This commit is contained in:
Fabian Greffrath 2023-08-23 12:07:25 +02:00
commit 6c38ffbaee
14 changed files with 1116 additions and 42 deletions

View file

@ -83,7 +83,7 @@ IncludeCategories:
SortPriority: 0
IncludeIsMainRegex: '(Test)?$'
IncludeIsMainSourceRegex: ''
IndentCaseLabels: false
IndentCaseLabels: true
IndentCaseBlocks: false
IndentGotoLabels: true
IndentPPDirectives: None

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@ -34,7 +34,7 @@ option(CMAKE_FIND_PACKAGE_PREFER_CONFIG
option(ENABLE_SDL2_NET "Enable SDL2_net" On)
option(ENABLE_SDL2_MIXER "Enable SDL2_mixer" On)
find_package(SDL2 2.0.7)
find_package(SDL2 2.0.14)
if(ENABLE_SDL2_MIXER)
find_package(SDL2_mixer 2.0.2)
else()

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@ -9,7 +9,7 @@ CMAKE_FILES= \
cmake/FindSDL2_net.cmake \
cmake/FindFluidSynth.cmake \
cmake/Findm.cmake \
cmake/Findsamplerate.cmake \
cmake/FindSampleRate.cmake \
cmake/config.h.cin
DOC_FILES= \

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@ -30,6 +30,10 @@
* Add native support for the FluidSynth midi synthesizer.
* It's now possible to play back a demo file by drag-and-dropping it
on the executable (Fabian).
* Add improved gamepad support via the SDL\_GameController interface. This
includes support for analog triggers, modern dual-stick default bindings
(based on Unity Doom), descriptive button names for common controller types
and configurable dead zones for stick axes. (Michael Day)
### Refactorings
* CMake project files have been added, replacing the Microsoft Visual

View file

@ -31,7 +31,7 @@ then
CFLAGS="-O$OPT_LEVEL -g $WARNINGS $orig_CFLAGS"
fi
PKG_CHECK_MODULES(SDL, [sdl2 >= 2.0.7])
PKG_CHECK_MODULES(SDL, [sdl2 >= 2.0.14])
# Check for SDL2_mixer
AC_ARG_ENABLE([sdl2mixer],
AS_HELP_STRING([--disable-sdl2mixer], [Disable SDL2_mixer support])

View file

@ -18,6 +18,7 @@
#include "SDL.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include <stdlib.h>
#include <stdio.h>
@ -31,11 +32,7 @@
#include "m_config.h"
#include "m_misc.h"
// When an axis is within the dead zone, it is set to zero.
// This is 5% of the full range:
#define DEAD_ZONE (32768 / 3)
static SDL_GameController *gamepad = NULL;
static SDL_Joystick *joystick = NULL;
// Configuration variables:
@ -44,6 +41,12 @@ static SDL_Joystick *joystick = NULL;
static int usejoystick = 0;
// Use SDL_gamecontroller interface for the selected device
static int use_gamepad = 0;
// SDL_GameControllerType of gamepad
static int gamepad_type = 0;
// SDL GUID and index of the joystick to use.
static char *joystick_guid = "";
static int joystick_index = -1;
@ -70,12 +73,260 @@ static int joystick_strafe_invert = 0;
static int joystick_look_axis = -1;
static int joystick_look_invert = 0;
// Configurable dead zone for each axis, specified as a percentage of the axis
// max value.
static int joystick_x_dead_zone = 33;
static int joystick_y_dead_zone = 33;
static int joystick_strafe_dead_zone = 33;
static int joystick_look_dead_zone = 33;
// Virtual to physical button joystick button mapping. By default this
// is a straight mapping.
static int joystick_physical_buttons[NUM_VIRTUAL_BUTTONS] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
};
void I_ShutdownGamepad(void)
{
if (gamepad != NULL)
{
SDL_GameControllerClose(gamepad);
gamepad = NULL;
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
}
}
static int FindFirstGamepad(void)
{
int i;
int gamepadindex = -1;
for (i = 0; i < SDL_NumJoysticks(); ++i)
{
if (SDL_IsGameController(i))
{
gamepadindex = i;
break;
}
}
return gamepadindex;
}
static int FindSpecificGamepad(SDL_JoystickGUID guid)
{
SDL_JoystickGUID dev_guid;
int i;
int gamepadindex = -1;
for (i = 0; i < SDL_NumJoysticks(); ++i)
{
dev_guid = SDL_JoystickGetDeviceGUID(i);
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
{
gamepadindex = i;
break;
}
}
return gamepadindex;
}
static int DeviceIndexGamepad(void)
{
SDL_JoystickGUID guid, dev_guid;
int index = -1;
if (strcmp(joystick_guid, ""))
{
guid = SDL_JoystickGetGUIDFromString(joystick_guid);
// First, look for the gamepad at the previously-used index.
if (joystick_index >= 0 && joystick_index < SDL_NumJoysticks())
{
dev_guid = SDL_JoystickGetDeviceGUID(joystick_index);
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
{
return joystick_index;
}
}
// Maybe the index has moved?
index = FindSpecificGamepad(guid);
}
// If the previous gamepad isn't present, see if a different one is
// available.
if (index < 0)
{
index = FindFirstGamepad();
}
return index;
}
void I_InitGamepad(void)
{
SDL_JoystickGUID guid;
int index;
if (!use_gamepad)
{
return;
}
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) < 0)
{
return;
}
index = DeviceIndexGamepad();
if (index < 0)
{
printf("I_InitGamepad: No gamepad found.\n");
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
return;
}
gamepad = SDL_GameControllerOpen(index);
if (gamepad == NULL)
{
printf("I_InitGamepad: Failed to open gamepad: %s\n", SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
return;
}
joystick_index = index;
gamepad_type = SDL_GameControllerTypeForIndex(index);
if (strcmp(joystick_guid, ""))
{
joystick_guid = malloc(GUID_STRING_BUF_SIZE);
}
guid = SDL_JoystickGetDeviceGUID(joystick_index);
SDL_JoystickGetGUIDString(guid, joystick_guid, GUID_STRING_BUF_SIZE);
// GameController events do not fire if Joystick events are disabled.
SDL_JoystickEventState(SDL_ENABLE);
SDL_GameControllerEventState(SDL_ENABLE);
printf("I_InitGamepad: %s\n", SDL_GameControllerName(gamepad));
I_AtExit(I_ShutdownGamepad, true);
}
static int GetTriggerStateGamepad(SDL_GameControllerAxis trigger)
{
return (SDL_GameControllerGetAxis(gamepad, trigger) > TRIGGER_THRESHOLD);
}
// Get the state of the given virtual button.
static int ReadButtonStateGamepad(int vbutton)
{
int physbutton, state;
// Map from virtual button to physical (SDL) button.
if (vbutton < NUM_VIRTUAL_BUTTONS)
{
physbutton = joystick_physical_buttons[vbutton];
}
else
{
physbutton = vbutton;
}
switch (physbutton)
{
case GAMEPAD_BUTTON_TRIGGERLEFT:
state = GetTriggerStateGamepad(SDL_CONTROLLER_AXIS_TRIGGERLEFT);
break;
case GAMEPAD_BUTTON_TRIGGERRIGHT:
state = GetTriggerStateGamepad(SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
break;
default:
state = SDL_GameControllerGetButton(gamepad, physbutton);
break;
}
return state;
}
// Get a bitmask of all currently-pressed buttons
static int GetButtonsStateGamepad(void)
{
int i;
int result = 0;
for (i = 0; i < MAX_VIRTUAL_BUTTONS; ++i)
{
if (ReadButtonStateGamepad(i))
{
result |= 1u << i;
}
}
return result;
}
// Read the state of an axis, inverting if necessary.
static int GetAxisStateGamepad(int axis, int invert, int dead_zone)
{
int result;
// Axis -1 means disabled.
if (axis < 0)
{
return 0;
}
// Dead zone is expressed as percentage of axis max value
dead_zone = 32768 * dead_zone / 100;
result = SDL_GameControllerGetAxis(gamepad, axis);
if (result < dead_zone && result > -dead_zone)
{
result = 0;
}
if (invert)
{
result = -result;
}
return result;
}
void I_UpdateGamepad(void)
{
if (gamepad != NULL)
{
event_t ev;
ev.type = ev_joystick;
ev.data1 = GetButtonsStateGamepad();
ev.data2 = GetAxisStateGamepad(joystick_x_axis, joystick_x_invert,
joystick_x_dead_zone);
ev.data3 = GetAxisStateGamepad(joystick_y_axis, joystick_y_invert,
joystick_y_dead_zone);
ev.data4 =
GetAxisStateGamepad(joystick_strafe_axis, joystick_strafe_invert,
joystick_strafe_dead_zone);
ev.data5 = GetAxisStateGamepad(joystick_look_axis, joystick_look_invert,
joystick_look_dead_zone);
D_PostEvent(&ev);
}
}
void I_ShutdownJoystick(void)
{
if (joystick != NULL)
@ -153,7 +404,13 @@ void I_InitJoystick(void)
return;
}
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
if (use_gamepad)
{
I_InitGamepad();
return;
}
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{
return;
}
@ -175,7 +432,8 @@ void I_InitJoystick(void)
if (joystick == NULL)
{
printf("I_InitJoystick: Failed to open joystick #%i\n", index);
printf("I_InitJoystick: Failed to open joystick #%i: %s\n", index,
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return;
}
@ -270,11 +528,9 @@ static int ReadButtonState(int vbutton)
static int GetButtonsState(void)
{
int i;
int result;
int result = 0;
result = 0;
for (i = 0; i < 20; ++i)
for (i = 0; i < MAX_VIRTUAL_BUTTONS; ++i)
{
if (ReadButtonState(i))
{
@ -287,7 +543,7 @@ static int GetButtonsState(void)
// Read the state of an axis, inverting if necessary.
static int GetAxisState(int axis, int invert)
static int GetAxisState(int axis, int invert, int dead_zone)
{
int result;
@ -346,7 +602,10 @@ static int GetAxisState(int axis, int invert)
{
result = SDL_JoystickGetAxis(joystick, axis);
if (result < DEAD_ZONE && result > -DEAD_ZONE)
// Dead zone is expressed as percentage of axis max value
dead_zone = 32768 * dead_zone / 100;
if (result < dead_zone && result > -dead_zone)
{
result = 0;
}
@ -362,16 +621,26 @@ static int GetAxisState(int axis, int invert)
void I_UpdateJoystick(void)
{
if (use_gamepad)
{
I_UpdateGamepad();
return;
}
if (joystick != NULL)
{
event_t ev;
ev.type = ev_joystick;
ev.data1 = GetButtonsState();
ev.data2 = GetAxisState(joystick_x_axis, joystick_x_invert);
ev.data3 = GetAxisState(joystick_y_axis, joystick_y_invert);
ev.data4 = GetAxisState(joystick_strafe_axis, joystick_strafe_invert);
ev.data5 = GetAxisState(joystick_look_axis, joystick_look_invert);
ev.data2 = GetAxisState(joystick_x_axis, joystick_x_invert,
joystick_x_dead_zone);
ev.data3 = GetAxisState(joystick_y_axis, joystick_y_invert,
joystick_y_dead_zone);
ev.data4 = GetAxisState(joystick_strafe_axis, joystick_strafe_invert,
joystick_strafe_dead_zone);
ev.data5 = GetAxisState(joystick_look_axis, joystick_look_invert,
joystick_look_dead_zone);
D_PostEvent(&ev);
}
@ -382,6 +651,8 @@ void I_BindJoystickVariables(void)
int i;
M_BindIntVariable("use_joystick", &usejoystick);
M_BindIntVariable("use_gamepad", &use_gamepad);
M_BindIntVariable("gamepad_type", &gamepad_type);
M_BindStringVariable("joystick_guid", &joystick_guid);
M_BindIntVariable("joystick_index", &joystick_index);
M_BindIntVariable("joystick_x_axis", &joystick_x_axis);
@ -392,6 +663,10 @@ void I_BindJoystickVariables(void)
M_BindIntVariable("joystick_strafe_invert",&joystick_strafe_invert);
M_BindIntVariable("joystick_look_axis", &joystick_look_axis);
M_BindIntVariable("joystick_look_invert", &joystick_look_invert);
M_BindIntVariable("joystick_x_dead_zone", &joystick_x_dead_zone);
M_BindIntVariable("joystick_y_dead_zone", &joystick_y_dead_zone);
M_BindIntVariable("joystick_strafe_dead_zone", &joystick_strafe_dead_zone);
M_BindIntVariable("joystick_look_dead_zone", &joystick_look_dead_zone);
for (i = 0; i < NUM_VIRTUAL_BUTTONS; ++i)
{

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@ -19,11 +19,17 @@
#ifndef __I_JOYSTICK__
#define __I_JOYSTICK__
#include "SDL_gamecontroller.h"
// Number of "virtual" joystick buttons defined in configuration files.
// This needs to be at least as large as the number of different key
// bindings supported by the higher-level game code (joyb* variables).
#define NUM_VIRTUAL_BUTTONS 11
// Max allowed number of virtual mappings. Chosen to be less than joybspeed
// autorun value.
#define MAX_VIRTUAL_BUTTONS 20
// If this bit is set in a configuration file axis value, the axis is
// not actually a joystick axis, but instead is a "button axis". This
// means that instead of reading an SDL joystick axis, we read the
@ -60,6 +66,22 @@
#define HAT_AXIS_HORIZONTAL 1
#define HAT_AXIS_VERTICAL 2
// When a trigger reads greater than this, consider it to be pressed. 30 comes
// from XINPUT_GAMEPAD_TRIGGER_THRESHOLD in xinput.h, and is scaled here for
// the SDL_GameController trigger max value.
#define TRIGGER_THRESHOLD (30 * 32767 / 255)
// To be used with SDL_JoystickGetGUIDString; see SDL_joystick.h
#define GUID_STRING_BUF_SIZE 33
// Extend the SDL_GameControllerButton enum to include the triggers.
enum
{
GAMEPAD_BUTTON_TRIGGERLEFT = SDL_CONTROLLER_BUTTON_MAX,
GAMEPAD_BUTTON_TRIGGERRIGHT,
GAMEPAD_BUTTON_MAX
};
void I_InitJoystick(void);
void I_ShutdownJoystick(void);
void I_UpdateJoystick(void);

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@ -1498,6 +1498,47 @@ static default_t extra_defaults_list[] =
CONFIG_VARIABLE_INT(joystick_physical_button10),
//!
// If non-zero, use the SDL_GameController interface instead of the
// SDL_Joystick interface.
//
CONFIG_VARIABLE_INT(use_gamepad),
//!
// Stores the SDL_GameControllerType of the last configured gamepad.
//
CONFIG_VARIABLE_INT(gamepad_type),
//!
// Joystick x axis dead zone, specified as a percentage of the axis max
// value.
//
CONFIG_VARIABLE_INT(joystick_x_dead_zone),
//!
// Joystick y axis dead zone, specified as a percentage of the axis max
// value.
//
CONFIG_VARIABLE_INT(joystick_y_dead_zone),
//!
// Joystick strafe axis dead zone, specified as a percentage of the axis
// max value.
//
CONFIG_VARIABLE_INT(joystick_strafe_dead_zone),
//!
// Joystick look axis dead zone, specified as a percentage of the axis max
// value.
//
CONFIG_VARIABLE_INT(joystick_look_dead_zone),
//!
// Joystick virtual button to make the player strafe left.
//

View file

@ -85,6 +85,13 @@ static int joystick_strafe_invert = 0;
static int joystick_look_axis = -1;
static int joystick_look_invert = 0;
// Configurable dead zone for each axis, specified as a percentage of the axis
// max value.
static int joystick_x_dead_zone = 33;
static int joystick_y_dead_zone = 33;
static int joystick_strafe_dead_zone = 33;
static int joystick_look_dead_zone = 33;
// Virtual to physical mapping.
int joystick_physical_buttons[NUM_VIRTUAL_BUTTONS] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
@ -596,6 +603,63 @@ static const known_joystick_t known_joysticks[] =
},
};
// Use SDL_GameController interface
int use_gamepad = 0;
// SDL_GameControllerType of gamepad
int gamepad_type = 0;
// Based on Unity Doom mapping
static const joystick_config_t modern_gamepad[] =
{
{"joystick_x_axis", SDL_CONTROLLER_AXIS_RIGHTX},
{"joystick_y_axis", SDL_CONTROLLER_AXIS_LEFTY},
{"joystick_strafe_axis", SDL_CONTROLLER_AXIS_LEFTX},
{"joystick_look_axis", SDL_CONTROLLER_AXIS_RIGHTY},
{"joyb_fire", GAMEPAD_BUTTON_TRIGGERRIGHT},
{"joyb_speed", GAMEPAD_BUTTON_TRIGGERLEFT},
{"joyb_use", SDL_CONTROLLER_BUTTON_B},
{"joyb_jump", SDL_CONTROLLER_BUTTON_A},
{"joyb_prevweapon", SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
{"joyb_nextweapon", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{"joyb_menu_activate", SDL_CONTROLLER_BUTTON_START},
{"joyb_toggle_automap", SDL_CONTROLLER_BUTTON_Y},
{NULL, 0},
};
// Based on the SNES Doom mapping
static const joystick_config_t classic_gamepad[] =
{
{"joystick_x_axis", SDL_CONTROLLER_AXIS_LEFTX},
{"joystick_y_axis", SDL_CONTROLLER_AXIS_LEFTY},
{"joyb_fire", SDL_CONTROLLER_BUTTON_X}, // SNES Y
{"joyb_speed", SDL_CONTROLLER_BUTTON_A}, // SNES B
{"joyb_use", SDL_CONTROLLER_BUTTON_B}, // SNES A
{"joyb_strafeleft", SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, // SNES L
{"joyb_straferight", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, // SNES R
{"joyb_nextweapon", SDL_CONTROLLER_BUTTON_Y}, // SNES X
{"joyb_menu_activate", SDL_CONTROLLER_BUTTON_START}, // SNES Start
{"joyb_toggle_automap", SDL_CONTROLLER_BUTTON_BACK}, // SNES Select
{NULL, 0},
};
// SNES Doom mapping with extra shoulder buttons
static const joystick_config_t classic_gamepad_plus[] =
{
{"joystick_x_axis", SDL_CONTROLLER_AXIS_LEFTX},
{"joystick_y_axis", SDL_CONTROLLER_AXIS_LEFTY},
{"joyb_fire", SDL_CONTROLLER_BUTTON_X}, // SNES Y
{"joyb_speed", SDL_CONTROLLER_BUTTON_A}, // SNES B
{"joyb_use", SDL_CONTROLLER_BUTTON_B}, // SNES A
{"joyb_strafeleft", SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, // L1
{"joyb_straferight", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, // R1
{"joyb_prevweapon", GAMEPAD_BUTTON_TRIGGERLEFT}, // L2
{"joyb_nextweapon", GAMEPAD_BUTTON_TRIGGERRIGHT}, // R2
{"joyb_menu_activate", SDL_CONTROLLER_BUTTON_START}, // SNES Start
{"joyb_toggle_automap", SDL_CONTROLLER_BUTTON_BACK}, // SNES Select
{NULL, 0},
};
static const known_joystick_t *GetJoystickType(int index)
{
SDL_Joystick *joystick;
@ -665,7 +729,8 @@ static void LoadConfigurationSet(const joystick_config_t *configs)
config = &configs[i];
// Don't overwrite autorun if it is set.
if (!strcmp(config->name, "joyb_speed") && joybspeed >= 20)
if (!strcmp(config->name, "joyb_speed") &&
joybspeed >= MAX_VIRTUAL_BUTTONS)
{
continue;
}
@ -705,7 +770,7 @@ static void InitJoystick(void)
{
if (!joystick_initted)
{
joystick_initted = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
joystick_initted = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
}
}
@ -867,9 +932,11 @@ static boolean SetJoystickGUID(SDL_JoystickID joy_id)
if (SDL_JoystickInstanceID(all_joysticks[i]) == joy_id)
{
guid = SDL_JoystickGetGUID(all_joysticks[i]);
joystick_guid = malloc(33);
SDL_JoystickGetGUIDString(guid, joystick_guid, 33);
joystick_guid = malloc(GUID_STRING_BUF_SIZE);
SDL_JoystickGetGUIDString(guid, joystick_guid,
GUID_STRING_BUF_SIZE);
joystick_index = i;
return true;
}
}
@ -877,6 +944,36 @@ static boolean SetJoystickGUID(SDL_JoystickID joy_id)
return false;
}
static void GetGamepadDefaultConfig(void)
{
boolean have_four_shoulder, have_dual_sticks;
char *mapping;
SDL_JoystickGUID guid;
guid = SDL_JoystickGetGUID(all_joysticks[joystick_index]);
mapping = SDL_GameControllerMappingForGUID(guid);
have_four_shoulder =
strstr(mapping, "leftshoulder") && strstr(mapping, "rightshoulder") &&
strstr(mapping, "lefttrigger") && strstr(mapping, "righttrigger");
have_dual_sticks = strstr(mapping, "leftx") && strstr(mapping, "rightx");
SDL_free(mapping);
LoadConfigurationSet(empty_defaults);
if (have_four_shoulder && have_dual_sticks)
{
LoadConfigurationSet(modern_gamepad);
}
else if (have_four_shoulder)
{
LoadConfigurationSet(classic_gamepad_plus);
}
else
{
LoadConfigurationSet(classic_gamepad);
}
}
static int CalibrationEventCallback(SDL_Event *event, void *user_data)
{
if (event->type != SDL_JOYBUTTONDOWN)
@ -889,10 +986,23 @@ static int CalibrationEventCallback(SDL_Event *event, void *user_data)
return 0;
}
if (SDL_IsGameController(joystick_index))
{
usejoystick = 1;
use_gamepad = 1;
gamepad_type = SDL_GameControllerTypeForIndex(joystick_index);
LoadConfigurationSet(empty_defaults);
GetGamepadDefaultConfig();
TXT_CloseWindow(calibration_window);
return 1;
}
// At this point, we have a button press.
// In the first "center" stage, we're just trying to work out which
// joystick is being configured and which button the user is pressing.
usejoystick = 1;
use_gamepad = 0;
gamepad_type = SDL_CONTROLLER_TYPE_UNKNOWN;
calibrate_button = event->jbutton.button;
// If the joystick is a known one, auto-load default
@ -923,19 +1033,35 @@ static void NoJoystick(void)
"some drivers or otherwise configure it.");
usejoystick = 0;
use_gamepad = 0;
joystick_index = -1;
SetJoystickButtonLabel();
}
static void CalibrateWindowClosed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
static void RefreshJoystickWindow(TXT_UNCAST_ARG(widget),
TXT_UNCAST_ARG(unused))
{
ConfigJoystick(NULL, NULL);
}
static void CalibrateWindowClosed(TXT_UNCAST_ARG(widget),
TXT_UNCAST_ARG(joystick_window))
{
TXT_CAST_ARG(txt_window_t, joystick_window);
TXT_SDL_SetEventCallback(NULL, NULL);
SetJoystickButtonLabel();
CloseAllJoysticks();
// Refresh Joystick window to update button and axis widgets.
TXT_SignalConnect(joystick_window, "closed", RefreshJoystickWindow, NULL);
TXT_CloseWindow(joystick_window);
}
static void CalibrateJoystick(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
static void CalibrateJoystick(TXT_UNCAST_ARG(widget),
TXT_UNCAST_ARG(joystick_window))
{
TXT_CAST_ARG(txt_window_t, joystick_window);
// Try to open all available joysticks. If none are opened successfully,
// bomb out with an error.
@ -961,11 +1087,10 @@ static void CalibrateJoystick(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
TXT_SDL_SetEventCallback(CalibrationEventCallback, NULL);
TXT_SignalConnect(calibration_window, "closed", CalibrateWindowClosed, NULL);
TXT_SignalConnect(calibration_window, "closed", CalibrateWindowClosed,
joystick_window);
// Start calibration
usejoystick = 0;
joystick_index = -1;
}
//
@ -986,6 +1111,28 @@ static void AddJoystickControl(TXT_UNCAST_ARG(table), const char *label, int *va
NULL);
}
static void SwapLRSticks(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
// Single pad/stick controllers don't get a joystick_strafe_axis value
if (joystick_strafe_axis >= 0)
{
if (joystick_x_axis == SDL_CONTROLLER_AXIS_LEFTX)
{
joystick_x_axis = SDL_CONTROLLER_AXIS_RIGHTX;
joystick_y_axis = SDL_CONTROLLER_AXIS_LEFTY;
joystick_strafe_axis = SDL_CONTROLLER_AXIS_LEFTX;
joystick_look_axis = SDL_CONTROLLER_AXIS_RIGHTY;
}
else
{
joystick_x_axis = SDL_CONTROLLER_AXIS_LEFTX;
joystick_y_axis = SDL_CONTROLLER_AXIS_RIGHTY;
joystick_strafe_axis = SDL_CONTROLLER_AXIS_RIGHTX;
joystick_look_axis = SDL_CONTROLLER_AXIS_LEFTY;
}
}
}
void ConfigJoystick(TXT_UNCAST_ARG(widget), void *user_data)
{
txt_window_t *window;
@ -1004,6 +1151,7 @@ void ConfigJoystick(TXT_UNCAST_ARG(widget), void *user_data)
TXT_NewLabel("Forward/backward"),
y_axis_widget = TXT_NewJoystickAxis(&joystick_y_axis,
&joystick_y_invert,
&joystick_y_dead_zone,
JOYSTICK_AXIS_VERTICAL),
TXT_TABLE_OVERFLOW_RIGHT,
TXT_TABLE_OVERFLOW_RIGHT,
@ -1014,6 +1162,7 @@ void ConfigJoystick(TXT_UNCAST_ARG(widget), void *user_data)
x_axis_widget =
TXT_NewJoystickAxis(&joystick_x_axis,
&joystick_x_invert,
&joystick_x_dead_zone,
JOYSTICK_AXIS_HORIZONTAL),
TXT_TABLE_OVERFLOW_RIGHT,
TXT_TABLE_OVERFLOW_RIGHT,
@ -1023,6 +1172,7 @@ void ConfigJoystick(TXT_UNCAST_ARG(widget), void *user_data)
TXT_NewLabel("Strafe left/right"),
TXT_NewJoystickAxis(&joystick_strafe_axis,
&joystick_strafe_invert,
&joystick_strafe_dead_zone,
JOYSTICK_AXIS_HORIZONTAL),
TXT_TABLE_OVERFLOW_RIGHT,
TXT_TABLE_OVERFLOW_RIGHT,
@ -1036,6 +1186,7 @@ void ConfigJoystick(TXT_UNCAST_ARG(widget), void *user_data)
TXT_NewLabel("Look up/down"),
TXT_NewJoystickAxis(&joystick_look_axis,
&joystick_look_invert,
&joystick_look_dead_zone,
JOYSTICK_AXIS_VERTICAL),
TXT_TABLE_OVERFLOW_RIGHT,
TXT_TABLE_OVERFLOW_RIGHT,
@ -1044,6 +1195,17 @@ void ConfigJoystick(TXT_UNCAST_ARG(widget), void *user_data)
NULL);
}
TXT_AddWidget(window,
TXT_NewConditional(&use_gamepad, 1,
TXT_MakeTable(6,
TXT_NewButton2("Swap L and R sticks", SwapLRSticks, NULL),
TXT_TABLE_OVERFLOW_RIGHT,
TXT_TABLE_OVERFLOW_RIGHT,
TXT_TABLE_EMPTY,
TXT_TABLE_EMPTY,
TXT_TABLE_EMPTY,
NULL)));
TXT_AddWidget(window, TXT_NewSeparator("Buttons"));
AddJoystickControl(window, "Fire/Attack", &joybfire);
@ -1061,7 +1223,7 @@ void ConfigJoystick(TXT_UNCAST_ARG(widget), void *user_data)
// trick in Vanilla Doom. If this has been enabled, not only is the
// joybspeed value meaningless, but the control itself is useless.
if (joybspeed < 20)
if (joybspeed < MAX_VIRTUAL_BUTTONS)
{
AddJoystickControl(window, "Run", &joybspeed);
}
@ -1075,7 +1237,7 @@ void ConfigJoystick(TXT_UNCAST_ARG(widget), void *user_data)
AddJoystickControl(window, "Toggle Automap", &joybautomap);
TXT_SignalConnect(joystick_button, "pressed", CalibrateJoystick, NULL);
TXT_SignalConnect(joystick_button, "pressed", CalibrateJoystick, window);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
InitJoystick();
@ -1089,6 +1251,8 @@ void BindJoystickVariables(void)
int i;
M_BindIntVariable("use_joystick", &usejoystick);
M_BindIntVariable("use_gamepad", &use_gamepad);
M_BindIntVariable("gamepad_type", &gamepad_type);
M_BindStringVariable("joystick_guid", &joystick_guid);
M_BindIntVariable("joystick_index", &joystick_index);
M_BindIntVariable("joystick_x_axis", &joystick_x_axis);
@ -1099,6 +1263,10 @@ void BindJoystickVariables(void)
M_BindIntVariable("joystick_strafe_invert", &joystick_strafe_invert);
M_BindIntVariable("joystick_look_axis", &joystick_look_axis);
M_BindIntVariable("joystick_look_invert", &joystick_look_invert);
M_BindIntVariable("joystick_x_dead_zone", &joystick_x_dead_zone);
M_BindIntVariable("joystick_y_dead_zone", &joystick_y_dead_zone);
M_BindIntVariable("joystick_strafe_dead_zone", &joystick_strafe_dead_zone);
M_BindIntVariable("joystick_look_dead_zone", &joystick_look_dead_zone);
for (i = 0; i < NUM_VIRTUAL_BUTTONS; ++i)
{

View file

@ -21,6 +21,8 @@
extern int joystick_index;
extern int joystick_physical_buttons[NUM_VIRTUAL_BUTTONS];
extern int use_gamepad;
extern int gamepad_type;
void ConfigJoystick(void *widget, void *user_data);

View file

@ -359,7 +359,7 @@ void TXT_ConfigureJoystickAxis(txt_joystick_axis_t *joystick_axis,
txt_joystick_axis_callback_t callback)
{
// Open the joystick first.
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{
return;
}
@ -413,6 +413,30 @@ void TXT_ConfigureJoystickAxis(txt_joystick_axis_t *joystick_axis,
joystick_axis->callback = callback;
}
void TXT_ConfigureGamepadAxis(txt_joystick_axis_t *joystick_axis,
int using_button,
txt_joystick_axis_callback_t callback)
{
// Build the prompt window.
joystick_axis->config_window = TXT_NewWindow("Configure axis");
TXT_SetTableColumns(joystick_axis->config_window, 2);
TXT_SetColumnWidths(joystick_axis->config_window, 10, 5);
TXT_AddWidgets(joystick_axis->config_window,
TXT_NewCheckBox("Invert", joystick_axis->invert),
TXT_TABLE_EMPTY,
TXT_NewLabel("Dead zone"),
TXT_NewSpinControl(joystick_axis->dead_zone, 10, 90),
NULL);
TXT_SetWindowAction(joystick_axis->config_window, TXT_HORIZ_LEFT, NULL);
TXT_SetWindowAction(
joystick_axis->config_window, TXT_HORIZ_CENTER,
TXT_NewWindowEscapeAction(joystick_axis->config_window));
TXT_SetWindowAction(joystick_axis->config_window, TXT_HORIZ_RIGHT, NULL);
TXT_SetWidgetAlign(joystick_axis->config_window, TXT_HORIZ_CENTER);
}
static void TXT_JoystickAxisSizeCalc(TXT_UNCAST_ARG(joystick_axis))
{
TXT_CAST_ARG(txt_joystick_axis_t, joystick_axis);
@ -467,6 +491,55 @@ static void TXT_JoystickAxisDrawer(TXT_UNCAST_ARG(joystick_axis))
}
}
static void GetAxisDescription(int axis, char *buf, size_t buf_len)
{
switch (axis)
{
case SDL_CONTROLLER_AXIS_INVALID:
M_StringCopy(buf, "(none)", sizeof(buf));
break;
case SDL_CONTROLLER_AXIS_LEFTX:
M_StringCopy(buf, "Left X", sizeof(buf));
break;
case SDL_CONTROLLER_AXIS_LEFTY:
M_StringCopy(buf, "Left Y", sizeof(buf));
break;
case SDL_CONTROLLER_AXIS_RIGHTX:
M_StringCopy(buf, "Right X", sizeof(buf));
break;
case SDL_CONTROLLER_AXIS_RIGHTY:
M_StringCopy(buf, "Right Y", sizeof(buf));
break;
default:
M_StringCopy(buf, "(unknown)", sizeof(buf));
break;
}
}
static void TXT_GamepadAxisDrawer(TXT_UNCAST_ARG(joystick_axis))
{
TXT_CAST_ARG(txt_joystick_axis_t, joystick_axis);
char buf[JOYSTICK_AXIS_WIDTH + 1];
int i;
GetAxisDescription(*joystick_axis->axis, buf, sizeof(buf));
TXT_SetWidgetBG(joystick_axis);
TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
TXT_DrawString(buf);
for (i = TXT_UTF8_Strlen(buf); i < joystick_axis->widget.w; ++i)
{
TXT_DrawString(" ");
}
}
static void TXT_JoystickAxisDestructor(TXT_UNCAST_ARG(joystick_axis))
{
}
@ -489,6 +562,24 @@ static int TXT_JoystickAxisKeyPress(TXT_UNCAST_ARG(joystick_axis), int key)
return 0;
}
static int TXT_GamepadAxisKeyPress(TXT_UNCAST_ARG(joystick_axis), int key)
{
TXT_CAST_ARG(txt_joystick_axis_t, joystick_axis);
if (key == KEY_ENTER)
{
TXT_ConfigureGamepadAxis(joystick_axis, -1, NULL);
return 1;
}
if (key == KEY_BACKSPACE || key == KEY_DEL)
{
*joystick_axis->axis = -1;
}
return 0;
}
static void TXT_JoystickAxisMousePress(TXT_UNCAST_ARG(widget),
int x, int y, int b)
{
@ -502,6 +593,19 @@ static void TXT_JoystickAxisMousePress(TXT_UNCAST_ARG(widget),
}
}
static void TXT_GamepadAxisMousePress(TXT_UNCAST_ARG(widget), int x, int y,
int b)
{
TXT_CAST_ARG(txt_joystick_axis_t, widget);
// Clicking is like pressing enter
if (b == TXT_MOUSE_LEFT)
{
TXT_GamepadAxisKeyPress(widget, KEY_ENTER);
}
}
txt_widget_class_t txt_joystick_axis_class =
{
TXT_AlwaysSelectable,
@ -513,16 +617,35 @@ txt_widget_class_t txt_joystick_axis_class =
NULL,
};
txt_joystick_axis_t *TXT_NewJoystickAxis(int *axis, int *invert,
txt_widget_class_t txt_gamepad_axis_class =
{
TXT_AlwaysSelectable,
TXT_JoystickAxisSizeCalc,
TXT_GamepadAxisDrawer,
TXT_GamepadAxisKeyPress,
TXT_JoystickAxisDestructor,
TXT_GamepadAxisMousePress,
NULL,
};
txt_joystick_axis_t *TXT_NewJoystickAxis(int *axis, int *invert, int *dead_zone,
txt_joystick_axis_direction_t dir)
{
txt_joystick_axis_t *joystick_axis;
joystick_axis = malloc(sizeof(txt_joystick_axis_t));
TXT_InitWidget(joystick_axis, &txt_joystick_axis_class);
if (use_gamepad)
{
TXT_InitWidget(joystick_axis, &txt_gamepad_axis_class);
}
else
{
TXT_InitWidget(joystick_axis, &txt_joystick_axis_class);
}
joystick_axis->axis = axis;
joystick_axis->invert = invert;
joystick_axis->dead_zone = dead_zone;
joystick_axis->dir = dir;
joystick_axis->bad_axis = NULL;

View file

@ -45,7 +45,7 @@ typedef void (*txt_joystick_axis_callback_t)(void);
struct txt_joystick_axis_s
{
txt_widget_t widget;
int *axis, *invert;
int *axis, *invert, *dead_zone;
txt_joystick_axis_direction_t dir;
// Only used when configuring:
@ -75,7 +75,7 @@ struct txt_joystick_axis_s
txt_joystick_axis_callback_t callback;
};
txt_joystick_axis_t *TXT_NewJoystickAxis(int *axis, int *invert,
txt_joystick_axis_t *TXT_NewJoystickAxis(int *axis, int *invert, int *dead_zone,
txt_joystick_axis_direction_t dir);
// Configure a joystick axis widget.

View file

@ -17,6 +17,7 @@
#include <string.h>
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "doomkeys.h"
#include "joystick.h"
@ -59,6 +60,199 @@ static int *all_joystick_buttons[NUM_VIRTUAL_BUTTONS] =
&joybautomap,
};
// For indirection so that we're not dependent on item ordering in the
// SDL_GameControllerButton enum.
static const int gamepad_buttons[GAMEPAD_BUTTON_MAX] =
{
SDL_CONTROLLER_BUTTON_A,
SDL_CONTROLLER_BUTTON_B,
SDL_CONTROLLER_BUTTON_X,
SDL_CONTROLLER_BUTTON_Y,
SDL_CONTROLLER_BUTTON_BACK,
SDL_CONTROLLER_BUTTON_GUIDE,
SDL_CONTROLLER_BUTTON_START,
SDL_CONTROLLER_BUTTON_LEFTSTICK,
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_MISC1,
SDL_CONTROLLER_BUTTON_PADDLE1,
SDL_CONTROLLER_BUTTON_PADDLE2,
SDL_CONTROLLER_BUTTON_PADDLE3,
SDL_CONTROLLER_BUTTON_PADDLE4,
SDL_CONTROLLER_BUTTON_TOUCHPAD,
GAMEPAD_BUTTON_TRIGGERLEFT,
GAMEPAD_BUTTON_TRIGGERRIGHT,
};
// Items in the following button lists are ordered according to gamepad_buttons
// above.
static const char *xbox360_buttons[GAMEPAD_BUTTON_MAX] =
{
"A",
"B",
"X",
"Y",
"BACK",
"GUIDE",
"START",
"LSB",
"RSB",
"LB",
"RB",
"DPAD U",
"DPAD D",
"DPAD L",
"DPAD R",
"",
"",
"",
"",
"",
"",
"LT",
"RT",
};
static const char *xboxone_buttons[GAMEPAD_BUTTON_MAX] =
{
"A",
"B",
"X",
"Y",
"VIEW",
"XBOX",
"MENU",
"LSB",
"RSB",
"LB",
"RB",
"DPAD U",
"DPAD D",
"DPAD L",
"DPAD R",
"PROFILE",
"P1",
"P2",
"P3",
"P4",
"",
"LT",
"RT",
};
static const char *ps3_buttons[GAMEPAD_BUTTON_MAX] =
{
"X",
"CIRCLE",
"SQUARE",
"TRIANGLE",
"SELECT",
"PS",
"START",
"L3",
"R3",
"L1",
"R1",
"DPAD U",
"DPAD D",
"DPAD L",
"DPAD R",
"",
"",
"",
"",
"",
"",
"L2",
"R2",
};
static const char *ps4_buttons[GAMEPAD_BUTTON_MAX] =
{
"X",
"CIRCLE",
"SQUARE",
"TRIANGLE",
"SHARE",
"PS",
"OPTIONS",
"L3",
"R3",
"L1",
"R1",
"DPAD U",
"DPAD D",
"DPAD L",
"DPAD R",
"",
"",
"",
"",
"",
"TOUCH",
"L2",
"R2",
};
static const char *ps5_buttons[GAMEPAD_BUTTON_MAX] =
{
"X",
"CIRCLE",
"SQUARE",
"TRIANGLE",
"SHARE",
"PS",
"OPTIONS",
"L3",
"R3",
"L1",
"R1",
"DPAD U",
"DPAD D",
"DPAD L",
"DPAD R",
"MUTE",
"",
"",
"",
"",
"TOUCH",
"L2",
"R2",
};
static const char *switchpro_buttons[GAMEPAD_BUTTON_MAX] =
{
"B",
"A",
"Y",
"X",
"MINUS",
"HOME",
"PLUS",
"LSB",
"RSB",
"L",
"R",
"DPAD U",
"DPAD D",
"DPAD L",
"DPAD R",
"CAPTURE",
"",
"",
"",
"",
"",
"ZL",
"ZR",
};
static int PhysicalForVirtualButton(int vbutton)
{
if (vbutton < NUM_VIRTUAL_BUTTONS)
@ -104,8 +298,9 @@ static void CanonicalizeButtons(void)
// Don't remap the speed key if it's bound to "always run".
// Also preserve "unbound" variables.
if ((all_joystick_buttons[i] == &joybspeed && vbutton >= 20)
|| vbutton < 0)
if ((all_joystick_buttons[i] == &joybspeed &&
vbutton >= MAX_VIRTUAL_BUTTONS) ||
vbutton < 0)
{
new_mapping[i] = i;
}
@ -175,6 +370,64 @@ static int EventCallback(SDL_Event *event, TXT_UNCAST_ARG(joystick_input))
return 0;
}
static int EventCallbackGamepad(SDL_Event *event,
TXT_UNCAST_ARG(joystick_input))
{
TXT_CAST_ARG(txt_joystick_input_t, joystick_input);
// Got the joystick button press?
if (event->type == SDL_CONTROLLERBUTTONDOWN ||
event->type == SDL_CONTROLLERAXISMOTION)
{
int vbutton, physbutton, axis;
// Before changing anything, remap button configuration into
// canonical form, to avoid conflicts.
CanonicalizeButtons();
vbutton = VirtualButtonForVariable(joystick_input->variable);
axis = event->caxis.axis;
if (event->type == SDL_CONTROLLERAXISMOTION &&
(axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) &&
event->caxis.value > TRIGGER_THRESHOLD)
{
if (axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT)
{
physbutton = GAMEPAD_BUTTON_TRIGGERLEFT;
}
else
{
physbutton = GAMEPAD_BUTTON_TRIGGERRIGHT;
}
}
else if (event->type == SDL_CONTROLLERBUTTONDOWN)
{
physbutton = event->cbutton.button;
}
else
{
return 0;
}
if (joystick_input->check_conflicts)
{
ClearVariablesUsingButton(physbutton);
}
// Set mapping.
*joystick_input->variable = vbutton;
joystick_physical_buttons[vbutton] = physbutton;
TXT_CloseWindow(joystick_input->prompt_window);
return 1;
}
return 0;
}
// When the prompt window is closed, disable the event callback function;
// we are no longer interested in receiving notification of events.
@ -188,6 +441,18 @@ static void PromptWindowClosed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(joystick))
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
static void PromptWindowClosedGamepad(TXT_UNCAST_ARG(widget),
TXT_UNCAST_ARG(joystick))
{
TXT_CAST_ARG(SDL_GameController, joystick);
SDL_GameControllerClose(joystick);
TXT_SDL_SetEventCallback(NULL, NULL);
SDL_JoystickEventState(SDL_DISABLE);
SDL_GameControllerEventState(SDL_DISABLE);
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
}
static void OpenErrorWindow(void)
{
TXT_MessageBox(NULL, "Please configure a controller first!");
@ -202,7 +467,7 @@ static void OpenPromptWindow(txt_joystick_input_t *joystick_input)
joystick_input->check_conflicts = !TXT_GetModifierState(TXT_MOD_SHIFT);
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{
return;
}
@ -228,6 +493,43 @@ static void OpenPromptWindow(txt_joystick_input_t *joystick_input)
SDL_JoystickEventState(SDL_ENABLE);
}
static void OpenPromptWindowGamepad(txt_joystick_input_t *joystick_input)
{
txt_window_t *window;
SDL_GameController *gamepad;
// Silently update when the shift button is held down.
joystick_input->check_conflicts = !TXT_GetModifierState(TXT_MOD_SHIFT);
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) < 0)
{
return;
}
// Check the current joystick is valid
gamepad = SDL_GameControllerOpen(joystick_index);
if (gamepad == NULL)
{
OpenErrorWindow();
return;
}
// Open the prompt window
window = TXT_MessageBox(NULL, "Press the new button on the controller...");
TXT_SDL_SetEventCallback(EventCallbackGamepad, joystick_input);
TXT_SignalConnect(window, "closed", PromptWindowClosedGamepad, gamepad);
joystick_input->prompt_window = window;
// GameController events do not fire if Joystick events are disabled.
SDL_JoystickEventState(SDL_ENABLE);
SDL_GameControllerEventState(SDL_ENABLE);
}
static void TXT_JoystickInputSizeCalc(TXT_UNCAST_ARG(joystick_input))
{
TXT_CAST_ARG(txt_joystick_input_t, joystick_input);
@ -272,6 +574,93 @@ static void TXT_JoystickInputDrawer(TXT_UNCAST_ARG(joystick_input))
}
}
static int GetGamepadButtonIndex(int button)
{
int i;
for (i = 0; i < arrlen(gamepad_buttons); ++i)
{
if (button == gamepad_buttons[i])
{
return i;
}
}
return -1;
}
static void GetGamepadButtonDescription(int vbutton, char *buf, size_t buf_len)
{
int index;
index = GetGamepadButtonIndex(PhysicalForVirtualButton(vbutton));
if (index < 0)
{
M_StringCopy(buf, "(unknown)", buf_len);
return;
}
switch (gamepad_type)
{
case SDL_CONTROLLER_TYPE_XBOX360:
M_snprintf(buf, buf_len, "%s", xbox360_buttons[index]);
break;
case SDL_CONTROLLER_TYPE_XBOXONE:
M_snprintf(buf, buf_len, "%s", xboxone_buttons[index]);
break;
case SDL_CONTROLLER_TYPE_PS3:
M_snprintf(buf, buf_len, "%s", ps3_buttons[index]);
break;
case SDL_CONTROLLER_TYPE_PS4:
M_snprintf(buf, buf_len, "%s", ps4_buttons[index]);
break;
case SDL_CONTROLLER_TYPE_PS5:
M_snprintf(buf, buf_len, "%s", ps5_buttons[index]);
break;
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
M_snprintf(buf, buf_len, "%s", switchpro_buttons[index]);
break;
default:
M_snprintf(buf, buf_len, "BUTTON #%i",
PhysicalForVirtualButton(vbutton) + 1);
break;
}
}
static void TXT_GamepadInputDrawer(TXT_UNCAST_ARG(joystick_input))
{
TXT_CAST_ARG(txt_joystick_input_t, joystick_input);
char buf[20]; // Need to fit "BUTTON #XX"
int i;
if (*joystick_input->variable < 0)
{
M_StringCopy(buf, "(none)", sizeof(buf));
}
else
{
GetGamepadButtonDescription(*joystick_input->variable, buf,
sizeof(buf));
}
TXT_SetWidgetBG(joystick_input);
TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
TXT_DrawString(buf);
for (i = TXT_UTF8_Strlen(buf); i < JOYSTICK_INPUT_WIDTH; ++i)
{
TXT_DrawString(" ");
}
}
static void TXT_JoystickInputDestructor(TXT_UNCAST_ARG(joystick_input))
{
}
@ -283,7 +672,6 @@ static int TXT_JoystickInputKeyPress(TXT_UNCAST_ARG(joystick_input), int key)
if (key == KEY_ENTER)
{
// Open a window to prompt for the new joystick press
OpenPromptWindow(joystick_input);
return 1;
@ -297,6 +685,26 @@ static int TXT_JoystickInputKeyPress(TXT_UNCAST_ARG(joystick_input), int key)
return 0;
}
static int TXT_GamepadInputKeyPress(TXT_UNCAST_ARG(joystick_input), int key)
{
TXT_CAST_ARG(txt_joystick_input_t, joystick_input);
if (key == KEY_ENTER)
{
// Open a window to prompt for the new joystick press
OpenPromptWindowGamepad(joystick_input);
return 1;
}
if (key == KEY_BACKSPACE || key == KEY_DEL)
{
*joystick_input->variable = -1;
}
return 0;
}
static void TXT_JoystickInputMousePress(TXT_UNCAST_ARG(widget),
int x, int y, int b)
{
@ -310,6 +718,19 @@ static void TXT_JoystickInputMousePress(TXT_UNCAST_ARG(widget),
}
}
static void TXT_GamepadInputMousePress(TXT_UNCAST_ARG(widget), int x, int y,
int b)
{
TXT_CAST_ARG(txt_joystick_input_t, widget);
// Clicking is like pressing enter
if (b == TXT_MOUSE_LEFT)
{
TXT_GamepadInputKeyPress(widget, KEY_ENTER);
}
}
txt_widget_class_t txt_joystick_input_class =
{
TXT_AlwaysSelectable,
@ -321,13 +742,31 @@ txt_widget_class_t txt_joystick_input_class =
NULL,
};
txt_widget_class_t txt_gamepad_input_class =
{
TXT_AlwaysSelectable,
TXT_JoystickInputSizeCalc,
TXT_GamepadInputDrawer,
TXT_GamepadInputKeyPress,
TXT_JoystickInputDestructor,
TXT_GamepadInputMousePress,
NULL,
};
txt_joystick_input_t *TXT_NewJoystickInput(int *variable)
{
txt_joystick_input_t *joystick_input;
joystick_input = malloc(sizeof(txt_joystick_input_t));
TXT_InitWidget(joystick_input, &txt_joystick_input_class);
if (use_gamepad)
{
TXT_InitWidget(joystick_input, &txt_gamepad_input_class);
}
else
{
TXT_InitWidget(joystick_input, &txt_joystick_input_class);
}
joystick_input->variable = variable;
return joystick_input;