redquark-amiberry-rb/src/osdep/amiberry_input.cpp
Dimitris Panokostas 9d589ff4cc Indentation fixes
2019-02-08 20:20:30 +01:00

1624 lines
55 KiB
C++

#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "sysdeps.h"
#include "options.h"
#include "inputdevice.h"
#include "zfile.h" /// Horace added
#include <fstream> /// Horace added
#include <algorithm>
static struct host_input_button default_controller_map;
struct host_input_button host_input_buttons[MAX_INPUT_DEVICES];
static struct host_keyboard_button default_keyboard_map;
struct host_keyboard_button host_keyboard_buttons[4];
const int remap_buttons = 16;
#define REMAP_BUTTONS 16
#define MAX_MOUSE_BUTTONS 2
#define MAX_MOUSE_AXES 2
#define FIRST_MOUSE_AXIS 0
#define FIRST_MOUSE_BUTTON MAX_MOUSE_AXES
#define CHECK_BIT(var,pos) ((var) & (1<<(pos)))
#define SET_BIT(var,pos) (var |= 1 << pos)
static int num_mice = 1;
static int num_keys_as_joys;
static void fill_default_controller(void)
{
default_controller_map.hotkey_button = -1;
default_controller_map.quit_button = -1;
default_controller_map.reset_button = -1;
default_controller_map.menu_button = -1;
default_controller_map.number_of_hats = 1;
default_controller_map.north_button = 3; // yellow
default_controller_map.east_button = 1; // blue
default_controller_map.south_button = 0; // red
default_controller_map.west_button = 2; // green
default_controller_map.dpad_left = -1;
default_controller_map.dpad_right = -1;
default_controller_map.dpad_up = -1;
default_controller_map.dpad_down = -1;
default_controller_map.select_button = -1; //
default_controller_map.start_button = 4; // play
default_controller_map.left_shoulder = 6; // rwd
default_controller_map.right_shoulder = 5; // fwd
default_controller_map.left_shoulder = -1; // rwd
default_controller_map.right_shoulder = -1; // fwd
default_controller_map.left_trigger = -1; // alt. fire
default_controller_map.right_trigger = -1; // esc?
default_controller_map.lstick_button = -1;
default_controller_map.lstick_left = -1;
default_controller_map.lstick_right = -1;
default_controller_map.lstick_up = -1;
default_controller_map.lstick_down = -1;
default_controller_map.lstick_axis_y = 1;
default_controller_map.lstick_axis_x = 0;
default_controller_map.lstick_axis_y_invert = false;
default_controller_map.lstick_axis_x_invert = false;
default_controller_map.rstick_button = -1;
default_controller_map.rstick_left = -1;
default_controller_map.rstick_right = -1;
default_controller_map.rstick_up = -1;
default_controller_map.rstick_down = -1;
default_controller_map.rstick_axis_y = 3;
default_controller_map.rstick_axis_x = 2;
default_controller_map.rstick_axis_y_invert = false;
default_controller_map.rstick_axis_x_invert = false;
default_controller_map.is_retroarch = false;
}
static void fill_blank_controller(void)
{
default_controller_map.hotkey_button = -1;
default_controller_map.quit_button = -1;
default_controller_map.reset_button = -1;
default_controller_map.menu_button = -1;
default_controller_map.number_of_hats = -1;
default_controller_map.north_button = -1; // yellow
default_controller_map.east_button = -1; // blue
default_controller_map.south_button = -1; // red
default_controller_map.west_button = -1; // green
default_controller_map.dpad_left = -1;
default_controller_map.dpad_right = -1;
default_controller_map.dpad_up = -1;
default_controller_map.dpad_down = -1;
default_controller_map.select_button = -1; //
default_controller_map.start_button = -1; // play
default_controller_map.left_shoulder = -1; // rwd
default_controller_map.right_shoulder = -1; // fwd
default_controller_map.left_shoulder = -1; // rwd
default_controller_map.right_shoulder = -1; // fwd
default_controller_map.left_trigger = -1; // alt. fire
default_controller_map.right_trigger = -1; // esc?
default_controller_map.lstick_button = -1;
default_controller_map.lstick_left = -1;
default_controller_map.lstick_right = -1;
default_controller_map.lstick_up = -1;
default_controller_map.lstick_down = -1;
default_controller_map.lstick_axis_y = -1;
default_controller_map.lstick_axis_x = -1;
default_controller_map.lstick_axis_y_invert = false;
default_controller_map.lstick_axis_x_invert = false;
default_controller_map.rstick_button = -1;
default_controller_map.rstick_left = -1;
default_controller_map.rstick_right = -1;
default_controller_map.rstick_up = -1;
default_controller_map.rstick_down = -1;
default_controller_map.rstick_axis_y = -1;
default_controller_map.rstick_axis_x = -1;
default_controller_map.rstick_axis_y_invert = false;
default_controller_map.rstick_axis_x_invert = false;
default_controller_map.is_retroarch = false;
}
#ifdef USE_SDL1
static void fill_default_keyboard()
{
// test using iPac layout
default_keyboard_map.north_button = SDLK_LSHIFT;
default_keyboard_map.east_button = SDLK_LCTRL;
default_keyboard_map.south_button = SDLK_LALT;
default_keyboard_map.west_button = SDLK_SPACE;
default_keyboard_map.dpad_left = SDLK_LEFT;
default_keyboard_map.dpad_right = SDLK_RIGHT;
default_keyboard_map.dpad_up = SDLK_UP;
default_keyboard_map.dpad_down = SDLK_DOWN;
default_keyboard_map.left_shoulder = SDLK_z;
default_keyboard_map.right_shoulder = SDLK_x;
default_keyboard_map.select_button = SDLK_1;
default_keyboard_map.start_button = SDLK_2;
default_keyboard_map.lstick_button = SDLK_F1;
default_keyboard_map.rstick_button = SDLK_F2;
default_keyboard_map.is_retroarch = false;
}
#elif USE_SDL2
static void fill_default_keyboard()
{
// test using iPac layout
default_keyboard_map.north_button = SDL_SCANCODE_LSHIFT;
default_keyboard_map.east_button = SDL_SCANCODE_LCTRL;
default_keyboard_map.south_button = SDL_SCANCODE_LALT;
default_keyboard_map.west_button = SDL_SCANCODE_SPACE;
default_keyboard_map.dpad_left = SDL_SCANCODE_LEFT;
default_keyboard_map.dpad_right = SDL_SCANCODE_RIGHT;
default_keyboard_map.dpad_up = SDL_SCANCODE_UP;
default_keyboard_map.dpad_down = SDL_SCANCODE_DOWN;
default_keyboard_map.left_shoulder = SDL_SCANCODE_Z;
default_keyboard_map.right_shoulder = SDL_SCANCODE_X;
default_keyboard_map.select_button = SDL_SCANCODE_1;
default_keyboard_map.start_button = SDL_SCANCODE_2;
default_keyboard_map.lstick_button = SDL_SCANCODE_F1;
default_keyboard_map.rstick_button = SDL_SCANCODE_F2;
default_keyboard_map.is_retroarch = false;
}
#endif
//# Keyboard input. Will recognize letters (a to z) and the following special keys (where kp_
//# is for keypad keys):
//#
//# "left", right, up, down, enter, kp_enter, tab, insert, del, end, home,
//# rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
//# f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
//# num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
//# keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
//# period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
//# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
//# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
#ifdef USE_SDL1
const int remap_key_map_list[] = {
-1,
SDLK_a, SDLK_b, SDLK_c, SDLK_d, SDLK_e,
SDLK_f, SDLK_g, SDLK_h, SDLK_i, SDLK_j,
SDLK_k, SDLK_l, SDLK_m, SDLK_n, SDLK_o,
SDLK_p, SDLK_q, SDLK_r, SDLK_s, SDLK_t,
SDLK_u, SDLK_v, SDLK_w, SDLK_x, SDLK_y, SDLK_z,
SDLK_LEFT, SDLK_RIGHT, SDLK_UP, SDLK_DOWN, SDLK_RETURN,
SDLK_KP_ENTER, SDLK_TAB, SDLK_INSERT, SDLK_DELETE, SDLK_END, SDLK_HOME,
SDLK_RSHIFT, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_SPACE,
SDLK_ESCAPE, SDLK_PLUS, SDLK_MINUS, SDLK_KP_PLUS, SDLK_KP_MINUS,
SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6,
SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F11, SDLK_F12,
SDLK_0, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5,
SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_PAGEUP, SDLK_PAGEDOWN,
SDLK_KP0, SDLK_KP1, SDLK_KP2, SDLK_KP3, SDLK_KP4,
SDLK_KP5, SDLK_KP6, SDLK_KP7, SDLK_KP8, SDLK_KP9,
SDLK_PERIOD, SDLK_CAPSLOCK, SDLK_NUMLOCK, SDLK_BACKSPACE,
// divide
SDLK_ASTERISK, -1, SDLK_PRINT, SDLK_SCROLLOCK,
// tilde
-1, SDLK_BACKQUOTE,SDLK_PAUSE, SDLK_QUOTE, SDLK_COMMA,
SDLK_MINUS, SDLK_SLASH, SDLK_SEMICOLON,SDLK_EQUALS, SDLK_LEFTPAREN,
SDLK_BACKSLASH, SDLK_RIGHTPAREN,
SDLK_KP_PERIOD, SDLK_KP_EQUALS,SDLK_RCTRL, SDLK_RALT
};
#elif USE_SDL2
const int remap_key_map_list[] = {
-1,
SDL_SCANCODE_A, SDL_SCANCODE_B, SDL_SCANCODE_C, SDL_SCANCODE_D, SDL_SCANCODE_E,
SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_I, SDL_SCANCODE_J,
SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_O,
SDL_SCANCODE_P, SDL_SCANCODE_Q, SDL_SCANCODE_R, SDL_SCANCODE_S, SDL_SCANCODE_T,
SDL_SCANCODE_U, SDL_SCANCODE_V, SDL_SCANCODE_W, SDL_SCANCODE_X, SDL_SCANCODE_Y, SDL_SCANCODE_Z,
SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_RETURN,
SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_TAB, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_END, SDL_SCANCODE_HOME,
SDL_SCANCODE_RSHIFT, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LCTRL, SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE,
SDL_SCANCODE_ESCAPE, SDL_SCANCODE_KP_PLUSMINUS, SDL_SCANCODE_MINUS, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_KP_MINUS,
SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, SDL_SCANCODE_F6,
SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_F11, SDL_SCANCODE_F12,
SDL_SCANCODE_0, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6,
SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_PAGEDOWN,
SDL_SCANCODE_KP_0, SDL_SCANCODE_KP_1, SDL_SCANCODE_KP_2, SDL_SCANCODE_KP_3, SDL_SCANCODE_KP_4,
SDL_SCANCODE_KP_5, SDL_SCANCODE_KP_6, SDL_SCANCODE_KP_7, SDL_SCANCODE_KP_8, SDL_SCANCODE_KP_9,
SDL_SCANCODE_PERIOD, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_BACKSPACE,
SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_PRINTSCREEN, SDL_SCANCODE_SCROLLLOCK,
SDL_SCANCODE_GRAVE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_PAUSE, SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_COMMA,
SDL_SCANCODE_MINUS, SDL_SCANCODE_SLASH, SDL_SCANCODE_SEMICOLON, SDL_SCANCODE_EQUALS, SDL_SCANCODE_LEFTBRACKET,
SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_RIGHTBRACKET,
SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_KP_EQUALS, SDL_SCANCODE_RCTRL, SDL_SCANCODE_RALT
};
#endif
const char* remap_key_map_list_strings[] = {
"nul",
"a", "b", "c", "d", "e",
"f", "g", "h", "i", "j",
"k", "l", "m", "n", "o",
"p", "q", "r", "s", "t",
"u", "v", "w", "x", "y", "z",
"left", "right", "up", "down", "enter",
"kp_enter", "tab", "insert", "del", "end", "home",
"rshift", "shift", "ctrl", "alt", "space",
"escape", "add", "subtract", "kp_plus", "kp_minus",
"f1", "f2", "f3", "f4", "f5", "f6",
"f7", "f8", "f9", "f10", "f11", "f12",
"num0", "num1", "num2", "num3", "num4", "num5",
"num6", "num7", "num8", "num9", "pageup", "pagedown",
"keypad0", "keypad1", "keypad2", "keypad3", "keypad4",
"keypad5", "keypad6", "keypad7", "keypad8", "keypad9",
"period", "capslock", "numlock", "backspace",
"multiply", "divide", "print_screen", "scroll_lock",
"tilde", "backquote", "pause", "quote", "comma",
"minus", "slash", "semicolon", "equals", "leftbracket",
"backslash", "rightbracket",
"kp_period", "kp_equals", "rctrl", "ralt"
};
const int remap_key_map_list_size = sizeof remap_key_map_list / sizeof remap_key_map_list[0];
static int init_mouse(void)
{
return 1;
}
static void close_mouse(void)
{
}
static int acquire_mouse(const int num, int flags)
{
if (num >= 0 && num < num_mice)
return 1;
return 0;
}
static void unacquire_mouse(int num)
{
}
static int get_mouse_num(void)
{
return num_mice;
}
static const TCHAR* get_mouse_friendlyname(const int mouse)
{
if (num_mice > 0 && mouse == 0)
return "Mouse";
return "";
}
static const TCHAR* get_mouse_uniquename(const int mouse)
{
if (num_mice > 0 && mouse == 0)
return "MOUSE0";
return "";
}
static int get_mouse_widget_num(const int mouse)
{
if (num_mice > 0 && mouse == 0)
return MAX_MOUSE_AXES + MAX_MOUSE_BUTTONS;
return 0;
}
static int get_mouse_widget_first(const int mouse, const int type)
{
if (num_mice > 0 && mouse == 0)
{
switch (type)
{
case IDEV_WIDGET_BUTTON:
return FIRST_MOUSE_BUTTON;
case IDEV_WIDGET_AXIS:
return FIRST_MOUSE_AXIS;
case IDEV_WIDGET_BUTTONAXIS:
return MAX_MOUSE_AXES + MAX_MOUSE_BUTTONS;
default:
return -1;
}
}
return -1;
}
static int get_mouse_widget_type(const int mouse, const int num, TCHAR* name, uae_u32* code)
{
if (num_mice > 0 && mouse == 0)
{
if (num >= MAX_MOUSE_AXES && num < MAX_MOUSE_AXES + MAX_MOUSE_BUTTONS)
{
if (name)
sprintf(name, "Button %d", num + 1 - MAX_MOUSE_AXES);
return IDEV_WIDGET_BUTTON;
}
if (num < MAX_MOUSE_AXES)
{
if (name)
{
if (num == 0)
sprintf(name, "X Axis");
else if (num == 1)
sprintf(name, "Y Axis");
else
sprintf(name, "Axis %d", num + 1);
}
return IDEV_WIDGET_AXIS;
}
}
return IDEV_WIDGET_NONE;
}
static void read_mouse(void)
{
if (currprefs.input_tablet > TABLET_OFF)
{
// Mousehack active
int x, y;
SDL_GetMouseState(&x, &y);
setmousestate(0, 0, x, 1);
setmousestate(0, 1, y, 1);
}
}
static int get_mouse_flags(int num)
{
return 0;
}
struct inputdevice_functions inputdevicefunc_mouse = {
init_mouse, close_mouse, acquire_mouse, unacquire_mouse, read_mouse,
get_mouse_num, get_mouse_friendlyname, get_mouse_uniquename,
get_mouse_widget_num, get_mouse_widget_type,
get_mouse_widget_first,
get_mouse_flags
};
static void setid(struct uae_input_device* uid, const int i, const int slot, const int sub, const int port, int evt, const bool gp)
{
if (gp)
inputdevice_sparecopy(&uid[i], slot, 0);
uid[i].eventid[slot][sub] = evt;
uid[i].port[slot][sub] = port + 1;
}
static void setid_af(struct uae_input_device* uid, const int i, const int slot, const int sub, const int port, const int evt, const int af, const bool gp)
{
setid(uid, i, slot, sub, port, evt, gp);
uid[i].flags[slot][sub] &= ~ID_FLAG_AUTOFIRE_MASK;
if (af >= JPORT_AF_NORMAL)
uid[i].flags[slot][sub] |= ID_FLAG_AUTOFIRE;
}
int input_get_default_mouse(struct uae_input_device* uid, const int i, const int port, const int af, const bool gp, bool wheel, bool joymouseswap)
{
if (currprefs.jports[port].id >= JSEM_MICE && currprefs.jports[port].id < JSEM_END)
{
setid(uid, i, ID_AXIS_OFFSET + 0, 0, port, port ? INPUTEVENT_MOUSE2_HORIZ : INPUTEVENT_MOUSE1_HORIZ, gp);
setid(uid, i, ID_AXIS_OFFSET + 1, 0, port, port ? INPUTEVENT_MOUSE2_VERT : INPUTEVENT_MOUSE1_VERT, gp);
setid_af(uid, i, ID_BUTTON_OFFSET + 0, 0, port, port ? INPUTEVENT_JOY2_FIRE_BUTTON : INPUTEVENT_JOY1_FIRE_BUTTON, af, gp);
setid(uid, i, ID_BUTTON_OFFSET + 1, 0, port, port ? INPUTEVENT_JOY2_2ND_BUTTON : INPUTEVENT_JOY1_2ND_BUTTON, gp);
}
else
input_get_default_joystick(uid, i, port, af, JSEM_MODE_MOUSE, port, joymouseswap);
if (i == 0)
return 1;
return 0;
}
static int init_kb(void)
{
return 1;
}
static void close_kb(void)
{
}
static int acquire_kb(int num, int flags)
{
return 1;
}
static void unacquire_kb(int num)
{
}
static void read_kb(void)
{
}
static int get_kb_num(void)
{
return 1;
}
static const TCHAR* get_kb_friendlyname(int kb)
{
return strdup("Default Keyboard");
}
static const TCHAR* get_kb_uniquename(int kb)
{
return strdup("KEYBOARD0");
}
static int get_kb_widget_num(int kb)
{
return 255;
}
static int get_kb_widget_first(int kb, int type)
{
return 0;
}
static int get_kb_widget_type(int kb, int num, TCHAR* name, uae_u32* code)
{
if (code)
*code = num;
return IDEV_WIDGET_KEY;
}
static int get_kb_flags(int num)
{
return 0;
}
struct inputdevice_functions inputdevicefunc_keyboard = {
init_kb, close_kb, acquire_kb, unacquire_kb, read_kb,
get_kb_num, get_kb_friendlyname, get_kb_uniquename,
get_kb_widget_num, get_kb_widget_type,
get_kb_widget_first,
get_kb_flags
};
int input_get_default_keyboard(int num)
{
if (num == 0)
return 1;
return 0;
}
#define MAX_JOY_BUTTONS 16
#define MAX_JOY_AXES 8
#define FIRST_JOY_AXIS 0
#define FIRST_JOY_BUTTON MAX_JOY_AXES
static int nr_joysticks = 0;
static char joystick_name[MAX_INPUT_DEVICES][80];
static SDL_Joystick* joysticktable[MAX_INPUT_DEVICES];
int find_retroarch(const TCHAR* find_setting, char* retroarch_file, host_input_button current_hostinput)
{
// opening file and parsing
std::ifstream readFile(retroarch_file);
std::string line;
std::string delimiter = " = ";
auto tempbutton = -1;
// read each line in
while (std::getline(readFile, line))
{
const auto option = line.substr(0, line.find(delimiter));
if (option != line) // exit if we got no result from splitting the string
{
// using the " = " to work out whis is the option, and which is the parameter.
auto param = line.substr(line.find(delimiter) + delimiter.length(), line.length());
// remove leading "
if (param.at(0) == '"')
param.erase(0, 1);
// remove trailing "
if (param.at(param.length() - 1) == '"')
param.erase(param.length() - 1, 1);
// time to get the output number
if (param.at(0) != 'h') // check it isnt some kind of hat starting 'h' (so if D-pad uses buttons)
tempbutton = abs(atol(param.c_str()));
// gets the parameter
// this will need something separate to pull out the number of hats
// use SET_BIT on hX numbers
if (strncmp(find_setting, "count_hats", 11) == 0 && param.at(0) == 'h')
{
if (param.at(1) == '0') { SET_BIT (tempbutton,0); }
if (param.at(1) == '1') { SET_BIT (tempbutton,1); }
if (param.at(1) == '2') { SET_BIT (tempbutton,2); }
if (param.at(1) == '3') { SET_BIT (tempbutton,3); }
}
// ok, this is the 'normal' storing of values
if (option == find_setting)
break;
if (strncmp(find_setting, "count_hats", 11) != 0)
tempbutton = -1;
}
}
return tempbutton;
}
bool find_retroarch_polarity(const TCHAR* find_setting, char* retroarch_file)
{
// opening file and parsing
std::ifstream readFile(retroarch_file);
std::string line;
std::string delimiter = " = ";
auto tempbutton = false;
// read each line in
while (std::getline(readFile, line))
{
const auto option = line.substr(0, line.find(delimiter));
if (option != line) // exit if we got no result from splitting the string
{
// using the " = " to work out whis is the option, and which is the parameter.
auto param = line.substr(line.find(delimiter) + delimiter.length(), line.length());
// remove leading "
if (param.at(0) == '"')
param.erase(0, 1);
// remove trailing "
if (param.at(param.length() - 1) == '"')
param.erase(param.length() - 1, 1);
// ok, this is the 'normal' storing of values
if (option == find_setting)
{
// time to get the output value
if (param.at(0) == '-')
{
tempbutton = true;
}
break;
}
}
}
return tempbutton;
}
const TCHAR* find_retroarch_key(const TCHAR* find_setting, char* retroarch_file)
{
// opening file and parsing
ifstream read_file(retroarch_file);
string line;
string delimiter = " = ";
auto output = "nul";
// read each line in
while (std::getline(read_file, line))
{
const auto option = line.substr(0, line.find(delimiter));
if (option != line) // exit if we got no result from splitting the string
{
// using the " = " to work out whis is the option, and which is the parameter.
auto param = line.substr(line.find(delimiter) + delimiter.length(), line.length());
if (!param.empty())
{
// remove leading "
if (param.at(0) == '"')
param.erase(0, 1);
// remove trailing "
if (param.at(param.length() - 1) == '"')
param.erase(param.length() - 1, 1);
output = &param[0u];
// ok, this is the 'normal' storing of values
if (option == find_setting)
break;
output = "nul";
}
}
}
return output;
}
int find_string_in_array(const char* arr[], const int n, const char* key)
{
auto index = -1;
for (auto i = 0; i < n; i++)
{
// _tcscmp // strcmp
if (!_tcsicmp(arr[i], key))
{
index = i;
break;
}
}
return index;
}
static int get_joystick_num(void)
{
// Add the Keyboard Arrow keys as Joystick 0, or retroarch keyboards (1-4)
return nr_joysticks + num_keys_as_joys;
}
static std::string sanitize_retroarch_name(std::string s)
{
char illegal_chars[] = "\\/:?\"<>|";
for (unsigned int i = 0; i < strlen(illegal_chars); ++i)
{
s.erase(remove(s.begin(), s.end(), illegal_chars[i]), s.end());
}
return s;
}
static int init_joystick(void)
{
// we will also use this routine to grab the retroarch buttons
// set up variables / paths etc.
char retroarch_file[MAX_DPATH];
fetch_retroarchfile(retroarch_file, MAX_DPATH);
if (zfile_exists(retroarch_file))
{
struct host_keyboard_button temp_keyboard_buttons {};
auto tempkey = find_retroarch_key("input_player1_y", retroarch_file);
auto x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.north_button = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_a", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.east_button = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_b", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.south_button = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_x", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.west_button = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_left", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.dpad_left = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_right", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.dpad_right = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_up", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.dpad_up = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_down", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.dpad_down = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_l", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.left_shoulder = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_r", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.right_shoulder = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_select", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.select_button = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_start", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.start_button = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_l3", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.lstick_button = remap_key_map_list[x];
tempkey = find_retroarch_key("input_player1_r3", retroarch_file);
x = find_string_in_array(remap_key_map_list_strings, remap_key_map_list_size, tempkey);
temp_keyboard_buttons.rstick_button = remap_key_map_list[x];
temp_keyboard_buttons.is_retroarch = true;
host_keyboard_buttons[0] = temp_keyboard_buttons;
num_keys_as_joys = 1;
}
else
{
fill_default_keyboard();
host_keyboard_buttons[0] = default_keyboard_map;
num_keys_as_joys = 1;
}
// cap the number of joysticks etc
nr_joysticks = SDL_NumJoysticks();
if (nr_joysticks > MAX_INPUT_DEVICES)
nr_joysticks = MAX_INPUT_DEVICES;
// set up variables / paths etc.
char tmp[MAX_DPATH];
fetch_controllerspath(tmp, MAX_DPATH);
// do the loop
for (auto cpt = 0; cpt < nr_joysticks; cpt++)
{
joysticktable[cpt] = SDL_JoystickOpen(cpt);
if (joysticktable[cpt] != nullptr)
{
#ifdef USE_SDL1
if (SDL_JoystickName(cpt) != nullptr)
strncpy(joystick_name[cpt], SDL_JoystickName(cpt), sizeof joystick_name[cpt] - 1);
#elif USE_SDL2
if (SDL_JoystickNameForIndex(cpt) != nullptr)
strncpy(joystick_name[cpt], SDL_JoystickNameForIndex(cpt), sizeof joystick_name[cpt] - 1);
#endif
else
sprintf(joystick_name[cpt], "Joystick%d", cpt);
// printf("Real Name >>%s<<\n",joystick_name[cpt]);
//this now uses controllers path (in tmp)
char control_config[255];
strcpy(control_config, tmp);
auto sanitized_name = sanitize_retroarch_name(joystick_name[cpt]);
strcat(control_config, sanitized_name.c_str());
//strcat(control_config, joystick_name[cpt]);
strcat(control_config, ".cfg");
//printf("Trying to match >>%s<<\n",control_config);
if (zfile_exists(control_config))
{
fill_blank_controller();
host_input_buttons[cpt] = default_controller_map;
//printf("Retroarch search for: >>%s<<\n",joystick_name[cpt]);
host_input_buttons[cpt].is_retroarch = true;
host_input_buttons[cpt].hotkey_button = find_retroarch("input_enable_hotkey_btn", control_config,
host_input_buttons[cpt]);
host_input_buttons[cpt].quit_button = find_retroarch("input_exit_emulator_btn", control_config,
host_input_buttons[cpt]);
host_input_buttons[cpt].menu_button = find_retroarch("input_menu_toggle_btn", control_config,
host_input_buttons[cpt]);
host_input_buttons[cpt].reset_button = find_retroarch("input_reset_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].east_button = find_retroarch("input_a_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].south_button = find_retroarch("input_b_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].north_button = find_retroarch("input_x_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].west_button = find_retroarch("input_y_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].dpad_left = find_retroarch("input_left_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].dpad_right = find_retroarch("input_right_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].dpad_up = find_retroarch("input_up_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].dpad_down = find_retroarch("input_down_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].select_button = find_retroarch("input_select_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].start_button = find_retroarch("input_start_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].left_shoulder = find_retroarch("input_l_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].right_shoulder = find_retroarch("input_r_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].left_trigger = find_retroarch("input_l2_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].right_trigger = find_retroarch("input_r2_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].lstick_button = find_retroarch("input_l3_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].rstick_button = find_retroarch("input_r3_btn", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].lstick_axis_x = find_retroarch("input_l_x_plus_axis", control_config,
host_input_buttons[cpt]);
if (host_input_buttons[cpt].lstick_axis_x == -1)
host_input_buttons[cpt].lstick_axis_x = find_retroarch("input_right_axis", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].lstick_axis_y = find_retroarch("input_l_y_plus_axis", control_config,
host_input_buttons[cpt]);
if (host_input_buttons[cpt].lstick_axis_y == -1)
host_input_buttons[cpt].lstick_axis_y = find_retroarch("input_down_axis", control_config, host_input_buttons[cpt]);
host_input_buttons[cpt].rstick_axis_x = find_retroarch("input_r_x_plus_axis", control_config,
host_input_buttons[cpt]);
host_input_buttons[cpt].rstick_axis_y = find_retroarch("input_r_y_plus_axis", control_config,
host_input_buttons[cpt]);
// specials
// hats
host_input_buttons[cpt].number_of_hats = find_retroarch("count_hats", control_config, host_input_buttons[cpt]);
// invert on axes
host_input_buttons[cpt].lstick_axis_y_invert = find_retroarch_polarity("input_down_axis",control_config);
if (host_input_buttons[cpt].lstick_axis_y_invert == false)
host_input_buttons[cpt].lstick_axis_y_invert = find_retroarch_polarity("input_l_y_plus_axis",control_config);
host_input_buttons[cpt].lstick_axis_x_invert = find_retroarch_polarity("input_right_axis",control_config);
if (host_input_buttons[cpt].lstick_axis_x_invert == false)
host_input_buttons[cpt].lstick_axis_x_invert = find_retroarch_polarity("input_l_x_plus_axis",control_config);
host_input_buttons[cpt].rstick_axis_x_invert = find_retroarch_polarity("input_r_x_plus_axis",control_config);
host_input_buttons[cpt].rstick_axis_y_invert = find_retroarch_polarity("input_r_y_plus_axis",control_config);
// i'll just leave this here for when we have a working debug logging
// printf("invert left y axis: %d\n",host_input_buttons[cpt].lstick_axis_y_invert);
// printf("invert left x axis: %d\n",host_input_buttons[cpt].lstick_axis_x_invert);
// printf("invert right y axis: %d\n",host_input_buttons[cpt].rstick_axis_y_invert);
// printf("invert right x axis: %d\n",host_input_buttons[cpt].rstick_axis_x_invert);
//
//input_state_slot_increase_axis
//input_state_slot_decrease_axis
} // end of .cfg file found
else // do manual checks if there is no .cfg
{
//printf(" No .cfg config file found.\n");
//printf(" Using default controller layout: with n/s/e/w mapping.\n");
fill_default_controller();
host_input_buttons[cpt] = default_controller_map;
}
}
}
return 1;
}
void import_joysticks(void)
{
init_joystick();
}
static void close_joystick(void)
{
for (auto cpt = 0; cpt < nr_joysticks; cpt++)
{
SDL_JoystickClose(joysticktable[cpt]);
}
nr_joysticks = 0;
}
static int acquire_joystick(const int num, int flags)
{
if (num >= 0 && num < nr_joysticks)
return 1;
return 0;
}
static void unacquire_joystick(int num)
{
}
static const TCHAR* get_joystick_friendlyname(const int joy)
{
const auto tmp1 = new char[255];
for (auto n = 0; n < num_keys_as_joys; ++n)
{
if (joy == n)
{
if (host_keyboard_buttons[n].is_retroarch)
{
sprintf(tmp1, "RetroArch Keyboard as Joystick [Input #%d]", n + 1);
return tmp1;
}
return "Keyboard as Joystick [Default]";
}
}
return joystick_name[joy - num_keys_as_joys];
}
static const TCHAR* get_joystick_uniquename(const int joy)
{
if (joy == 0)
return "JOY0";
if (joy == 1)
return "JOY1";
if (joy == 2)
return "JOY2";
if (joy == 3)
return "JOY3";
if (joy == 4)
return "JOY4";
if (joy == 5)
return "JOY5";
if (joy == 6)
return "JOY6";
return "JOY7";
}
static int get_joystick_widget_num(const int joy)
{
if (joy >= 0 && joy < nr_joysticks)
{
return SDL_JoystickNumAxes(joysticktable[joy]) + SDL_JoystickNumButtons(joysticktable[joy]);
}
return 0;
}
static int get_joystick_widget_first(const int joy, const int type)
{
if (joy >= 0 && joy < nr_joysticks)
{
switch (type)
{
case IDEV_WIDGET_BUTTON:
return FIRST_JOY_BUTTON;
case IDEV_WIDGET_AXIS:
return FIRST_JOY_AXIS;
case IDEV_WIDGET_BUTTONAXIS:
return MAX_JOY_AXES + MAX_JOY_BUTTONS;
default:
return -1;
}
}
return -1;
}
static int get_joystick_widget_type(const int joy, const int num, TCHAR* name, uae_u32* code)
{
if (joy >= 0 && joy < nr_joysticks)
{
if (num >= MAX_JOY_AXES && num < MAX_JOY_AXES + MAX_JOY_BUTTONS)
{
if (name)
{
switch (num)
{
case FIRST_JOY_BUTTON:
sprintf(name, "Button X/CD32 red");
break;
case FIRST_JOY_BUTTON + 1:
sprintf(name, "Button B/CD32 blue");
break;
case FIRST_JOY_BUTTON + 2:
sprintf(name, "Button A/CD32 green");
break;
case FIRST_JOY_BUTTON + 3:
sprintf(name, "Button Y/CD32 yellow");
break;
case FIRST_JOY_BUTTON + 4:
sprintf(name, "CD32 start");
break;
case FIRST_JOY_BUTTON + 5:
sprintf(name, "CD32 ffw");
break;
case FIRST_JOY_BUTTON + 6:
sprintf(name, "CD32 rwd");
break;
default:
break;
}
}
return IDEV_WIDGET_BUTTON;
}
if (num < MAX_JOY_AXES)
{
if (name)
{
if (num == 0)
sprintf(name, "X Axis");
else if (num == 1)
sprintf(name, "Y Axis");
else
sprintf(name, "Axis %d", num + 1);
}
return IDEV_WIDGET_AXIS;
}
}
return IDEV_WIDGET_NONE;
}
static int get_joystick_flags(int num)
{
return 0;
}
static void read_joystick(void)
{
for (auto joyid = 0; joyid < MAX_JPORTS; joyid++)
{
// First handle retroarch (or default) keys as Joystick...
if (currprefs.jports[joyid].id >= JSEM_JOYS && currprefs.jports[joyid].id < JSEM_JOYS + num_keys_as_joys)
{
const auto hostkeyid = currprefs.jports[joyid].id - JSEM_JOYS;
#ifdef USE_SDL1
Uint8* keystate = SDL_GetKeyState(nullptr);
#elif USE_SDL2
const Uint8* keystate = SDL_GetKeyboardState(nullptr);
#endif
// cd32 red, blue, green, yellow
setjoybuttonstate(0, 0, keystate[host_keyboard_buttons[hostkeyid].south_button]); // b
setjoybuttonstate(0, 1, keystate[host_keyboard_buttons[hostkeyid].east_button]); // a
setjoybuttonstate(0, 2, keystate[host_keyboard_buttons[hostkeyid].north_button]); //y
setjoybuttonstate(0, 3, keystate[host_keyboard_buttons[hostkeyid].west_button]); // x
setjoybuttonstate(0, 4, keystate[host_keyboard_buttons[hostkeyid].left_shoulder]); // z
setjoybuttonstate(0, 5, keystate[host_keyboard_buttons[hostkeyid].right_shoulder]); // x
setjoybuttonstate(0, 6, keystate[host_keyboard_buttons[hostkeyid].start_button]); //num1
// up down left right
setjoybuttonstate(0, 7, keystate[host_keyboard_buttons[hostkeyid].dpad_up]);
setjoybuttonstate(0, 8, keystate[host_keyboard_buttons[hostkeyid].dpad_down]);
setjoybuttonstate(0, 9, keystate[host_keyboard_buttons[hostkeyid].dpad_left]);
setjoybuttonstate(0, 10, keystate[host_keyboard_buttons[hostkeyid].dpad_right]);
// stick left/right
setjoybuttonstate(0, 11, keystate[host_keyboard_buttons[hostkeyid].lstick_button]);
setjoybuttonstate(0, 12, keystate[host_keyboard_buttons[hostkeyid].rstick_button]);
setjoybuttonstate(0, 13, keystate[host_keyboard_buttons[hostkeyid].select_button]); // num2
}
// this is what we actually use on the Pi (for joysticks :)
else if (jsem_isjoy(joyid, &currprefs) != -1)
{
// Now we handle real SDL joystick...
const auto hostjoyid = currprefs.jports[joyid].id - JSEM_JOYS - num_keys_as_joys;
static struct host_input_button current_controller_map;
current_controller_map = host_input_buttons[hostjoyid];
if (current_controller_map.east_button == current_controller_map.hotkey_button)
current_controller_map.east_button = -1;
if (current_controller_map.south_button == current_controller_map.hotkey_button)
current_controller_map.south_button = -1;
if (current_controller_map.north_button == current_controller_map.hotkey_button)
current_controller_map.north_button = -1;
if (current_controller_map.west_button == current_controller_map.hotkey_button)
current_controller_map.west_button = -1;
if (current_controller_map.dpad_left == current_controller_map.hotkey_button)
current_controller_map.dpad_left = -1;
if (current_controller_map.dpad_right == current_controller_map.hotkey_button)
current_controller_map.dpad_right = -1;
if (current_controller_map.dpad_up == current_controller_map.hotkey_button)
current_controller_map.dpad_up = -1;
if (current_controller_map.dpad_down == current_controller_map.hotkey_button)
current_controller_map.dpad_down = -1;
if (current_controller_map.select_button == current_controller_map.hotkey_button)
current_controller_map.select_button = -1;
if (current_controller_map.start_button == current_controller_map.hotkey_button)
current_controller_map.start_button = -1;
if (current_controller_map.left_trigger == current_controller_map.hotkey_button)
current_controller_map.left_trigger = -1;
if (current_controller_map.right_trigger == current_controller_map.hotkey_button)
current_controller_map.right_trigger = -1;
if (current_controller_map.lstick_button == current_controller_map.hotkey_button)
current_controller_map.lstick_button = -1;
if (current_controller_map.rstick_button == current_controller_map.hotkey_button)
current_controller_map.rstick_button = -1;
if (current_controller_map.left_shoulder == current_controller_map.hotkey_button)
current_controller_map.left_shoulder = -1;
if (current_controller_map.right_shoulder == current_controller_map.hotkey_button)
current_controller_map.right_shoulder = -1;
auto held_offset = 0;
// detect standalone retroarch hotkeys
if (current_controller_map.hotkey_button == -1)
{
if (current_controller_map.menu_button != -1)
{
setjoybuttonstate(hostjoyid + 1, 14,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.menu_button) & 1));
}
if (current_controller_map.quit_button != -1)
{
setjoybuttonstate(hostjoyid + 1, 15,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.quit_button) & 1));
}
if (current_controller_map.reset_button != -1)
{
setjoybuttonstate(hostjoyid + 1, 30,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.reset_button) & 1));
}
}
// temporary solution for retroarch buttons inc. HOTKEY
else if (SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.hotkey_button) & 1)
{
held_offset = REMAP_BUTTONS;
setjoybuttonstate(hostjoyid + 1, 14,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.menu_button) & 1));
// menu button
setjoybuttonstate(hostjoyid + 1, 15,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.quit_button) & 1));
// quit button
setjoybuttonstate(hostjoyid + 1, 30,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.reset_button) & 1));
// reset button
}
// this *should* allow us to handle function buttons (l2/r2/select) <<< except there were issues this work, picking a fixed number!!
// these two cannot be used whilst we are limtied to 32 buttons, since 'REMAP_BUTTONS' = 14
// else if (SDL_JoystickGetButton(joysticktable[hostjoyid], host_input_buttons[hostjoyid].left_trigger) & 1)
// held_offset = REMAP_BUTTONS * 2;
// else if (SDL_JoystickGetButton(joysticktable[hostjoyid], host_input_buttons[hostjoyid].right_trigger) & 1)
// held_offset = REMAP_BUTTONS * 3;
else
{
held_offset = 0;
}
auto val = 0;
// this should allow use to change the tolerance
int lower_bound = -32767;
int upper_bound = 32767;
// left stick
if (!currprefs.input_analog_remap)
{
// handle the X axis (left stick)
val = SDL_JoystickGetAxis(joysticktable[hostjoyid], current_controller_map.lstick_axis_x);
if (current_controller_map.lstick_axis_x_invert != 0)
val = val * -1;
setjoystickstate(hostjoyid + 1, 0, val, upper_bound);
// handle the Y axis
val = SDL_JoystickGetAxis(joysticktable[hostjoyid], current_controller_map.lstick_axis_y);
if (current_controller_map.lstick_axis_y_invert != 0)
val = val * -1;
setjoystickstate(hostjoyid + 1, 1, val, upper_bound);
}
else
{
// alternative code for custom remapping the left stick
// handle the Y axis (left stick)
setjoybuttonstate(hostjoyid + 1, 7 + held_offset,
SDL_JoystickGetAxis(joysticktable[hostjoyid], current_controller_map.lstick_axis_y) <= lower_bound
? 1
: 0);
setjoybuttonstate(hostjoyid + 1, 8 + held_offset,
SDL_JoystickGetAxis(joysticktable[hostjoyid], current_controller_map.lstick_axis_y) >= upper_bound
? 1
: 0);
// handle the X axis
setjoybuttonstate(hostjoyid + 1, 9 + held_offset,
SDL_JoystickGetAxis(joysticktable[hostjoyid], current_controller_map.lstick_axis_x) <= lower_bound
? 1
: 0);
setjoybuttonstate(hostjoyid + 1, 10 + held_offset,
SDL_JoystickGetAxis(joysticktable[hostjoyid], current_controller_map.lstick_axis_x) >= upper_bound
? 1
: 0);
}
// right stick
val = SDL_JoystickGetAxis(joysticktable[hostjoyid], current_controller_map.rstick_axis_x);
if (current_controller_map.rstick_axis_x_invert != 0)
val = val * -1;
setjoystickstate(hostjoyid + 1, 2, val, upper_bound);
val = SDL_JoystickGetAxis(joysticktable[hostjoyid], current_controller_map.rstick_axis_y);
if (current_controller_map.rstick_axis_y_invert != 0)
val = val * -1;
setjoystickstate(hostjoyid + 1, 3, val, upper_bound);
// cd32 red, blue, green, yellow
// south
setjoybuttonstate(hostjoyid + 1, 0 + held_offset,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.south_button) & 1));
// east
setjoybuttonstate(hostjoyid + 1, 1 + held_offset,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.east_button) & 1));
// west
setjoybuttonstate(hostjoyid + 1, 2 + held_offset,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.west_button) & 1));
// north
setjoybuttonstate(hostjoyid + 1, 3 + held_offset,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.north_button) & 1));
// cd32 rwd, ffw, start
setjoybuttonstate(hostjoyid + 1, 4 + held_offset,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.left_shoulder) & 1));
// left shoulder
setjoybuttonstate(hostjoyid + 1, 5 + held_offset,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.right_shoulder) & 1));
// right shoulder
setjoybuttonstate(hostjoyid + 1, 6 + held_offset,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.start_button) & 1));
// start
// up down left right
// HAT Handling *or* D-PAD buttons
const int hat = SDL_JoystickGetHat(joysticktable[hostjoyid], 0);
setjoybuttonstate(hostjoyid + 1, 7 + held_offset, current_controller_map.dpad_up + 1
? (SDL_JoystickGetButton(
joysticktable[hostjoyid], current_controller_map.dpad_up) & 1)
: hat & SDL_HAT_UP);
setjoybuttonstate(hostjoyid + 1, 8 + held_offset, current_controller_map.dpad_down + 1
? (SDL_JoystickGetButton(
joysticktable[hostjoyid], current_controller_map.dpad_down) & 1)
: hat & SDL_HAT_DOWN);
setjoybuttonstate(hostjoyid + 1, 9 + held_offset, current_controller_map.dpad_left + 1
? (SDL_JoystickGetButton(
joysticktable[hostjoyid], current_controller_map.dpad_left) & 1)
: hat & SDL_HAT_LEFT);
setjoybuttonstate(hostjoyid + 1, 10 + held_offset, current_controller_map.dpad_right + 1
? (SDL_JoystickGetButton(
joysticktable[hostjoyid],
current_controller_map.dpad_right) & 1)
: hat & SDL_HAT_RIGHT);
// stick left/right/select
setjoybuttonstate(hostjoyid + 1, 11 + held_offset,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.lstick_button) & 1));
// left stick
setjoybuttonstate(hostjoyid + 1, 12 + held_offset,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.rstick_button) & 1));
// right stick
setjoybuttonstate(hostjoyid + 1, 13 + held_offset,
(SDL_JoystickGetButton(joysticktable[hostjoyid], current_controller_map.select_button) & 1));
// select button
}
}
}
struct inputdevice_functions inputdevicefunc_joystick = {
init_joystick, close_joystick, acquire_joystick, unacquire_joystick,
read_joystick, get_joystick_num, get_joystick_friendlyname, get_joystick_uniquename,
get_joystick_widget_num, get_joystick_widget_type,
get_joystick_widget_first,
get_joystick_flags
};
int input_get_default_joystick(struct uae_input_device* uid, const int num, int port, const int af, const int mode, const bool gp, bool joymouseswap)
{
// DEAL WITH AXIS INPUT EVENTS
int h, v;
if (port < 2) // ports 0, 1 ... both sticks, with mousemap
{
for (auto n = 0; n < 2; ++n)
{
//if (CHECK_BIT(currprefs.jports[port].mousemap, n))
if (mode == JSEM_MODE_MOUSE)
{
h = port ? INPUTEVENT_MOUSE2_HORIZ : INPUTEVENT_MOUSE1_HORIZ;
v = port ? INPUTEVENT_MOUSE2_VERT : INPUTEVENT_MOUSE1_VERT;
}
else
{
h = port ? INPUTEVENT_JOY2_HORIZ : INPUTEVENT_JOY1_HORIZ;
v = port ? INPUTEVENT_JOY2_VERT : INPUTEVENT_JOY1_VERT;
}
setid(uid, num, ID_AXIS_OFFSET + n * 2 + 0, 0, port, h, gp);
setid(uid, num, ID_AXIS_OFFSET + n * 2 + 1, 0, port, v, gp);
}
}
else // ports 2, 3 (parallel ports) ... both sticks,
{
for (auto n = 0; n < 2; ++n)
{
h = port - 2 ? INPUTEVENT_PAR_JOY2_HORIZ : INPUTEVENT_PAR_JOY1_HORIZ;
v = port - 2 ? INPUTEVENT_PAR_JOY2_VERT : INPUTEVENT_PAR_JOY1_VERT;
setid(uid, num, ID_AXIS_OFFSET + n * 2 + 0, 0, port, h, gp);
setid(uid, num, ID_AXIS_OFFSET + n * 2 + 1, 0, port, v, gp);
}
}
//
// ASSIGN ALL INPUT EVENT ACTIONS, EITHER CUSTOM OR DEFAULT
//
// set up a temporary control layout/ called 'thismap'
struct joypad_map_layout thismap[4];
// here, we will fill thismap with defaults, if a custom value is not set.
// this will do a lot of the 'logic' of the original code.
thismap[0] = currprefs.jports[port].amiberry_custom_none; // grab the 'no selection' options for the current map
// directions
if (port < 2) // ports 0, 1 ...
{
if (mode == JSEM_MODE_MOUSE)
{
thismap[0].dpad_up_action = thismap[0].dpad_up_action
? thismap[0].dpad_up_action
: port
? INPUTEVENT_MOUSE2_UP
: INPUTEVENT_MOUSE1_UP;
thismap[0].dpad_down_action = thismap[0].dpad_down_action
? thismap[0].dpad_down_action
: port
? INPUTEVENT_MOUSE2_DOWN
: INPUTEVENT_MOUSE1_DOWN;
thismap[0].dpad_left_action = thismap[0].dpad_left_action
? thismap[0].dpad_left_action
: port
? INPUTEVENT_MOUSE2_LEFT
: INPUTEVENT_MOUSE1_LEFT;
thismap[0].dpad_right_action = thismap[0].dpad_right_action
? thismap[0].dpad_right_action
: port
? INPUTEVENT_MOUSE2_RIGHT
: INPUTEVENT_MOUSE1_RIGHT;
}
else
{
thismap[0].dpad_up_action = thismap[0].dpad_up_action
? thismap[0].dpad_up_action
: port
? INPUTEVENT_JOY2_UP
: INPUTEVENT_JOY1_UP;
thismap[0].dpad_down_action = thismap[0].dpad_down_action
? thismap[0].dpad_down_action
: port
? INPUTEVENT_JOY2_DOWN
: INPUTEVENT_JOY1_DOWN;
thismap[0].dpad_left_action = thismap[0].dpad_left_action
? thismap[0].dpad_left_action
: port
? INPUTEVENT_JOY2_LEFT
: INPUTEVENT_JOY1_LEFT;
thismap[0].dpad_right_action = thismap[0].dpad_right_action
? thismap[0].dpad_right_action
: port
? INPUTEVENT_JOY2_RIGHT
: INPUTEVENT_JOY1_RIGHT;
}
// standard fire buttons
if (mode == JSEM_MODE_JOYSTICK_CD32) // CD32 joypad
{
thismap[0].south_action = thismap[0].south_action
? thismap[0].south_action
: port
? INPUTEVENT_JOY2_CD32_RED
: INPUTEVENT_JOY1_CD32_RED;
thismap[0].east_action = thismap[0].east_action
? thismap[0].east_action
: port
? INPUTEVENT_JOY2_CD32_BLUE
: INPUTEVENT_JOY1_CD32_BLUE;
thismap[0].west_action = thismap[0].west_action
? thismap[0].west_action
: port
? INPUTEVENT_JOY2_CD32_GREEN
: INPUTEVENT_JOY1_CD32_GREEN;
thismap[0].north_action = thismap[0].north_action
? thismap[0].north_action
: port
? INPUTEVENT_JOY2_CD32_YELLOW
: INPUTEVENT_JOY1_CD32_YELLOW;
thismap[0].start_action = thismap[0].start_action
? thismap[0].start_action
: port
? INPUTEVENT_JOY2_CD32_PLAY
: INPUTEVENT_JOY1_CD32_PLAY;
}
else if (currprefs.jports[port].id >= JSEM_JOYS) // default, normal joystick
{
thismap[0].south_action = thismap[0].south_action
? thismap[0].south_action
: port
? INPUTEVENT_JOY2_FIRE_BUTTON
: INPUTEVENT_JOY1_FIRE_BUTTON;
thismap[0].east_action = thismap[0].east_action
? thismap[0].east_action
: port
? INPUTEVENT_JOY2_2ND_BUTTON
: INPUTEVENT_JOY1_2ND_BUTTON;
thismap[0].west_action = thismap[0].west_action
? thismap[0].west_action
: port
? INPUTEVENT_JOY2_UP
: INPUTEVENT_JOY1_UP;
thismap[0].north_action = thismap[0].north_action
? thismap[0].north_action
: port
? INPUTEVENT_JOY2_3RD_BUTTON
: INPUTEVENT_JOY1_3RD_BUTTON;
thismap[0].start_action = thismap[0].start_action ? thismap[0].start_action : INPUTEVENT_KEY_P;
}
// shoulder buttons
//if (CHECK_BIT(currprefs.jports[port].mousemap,1))
if (mode == JSEM_MODE_MOUSE)
// if we use right-analogue as mouse, then we will use shoulder buttons as LMB/RMB
//if (1==0)
{
thismap[0].left_shoulder_action = thismap[0].left_shoulder_action
? thismap[0].left_shoulder_action
: port
? INPUTEVENT_JOY2_FIRE_BUTTON
: INPUTEVENT_JOY1_FIRE_BUTTON;
thismap[0].right_shoulder_action = thismap[0].right_shoulder_action
? thismap[0].right_shoulder_action
: port
? INPUTEVENT_JOY2_2ND_BUTTON
: INPUTEVENT_JOY1_2ND_BUTTON;
}
else if (mode == JSEM_MODE_JOYSTICK_CD32) // CD32 joypad, use RWD/FWD
{
thismap[0].left_shoulder_action = thismap[0].left_shoulder_action
? thismap[0].left_shoulder_action
: port
? INPUTEVENT_JOY2_CD32_RWD
: INPUTEVENT_JOY1_CD32_RWD;
thismap[0].right_shoulder_action = thismap[0].right_shoulder_action
? thismap[0].right_shoulder_action
: port
? INPUTEVENT_JOY2_CD32_FFW
: INPUTEVENT_JOY1_CD32_FFW;
}
else if (currprefs.jports[port].id >= JSEM_JOYS) // default, normal joystick
{
thismap[0].left_shoulder_action = thismap[0].left_shoulder_action
? thismap[0].left_shoulder_action
: INPUTEVENT_KEY_SPACE;
thismap[0].right_shoulder_action = thismap[0].right_shoulder_action
? thismap[0].right_shoulder_action
: INPUTEVENT_KEY_RETURN;
}
}
else // ports 2, 3 ... parallel ports
{
thismap[0].dpad_up_action = thismap[0].dpad_up_action
? thismap[0].dpad_up_action
: port - 2
? INPUTEVENT_PAR_JOY2_UP
: INPUTEVENT_PAR_JOY1_UP;
thismap[0].dpad_down_action = thismap[0].dpad_down_action
? thismap[0].dpad_down_action
: port - 2
? INPUTEVENT_PAR_JOY2_DOWN
: INPUTEVENT_PAR_JOY1_DOWN;
thismap[0].dpad_left_action = thismap[0].dpad_left_action
? thismap[0].dpad_left_action
: port - 2
? INPUTEVENT_PAR_JOY2_LEFT
: INPUTEVENT_PAR_JOY1_LEFT;
thismap[0].dpad_right_action = thismap[0].dpad_right_action
? thismap[0].dpad_right_action
: port - 2
? INPUTEVENT_PAR_JOY2_RIGHT
: INPUTEVENT_PAR_JOY1_RIGHT;
thismap[0].south_action = thismap[0].south_action
? thismap[0].south_action
: port - 2
? INPUTEVENT_PAR_JOY2_FIRE_BUTTON
: INPUTEVENT_PAR_JOY1_FIRE_BUTTON;
thismap[0].east_action = thismap[0].east_action
? thismap[0].east_action
: port - 2
? INPUTEVENT_PAR_JOY2_2ND_BUTTON
: INPUTEVENT_PAR_JOY1_2ND_BUTTON;
thismap[0].start_action = thismap[0].start_action ? thismap[0].start_action : INPUTEVENT_KEY_P;
thismap[0].left_shoulder_action = thismap[0].left_shoulder_action
? thismap[0].left_shoulder_action
: INPUTEVENT_KEY_SPACE;
thismap[0].right_shoulder_action = thismap[0].right_shoulder_action
? thismap[0].right_shoulder_action
: INPUTEVENT_KEY_RETURN;
}
thismap[1] = currprefs.jports[port].amiberry_custom_hotkey; // grab the 'select button' options for the current map
// currently disabled
// thismap[2] = currprefs.jports[port].amiberry_custom_left_trigger; // grab the 'left trigger' options for the current map
// thismap[3] = currprefs.jports[port].amiberry_custom_right_trigger; // grab the 'right trigger' options for the current map
// Now assign the actual buttons VALUES (TRUE/FALSE) to trigger the EVENTS
auto function_offset = 0;
for (auto n = 0; n < 2; ++n) /// temporarily limited to '2' only
{
function_offset = n * REMAP_BUTTONS;
// s/e/w/n
setid_af(uid, num, ID_BUTTON_OFFSET + 0 + function_offset, 0, port, thismap[n].south_action, af, gp);
setid(uid, num, ID_BUTTON_OFFSET + 1 + function_offset, 0, port, thismap[n].east_action, gp);
setid(uid, num, ID_BUTTON_OFFSET + 2 + function_offset, 0, port, thismap[n].west_action, gp);
setid(uid, num, ID_BUTTON_OFFSET + 3 + function_offset, 0, port, thismap[n].north_action, gp);
// left shoulder / right shoulder / start
setid(uid, num, ID_BUTTON_OFFSET + 4 + function_offset, 0, port, thismap[n].left_shoulder_action, gp);
setid(uid, num, ID_BUTTON_OFFSET + 5 + function_offset, 0, port, thismap[n].right_shoulder_action, gp);
setid(uid, num, ID_BUTTON_OFFSET + 6 + function_offset, 0, port, thismap[n].start_action, gp);
// directions
setid(uid, num, ID_BUTTON_OFFSET + 7 + function_offset, 0, port, thismap[n].dpad_up_action, gp);
setid(uid, num, ID_BUTTON_OFFSET + 8 + function_offset, 0, port, thismap[n].dpad_down_action, gp);
setid(uid, num, ID_BUTTON_OFFSET + 9 + function_offset, 0, port, thismap[n].dpad_left_action, gp);
setid(uid, num, ID_BUTTON_OFFSET + 10 + function_offset, 0, port, thismap[n].dpad_right_action, gp);
// stick buttons
setid(uid, num, ID_BUTTON_OFFSET + 11 + function_offset, 0, port, thismap[n].lstick_select_action, gp);
setid(uid, num, ID_BUTTON_OFFSET + 12 + function_offset, 0, port, thismap[n].rstick_select_action, gp);
setid(uid, num, ID_BUTTON_OFFSET + 13 + function_offset, 0, port, thismap[n].select_action, gp);
}
// if using retroarch options
if (currprefs.use_retroarch_menu)
{
setid(uid, num, ID_BUTTON_OFFSET + 14, 0, port, INPUTEVENT_SPC_ENTERGUI, gp);
}
if (currprefs.use_retroarch_quit)
{
setid(uid, num, ID_BUTTON_OFFSET + 15, 0, port, INPUTEVENT_SPC_QUIT, gp);
}
if (currprefs.use_retroarch_reset)
{
setid(uid, num, ID_BUTTON_OFFSET + 30, 0, port, INPUTEVENT_SPC_SOFTRESET, gp);
}
if (num >= 0 && num < nr_joysticks)
{
return 1;
}
return 0;
}
int input_get_default_joystick_analog(struct uae_input_device* uid, int num, int port, int af, bool joymouseswap)
{
return 0;
}