2013-09-22 00:18:46 -07:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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2013-09-22 10:22:33 -07:00
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "Core/MemMap.h"
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#include <vector>
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#include <string>
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struct GPUDebugOp {
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u32 pc;
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u8 cmd;
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u32 op;
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std::string desc;
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};
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2013-09-22 00:18:46 -07:00
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class GPUDebugInterface {
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public:
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2013-09-22 10:22:33 -07:00
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virtual bool GetCurrentDisplayList(DisplayList &list) = 0;
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virtual std::vector<DisplayList> ActiveDisplayLists() = 0;
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virtual void ResetListPC(int listID, u32 pc) = 0;
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virtual void ResetListStall(int listID, u32 stall) = 0;
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virtual void ResetListState(int listID, DisplayListState state) = 0;
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GPUDebugOp DissassembleOp(u32 pc) {
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return DissassembleOp(pc, Memory::Read_U32(pc));
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}
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virtual GPUDebugOp DissassembleOp(u32 pc, u32 op) = 0;
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virtual std::vector<GPUDebugOp> DissassembleOpRange(u32 startpc, u32 endpc) = 0;
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virtual u32 GetRelativeAddress(u32 data) = 0;
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virtual u32 GetVertexAddress() = 0;
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virtual u32 GetIndexAddress() = 0;
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virtual GPUgstate GetGState() = 0;
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2013-09-22 00:18:46 -07:00
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// TODO:
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// cached framebuffers / textures / vertices?
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// get content of framebuffer / texture
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// vertex / texture decoding?
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};
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