redquark-amiberry-rb/src/sounddep/sound.cpp
Dimitris Panokostas 348281d36a First renames after merge
Renamed folders
Updated Makefile contents
Removed obsolete files/folders
2016-12-09 19:04:33 +01:00

317 lines
6.6 KiB
C++

/*
* Minimalistic sound.c implementation for gp2x
* (c) notaz, 2007
*/
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/soundcard.h>
#include <semaphore.h>
#include <pthread.h>
#include <errno.h>
#include <sched.h>
#include "sysconfig.h"
#include "sysdeps.h"
#include "uae.h"
#include "options.h"
#include "memory.h"
#include "newcpu.h"
#include "custom.h"
#include "audio.h"
#include "gensound.h"
#include "sd-pandora/sound.h"
#include "savestate.h"
uae_u16 sndbuffer[4][(SNDBUFFER_LEN+32)*DEFAULT_SOUND_CHANNELS];
uae_u16 *sndbufpt = sndbuffer[0];
uae_u16 *render_sndbuff = sndbuffer[0];
uae_u16 *finish_sndbuff = sndbuffer[0] + SNDBUFFER_LEN*2;
uae_u16 cdaudio_buffer[CDAUDIO_BUFFERS][(CDAUDIO_BUFFER_LEN + 32) * 2];
uae_u16 *cdbufpt = cdaudio_buffer[0];
uae_u16 *render_cdbuff = cdaudio_buffer[0];
uae_u16 *finish_cdbuff = cdaudio_buffer[0] + CDAUDIO_BUFFER_LEN * 2;
bool cdaudio_active = false;
static int cdwrcnt = 0;
static int cdrdcnt = 0;
static int have_sound = 0;
static int lastfreq;
void update_sound (float clk)
{
float evtime;
evtime = clk * CYCLE_UNIT / (float)currprefs.sound_freq;
scaled_sample_evtime = (int)evtime;
}
static int sounddev = -1, s_oldrate = 0, s_oldbits = 0, s_oldstereo = 0;
static int sound_thread_active = 0, sound_thread_exit = 0;
static sem_t sound_sem;
static sem_t sound_out_sem;
static int output_cnt = 0;
static int wrcnt = 0;
static void *sound_thread(void *unused)
{
int cnt = 0, sem_val = 0;
sound_thread_active = 1;
for (;;)
{
sem_getvalue(&sound_sem, &sem_val);
while (sem_val > 1)
{
sem_wait(&sound_sem);
sem_getvalue(&sound_sem, &sem_val);
}
sem_wait(&sound_sem);
if (sound_thread_exit)
break;
cnt = output_cnt;
sem_post(&sound_out_sem);
if(currprefs.sound_stereo) {
if(cdaudio_active && currprefs.sound_freq == 44100 && cdrdcnt < cdwrcnt) {
for(int i=0; i<SNDBUFFER_LEN * 2; ++i)
sndbuffer[cnt&3][i] += cdaudio_buffer[cdrdcnt & (CDAUDIO_BUFFERS - 1)][i];
cdrdcnt++;
}
write(sounddev, sndbuffer[cnt&3], SNDBUFFER_LEN * 2);
}
else
write(sounddev, sndbuffer[cnt&3], SNDBUFFER_LEN);
}
cdrdcnt = cdwrcnt;
sound_thread_active = 0;
sem_post(&sound_out_sem);
return NULL;
}
static void init_soundbuffer_usage(void)
{
sndbufpt = sndbuffer[0];
render_sndbuff = sndbuffer[0];
finish_sndbuff = sndbuffer[0] + SNDBUFFER_LEN * 2;
output_cnt = 0;
wrcnt = 0;
cdbufpt = cdaudio_buffer[0];
render_cdbuff = cdaudio_buffer[0];
finish_cdbuff = cdaudio_buffer[0] + CDAUDIO_BUFFER_LEN * 2;
cdrdcnt = 0;
cdwrcnt = 0;
}
static int pandora_start_sound(int rate, int bits, int stereo)
{
int frag = 0, buffers, ret;
unsigned int bsize;
if (!sound_thread_active)
{
// init sem, start sound thread
pthread_t thr;
init_soundbuffer_usage();
s_oldrate = 0;
s_oldbits = 0;
s_oldstereo = 0;
sound_thread_exit = 0;
ret = sem_init(&sound_sem, 0, 0);
if (ret != 0)
write_log("sem_init() failed: %i, errno=%i\n", ret, errno);
sem_init(&sound_out_sem, 0, 0);
ret = pthread_create(&thr, NULL, sound_thread, NULL);
if (ret != 0)
write_log("pthread_create() failed: %i\n", ret);
pthread_detach(thr);
}
if (sounddev <= 0)
{
sounddev = open("/dev/dsp", O_WRONLY);
if (sounddev == -1)
{
write_log("open(\"/dev/dsp\") failed with %i\n", errno);
return -1;
}
}
// if no settings change, we don't need to do anything
if (rate == s_oldrate && s_oldbits == bits && s_oldstereo == stereo)
return 0;
ioctl(sounddev, SNDCTL_DSP_SPEED, &rate);
ioctl(sounddev, SNDCTL_DSP_SETFMT, &bits);
ioctl(sounddev, SNDCTL_DSP_STEREO, &stereo);
// calculate buffer size
buffers = 16;
bsize = rate / 32;
if (rate > 22050) { bsize*=4; buffers*=2; } // 44k mode seems to be very demanding
while ((bsize>>=1)) frag++;
frag |= buffers<<16; // 16 buffers
ioctl(sounddev, SNDCTL_DSP_SETFRAGMENT, &frag);
s_oldrate = rate;
s_oldbits = bits;
s_oldstereo = stereo;
usleep(100000);
return 0;
}
// this is meant to be called only once on exit
void pandora_stop_sound(void)
{
if (sound_thread_exit)
printf("don't call pandora_stop_sound more than once!\n");
if (sound_thread_active)
{
sound_thread_exit = 1;
sem_post(&sound_sem);
sem_wait(&sound_out_sem);
sem_destroy(&sound_sem);
sem_destroy(&sound_out_sem);
}
if (sounddev > 0)
close(sounddev);
sounddev = -1;
}
void finish_sound_buffer (void)
{
output_cnt = wrcnt;
sem_post(&sound_sem);
sem_wait(&sound_out_sem);
wrcnt++;
sndbufpt = render_sndbuff = sndbuffer[wrcnt&3];
if(currprefs.sound_stereo)
finish_sndbuff = sndbufpt + SNDBUFFER_LEN;
else
finish_sndbuff = sndbufpt + SNDBUFFER_LEN/2;
}
void pause_sound_buffer (void)
{
reset_sound ();
}
void restart_sound_buffer(void)
{
sndbufpt = render_sndbuff = sndbuffer[wrcnt&3];
if(currprefs.sound_stereo)
finish_sndbuff = sndbufpt + SNDBUFFER_LEN;
else
finish_sndbuff = sndbufpt + SNDBUFFER_LEN/2;
cdbufpt = render_cdbuff = cdaudio_buffer[cdwrcnt & (CDAUDIO_BUFFERS - 1)];
finish_cdbuff = cdbufpt + CDAUDIO_BUFFER_LEN * 2;
}
void finish_cdaudio_buffer (void)
{
cdwrcnt++;
cdbufpt = render_cdbuff = cdaudio_buffer[cdwrcnt & (CDAUDIO_BUFFERS - 1)];
finish_cdbuff = cdbufpt + CDAUDIO_BUFFER_LEN;
audio_activate();
}
bool cdaudio_catchup(void)
{
while((cdwrcnt > cdrdcnt + CDAUDIO_BUFFERS - 10) && (sound_thread_active != 0) && (quit_program == 0)) {
sleep_millis(10);
}
return (sound_thread_active != 0);
}
/* Try to determine whether sound is available. This is only for GUI purposes. */
int setup_sound (void)
{
if (pandora_start_sound(currprefs.sound_freq, 16, currprefs.sound_stereo) != 0)
return 0;
sound_available = 1;
return 1;
}
static int open_sound (void)
{
if (pandora_start_sound(currprefs.sound_freq, 16, currprefs.sound_stereo) != 0)
return 0;
have_sound = 1;
sound_available = 1;
if(currprefs.sound_stereo)
sample_handler = sample16s_handler;
else
sample_handler = sample16_handler;
return 1;
}
void close_sound (void)
{
if (!have_sound)
return;
// testing shows that reopenning sound device is not a good idea on pandora (causes random sound driver crashes)
// we will close it on real exit instead
//pandora_stop_sound();
have_sound = 0;
}
int init_sound (void)
{
have_sound=open_sound();
return have_sound;
}
void pause_sound (void)
{
/* nothing to do */
}
void resume_sound (void)
{
/* nothing to do */
}
void reset_sound (void)
{
if (!have_sound)
return;
init_soundbuffer_usage();
clear_sound_buffers();
clear_cdaudio_buffers();
}
void sound_volume (int dir)
{
}