ppsspp/GPU/Common/GPUDebugInterface.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "Core/MemMap.h"
#include <vector>
#include <string>
struct GPUDebugOp {
u32 pc;
u8 cmd;
u32 op;
std::string desc;
};
class GPUDebugInterface {
public:
virtual bool GetCurrentDisplayList(DisplayList &list) = 0;
virtual std::vector<DisplayList> ActiveDisplayLists() = 0;
virtual void ResetListPC(int listID, u32 pc) = 0;
virtual void ResetListStall(int listID, u32 stall) = 0;
virtual void ResetListState(int listID, DisplayListState state) = 0;
GPUDebugOp DissassembleOp(u32 pc) {
return DissassembleOp(pc, Memory::Read_U32(pc));
}
virtual GPUDebugOp DissassembleOp(u32 pc, u32 op) = 0;
virtual std::vector<GPUDebugOp> DissassembleOpRange(u32 startpc, u32 endpc) = 0;
virtual u32 GetRelativeAddress(u32 data) = 0;
virtual u32 GetVertexAddress() = 0;
virtual u32 GetIndexAddress() = 0;
virtual GPUgstate GetGState() = 0;
// TODO:
// cached framebuffers / textures / vertices?
// get content of framebuffer / texture
// vertex / texture decoding?
};