2016-01-03 23:09:37 +01:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstring>
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#include "ext/xxhash.h"
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2020-10-04 00:25:21 +02:00
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#include "Common/File/VFS/VFS.h"
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2020-10-01 13:05:04 +02:00
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#include "Common/Data/Text/I18n.h"
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2020-10-04 00:25:21 +02:00
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#include "Common/Math/math_util.h"
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2020-10-04 10:04:01 +02:00
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#include "Common/Profiler/Profiler.h"
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2020-10-04 23:24:14 +02:00
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#include "Common/GPU/thin3d.h"
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#include "Common/GPU/Vulkan/VulkanRenderManager.h"
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2017-10-30 15:50:02 +01:00
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2021-05-01 07:15:04 -07:00
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#include "Common/Data/Convert/ColorConv.h"
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2020-09-29 12:19:22 +02:00
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#include "Common/StringUtils.h"
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2021-10-17 08:54:45 -07:00
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#include "Common/TimeUtil.h"
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2016-01-03 23:09:37 +01:00
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#include "Core/Config.h"
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#include "Core/Host.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "Core/System.h"
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2016-03-17 11:56:43 +01:00
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2020-10-04 23:24:14 +02:00
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#include "Common/GPU/Vulkan/VulkanContext.h"
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#include "Common/GPU/Vulkan/VulkanImage.h"
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#include "Common/GPU/Vulkan/VulkanMemory.h"
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2016-03-17 11:56:43 +01:00
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2016-01-03 23:09:37 +01:00
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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2020-08-01 22:00:04 -07:00
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#include "GPU/Common/PostShader.h"
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2020-03-08 11:58:00 -07:00
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#include "GPU/Common/TextureCacheCommon.h"
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#include "GPU/Common/TextureDecoder.h"
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2021-07-11 11:26:25 +02:00
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#include "GPU/Vulkan/VulkanContext.h"
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2016-01-03 00:46:41 +01:00
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#include "GPU/Vulkan/TextureCacheVulkan.h"
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2020-08-03 23:22:11 +02:00
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#include "GPU/Vulkan/FramebufferManagerVulkan.h"
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2016-01-03 23:09:37 +01:00
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#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
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#include "GPU/Vulkan/ShaderManagerVulkan.h"
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#include "GPU/Vulkan/DrawEngineVulkan.h"
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2021-08-21 12:39:15 +02:00
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using namespace PPSSPP_VK;
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2021-08-20 11:22:57 +02:00
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2018-04-06 21:40:18 -07:00
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#define TEXCACHE_MIN_SLAB_SIZE (8 * 1024 * 1024)
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2016-03-26 18:22:21 -07:00
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#define TEXCACHE_MAX_SLAB_SIZE (32 * 1024 * 1024)
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2018-04-06 21:25:35 -07:00
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#define TEXCACHE_SLAB_PRESSURE 4
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2016-01-03 23:09:37 +01:00
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2017-12-11 12:22:24 +01:00
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const char *uploadShader = R"(
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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2021-11-07 15:47:05 +01:00
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// 8x8 is the most common compute shader workgroup size, and works great on all major
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// hardware vendors.
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layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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2017-12-11 12:22:24 +01:00
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2017-12-11 13:23:06 +01:00
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uniform layout(binding = 0, rgba8) writeonly image2D img;
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2017-12-11 12:22:24 +01:00
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2017-12-11 13:23:06 +01:00
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layout(std430, binding = 1) buffer Buf {
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uint data[];
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} buf;
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2017-12-11 12:22:24 +01:00
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layout(push_constant) uniform Params {
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int width;
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int height;
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} params;
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2019-09-29 16:14:34 -07:00
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uint readColoru(uvec2 p) {
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2021-11-07 16:08:57 +01:00
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return buf.data[p.y * params.width + p.x];
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2019-09-29 16:14:34 -07:00
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}
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vec4 readColorf(uvec2 p) {
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2017-12-11 12:22:24 +01:00
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// Unpack the color (we could look it up in a CLUT here if we wanted...)
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2021-11-07 12:55:39 +01:00
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// The imageStore repack is free.
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2019-09-29 16:14:34 -07:00
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return unpackUnorm4x8(readColoru(p));
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}
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2021-11-07 15:47:05 +01:00
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void writeColorf(ivec2 p, vec4 c) {
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imageStore(img, p, c);
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}
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2019-09-29 16:14:34 -07:00
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%s
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2021-11-07 15:47:05 +01:00
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// Note that main runs once per INPUT pixel, unlike the old model.
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2019-09-29 16:14:34 -07:00
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void main() {
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uvec2 xy = gl_GlobalInvocationID.xy;
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// Kill off any out-of-image threads to avoid stray writes.
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// Should only happen on the tiniest mipmaps as PSP textures are power-of-2,
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2021-11-07 15:47:05 +01:00
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// and we use a 8x8 workgroup size. Probably not really necessary.
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2019-09-29 16:14:34 -07:00
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if (xy.x >= params.width || xy.y >= params.height)
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return;
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2021-11-07 15:47:05 +01:00
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// applyScaling will write the upscaled pixels, using writeColorf above.
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// It's expected to write a square of scale*scale pixels, at the location xy*scale.
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applyScaling(xy);
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2017-12-11 12:22:24 +01:00
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}
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2021-11-07 15:47:05 +01:00
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2017-12-11 12:22:24 +01:00
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)";
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2016-01-09 01:23:32 +01:00
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SamplerCache::~SamplerCache() {
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2017-08-20 19:03:16 +02:00
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DeviceLost();
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2016-01-09 01:23:32 +01:00
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}
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2016-01-03 23:09:37 +01:00
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2016-01-09 01:23:32 +01:00
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VkSampler SamplerCache::GetOrCreateSampler(const SamplerCacheKey &key) {
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2017-08-20 19:03:16 +02:00
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VkSampler sampler = cache_.Get(key);
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if (sampler != VK_NULL_HANDLE)
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return sampler;
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2016-01-09 01:23:32 +01:00
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2016-03-15 00:37:14 +01:00
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VkSamplerCreateInfo samp = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
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2016-01-09 01:23:32 +01:00
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samp.addressModeU = key.sClamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.addressModeV = key.tClamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT;
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2017-03-03 14:15:27 +01:00
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samp.addressModeW = samp.addressModeU; // irrelevant, but Mali recommends that all clamp modes are the same if possible.
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2016-01-09 21:19:18 +01:00
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samp.compareOp = VK_COMPARE_OP_ALWAYS;
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2016-01-09 01:23:32 +01:00
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samp.flags = 0;
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2016-01-10 13:08:54 +01:00
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samp.magFilter = key.magFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
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2016-03-15 00:37:14 +01:00
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samp.minFilter = key.minFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
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samp.mipmapMode = key.mipFilt ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
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2017-11-15 19:07:41 +01:00
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if (key.aniso) {
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2016-03-17 21:56:04 -07:00
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// Docs say the min of this value and the supported max are used.
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samp.maxAnisotropy = 1 << g_Config.iAnisotropyLevel;
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2016-03-15 00:37:14 +01:00
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samp.anisotropyEnable = true;
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2016-03-17 21:59:16 -07:00
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} else {
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samp.maxAnisotropy = 1.0f;
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samp.anisotropyEnable = false;
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2016-03-15 00:37:14 +01:00
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}
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2017-11-15 16:31:17 +01:00
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samp.maxLod = (float)(int32_t)key.maxLevel * (1.0f / 256.0f);
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samp.minLod = (float)(int32_t)key.minLevel * (1.0f / 256.0f);
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samp.mipLodBias = (float)(int32_t)key.lodBias * (1.0f / 256.0f);
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2016-01-09 01:23:32 +01:00
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VkResult res = vkCreateSampler(vulkan_->GetDevice(), &samp, nullptr, &sampler);
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2020-08-16 00:38:55 +02:00
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_assert_(res == VK_SUCCESS);
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2017-08-20 19:03:16 +02:00
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cache_.Insert(key, sampler);
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2016-01-09 01:23:32 +01:00
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return sampler;
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}
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2017-12-06 16:01:56 +01:00
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std::string SamplerCache::DebugGetSamplerString(std::string id, DebugShaderStringType stringType) {
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SamplerCacheKey key;
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key.FromString(id);
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return StringFromFormat("%s/%s mag:%s min:%s mip:%s maxLod:%f minLod:%f bias:%f",
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key.sClamp ? "Clamp" : "Wrap",
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key.tClamp ? "Clamp" : "Wrap",
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key.magFilt ? "Linear" : "Nearest",
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key.minFilt ? "Linear" : "Nearest",
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key.mipFilt ? "Linear" : "Nearest",
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key.maxLevel / 256.0f,
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key.minLevel / 256.0f,
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key.lodBias / 256.0f);
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}
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2016-10-09 11:26:44 -07:00
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void SamplerCache::DeviceLost() {
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2017-08-20 19:03:16 +02:00
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cache_.Iterate([&](const SamplerCacheKey &key, VkSampler sampler) {
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vulkan_->Delete().QueueDeleteSampler(sampler);
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});
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cache_.Clear();
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2016-10-09 11:26:44 -07:00
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}
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void SamplerCache::DeviceRestore(VulkanContext *vulkan) {
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vulkan_ = vulkan;
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}
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2017-12-06 16:01:56 +01:00
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std::vector<std::string> SamplerCache::DebugGetSamplerIDs() const {
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std::vector<std::string> ids;
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cache_.Iterate([&](const SamplerCacheKey &id, VkSampler sampler) {
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std::string idstr;
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id.ToString(&idstr);
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ids.push_back(idstr);
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});
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return ids;
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}
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2017-02-05 19:51:50 +01:00
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TextureCacheVulkan::TextureCacheVulkan(Draw::DrawContext *draw, VulkanContext *vulkan)
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: TextureCacheCommon(draw),
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vulkan_(vulkan),
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2021-02-15 10:29:34 -08:00
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computeShaderManager_(vulkan),
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samplerCache_(vulkan) {
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2017-11-10 12:40:51 +01:00
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DeviceRestore(vulkan, draw);
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2016-01-03 23:09:37 +01:00
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SetupTextureDecoder();
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}
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TextureCacheVulkan::~TextureCacheVulkan() {
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2017-11-10 12:40:51 +01:00
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DeviceLost();
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2016-01-03 23:09:37 +01:00
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}
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2017-02-08 15:58:46 +01:00
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void TextureCacheVulkan::SetFramebufferManager(FramebufferManagerVulkan *fbManager) {
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framebufferManagerVulkan_ = fbManager;
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framebufferManager_ = fbManager;
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}
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2017-10-30 12:05:08 +01:00
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void TextureCacheVulkan::SetVulkan2D(Vulkan2D *vk2d) {
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vulkan2D_ = vk2d;
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depalShaderCache_->SetVulkan2D(vk2d);
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}
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2016-10-09 11:26:44 -07:00
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void TextureCacheVulkan::DeviceLost() {
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Clear(true);
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if (allocator_) {
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allocator_->Destroy();
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// We have to delete on queue, so this can free its queued deletions.
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vulkan_->Delete().QueueCallback([](void *ptr) {
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auto allocator = static_cast<VulkanDeviceAllocator *>(ptr);
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delete allocator;
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}, allocator_);
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allocator_ = nullptr;
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}
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samplerCache_.DeviceLost();
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2018-03-22 22:10:05 +01:00
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2018-03-23 04:14:10 +01:00
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if (samplerNearest_)
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2018-03-22 22:10:05 +01:00
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vulkan_->Delete().QueueDeleteSampler(samplerNearest_);
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2016-10-09 11:26:44 -07:00
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2019-09-30 00:36:42 -07:00
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if (uploadCS_ != VK_NULL_HANDLE)
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vulkan_->Delete().QueueDeleteShaderModule(uploadCS_);
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2017-12-11 13:23:06 +01:00
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computeShaderManager_.DeviceLost();
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2017-12-11 11:26:05 +01:00
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2016-10-09 11:26:44 -07:00
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nextTexture_ = nullptr;
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}
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2017-11-09 16:28:22 +01:00
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void TextureCacheVulkan::DeviceRestore(VulkanContext *vulkan, Draw::DrawContext *draw) {
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2016-10-09 11:26:44 -07:00
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vulkan_ = vulkan;
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2017-11-09 16:28:22 +01:00
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draw_ = draw;
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2016-10-09 11:26:44 -07:00
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2020-08-16 00:38:55 +02:00
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_assert_(!allocator_);
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2017-10-09 12:17:54 +02:00
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2016-10-09 11:26:44 -07:00
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allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE);
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samplerCache_.DeviceRestore(vulkan);
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2017-11-10 12:40:51 +01:00
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VkSamplerCreateInfo samp{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
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samp.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.magFilter = VK_FILTER_NEAREST;
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samp.minFilter = VK_FILTER_NEAREST;
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samp.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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2020-09-15 23:09:58 +02:00
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VkResult res = vkCreateSampler(vulkan_->GetDevice(), &samp, nullptr, &samplerNearest_);
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_assert_(res == VK_SUCCESS);
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2017-12-11 11:26:05 +01:00
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2020-08-01 22:00:04 -07:00
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CompileScalingShader();
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2017-12-11 12:22:24 +01:00
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2017-12-11 13:23:06 +01:00
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computeShaderManager_.DeviceRestore(vulkan);
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2016-10-09 11:26:44 -07:00
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}
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2020-08-01 22:00:04 -07:00
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void TextureCacheVulkan::NotifyConfigChanged() {
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TextureCacheCommon::NotifyConfigChanged();
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CompileScalingShader();
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}
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2021-05-09 15:25:12 +02:00
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static std::string ReadShaderSrc(const Path &filename) {
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2020-08-01 22:00:04 -07:00
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size_t sz = 0;
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char *data = (char *)VFSReadFile(filename.c_str(), &sz);
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if (!data)
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return "";
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std::string src(data, sz);
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2021-01-01 15:40:12 -08:00
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delete[] data;
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2020-08-01 22:00:04 -07:00
|
|
|
return src;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureCacheVulkan::CompileScalingShader() {
|
|
|
|
if (!g_Config.bTexHardwareScaling || g_Config.sTextureShaderName != textureShader_) {
|
|
|
|
if (uploadCS_ != VK_NULL_HANDLE)
|
|
|
|
vulkan_->Delete().QueueDeleteShaderModule(uploadCS_);
|
|
|
|
textureShader_.clear();
|
2021-11-07 13:12:28 +01:00
|
|
|
shaderScaleFactor_ = 0; // no texture scaling shader
|
2021-11-07 12:55:39 +01:00
|
|
|
} else if (uploadCS_) {
|
2021-01-18 13:31:43 -08:00
|
|
|
// No need to recreate.
|
|
|
|
return;
|
2020-08-01 22:00:04 -07:00
|
|
|
}
|
2021-11-07 12:55:39 +01:00
|
|
|
|
2020-08-01 22:00:04 -07:00
|
|
|
if (!g_Config.bTexHardwareScaling)
|
|
|
|
return;
|
|
|
|
|
2021-09-28 23:35:57 +02:00
|
|
|
ReloadAllPostShaderInfo(draw_);
|
2020-08-01 22:00:04 -07:00
|
|
|
const TextureShaderInfo *shaderInfo = GetTextureShaderInfo(g_Config.sTextureShaderName);
|
|
|
|
if (!shaderInfo || shaderInfo->computeShaderFile.empty())
|
|
|
|
return;
|
|
|
|
|
|
|
|
std::string shaderSource = ReadShaderSrc(shaderInfo->computeShaderFile);
|
|
|
|
std::string fullUploadShader = StringFromFormat(uploadShader, shaderSource.c_str());
|
|
|
|
|
|
|
|
std::string error;
|
|
|
|
uploadCS_ = CompileShaderModule(vulkan_, VK_SHADER_STAGE_COMPUTE_BIT, fullUploadShader.c_str(), &error);
|
|
|
|
_dbg_assert_msg_(uploadCS_ != VK_NULL_HANDLE, "failed to compile upload shader");
|
|
|
|
|
|
|
|
textureShader_ = g_Config.sTextureShaderName;
|
2021-11-07 13:12:28 +01:00
|
|
|
shaderScaleFactor_ = shaderInfo->scaleFactor;
|
2020-08-01 22:00:04 -07:00
|
|
|
}
|
|
|
|
|
2017-02-23 17:31:24 +01:00
|
|
|
void TextureCacheVulkan::ReleaseTexture(TexCacheEntry *entry, bool delete_them) {
|
2017-02-19 22:31:07 +01:00
|
|
|
delete entry->vkTex;
|
2017-02-23 09:25:33 +01:00
|
|
|
entry->vkTex = nullptr;
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
VkFormat getClutDestFormatVulkan(GEPaletteFormat format) {
|
|
|
|
switch (format) {
|
|
|
|
case GE_CMODE_16BIT_ABGR4444:
|
2016-01-09 21:19:18 +01:00
|
|
|
return VULKAN_4444_FORMAT;
|
2016-01-03 23:09:37 +01:00
|
|
|
case GE_CMODE_16BIT_ABGR5551:
|
2016-01-09 21:19:18 +01:00
|
|
|
return VULKAN_1555_FORMAT;
|
2016-01-03 23:09:37 +01:00
|
|
|
case GE_CMODE_16BIT_BGR5650:
|
2016-01-09 21:19:18 +01:00
|
|
|
return VULKAN_565_FORMAT;
|
2016-01-03 23:09:37 +01:00
|
|
|
case GE_CMODE_32BIT_ABGR8888:
|
2016-01-09 21:19:18 +01:00
|
|
|
return VULKAN_8888_FORMAT;
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
|
|
|
return VK_FORMAT_UNDEFINED;
|
|
|
|
}
|
|
|
|
|
|
|
|
static const VkFilter MagFiltVK[2] = {
|
|
|
|
VK_FILTER_NEAREST,
|
|
|
|
VK_FILTER_LINEAR
|
|
|
|
};
|
|
|
|
|
|
|
|
void TextureCacheVulkan::StartFrame() {
|
2017-03-25 11:34:21 -07:00
|
|
|
InvalidateLastTexture();
|
2017-10-30 12:05:08 +01:00
|
|
|
depalShaderCache_->Decimate();
|
|
|
|
|
2016-01-03 23:09:37 +01:00
|
|
|
timesInvalidatedAllThisFrame_ = 0;
|
|
|
|
texelsScaledThisFrame_ = 0;
|
2021-10-17 08:54:45 -07:00
|
|
|
replacementTimeThisFrame_ = 0.0;
|
2016-03-27 08:33:22 -07:00
|
|
|
|
2016-01-03 23:09:37 +01:00
|
|
|
if (clearCacheNextFrame_) {
|
|
|
|
Clear(true);
|
|
|
|
clearCacheNextFrame_ = false;
|
|
|
|
} else {
|
2018-04-07 10:40:03 +02:00
|
|
|
int slabPressureLimit = TEXCACHE_SLAB_PRESSURE;
|
|
|
|
if (g_Config.iTexScalingLevel > 1) {
|
|
|
|
// Since textures are 2D maybe we should square this, but might get too non-aggressive.
|
|
|
|
slabPressureLimit *= g_Config.iTexScalingLevel;
|
|
|
|
}
|
|
|
|
Decimate(allocator_->GetSlabCount() > slabPressureLimit);
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
2016-03-26 18:22:21 -07:00
|
|
|
|
|
|
|
allocator_->Begin();
|
2017-12-11 13:23:06 +01:00
|
|
|
computeShaderManager_.BeginFrame();
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
|
|
|
|
2016-03-27 08:33:22 -07:00
|
|
|
void TextureCacheVulkan::EndFrame() {
|
|
|
|
allocator_->End();
|
2017-12-11 13:23:06 +01:00
|
|
|
computeShaderManager_.EndFrame();
|
2016-03-27 08:33:22 -07:00
|
|
|
|
|
|
|
if (texelsScaledThisFrame_) {
|
2020-09-13 15:57:26 +02:00
|
|
|
VERBOSE_LOG(G3D, "Scaled %i texels", texelsScaledThisFrame_);
|
2016-03-27 08:33:22 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-01-03 23:09:37 +01:00
|
|
|
void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) {
|
|
|
|
const u32 clutBaseBytes = clutFormat == GE_CMODE_32BIT_ABGR8888 ? (clutBase * sizeof(u32)) : (clutBase * sizeof(u16));
|
|
|
|
// Technically, these extra bytes weren't loaded, but hopefully it was loaded earlier.
|
|
|
|
// If not, we're going to hash random data, which hopefully doesn't cause a performance issue.
|
|
|
|
//
|
|
|
|
// TODO: Actually, this seems like a hack. The game can upload part of a CLUT and reference other data.
|
|
|
|
// clutTotalBytes_ is the last amount uploaded. We should hash clutMaxBytes_, but this will often hash
|
|
|
|
// unrelated old entries for small palettes.
|
|
|
|
// Adding clutBaseBytes may just be mitigating this for some usage patterns.
|
|
|
|
const u32 clutExtendedBytes = std::min(clutTotalBytes_ + clutBaseBytes, clutMaxBytes_);
|
|
|
|
|
2020-08-27 20:46:39 -07:00
|
|
|
if (replacer_.Enabled())
|
2020-08-28 01:15:22 -07:00
|
|
|
clutHash_ = XXH32((const char *)clutBufRaw_, clutExtendedBytes, 0xC0108888);
|
2020-08-27 20:46:39 -07:00
|
|
|
else
|
|
|
|
clutHash_ = XXH3_64bits((const char *)clutBufRaw_, clutExtendedBytes) & 0xFFFFFFFF;
|
2016-03-26 13:17:17 -07:00
|
|
|
clutBuf_ = clutBufRaw_;
|
2016-01-03 23:09:37 +01:00
|
|
|
|
|
|
|
// Special optimization: fonts typically draw clut4 with just alpha values in a single color.
|
|
|
|
clutAlphaLinear_ = false;
|
|
|
|
clutAlphaLinearColor_ = 0;
|
|
|
|
if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) {
|
|
|
|
const u16_le *clut = GetCurrentClut<u16_le>();
|
|
|
|
clutAlphaLinear_ = true;
|
2016-03-26 16:13:51 -07:00
|
|
|
clutAlphaLinearColor_ = clut[15] & 0x0FFF;
|
2016-01-03 23:09:37 +01:00
|
|
|
for (int i = 0; i < 16; ++i) {
|
2016-03-26 16:13:51 -07:00
|
|
|
u16 step = clutAlphaLinearColor_ | (i << 12);
|
2016-01-03 23:09:37 +01:00
|
|
|
if (clut[i] != step) {
|
|
|
|
clutAlphaLinear_ = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
clutLastFormat_ = gstate.clutformat;
|
|
|
|
}
|
|
|
|
|
2017-02-19 23:07:00 +01:00
|
|
|
void TextureCacheVulkan::BindTexture(TexCacheEntry *entry) {
|
2020-09-20 20:35:42 +02:00
|
|
|
_assert_(entry);
|
|
|
|
_assert_(entry->vkTex);
|
2017-02-19 23:07:00 +01:00
|
|
|
|
2018-04-06 21:17:31 -07:00
|
|
|
entry->vkTex->Touch();
|
2018-04-05 23:23:14 +02:00
|
|
|
imageView_ = entry->vkTex->GetImageView();
|
2020-09-13 15:57:26 +02:00
|
|
|
int maxLevel = (entry->status & TexCacheEntry::STATUS_BAD_MIPS) ? 0 : entry->maxLevel;
|
2021-02-27 17:17:21 -08:00
|
|
|
SamplerCacheKey samplerKey = GetSamplingParams(maxLevel, entry);
|
2020-09-13 23:46:57 +02:00
|
|
|
curSampler_ = samplerCache_.GetOrCreateSampler(samplerKey);
|
2018-04-13 12:25:57 +02:00
|
|
|
drawEngine_->SetDepalTexture(VK_NULL_HANDLE);
|
2018-05-04 22:20:41 +02:00
|
|
|
gstate_c.SetUseShaderDepal(false);
|
2017-02-19 23:07:00 +01:00
|
|
|
}
|
|
|
|
|
2017-02-08 15:43:53 +01:00
|
|
|
void TextureCacheVulkan::Unbind() {
|
2017-02-19 23:19:55 +01:00
|
|
|
imageView_ = VK_NULL_HANDLE;
|
2017-10-30 15:50:02 +01:00
|
|
|
curSampler_ = VK_NULL_HANDLE;
|
2017-03-25 11:34:21 -07:00
|
|
|
InvalidateLastTexture();
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
|
|
|
|
2020-09-12 14:25:50 +02:00
|
|
|
void TextureCacheVulkan::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer, GETextureFormat texFormat, FramebufferNotificationChannel channel) {
|
2020-09-13 23:46:57 +02:00
|
|
|
SamplerCacheKey samplerKey = GetFramebufferSamplingParams(framebuffer->bufferWidth, framebuffer->bufferHeight);
|
2018-04-13 12:25:57 +02:00
|
|
|
|
2017-10-30 12:05:08 +01:00
|
|
|
DepalShaderVulkan *depalShader = nullptr;
|
2017-11-05 10:37:01 +01:00
|
|
|
uint32_t clutMode = gstate.clutformat & 0xFFFFFF;
|
2018-04-13 13:47:45 +02:00
|
|
|
|
2020-03-01 14:07:13 +01:00
|
|
|
bool expand32 = !gstate_c.Supports(GPU_SUPPORTS_16BIT_FORMATS);
|
2020-09-12 14:25:50 +02:00
|
|
|
bool depth = channel == NOTIFY_FB_DEPTH;
|
2017-11-22 12:24:05 +01:00
|
|
|
bool useShaderDepal = framebufferManager_->GetCurrentRenderVFB() != framebuffer && !depth;
|
2018-04-13 13:47:45 +02:00
|
|
|
|
2020-09-12 14:25:50 +02:00
|
|
|
bool need_depalettize = IsClutFormat(texFormat);
|
|
|
|
|
|
|
|
if (need_depalettize && !g_Config.bDisableSlowFramebufEffects) {
|
2018-04-13 12:25:57 +02:00
|
|
|
if (useShaderDepal) {
|
|
|
|
depalShaderCache_->SetPushBuffer(drawEngine_->GetPushBufferForTextureData());
|
|
|
|
const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat();
|
2020-03-01 14:07:13 +01:00
|
|
|
VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, expand32);
|
2019-02-24 22:22:51 +01:00
|
|
|
drawEngine_->SetDepalTexture(clutTexture ? clutTexture->GetImageView() : VK_NULL_HANDLE);
|
2018-04-13 12:25:57 +02:00
|
|
|
// Only point filtering enabled.
|
|
|
|
samplerKey.magFilt = false;
|
|
|
|
samplerKey.minFilt = false;
|
|
|
|
samplerKey.mipFilt = false;
|
2018-05-04 22:20:41 +02:00
|
|
|
// Make sure to update the uniforms, and also texture - needs a recheck.
|
2018-04-13 12:25:57 +02:00
|
|
|
gstate_c.Dirty(DIRTY_DEPAL);
|
2018-05-04 22:20:41 +02:00
|
|
|
gstate_c.SetUseShaderDepal(true);
|
2018-04-13 12:25:57 +02:00
|
|
|
gstate_c.depalFramebufferFormat = framebuffer->drawnFormat;
|
2018-04-13 13:47:45 +02:00
|
|
|
const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
|
|
|
|
const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor;
|
|
|
|
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(clutBuf_, getClutDestFormatVulkan(clutFormat), clutTotalColors, clutTotalColors, 1);
|
|
|
|
gstate_c.SetTextureFullAlpha(alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL);
|
|
|
|
curSampler_ = samplerCache_.GetOrCreateSampler(samplerKey);
|
2020-11-07 11:03:53 +01:00
|
|
|
if (framebufferManagerVulkan_->BindFramebufferAsColorTexture(0, framebuffer, BINDFBCOLOR_MAY_COPY_WITH_UV | BINDFBCOLOR_APPLY_TEX_OFFSET)) {
|
|
|
|
imageView_ = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE0_IMAGEVIEW);
|
|
|
|
} else {
|
|
|
|
imageView_ = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::NULL_IMAGEVIEW);
|
|
|
|
}
|
2018-04-13 13:47:45 +02:00
|
|
|
return;
|
2018-04-13 12:25:57 +02:00
|
|
|
} else {
|
2017-11-22 12:24:05 +01:00
|
|
|
depalShader = depalShaderCache_->GetDepalettizeShader(clutMode, depth ? GE_FORMAT_DEPTH16 : framebuffer->drawnFormat);
|
2018-05-04 22:57:13 +02:00
|
|
|
drawEngine_->SetDepalTexture(VK_NULL_HANDLE);
|
2018-05-04 22:20:41 +02:00
|
|
|
gstate_c.SetUseShaderDepal(false);
|
2018-04-13 12:25:57 +02:00
|
|
|
}
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
2017-10-30 12:05:08 +01:00
|
|
|
if (depalShader) {
|
|
|
|
depalShaderCache_->SetPushBuffer(drawEngine_->GetPushBufferForTextureData());
|
2017-11-05 10:37:01 +01:00
|
|
|
const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat();
|
2020-03-01 14:07:13 +01:00
|
|
|
VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, expand32);
|
2017-10-30 12:05:08 +01:00
|
|
|
|
2020-11-05 14:51:46 +01:00
|
|
|
Draw::Framebuffer *depalFBO = framebufferManager_->GetTempFBO(TempFBO::DEPAL, framebuffer->renderWidth, framebuffer->renderHeight);
|
2020-05-21 11:24:05 +02:00
|
|
|
draw_->BindFramebufferAsRenderTarget(depalFBO, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE }, "Depal");
|
2017-10-30 12:05:08 +01:00
|
|
|
|
|
|
|
Vulkan2D::Vertex verts[4] = {
|
2017-10-31 12:02:10 +01:00
|
|
|
{ -1, -1, 0.0f, 0, 0 },
|
|
|
|
{ 1, -1, 0.0f, 1, 0 },
|
|
|
|
{ -1, 1, 0.0f, 0, 1 },
|
|
|
|
{ 1, 1, 0.0f, 1, 1 },
|
2016-01-03 23:09:37 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
// If min is not < max, then we don't have values (wasn't set during decode.)
|
|
|
|
if (gstate_c.vertBounds.minV < gstate_c.vertBounds.maxV) {
|
|
|
|
const float invWidth = 1.0f / (float)framebuffer->bufferWidth;
|
|
|
|
const float invHeight = 1.0f / (float)framebuffer->bufferHeight;
|
|
|
|
// Inverse of half = double.
|
|
|
|
const float invHalfWidth = invWidth * 2.0f;
|
|
|
|
const float invHalfHeight = invHeight * 2.0f;
|
|
|
|
|
|
|
|
const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset;
|
|
|
|
const int v1 = gstate_c.vertBounds.minV + gstate_c.curTextureYOffset;
|
|
|
|
const int u2 = gstate_c.vertBounds.maxU + gstate_c.curTextureXOffset;
|
|
|
|
const int v2 = gstate_c.vertBounds.maxV + gstate_c.curTextureYOffset;
|
|
|
|
|
|
|
|
const float left = u1 * invHalfWidth - 1.0f;
|
|
|
|
const float right = u2 * invHalfWidth - 1.0f;
|
|
|
|
const float top = v1 * invHalfHeight - 1.0f;
|
|
|
|
const float bottom = v2 * invHalfHeight - 1.0f;
|
|
|
|
// Points are: BL, BR, TR, TL.
|
2017-10-30 12:05:08 +01:00
|
|
|
verts[0].x = left;
|
|
|
|
verts[0].y = bottom;
|
|
|
|
verts[1].x = right;
|
|
|
|
verts[1].y = bottom;
|
2017-10-31 12:02:10 +01:00
|
|
|
verts[2].x = left;
|
2017-10-30 12:05:08 +01:00
|
|
|
verts[2].y = top;
|
2017-10-31 12:02:10 +01:00
|
|
|
verts[3].x = right;
|
2017-10-30 12:05:08 +01:00
|
|
|
verts[3].y = top;
|
2016-01-03 23:09:37 +01:00
|
|
|
|
|
|
|
// And also the UVs, same order.
|
|
|
|
const float uvleft = u1 * invWidth;
|
|
|
|
const float uvright = u2 * invWidth;
|
|
|
|
const float uvtop = v1 * invHeight;
|
|
|
|
const float uvbottom = v2 * invHeight;
|
2017-10-30 12:05:08 +01:00
|
|
|
verts[0].u = uvleft;
|
|
|
|
verts[0].v = uvbottom;
|
|
|
|
verts[1].u = uvright;
|
|
|
|
verts[1].v = uvbottom;
|
2017-10-31 12:02:10 +01:00
|
|
|
verts[2].u = uvleft;
|
2017-10-30 12:05:08 +01:00
|
|
|
verts[2].v = uvtop;
|
2017-10-31 12:02:10 +01:00
|
|
|
verts[3].u = uvright;
|
2017-10-30 12:05:08 +01:00
|
|
|
verts[3].v = uvtop;
|
2018-04-22 10:43:46 -07:00
|
|
|
|
|
|
|
// We need to reapply the texture next time since we cropped UV.
|
|
|
|
gstate_c.Dirty(DIRTY_TEXTURE_PARAMS);
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
|
|
|
|
2017-10-30 15:50:02 +01:00
|
|
|
VkBuffer pushed;
|
|
|
|
uint32_t offset = push_->PushAligned(verts, sizeof(verts), 4, &pushed);
|
2017-10-31 10:54:01 +01:00
|
|
|
|
2017-11-22 12:24:05 +01:00
|
|
|
draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_BIT, 0);
|
2017-10-31 12:02:10 +01:00
|
|
|
VkImageView fbo = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE0_IMAGEVIEW);
|
2017-10-30 15:50:02 +01:00
|
|
|
|
|
|
|
VkDescriptorSet descSet = vulkan2D_->GetDescriptorSet(fbo, samplerNearest_, clutTexture->GetImageView(), samplerNearest_);
|
|
|
|
VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
|
2020-10-11 11:47:24 +02:00
|
|
|
renderManager->BindPipeline(depalShader->pipeline, (PipelineFlags)0);
|
2017-11-22 12:24:05 +01:00
|
|
|
|
|
|
|
if (depth) {
|
|
|
|
DepthScaleFactors scaleFactors = GetDepthScaleFactors();
|
|
|
|
struct DepthPushConstants {
|
|
|
|
float z_scale;
|
|
|
|
float z_offset;
|
|
|
|
};
|
|
|
|
DepthPushConstants push;
|
|
|
|
push.z_scale = scaleFactors.scale;
|
|
|
|
push.z_offset = scaleFactors.offset;
|
|
|
|
renderManager->PushConstants(vulkan2D_->GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(DepthPushConstants), &push);
|
|
|
|
}
|
2017-10-31 12:02:10 +01:00
|
|
|
renderManager->SetScissor(VkRect2D{ {0, 0}, { framebuffer->renderWidth, framebuffer->renderHeight} });
|
|
|
|
renderManager->SetViewport(VkViewport{ 0.f, 0.f, (float)framebuffer->renderWidth, (float)framebuffer->renderHeight, 0.f, 1.f });
|
2017-10-30 15:50:02 +01:00
|
|
|
renderManager->Draw(vulkan2D_->GetPipelineLayout(), descSet, 0, nullptr, pushed, offset, 4);
|
2017-02-19 23:07:00 +01:00
|
|
|
shaderManagerVulkan_->DirtyLastShader();
|
2016-01-03 23:09:37 +01:00
|
|
|
|
2016-05-21 15:40:58 -07:00
|
|
|
const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
|
|
|
|
const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor;
|
|
|
|
|
2017-12-13 23:11:40 +01:00
|
|
|
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(clutBuf_, getClutDestFormatVulkan(clutFormat), clutTotalColors, clutTotalColors, 1);
|
2017-04-03 17:04:58 +02:00
|
|
|
gstate_c.SetTextureFullAlpha(alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL);
|
2017-05-22 10:42:40 +02:00
|
|
|
|
2020-06-02 09:51:38 +02:00
|
|
|
framebufferManager_->RebindFramebuffer("RebindFramebuffer - ApplyTextureFramebuffer");
|
2017-10-30 12:05:08 +01:00
|
|
|
draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0);
|
2017-10-31 12:02:10 +01:00
|
|
|
imageView_ = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE0_IMAGEVIEW);
|
2017-10-31 10:54:01 +01:00
|
|
|
|
|
|
|
// Need to rebind the pipeline since we switched it.
|
|
|
|
drawEngine_->DirtyPipeline();
|
2018-04-12 11:59:18 +02:00
|
|
|
// Since we may have switched render targets, we need to re-set depth/stencil etc states.
|
|
|
|
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_BLEND_STATE | DIRTY_RASTER_STATE);
|
2016-05-21 15:40:58 -07:00
|
|
|
} else {
|
2020-11-07 11:03:53 +01:00
|
|
|
if (framebufferManagerVulkan_->BindFramebufferAsColorTexture(0, framebuffer, BINDFBCOLOR_MAY_COPY_WITH_UV | BINDFBCOLOR_APPLY_TEX_OFFSET)) {
|
|
|
|
imageView_ = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE0_IMAGEVIEW);
|
|
|
|
} else {
|
|
|
|
imageView_ = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::NULL_IMAGEVIEW);
|
|
|
|
}
|
|
|
|
|
2018-05-04 22:57:13 +02:00
|
|
|
drawEngine_->SetDepalTexture(VK_NULL_HANDLE);
|
2018-05-04 22:20:41 +02:00
|
|
|
gstate_c.SetUseShaderDepal(false);
|
2017-05-22 10:42:40 +02:00
|
|
|
|
2017-04-03 17:04:58 +02:00
|
|
|
gstate_c.SetTextureFullAlpha(gstate.getTextureFormat() == GE_TFMT_5650);
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
2020-09-12 14:25:50 +02:00
|
|
|
|
2017-10-30 15:50:02 +01:00
|
|
|
curSampler_ = samplerCache_.GetOrCreateSampler(samplerKey);
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
|
|
|
|
2016-04-30 13:44:31 -07:00
|
|
|
ReplacedTextureFormat FromVulkanFormat(VkFormat fmt) {
|
|
|
|
switch (fmt) {
|
2017-02-08 15:48:36 +01:00
|
|
|
case VULKAN_565_FORMAT: return ReplacedTextureFormat::F_5650;
|
|
|
|
case VULKAN_1555_FORMAT: return ReplacedTextureFormat::F_5551;
|
|
|
|
case VULKAN_4444_FORMAT: return ReplacedTextureFormat::F_4444;
|
|
|
|
case VULKAN_8888_FORMAT: default: return ReplacedTextureFormat::F_8888;
|
2016-04-30 13:44:31 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VkFormat ToVulkanFormat(ReplacedTextureFormat fmt) {
|
|
|
|
switch (fmt) {
|
2017-02-08 15:48:36 +01:00
|
|
|
case ReplacedTextureFormat::F_5650: return VULKAN_565_FORMAT;
|
|
|
|
case ReplacedTextureFormat::F_5551: return VULKAN_1555_FORMAT;
|
|
|
|
case ReplacedTextureFormat::F_4444: return VULKAN_4444_FORMAT;
|
|
|
|
case ReplacedTextureFormat::F_8888: default: return VULKAN_8888_FORMAT;
|
2016-04-30 13:44:31 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-03-25 10:49:28 +02:00
|
|
|
void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
|
2016-05-01 17:27:14 -07:00
|
|
|
entry->status &= ~TexCacheEntry::STATUS_ALPHA_MASK;
|
|
|
|
|
2016-01-03 23:09:37 +01:00
|
|
|
// For the estimate, we assume cluts always point to 8888 for simplicity.
|
|
|
|
cacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
|
|
|
|
|
2016-05-01 17:27:14 -07:00
|
|
|
if ((entry->bufw == 0 || (gstate.texbufwidth[0] & 0xf800) != 0) && entry->addr >= PSP_GetKernelMemoryEnd()) {
|
|
|
|
ERROR_LOG_REPORT(G3D, "Texture with unexpected bufw (full=%d)", gstate.texbufwidth[0] & 0xffff);
|
|
|
|
// Proceeding here can cause a crash.
|
2016-01-03 23:09:37 +01:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Adjust maxLevel to actually present levels..
|
|
|
|
bool badMipSizes = false;
|
2020-10-05 21:34:22 +02:00
|
|
|
|
|
|
|
// maxLevel here is the max level to upload. Not the count.
|
2016-05-01 17:27:14 -07:00
|
|
|
int maxLevel = entry->maxLevel;
|
2020-10-05 21:34:22 +02:00
|
|
|
|
2016-05-01 17:27:14 -07:00
|
|
|
for (int i = 0; i <= maxLevel; i++) {
|
2016-01-03 23:09:37 +01:00
|
|
|
// If encountering levels pointing to nothing, adjust max level.
|
|
|
|
u32 levelTexaddr = gstate.getTextureAddress(i);
|
|
|
|
if (!Memory::IsValidAddress(levelTexaddr)) {
|
|
|
|
maxLevel = i - 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-04-01 21:17:58 +02:00
|
|
|
// If size reaches 1, stop, and override maxlevel.
|
|
|
|
int tw = gstate.getTextureWidth(i);
|
|
|
|
int th = gstate.getTextureHeight(i);
|
|
|
|
if (tw == 1 || th == 1) {
|
|
|
|
maxLevel = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2016-01-03 23:09:37 +01:00
|
|
|
if (i > 0 && gstate_c.Supports(GPU_SUPPORTS_TEXTURE_LOD_CONTROL)) {
|
|
|
|
if (tw != 1 && tw != (gstate.getTextureWidth(i - 1) >> 1))
|
|
|
|
badMipSizes = true;
|
|
|
|
else if (th != 1 && th != (gstate.getTextureHeight(i - 1) >> 1))
|
|
|
|
badMipSizes = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// In addition, simply don't load more than level 0 if g_Config.bMipMap is false.
|
2017-05-26 10:16:43 +02:00
|
|
|
if (badMipSizes) {
|
2016-01-03 23:09:37 +01:00
|
|
|
maxLevel = 0;
|
|
|
|
}
|
|
|
|
|
2020-10-05 21:34:22 +02:00
|
|
|
// We generate missing mipmaps from maxLevel+1 up to this level. maxLevel can get overwritten below
|
|
|
|
// such as when using replacement textures - but let's keep the same amount of levels.
|
|
|
|
int maxLevelToGenerate = maxLevel;
|
|
|
|
|
2021-09-07 23:41:03 +02:00
|
|
|
VkFormat dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat());
|
|
|
|
|
|
|
|
// TODO: Really should inspect the format capabilities.
|
2021-09-13 00:03:42 -07:00
|
|
|
if (g_Config.iTexFiltering == TEX_FILTER_AUTO_MAX_QUALITY) {
|
2021-09-03 00:06:49 +02:00
|
|
|
// Boost the number of mipmaps.
|
|
|
|
int maxPossibleMipmaps = log2i(std::min(gstate.getTextureWidth(0), gstate.getTextureHeight(0)));
|
2021-09-13 00:07:01 -07:00
|
|
|
if (maxPossibleMipmaps > maxLevelToGenerate) {
|
|
|
|
maxLevelToGenerate = maxPossibleMipmaps;
|
|
|
|
dstFmt = VK_FORMAT_R8G8B8A8_UNORM;
|
|
|
|
}
|
2021-09-03 00:06:49 +02:00
|
|
|
}
|
|
|
|
|
2016-03-26 11:44:22 -07:00
|
|
|
int scaleFactor = standardScaleFactor_;
|
2021-11-07 13:12:28 +01:00
|
|
|
bool hardwareScaling = g_Config.bTexHardwareScaling && uploadCS_ != VK_NULL_HANDLE;
|
|
|
|
if (hardwareScaling) {
|
|
|
|
scaleFactor = shaderScaleFactor_;
|
2021-11-07 16:08:57 +01:00
|
|
|
dstFmt = VK_FORMAT_R8G8B8A8_UNORM;
|
2021-11-07 13:12:28 +01:00
|
|
|
}
|
2016-01-03 23:09:37 +01:00
|
|
|
|
|
|
|
// Rachet down scale factor in low-memory mode.
|
2021-11-07 13:12:28 +01:00
|
|
|
// TODO: I think really we should just turn it off?
|
|
|
|
if (lowMemoryMode_ && !hardwareScaling) {
|
2016-01-03 23:09:37 +01:00
|
|
|
// Keep it even, though, just in case of npot troubles.
|
|
|
|
scaleFactor = scaleFactor > 4 ? 4 : (scaleFactor > 2 ? 2 : 1);
|
|
|
|
}
|
|
|
|
|
2016-05-01 17:27:14 -07:00
|
|
|
int w = gstate.getTextureWidth(0);
|
|
|
|
int h = gstate.getTextureHeight(0);
|
2021-10-17 12:36:20 -07:00
|
|
|
ReplacedTexture &replaced = FindReplacement(entry, w, h);
|
|
|
|
if (replaced.Valid()) {
|
|
|
|
// We're replacing, so we won't scale.
|
|
|
|
scaleFactor = 1;
|
|
|
|
maxLevel = replaced.MaxLevel();
|
|
|
|
badMipSizes = false;
|
2016-04-30 13:44:31 -07:00
|
|
|
}
|
|
|
|
|
2016-01-03 23:09:37 +01:00
|
|
|
// Don't scale the PPGe texture.
|
2021-11-07 13:12:28 +01:00
|
|
|
if (entry->addr > 0x05000000 && entry->addr < PSP_GetKernelMemoryEnd()) {
|
2016-01-03 23:09:37 +01:00
|
|
|
scaleFactor = 1;
|
2021-11-07 13:12:28 +01:00
|
|
|
}
|
2020-08-01 22:00:04 -07:00
|
|
|
if ((entry->status & TexCacheEntry::STATUS_CHANGE_FREQUENT) != 0 && scaleFactor != 1 && !hardwareScaling) {
|
2016-01-03 23:09:37 +01:00
|
|
|
// Remember for later that we /wanted/ to scale this texture.
|
|
|
|
entry->status |= TexCacheEntry::STATUS_TO_SCALE;
|
|
|
|
scaleFactor = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (scaleFactor != 1) {
|
2020-08-01 22:00:04 -07:00
|
|
|
if (texelsScaledThisFrame_ >= TEXCACHE_MAX_TEXELS_SCALED && !hardwareScaling) {
|
2016-01-03 23:09:37 +01:00
|
|
|
entry->status |= TexCacheEntry::STATUS_TO_SCALE;
|
|
|
|
scaleFactor = 1;
|
|
|
|
} else {
|
|
|
|
entry->status &= ~TexCacheEntry::STATUS_TO_SCALE;
|
2016-06-06 19:35:58 -07:00
|
|
|
entry->status |= TexCacheEntry::STATUS_IS_SCALED;
|
2016-01-03 23:09:37 +01:00
|
|
|
texelsScaledThisFrame_ += w * h;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-09-05 23:54:41 +02:00
|
|
|
// TODO: Support mip levels for upscaled images.
|
|
|
|
// Probably can just remove this check?
|
2016-03-21 21:26:48 +01:00
|
|
|
if (scaleFactor > 1) {
|
|
|
|
maxLevel = 0;
|
|
|
|
}
|
|
|
|
|
2021-10-05 22:49:33 +02:00
|
|
|
// Any texture scaling is gonna move away from the original 16-bit format, if any.
|
2016-03-26 14:28:03 -07:00
|
|
|
VkFormat actualFmt = scaleFactor > 1 ? VULKAN_8888_FORMAT : dstFmt;
|
2016-04-30 13:44:31 -07:00
|
|
|
if (replaced.Valid()) {
|
|
|
|
actualFmt = ToVulkanFormat(replaced.Format(0));
|
|
|
|
}
|
2017-10-31 23:49:47 +01:00
|
|
|
|
2017-12-11 12:22:24 +01:00
|
|
|
bool computeUpload = false;
|
2020-08-03 23:14:27 +02:00
|
|
|
VkCommandBuffer cmdInit = (VkCommandBuffer)draw_->GetNativeObject(Draw::NativeObject::INIT_COMMANDBUFFER);
|
2017-12-11 12:22:24 +01:00
|
|
|
|
2017-11-01 01:17:01 +01:00
|
|
|
{
|
2017-10-31 23:49:47 +01:00
|
|
|
delete entry->vkTex;
|
2019-02-24 22:22:51 +01:00
|
|
|
entry->vkTex = new VulkanTexture(vulkan_);
|
2018-04-05 23:23:14 +02:00
|
|
|
VulkanTexture *image = entry->vkTex;
|
2016-03-26 13:17:17 -07:00
|
|
|
|
|
|
|
const VkComponentMapping *mapping;
|
2016-03-26 14:28:03 -07:00
|
|
|
switch (actualFmt) {
|
2016-03-26 13:17:17 -07:00
|
|
|
case VULKAN_4444_FORMAT:
|
|
|
|
mapping = &VULKAN_4444_SWIZZLE;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VULKAN_1555_FORMAT:
|
|
|
|
mapping = &VULKAN_1555_SWIZZLE;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VULKAN_565_FORMAT:
|
|
|
|
mapping = &VULKAN_565_SWIZZLE;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
mapping = &VULKAN_8888_SWIZZLE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-12-11 12:22:24 +01:00
|
|
|
VkImageLayout imageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
2020-10-05 21:34:22 +02:00
|
|
|
VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
2017-12-11 12:22:24 +01:00
|
|
|
|
|
|
|
// Compute experiment
|
2020-08-01 22:00:04 -07:00
|
|
|
if (actualFmt == VULKAN_8888_FORMAT && scaleFactor > 1 && hardwareScaling) {
|
2019-09-30 00:36:42 -07:00
|
|
|
if (uploadCS_ != VK_NULL_HANDLE)
|
|
|
|
computeUpload = true;
|
2017-12-11 12:22:24 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if (computeUpload) {
|
|
|
|
usage |= VK_IMAGE_USAGE_STORAGE_BIT;
|
|
|
|
imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
|
|
}
|
|
|
|
|
2018-04-06 21:17:31 -07:00
|
|
|
char texName[128]{};
|
2021-03-13 17:51:40 +01:00
|
|
|
snprintf(texName, sizeof(texName), "tex_%08x_%s", entry->addr, GeTextureFormatToString((GETextureFormat)entry->format, gstate.getClutPaletteFormat()));
|
2018-04-06 21:17:31 -07:00
|
|
|
image->SetTag(texName);
|
|
|
|
|
2020-10-05 21:34:22 +02:00
|
|
|
bool allocSuccess = image->CreateDirect(cmdInit, allocator_, w * scaleFactor, h * scaleFactor, maxLevelToGenerate + 1, actualFmt, imageLayout, usage, mapping);
|
2016-03-26 18:41:53 -07:00
|
|
|
if (!allocSuccess && !lowMemoryMode_) {
|
|
|
|
WARN_LOG_REPORT(G3D, "Texture cache ran out of GPU memory; switching to low memory mode");
|
|
|
|
lowMemoryMode_ = true;
|
|
|
|
decimationCounter_ = 0;
|
|
|
|
Decimate();
|
|
|
|
// TODO: We should stall the GPU here and wipe things out of memory.
|
|
|
|
// As is, it will almost definitely fail the second time, but next frame it may recover.
|
|
|
|
|
2020-01-26 10:43:18 -08:00
|
|
|
auto err = GetI18NCategory("Error");
|
2016-03-26 18:41:53 -07:00
|
|
|
if (scaleFactor > 1) {
|
2016-05-27 22:00:14 -07:00
|
|
|
host->NotifyUserMessage(err->T("Warning: Video memory FULL, reducing upscaling and switching to slow caching mode"), 2.0f);
|
2016-03-26 18:41:53 -07:00
|
|
|
} else {
|
2016-05-27 22:00:14 -07:00
|
|
|
host->NotifyUserMessage(err->T("Warning: Video memory FULL, switching to slow caching mode"), 2.0f);
|
2016-03-26 18:41:53 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
scaleFactor = 1;
|
|
|
|
actualFmt = dstFmt;
|
|
|
|
|
2020-10-05 21:34:22 +02:00
|
|
|
allocSuccess = image->CreateDirect(cmdInit, allocator_, w * scaleFactor, h * scaleFactor, maxLevelToGenerate + 1, actualFmt, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
|
2016-03-26 18:41:53 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
if (!allocSuccess) {
|
2017-12-03 10:21:51 +01:00
|
|
|
ERROR_LOG(G3D, "Failed to create texture (%dx%d)", w, h);
|
2016-03-26 18:41:53 -07:00
|
|
|
delete entry->vkTex;
|
|
|
|
entry->vkTex = nullptr;
|
|
|
|
}
|
2016-01-09 21:54:57 +01:00
|
|
|
}
|
2016-01-09 21:19:18 +01:00
|
|
|
|
2016-05-01 08:54:43 -07:00
|
|
|
ReplacedTextureDecodeInfo replacedInfo;
|
2017-02-20 00:19:58 +01:00
|
|
|
if (replacer_.Enabled() && !replaced.Valid()) {
|
2021-10-17 12:36:20 -07:00
|
|
|
replacedInfo.cachekey = entry->CacheKey();
|
2016-05-01 08:54:43 -07:00
|
|
|
replacedInfo.hash = entry->fullhash;
|
2016-05-01 17:27:14 -07:00
|
|
|
replacedInfo.addr = entry->addr;
|
2021-02-20 20:59:04 -08:00
|
|
|
replacedInfo.isVideo = IsVideo(entry->addr);
|
2016-05-01 08:54:43 -07:00
|
|
|
replacedInfo.isFinal = (entry->status & TexCacheEntry::STATUS_TO_SCALE) == 0;
|
|
|
|
replacedInfo.scaleFactor = scaleFactor;
|
|
|
|
replacedInfo.fmt = FromVulkanFormat(actualFmt);
|
|
|
|
}
|
|
|
|
|
2016-03-26 18:41:53 -07:00
|
|
|
if (entry->vkTex) {
|
2017-05-31 21:42:07 -07:00
|
|
|
// NOTE: Since the level is not part of the cache key, we assume it never changes.
|
|
|
|
u8 level = std::max(0, gstate.getTexLevelOffset16() / 16);
|
2017-02-15 00:56:53 +09:00
|
|
|
bool fakeMipmap = IsFakeMipmapChange() && level > 0;
|
2016-03-26 18:41:53 -07:00
|
|
|
// Upload the texture data.
|
|
|
|
for (int i = 0; i <= maxLevel; i++) {
|
2021-11-07 15:47:05 +01:00
|
|
|
int mipUnscaledWidth = gstate.getTextureWidth(i);
|
|
|
|
int mipUnscaledHeight = gstate.getTextureHeight(i);
|
|
|
|
|
|
|
|
int mipWidth = mipUnscaledWidth * scaleFactor;
|
|
|
|
int mipHeight = mipUnscaledHeight * scaleFactor;
|
2016-04-30 13:44:31 -07:00
|
|
|
if (replaced.Valid()) {
|
|
|
|
replaced.GetSize(i, mipWidth, mipHeight);
|
|
|
|
}
|
2016-03-26 18:41:53 -07:00
|
|
|
int bpp = actualFmt == VULKAN_8888_FORMAT ? 4 : 2;
|
|
|
|
int stride = (mipWidth * bpp + 15) & ~15;
|
|
|
|
int size = stride * mipHeight;
|
|
|
|
uint32_t bufferOffset;
|
|
|
|
VkBuffer texBuf;
|
2021-11-07 12:55:39 +01:00
|
|
|
// NVIDIA reports a min alignment of 1 but that can't be healthy... let's align by 16 as a minimum.
|
2019-02-05 10:05:22 +01:00
|
|
|
int pushAlignment = std::max(16, (int)vulkan_->GetPhysicalDeviceProperties().properties.limits.optimalBufferCopyOffsetAlignment);
|
2019-09-29 16:34:37 -07:00
|
|
|
void *data;
|
|
|
|
bool dataScaled = true;
|
2016-04-30 13:44:31 -07:00
|
|
|
if (replaced.Valid()) {
|
2021-01-30 21:36:01 +01:00
|
|
|
// Directly load the replaced image.
|
2019-09-29 16:34:37 -07:00
|
|
|
data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushAlignment);
|
2021-10-17 12:36:20 -07:00
|
|
|
double replaceStart = time_now_d();
|
2021-10-08 15:37:03 +02:00
|
|
|
replaced.Load(i, data, stride); // if it fails, it'll just be garbage data... OK for now.
|
2021-10-17 08:54:45 -07:00
|
|
|
replacementTimeThisFrame_ += time_now_d() - replaceStart;
|
2017-12-11 12:22:24 +01:00
|
|
|
entry->vkTex->UploadMip(cmdInit, i, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
|
2016-04-30 13:44:31 -07:00
|
|
|
} else {
|
2017-02-12 03:27:38 +09:00
|
|
|
if (fakeMipmap) {
|
2019-09-29 16:34:37 -07:00
|
|
|
data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushAlignment);
|
2017-02-12 03:27:38 +09:00
|
|
|
LoadTextureLevel(*entry, (uint8_t *)data, stride, level, scaleFactor, dstFmt);
|
2018-04-05 23:23:14 +02:00
|
|
|
entry->vkTex->UploadMip(cmdInit, 0, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
|
2017-02-12 03:27:38 +09:00
|
|
|
break;
|
2017-05-17 02:21:03 +02:00
|
|
|
} else {
|
2017-12-11 12:22:24 +01:00
|
|
|
if (computeUpload) {
|
2021-11-07 15:47:05 +01:00
|
|
|
int srcBpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2;
|
|
|
|
int srcStride = mipUnscaledWidth * srcBpp;
|
|
|
|
int srcSize = srcStride * mipUnscaledHeight;
|
|
|
|
|
2019-09-29 16:34:37 -07:00
|
|
|
data = drawEngine_->GetPushBufferForTextureData()->PushAligned(srcSize, &bufferOffset, &texBuf, pushAlignment);
|
|
|
|
dataScaled = false;
|
|
|
|
LoadTextureLevel(*entry, (uint8_t *)data, srcStride, i, 1, dstFmt);
|
2017-12-11 12:22:24 +01:00
|
|
|
// This format can be used with storage images.
|
|
|
|
VkImageView view = entry->vkTex->CreateViewForMip(i);
|
2019-09-29 16:34:37 -07:00
|
|
|
VkDescriptorSet descSet = computeShaderManager_.GetDescriptorSet(view, texBuf, bufferOffset, srcSize);
|
2021-11-07 16:08:57 +01:00
|
|
|
struct Params { int x; int y; } params{ mipUnscaledWidth, mipUnscaledHeight };
|
2017-12-11 13:23:06 +01:00
|
|
|
vkCmdBindPipeline(cmdInit, VK_PIPELINE_BIND_POINT_COMPUTE, computeShaderManager_.GetPipeline(uploadCS_));
|
2021-11-07 15:47:05 +01:00
|
|
|
vkCmdBindDescriptorSets(cmdInit, VK_PIPELINE_BIND_POINT_COMPUTE, computeShaderManager_.GetPipelineLayout(), 0, 1, &descSet, 0, nullptr);
|
|
|
|
vkCmdPushConstants(cmdInit, computeShaderManager_.GetPipelineLayout(), VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(params), ¶ms);
|
|
|
|
vkCmdDispatch(cmdInit, (mipUnscaledWidth + 7) / 8, (mipUnscaledHeight + 7) / 8, 1);
|
2017-12-11 12:22:24 +01:00
|
|
|
vulkan_->Delete().QueueDeleteImageView(view);
|
|
|
|
} else {
|
2020-09-12 14:25:50 +02:00
|
|
|
data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushAlignment);
|
|
|
|
LoadTextureLevel(*entry, (uint8_t *)data, stride, i, scaleFactor, dstFmt);
|
|
|
|
entry->vkTex->UploadMip(cmdInit, i, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
|
2017-12-11 12:22:24 +01:00
|
|
|
}
|
2017-05-17 02:21:03 +02:00
|
|
|
}
|
2017-02-20 00:19:58 +01:00
|
|
|
if (replacer_.Enabled()) {
|
2019-09-29 16:34:37 -07:00
|
|
|
// When hardware texture scaling is enabled, this saves the original.
|
2021-11-07 15:47:05 +01:00
|
|
|
int w = dataScaled ? mipWidth : mipUnscaledWidth;
|
|
|
|
int h = dataScaled ? mipHeight : mipUnscaledHeight;
|
2019-09-29 16:34:37 -07:00
|
|
|
replacer_.NotifyTextureDecoded(replacedInfo, data, stride, i, w, h);
|
2016-04-30 13:44:31 -07:00
|
|
|
}
|
|
|
|
}
|
2016-03-26 18:41:53 -07:00
|
|
|
}
|
2016-04-30 13:44:31 -07:00
|
|
|
|
2021-10-05 22:49:33 +02:00
|
|
|
VkImageLayout layout = computeUpload ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
2021-10-08 21:58:03 +02:00
|
|
|
VkPipelineStageFlags prevStage = computeUpload ? VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT : VK_PIPELINE_STAGE_TRANSFER_BIT;
|
2021-10-05 22:49:33 +02:00
|
|
|
|
2020-10-05 21:34:22 +02:00
|
|
|
// Generate any additional mipmap levels.
|
2021-10-05 22:49:33 +02:00
|
|
|
// This will transition the whole stack to GENERAL if it wasn't already.
|
|
|
|
if (maxLevel != maxLevelToGenerate) {
|
|
|
|
entry->vkTex->GenerateMips(cmdInit, maxLevel + 1, computeUpload);
|
|
|
|
layout = VK_IMAGE_LAYOUT_GENERAL;
|
2021-10-08 21:58:03 +02:00
|
|
|
prevStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
2020-10-05 21:34:22 +02:00
|
|
|
}
|
|
|
|
|
2017-05-31 21:23:20 -07:00
|
|
|
if (maxLevel == 0) {
|
|
|
|
entry->status |= TexCacheEntry::STATUS_BAD_MIPS;
|
|
|
|
} else {
|
|
|
|
entry->status &= ~TexCacheEntry::STATUS_BAD_MIPS;
|
|
|
|
}
|
2016-04-30 13:44:31 -07:00
|
|
|
if (replaced.Valid()) {
|
2017-12-13 23:11:40 +01:00
|
|
|
entry->SetAlphaStatus(TexCacheEntry::TexStatus(replaced.AlphaStatus()));
|
2016-04-30 13:44:31 -07:00
|
|
|
}
|
2021-10-08 21:58:03 +02:00
|
|
|
entry->vkTex->EndCreate(cmdInit, false, prevStage, layout);
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const {
|
2020-03-01 14:07:13 +01:00
|
|
|
if (!gstate_c.Supports(GPU_SUPPORTS_16BIT_FORMATS)) {
|
|
|
|
return VK_FORMAT_R8G8B8A8_UNORM;
|
|
|
|
}
|
2016-01-03 23:09:37 +01:00
|
|
|
switch (format) {
|
|
|
|
case GE_TFMT_CLUT4:
|
|
|
|
case GE_TFMT_CLUT8:
|
|
|
|
case GE_TFMT_CLUT16:
|
|
|
|
case GE_TFMT_CLUT32:
|
|
|
|
return getClutDestFormatVulkan(clutFormat);
|
|
|
|
case GE_TFMT_4444:
|
2016-01-09 21:19:18 +01:00
|
|
|
return VULKAN_4444_FORMAT;
|
2016-01-03 23:09:37 +01:00
|
|
|
case GE_TFMT_5551:
|
2016-01-09 21:19:18 +01:00
|
|
|
return VULKAN_1555_FORMAT;
|
2016-01-03 23:09:37 +01:00
|
|
|
case GE_TFMT_5650:
|
2016-01-09 21:19:18 +01:00
|
|
|
return VULKAN_565_FORMAT;
|
2016-01-03 23:09:37 +01:00
|
|
|
case GE_TFMT_8888:
|
|
|
|
case GE_TFMT_DXT1:
|
|
|
|
case GE_TFMT_DXT3:
|
|
|
|
case GE_TFMT_DXT5:
|
|
|
|
default:
|
2016-01-09 23:27:53 +01:00
|
|
|
return VULKAN_8888_FORMAT;
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-12-13 23:11:40 +01:00
|
|
|
TexCacheEntry::TexStatus TextureCacheVulkan::CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h) {
|
2016-01-03 23:09:37 +01:00
|
|
|
CheckAlphaResult res;
|
|
|
|
switch (dstFmt) {
|
2016-01-09 23:27:53 +01:00
|
|
|
case VULKAN_4444_FORMAT:
|
2016-03-26 13:17:17 -07:00
|
|
|
res = CheckAlphaRGBA4444Basic(pixelData, stride, w, h);
|
2016-01-03 23:09:37 +01:00
|
|
|
break;
|
2016-01-09 23:27:53 +01:00
|
|
|
case VULKAN_1555_FORMAT:
|
2016-03-26 13:17:17 -07:00
|
|
|
res = CheckAlphaRGBA5551Basic(pixelData, stride, w, h);
|
2016-01-03 23:09:37 +01:00
|
|
|
break;
|
2016-01-09 23:27:53 +01:00
|
|
|
case VULKAN_565_FORMAT:
|
2016-01-03 23:09:37 +01:00
|
|
|
// Never has any alpha.
|
|
|
|
res = CHECKALPHA_FULL;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
res = CheckAlphaRGBA8888Basic(pixelData, stride, w, h);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-12-13 23:11:40 +01:00
|
|
|
return (TexCacheEntry::TexStatus)res;
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
|
|
|
|
2016-04-09 10:30:23 +02:00
|
|
|
void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt) {
|
2016-01-03 23:09:37 +01:00
|
|
|
int w = gstate.getTextureWidth(level);
|
|
|
|
int h = gstate.getTextureHeight(level);
|
2016-06-25 09:10:55 -07:00
|
|
|
|
2016-01-03 23:09:37 +01:00
|
|
|
{
|
|
|
|
PROFILE_THIS_SCOPE("decodetex");
|
|
|
|
|
2016-01-10 12:27:45 +01:00
|
|
|
GETextureFormat tfmt = (GETextureFormat)entry.format;
|
2016-01-03 23:09:37 +01:00
|
|
|
GEPaletteFormat clutformat = gstate.getClutPaletteFormat();
|
2016-03-22 19:00:57 +01:00
|
|
|
u32 texaddr = gstate.getTextureAddress(level);
|
|
|
|
int bufw = GetTextureBufw(level, texaddr, tfmt);
|
2016-03-26 13:33:18 -07:00
|
|
|
int bpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2;
|
|
|
|
|
2016-06-25 09:10:55 -07:00
|
|
|
u32 *pixelData = (u32 *)writePtr;
|
|
|
|
int decPitch = rowPitch;
|
2016-03-26 13:33:18 -07:00
|
|
|
if (scaleFactor > 1) {
|
2017-02-20 00:19:58 +01:00
|
|
|
tmpTexBufRearrange_.resize(std::max(bufw, w) * h);
|
|
|
|
pixelData = tmpTexBufRearrange_.data();
|
2016-03-26 14:28:03 -07:00
|
|
|
// We want to end up with a neatly packed texture for scaling.
|
|
|
|
decPitch = w * bpp;
|
2016-03-26 13:33:18 -07:00
|
|
|
}
|
|
|
|
|
2021-09-13 00:03:42 -07:00
|
|
|
bool expand32 = !gstate_c.Supports(GPU_SUPPORTS_16BIT_FORMATS) || dstFmt == VK_FORMAT_R8G8B8A8_UNORM;
|
2020-03-01 18:41:09 +01:00
|
|
|
DecodeTextureLevel((u8 *)pixelData, decPitch, tfmt, clutformat, texaddr, level, bufw, false, false, expand32);
|
2016-01-03 23:09:37 +01:00
|
|
|
gpuStats.numTexturesDecoded++;
|
|
|
|
|
2017-11-12 16:19:28 -08:00
|
|
|
// We check before scaling since scaling shouldn't invent alpha from a full alpha texture.
|
|
|
|
if ((entry.status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) {
|
|
|
|
// TODO: When we decode directly, this can be more expensive (maybe not on mobile?)
|
|
|
|
// This does allow us to skip alpha testing, though.
|
2017-12-13 23:11:40 +01:00
|
|
|
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h);
|
2017-11-12 16:10:53 -08:00
|
|
|
entry.SetAlphaStatus(alphaStatus, level);
|
2017-11-12 16:19:28 -08:00
|
|
|
} else {
|
|
|
|
entry.SetAlphaStatus(TexCacheEntry::STATUS_ALPHA_UNKNOWN);
|
|
|
|
}
|
2017-11-12 15:53:59 -08:00
|
|
|
|
2017-11-12 16:19:28 -08:00
|
|
|
if (scaleFactor > 1) {
|
2016-01-03 23:09:37 +01:00
|
|
|
u32 fmt = dstFmt;
|
2020-03-08 11:58:00 -07:00
|
|
|
// CPU scaling reads from the destination buffer so we want cached RAM.
|
|
|
|
uint8_t *rearrange = (uint8_t *)AllocateAlignedMemory(w * scaleFactor * h * scaleFactor * 4, 16);
|
|
|
|
scaler.ScaleAlways((u32 *)rearrange, pixelData, fmt, w, h, scaleFactor);
|
2016-06-19 12:21:32 -07:00
|
|
|
pixelData = (u32 *)writePtr;
|
2016-01-03 23:09:37 +01:00
|
|
|
dstFmt = (VkFormat)fmt;
|
2016-03-26 14:28:03 -07:00
|
|
|
|
2016-03-26 16:36:20 -07:00
|
|
|
// We always end up at 8888. Other parts assume this.
|
2020-08-16 00:38:55 +02:00
|
|
|
_assert_(dstFmt == VULKAN_8888_FORMAT);
|
2016-04-30 23:59:17 -07:00
|
|
|
bpp = sizeof(u32);
|
|
|
|
decPitch = w * bpp;
|
2016-06-19 12:21:32 -07:00
|
|
|
|
|
|
|
if (decPitch != rowPitch) {
|
2020-03-08 11:58:00 -07:00
|
|
|
for (int y = 0; y < h; ++y) {
|
|
|
|
memcpy(writePtr + rowPitch * y, rearrange + decPitch * y, w * bpp);
|
2016-06-19 12:21:32 -07:00
|
|
|
}
|
2016-06-25 09:10:55 -07:00
|
|
|
decPitch = rowPitch;
|
2020-03-08 11:58:00 -07:00
|
|
|
} else {
|
|
|
|
memcpy(writePtr, rearrange, w * h * 4);
|
2016-06-19 12:21:32 -07:00
|
|
|
}
|
2020-03-08 11:58:00 -07:00
|
|
|
FreeAlignedMemory(rearrange);
|
2016-01-03 23:09:37 +01:00
|
|
|
}
|
|
|
|
}
|
2016-01-03 00:46:41 +01:00
|
|
|
}
|
2017-10-18 13:03:49 +02:00
|
|
|
|
|
|
|
bool TextureCacheVulkan::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) {
|
2020-09-20 20:35:42 +02:00
|
|
|
SetTexture();
|
2020-09-13 09:33:06 +02:00
|
|
|
if (!nextTexture_) {
|
|
|
|
if (nextFramebufferTexture_) {
|
|
|
|
VirtualFramebuffer *vfb = nextFramebufferTexture_;
|
|
|
|
buffer.Allocate(vfb->bufferWidth, vfb->bufferHeight, GPU_DBG_FORMAT_8888, false);
|
|
|
|
bool retval = draw_->CopyFramebufferToMemorySync(vfb->fbo, Draw::FB_COLOR_BIT, 0, 0, vfb->bufferWidth, vfb->bufferHeight, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), vfb->bufferWidth, "GetCurrentTextureDebug");
|
|
|
|
// Vulkan requires us to re-apply all dynamic state for each command buffer, and the above will cause us to start a new cmdbuf.
|
|
|
|
// So let's dirty the things that are involved in Vulkan dynamic state. Readbacks are not frequent so this won't hurt other backends.
|
|
|
|
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE);
|
|
|
|
// We may have blitted to a temp FBO.
|
|
|
|
framebufferManager_->RebindFramebuffer("RebindFramebuffer - GetCurrentTextureDebug");
|
|
|
|
return retval;
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
2017-11-05 18:04:56 -08:00
|
|
|
|
2018-01-19 22:41:18 -08:00
|
|
|
// Apply texture may need to rebuild the texture if we're about to render, or bind a framebuffer.
|
|
|
|
TexCacheEntry *entry = nextTexture_;
|
|
|
|
ApplyTexture();
|
|
|
|
|
2018-04-05 23:23:14 +02:00
|
|
|
if (!entry->vkTex)
|
2017-11-05 18:04:56 -08:00
|
|
|
return false;
|
2018-04-05 23:23:14 +02:00
|
|
|
VulkanTexture *texture = entry->vkTex;
|
2017-11-05 18:04:56 -08:00
|
|
|
VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
|
|
|
|
|
|
|
|
GPUDebugBufferFormat bufferFormat;
|
|
|
|
Draw::DataFormat drawFormat;
|
|
|
|
switch (texture->GetFormat()) {
|
|
|
|
case VULKAN_565_FORMAT:
|
|
|
|
bufferFormat = GPU_DBG_FORMAT_565;
|
|
|
|
drawFormat = Draw::DataFormat::B5G6R5_UNORM_PACK16;
|
|
|
|
break;
|
|
|
|
case VULKAN_1555_FORMAT:
|
|
|
|
bufferFormat = GPU_DBG_FORMAT_5551;
|
|
|
|
drawFormat = Draw::DataFormat::B5G5R5A1_UNORM_PACK16;
|
|
|
|
break;
|
|
|
|
case VULKAN_4444_FORMAT:
|
|
|
|
bufferFormat = GPU_DBG_FORMAT_4444;
|
|
|
|
drawFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
|
|
|
|
break;
|
|
|
|
case VULKAN_8888_FORMAT:
|
|
|
|
default:
|
|
|
|
bufferFormat = GPU_DBG_FORMAT_8888;
|
|
|
|
drawFormat = Draw::DataFormat::R8G8B8A8_UNORM;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
int w = texture->GetWidth();
|
|
|
|
int h = texture->GetHeight();
|
|
|
|
buffer.Allocate(w, h, bufferFormat);
|
|
|
|
|
2020-05-21 11:24:05 +02:00
|
|
|
renderManager->CopyImageToMemorySync(texture->GetImage(), level, 0, 0, w, h, drawFormat, (uint8_t *)buffer.GetData(), w, "GetCurrentTextureDebug");
|
2017-11-05 18:04:56 -08:00
|
|
|
|
|
|
|
// Vulkan requires us to re-apply all dynamic state for each command buffer, and the above will cause us to start a new cmdbuf.
|
|
|
|
// So let's dirty the things that are involved in Vulkan dynamic state. Readbacks are not frequent so this won't hurt other backends.
|
|
|
|
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE);
|
2020-06-02 09:51:38 +02:00
|
|
|
framebufferManager_->RebindFramebuffer("RebindFramebuffer - GetCurrentTextureDebug");
|
2017-11-05 18:04:56 -08:00
|
|
|
return true;
|
2017-10-18 13:03:49 +02:00
|
|
|
}
|
2017-12-03 10:29:41 +01:00
|
|
|
|
|
|
|
void TextureCacheVulkan::GetStats(char *ptr, size_t size) {
|
2017-12-03 14:49:45 +01:00
|
|
|
snprintf(ptr, size, "Alloc: %d slabs\nSlab min/max: %d/%d\nAlloc usage: %d%%",
|
2018-01-17 13:59:32 +01:00
|
|
|
allocator_->GetSlabCount(), allocator_->GetMinSlabSize(), allocator_->GetMaxSlabSize(), allocator_->ComputeUsagePercent());
|
2017-12-03 10:29:41 +01:00
|
|
|
}
|
2017-12-06 16:01:56 +01:00
|
|
|
|
|
|
|
std::vector<std::string> TextureCacheVulkan::DebugGetSamplerIDs() const {
|
|
|
|
return samplerCache_.DebugGetSamplerIDs();
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string TextureCacheVulkan::DebugGetSamplerString(std::string id, DebugShaderStringType stringType) {
|
|
|
|
return samplerCache_.DebugGetSamplerString(id, stringType);
|
2017-12-13 23:11:40 +01:00
|
|
|
}
|