* WHDBooter Itegration * Further WHDBoot development * Clean-ups and beginning of kick-rom checking * Loads matching .whd (database) config file from game-data folder, and .uae from /confs/ - start of host options * Fixes problem with saving of equally-named config. Some Host options being set from hard-code variables. (WIP) * Solution for host controller settings implemented * Example Template files (not final versions) * Game information (future database info) is imported from .whd file, .controls (customs) also loaded * Tidies up auto-loading of existing .uae config * Separates WHDLoad Booter into it's own module. `amiberry_whdbooter.cpp` * Many options now implemented from .whd (cpu speed and memory to-do) * Y offset, Memory , Clock Speed options added - all needed options now being implemented * Compatibility settings now correctly read from XML file (or fall-back to individual game file) and are applied * Custom controls now imported from XML. * Hostconfig options and general near-completion of WHDBooter * Final change and example XML file provided
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168 B
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Executable file
6 lines
No EOL
168 B
Text
Executable file
C1:X:Infinite Lives:0;
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C1:X:Infinite Weapons:1;
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C1:X:Infinite Level Timer:2;
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C1:X:Infinite Screen Timer:3;
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C1:X:Enable Level Skip:4;
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C2:B:Infinite Enable CD32 Controls; |