Restore the previous behaviour of pixel-art upscaler shaders
Smoothing pixel-art upscaler shaders need the non-double-scanned and non-pixel-doubled source images to work as intended.
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4 changed files with 8 additions and 0 deletions
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@ -27,6 +27,8 @@
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#pragma use_srgb_texture
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#pragma use_srgb_framebuffer
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#pragma force_single_scan
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#pragma force_no_pixel_doubling
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varying vec2 v_texCoord;
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uniform sampler2D rubyTexture;
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@ -27,6 +27,8 @@
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#pragma use_srgb_texture
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#pragma use_srgb_framebuffer
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#pragma force_single_scan
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#pragma force_no_pixel_doubling
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varying vec2 v_texCoord;
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uniform sampler2D rubyTexture;
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@ -27,6 +27,8 @@
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#pragma use_srgb_texture
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#pragma use_srgb_framebuffer
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#pragma force_single_scan
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#pragma force_no_pixel_doubling
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varying vec2 v_texCoord;
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uniform sampler2D rubyTexture;
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@ -27,6 +27,8 @@
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#pragma use_srgb_texture
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#pragma use_srgb_framebuffer
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#pragma force_single_scan
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#pragma force_no_pixel_doubling
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varying vec2 v_texCoord;
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uniform sampler2D rubyTexture;
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