295 lines
5.8 KiB
C++
295 lines
5.8 KiB
C++
/*
|
|
* Sdl sound.c implementation
|
|
* (c) 2015
|
|
*/
|
|
#include <stdbool.h>
|
|
#include <string.h>
|
|
|
|
#include <unistd.h>
|
|
|
|
#include "sysdeps.h"
|
|
#include "uae.h"
|
|
#include "options.h"
|
|
#include "audio.h"
|
|
#include "gensound.h"
|
|
#include "sounddep/sound.h"
|
|
#include "gui.h"
|
|
|
|
#ifdef ANDROID
|
|
#include <android/log.h>
|
|
#endif
|
|
|
|
// "consumer" means the actual SDL sound output, as opposed to
|
|
#define SOUND_CONSUMER_BUFFER_LENGTH (SNDBUFFER_LEN * SOUND_BUFFERS_COUNT / 4)
|
|
|
|
uae_u16 sndbuffer[SOUND_BUFFERS_COUNT][(SNDBUFFER_LEN + 32) * DEFAULT_SOUND_CHANNELS];
|
|
uae_u16* sndbufpt = sndbuffer[0];
|
|
uae_u16* render_sndbuff = sndbuffer[0];
|
|
uae_u16* finish_sndbuff = sndbuffer[0] + SNDBUFFER_LEN * DEFAULT_SOUND_CHANNELS;
|
|
|
|
uae_u16 cdaudio_buffer[CDAUDIO_BUFFERS][(CDAUDIO_BUFFER_LEN + 32) * DEFAULT_SOUND_CHANNELS];
|
|
uae_u16* cdbufpt = cdaudio_buffer[0];
|
|
uae_u16* render_cdbuff = cdaudio_buffer[0];
|
|
uae_u16* finish_cdbuff = cdaudio_buffer[0] + CDAUDIO_BUFFER_LEN * DEFAULT_SOUND_CHANNELS;
|
|
bool cdaudio_active = false;
|
|
static int cdwrcnt = 0;
|
|
static int cdrdcnt = 0;
|
|
|
|
|
|
static int have_sound = 0;
|
|
|
|
void update_sound(double clk)
|
|
{
|
|
const auto evtime = clk * CYCLE_UNIT / double(currprefs.sound_freq);
|
|
scaled_sample_evtime = evtime;
|
|
}
|
|
|
|
|
|
static int s_oldrate = 0, s_oldbits = 0, s_oldstereo = 0;
|
|
static int sound_thread_active = 0, sound_thread_exit = 0;
|
|
static int rdcnt = 0;
|
|
static int wrcnt = 0;
|
|
|
|
|
|
static void sound_copy_produced_block(void* ud, Uint8* stream, int len)
|
|
{
|
|
if (currprefs.sound_stereo)
|
|
{
|
|
if (cdaudio_active && currprefs.sound_freq == 44100 && cdrdcnt < cdwrcnt)
|
|
{
|
|
for (auto i = 0; i < SNDBUFFER_LEN * 2; ++i)
|
|
sndbuffer[rdcnt & SOUND_BUFFERS_COUNT - 1][i] += cdaudio_buffer[cdrdcnt & CDAUDIO_BUFFERS - 1][i];
|
|
cdrdcnt++;
|
|
}
|
|
|
|
memcpy(stream, sndbuffer[rdcnt & SOUND_BUFFERS_COUNT - 1], len);
|
|
}
|
|
else
|
|
memcpy(stream, sndbuffer[rdcnt & SOUND_BUFFERS_COUNT - 1], len);
|
|
|
|
if (wrcnt - rdcnt >= SOUND_BUFFERS_COUNT / 2)
|
|
{
|
|
rdcnt++;
|
|
}
|
|
}
|
|
|
|
|
|
static void sound_thread_mixer(void* ud, Uint8* stream, int len)
|
|
{
|
|
if (sound_thread_exit)
|
|
return;
|
|
sound_thread_active = 1;
|
|
|
|
const auto sample_size = currprefs.sound_stereo ? 4 : 2;
|
|
|
|
while (len > 0)
|
|
{
|
|
int l = len < SNDBUFFER_LEN * sample_size ? len : SNDBUFFER_LEN * sample_size;
|
|
sound_copy_produced_block(ud, stream, l);
|
|
stream += l;
|
|
len -= l;
|
|
}
|
|
}
|
|
|
|
|
|
static void init_soundbuffer_usage()
|
|
{
|
|
sndbufpt = sndbuffer[0];
|
|
render_sndbuff = sndbuffer[0];
|
|
finish_sndbuff = sndbuffer[0] + SNDBUFFER_LEN * 2;
|
|
rdcnt = 0;
|
|
wrcnt = 0;
|
|
|
|
cdbufpt = cdaudio_buffer[0];
|
|
render_cdbuff = cdaudio_buffer[0];
|
|
finish_cdbuff = cdaudio_buffer[0] + CDAUDIO_BUFFER_LEN * 2;
|
|
cdrdcnt = 0;
|
|
cdwrcnt = 0;
|
|
}
|
|
|
|
|
|
static int start_sound(int rate, int bits, int stereo)
|
|
{
|
|
int frag = 0, buffers, ret;
|
|
unsigned int bsize;
|
|
|
|
if (SDL_GetAudioStatus() == SDL_AUDIO_STOPPED)
|
|
{
|
|
init_soundbuffer_usage();
|
|
|
|
s_oldrate = 0;
|
|
s_oldbits = 0;
|
|
s_oldstereo = 0;
|
|
|
|
sound_thread_exit = 0;
|
|
}
|
|
|
|
// if no settings change, we don't need to do anything
|
|
if (rate == s_oldrate && s_oldbits == bits && s_oldstereo == stereo)
|
|
return 0;
|
|
|
|
|
|
SDL_AudioSpec as;
|
|
memset(&as, 0, sizeof(as));
|
|
|
|
as.freq = rate;
|
|
as.format = (bits == 8 ? AUDIO_S8 : AUDIO_S16);
|
|
as.channels = (stereo ? 2 : 1);
|
|
as.samples = SOUND_CONSUMER_BUFFER_LENGTH;
|
|
as.callback = sound_thread_mixer;
|
|
|
|
if (SDL_OpenAudio(&as, nullptr))
|
|
write_log("Error when opening SDL audio !\n");
|
|
|
|
s_oldrate = rate;
|
|
s_oldbits = bits;
|
|
s_oldstereo = stereo;
|
|
|
|
clear_sound_buffers();
|
|
clear_cdaudio_buffers();
|
|
|
|
SDL_PauseAudio(0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void stop_sound()
|
|
{
|
|
if (sound_thread_exit == 0)
|
|
{
|
|
SDL_PauseAudio(1);
|
|
sound_thread_exit = 1;
|
|
SDL_CloseAudio();
|
|
}
|
|
}
|
|
|
|
void finish_sound_buffer()
|
|
{
|
|
wrcnt++;
|
|
sndbufpt = render_sndbuff = sndbuffer[wrcnt & SOUND_BUFFERS_COUNT - 1];
|
|
|
|
if (currprefs.sound_stereo)
|
|
finish_sndbuff = sndbufpt + SNDBUFFER_LEN * 2;
|
|
else
|
|
finish_sndbuff = sndbufpt + SNDBUFFER_LEN;
|
|
|
|
while ((wrcnt & SOUND_BUFFERS_COUNT - 1) == (rdcnt & SOUND_BUFFERS_COUNT - 1))
|
|
{
|
|
usleep(500);
|
|
}
|
|
}
|
|
|
|
void pause_sound_buffer()
|
|
{
|
|
reset_sound();
|
|
}
|
|
|
|
void restart_sound_buffer()
|
|
{
|
|
sndbufpt = render_sndbuff = sndbuffer[wrcnt & (SOUND_BUFFERS_COUNT - 1)];
|
|
if (currprefs.sound_stereo)
|
|
finish_sndbuff = sndbufpt + SNDBUFFER_LEN * 2;
|
|
else
|
|
finish_sndbuff = sndbufpt + SNDBUFFER_LEN;
|
|
|
|
cdbufpt = render_cdbuff = cdaudio_buffer[cdwrcnt & (CDAUDIO_BUFFERS - 1)];
|
|
finish_cdbuff = cdbufpt + CDAUDIO_BUFFER_LEN * 2;
|
|
}
|
|
|
|
void finish_cdaudio_buffer()
|
|
{
|
|
cdwrcnt++;
|
|
cdbufpt = render_cdbuff = cdaudio_buffer[cdwrcnt & (CDAUDIO_BUFFERS - 1)];
|
|
finish_cdbuff = cdbufpt + CDAUDIO_BUFFER_LEN * 2;
|
|
audio_activate();
|
|
}
|
|
|
|
|
|
bool cdaudio_catchup()
|
|
{
|
|
while (cdwrcnt > cdrdcnt + CDAUDIO_BUFFERS - 10 && sound_thread_active != 0 && quit_program == 0)
|
|
{
|
|
sleep_millis(10);
|
|
}
|
|
return sound_thread_active != 0;
|
|
}
|
|
|
|
/* Try to determine whether sound is available. This is only for GUI purposes. */
|
|
int setup_sound()
|
|
{
|
|
if (start_sound(currprefs.sound_freq, 16, currprefs.sound_stereo) != 0)
|
|
return 0;
|
|
|
|
sound_available = 1;
|
|
return 1;
|
|
}
|
|
|
|
static int open_sound()
|
|
{
|
|
config_changed = 1;
|
|
if (start_sound(currprefs.sound_freq, 16, currprefs.sound_stereo) != 0)
|
|
return 0;
|
|
|
|
have_sound = 1;
|
|
sound_available = 1;
|
|
|
|
gui_data.sndbuf_avail = true;
|
|
|
|
if (currprefs.sound_stereo)
|
|
sample_handler = sample16s_handler;
|
|
else
|
|
sample_handler = sample16_handler;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void close_sound()
|
|
{
|
|
config_changed = 1;
|
|
gui_data.sndbuf = 0;
|
|
gui_data.sndbuf_status = 3;
|
|
gui_data.sndbuf_avail = false;
|
|
if (!have_sound)
|
|
return;
|
|
|
|
stop_sound();
|
|
|
|
have_sound = 0;
|
|
}
|
|
|
|
int init_sound()
|
|
{
|
|
gui_data.sndbuf_status = 3;
|
|
gui_data.sndbuf = 0;
|
|
gui_data.sndbuf_avail = false;
|
|
have_sound = open_sound();
|
|
return have_sound;
|
|
}
|
|
|
|
void pause_sound()
|
|
{
|
|
SDL_PauseAudio(1);
|
|
}
|
|
|
|
void resume_sound()
|
|
{
|
|
SDL_PauseAudio(0);
|
|
}
|
|
|
|
void reset_sound()
|
|
{
|
|
if (!have_sound)
|
|
return;
|
|
|
|
init_soundbuffer_usage();
|
|
|
|
clear_sound_buffers();
|
|
clear_cdaudio_buffers();
|
|
}
|
|
|
|
|
|
void sound_volume(int dir)
|
|
{
|
|
config_changed = 1;
|
|
}
|