virtual Graphics* getGraphics() const; /** * Sets the Input object to use for input handling. * * @param input the Input object to use for input handling. * @see SDLInput, AllegroInput */ virtual void setInput(Input* input); /** * Gets the Input object being used for input handling. * * @return the Input object used for handling input. NULL if no * Input object has been set. */ [[nodiscard]] virtual Input* getInput() const; /** * Performs the Gui logic. By calling this function all logic * functions down in the Gui heirarchy will be called. * What performs in Logic can be just about anything like * adjusting a Widgets size or doing some calculations. * * NOTE: Logic also deals with user input (Mouse and Keyboard) * for Widgets. */ virtual void logic(); /** * Draws the Gui. By calling this funcion all draw functions * down in the Gui hierarchy will be called. */ virtual void draw(); /** * Focus none of the Widgets in the Gui. */ virtual void focusNone(); /** * Toggles the use of the tab key to focus Widgets. * By default, tabbing is enabled. * * @param tabbing set to false if you want to disable tabbing. */ virtual void setTabbingEnabled(bool tabbing); /** * Checks if tabbing is enabled. * * @return true if tabbing is enabled. */ virtual bool isTabbingEnabled(); /** * Adds a global KeyListener to the Gui. * * @param keyListener a KeyListener to add. */ virtual void addGlobalKeyListener(KeyListener* keyListener); /** * Remove global KeyListener from the Gui. * * @param keyListener a KeyListener to remove. * @throws Exception if the KeyListener hasn't been added. */ virtual void removeGlobalKeyListener(KeyListener* keyListener); protected: /** * Handles all mouse input. * * @since 0.6.0 */ virtual void handleMouseInput(); /** * Handles key input. * * @since 0.6.0 */ virtual void handleKeyInput(); /** * Handles mouse moved input. * * @param mouseInput the mouse input to handle. * @since 0.6.0 */ virtual void handleMouseMoved(const MouseInput& mouseInput); /** * Handles mouse pressed input. * * @param mouseInput the mouse input to handle. * @since 0.6.0 */ virtual void handleMousePressed(const MouseInput& mouseInput); /** * * Handles mouse wheel moved down input. * * @param mouseInput the mouse input to handle. * @since 0.6.0 */ virtual void handleMouseWheelMovedDown(const MouseInput& mouseInput); /** * Handles mouse wheel moved up input. * * @param mouseInput the mouse input to handle. * @since 0.6.0 */ virtual void handleMouseWheelMovedUp(const MouseInput& mouseInput); /** * Handles mouse released input. * * @param mouseInput the mouse input to handle. * @since 0.6.0 */ virtual void handleMouseReleased(const MouseInput& mouseInput); /** * Handles modal focus. Modal focus needs to be checked at * each logic iteration as it might be necessary to distribute * mouse entered or mouse exited events. * * @since 0.8.0 */ virtual void handleModalFocus(); /** * Handles modal mouse input focus. Modal mouse input focus needs * to be checked at each logic iteration as it might be necessary to * distribute mouse entered or mouse exited events. * * @since 0.8.0 */ virtual void handleModalMouseInputFocus(); /** * Handles modal focus gained. If modal focus has been gaind it might * be necessary to distribute mouse entered or mouse exited events. * * @since 0.8.0 */ virtual void handleModalFocusGained(); /** * Handles modal mouse input focus gained. If modal focus has been gaind * it might be necessary to distribute mouse entered or mouse exited events. * * @since 0.8.0 */ virtual void handleModalFocusReleased(); /** * Distributes a mouse event. * * @param type The type of the event to distribute, * @param button The button of the event (if any used) to distribute. * @param x The x coordinate of the event. * @param y The y coordinate of the event. * @param fource indicates whether the distribution should be forced or not. * A forced distribution distributes the event even if a widget * is not enabled, not visible, another widget has modal * focus or another widget has modal mouse input focus. * Default value is false. * @param toSourceOnly indicates whether the distribution should be to the * source widget only or to it's parent's mouse listeners * as well. * * @since 0.6.0 */ virtual void distributeMouseEvent(Widget* source, int type, int button, int x, int y, bool force = false, bool toSourceOnly = false); /** * Distributes a key event. * * @param keyEvent the key event to distribute. * @since 0.6.0 */ virtual void distributeKeyEvent(KeyEvent& keyEvent); /** * Distributes a key event to the global key listeners. * * @param keyEvent the key event to distribute. * * @since 0.6.0 */ virtual void distributeKeyEventToGlobalKeyListeners(KeyEvent& keyEvent); /** * Gets the widget at a certain position. * * @return the widget at a certain position. * @since 0.6.0 */ virtual Widget* getWidgetAt(int x, int y); /** * Gets the source of the mouse event. * * @return the source widget of the mouse event. * @since 0.6.0 */ virtual Widget* getMouseEventSource(int x, int y); /** * Gets the source of the key event. * * @return the source widget of the key event. * @since 0.6.0 */ virtual Widget* getKeyEventSource(); Widget* mTop; Graphics* mGraphics; Input* mInput; FocusHandler* mFocusHandler; bool mTabbing; typedef std::list KeyListenerList; typedef KeyListenerList::iterator KeyListenerListIterator; KeyListenerList mKeyListeners; // Current input state bool mShiftPressed; bool mMetaPressed; bool mControlPressed; bool mAltPressed; // Last mouse state unsigned int mLastMousePressButton; int mLastMousePressTimeStamp; int mLastMouseX; int mLastMouseY; int mClickCount; int mLastMouseDragButton; // Widget with mouse stack std::deque mWidgetWithMouseQueue; }; } #endif // end GCN_GUI_HPP /* yakslem - "Women, it's a constant struggle." * finalman - "Yes, but sometimes they succeed with their guesses." * yaklsem - "...eh...I was talking about love." * finalman - "Oh...ok..." * An awkward silence followed. */