Restore the previous behaviour of pixel-art upscaler shaders

Smoothing pixel-art upscaler shaders need the non-double-scanned and
non-pixel-doubled source images to work as intended.
This commit is contained in:
John Novak 2023-12-18 10:55:44 +10:00 committed by John Novak
parent 256f0a0efa
commit 4437da7aac
4 changed files with 8 additions and 0 deletions

View file

@ -27,6 +27,8 @@
#pragma use_srgb_texture
#pragma use_srgb_framebuffer
#pragma force_single_scan
#pragma force_no_pixel_doubling
varying vec2 v_texCoord;
uniform sampler2D rubyTexture;

View file

@ -27,6 +27,8 @@
#pragma use_srgb_texture
#pragma use_srgb_framebuffer
#pragma force_single_scan
#pragma force_no_pixel_doubling
varying vec2 v_texCoord;
uniform sampler2D rubyTexture;

View file

@ -27,6 +27,8 @@
#pragma use_srgb_texture
#pragma use_srgb_framebuffer
#pragma force_single_scan
#pragma force_no_pixel_doubling
varying vec2 v_texCoord;
uniform sampler2D rubyTexture;

View file

@ -27,6 +27,8 @@
#pragma use_srgb_texture
#pragma use_srgb_framebuffer
#pragma force_single_scan
#pragma force_no_pixel_doubling
varying vec2 v_texCoord;
uniform sampler2D rubyTexture;