2015-10-10 16:41:19 +02:00
|
|
|
// Copyright (c) 2015- PPSSPP Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official git repository and contact information can be found at
|
|
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2016-02-21 18:05:01 +01:00
|
|
|
#include "Common/Vulkan/VulkanLoader.h"
|
2015-10-10 16:41:19 +02:00
|
|
|
#include "GPU/Common/FramebufferCommon.h"
|
2016-01-05 21:18:43 +01:00
|
|
|
#include "GPU/GPUInterface.h"
|
2016-01-10 14:24:10 +01:00
|
|
|
#include "GPU/Common/GPUDebugInterface.h"
|
2015-10-10 16:41:19 +02:00
|
|
|
#include "GPU/Vulkan/VulkanUtil.h"
|
|
|
|
|
2016-03-22 00:12:41 +01:00
|
|
|
// TODO: Remove?
|
2016-01-03 23:09:37 +01:00
|
|
|
enum VulkanFBOColorDepth {
|
|
|
|
VK_FBO_8888,
|
|
|
|
VK_FBO_565,
|
|
|
|
VK_FBO_4444,
|
|
|
|
VK_FBO_5551,
|
|
|
|
};
|
|
|
|
|
2016-01-05 21:18:43 +01:00
|
|
|
class TextureCacheVulkan;
|
2016-01-05 22:55:47 +01:00
|
|
|
class DrawEngineVulkan;
|
|
|
|
class VulkanContext;
|
2016-01-10 14:24:10 +01:00
|
|
|
class ShaderManagerVulkan;
|
|
|
|
class VulkanTexture;
|
2016-03-28 22:14:04 +02:00
|
|
|
class VulkanPushBuffer;
|
2016-01-10 14:24:10 +01:00
|
|
|
|
2016-03-28 19:57:42 +02:00
|
|
|
static const char *ub_post_shader =
|
|
|
|
R"( vec2 texelDelta;
|
|
|
|
vec2 pixelDelta;
|
|
|
|
vec4 time;
|
|
|
|
)";
|
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
// Simple struct for asynchronous PBO readbacks
|
|
|
|
// TODO: Probably will need a complete redesign.
|
|
|
|
struct AsyncPBOVulkan {
|
|
|
|
// handle;
|
|
|
|
u32 maxSize;
|
|
|
|
|
|
|
|
u32 fb_address;
|
|
|
|
u32 stride;
|
|
|
|
u32 height;
|
|
|
|
u32 size;
|
|
|
|
GEBufferFormat format;
|
|
|
|
bool reading;
|
|
|
|
};
|
|
|
|
|
2015-10-10 16:41:19 +02:00
|
|
|
class FramebufferManagerVulkan : public FramebufferManagerCommon {
|
|
|
|
public:
|
2017-02-05 19:51:50 +01:00
|
|
|
FramebufferManagerVulkan(Draw::DrawContext *draw, VulkanContext *vulkan);
|
2016-01-10 14:24:10 +01:00
|
|
|
~FramebufferManagerVulkan();
|
|
|
|
|
2017-02-06 12:02:30 +01:00
|
|
|
void SetTextureCache(TextureCacheVulkan *tc);
|
2017-02-15 18:32:44 +01:00
|
|
|
void SetShaderManager(ShaderManagerVulkan *sm);
|
2016-01-10 14:24:10 +01:00
|
|
|
void SetDrawEngine(DrawEngineVulkan *td) {
|
2016-03-28 22:14:04 +02:00
|
|
|
drawEngine_ = td;
|
2015-10-10 16:41:19 +02:00
|
|
|
}
|
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
// If texture != 0, will bind it.
|
|
|
|
// x,y,w,h are relative to destW, destH which fill out the target completely.
|
2016-03-31 09:23:17 +02:00
|
|
|
void DrawTexture(VulkanTexture *texture, float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, VkPipeline pipeline, int uvRotation);
|
2017-02-15 12:50:15 +01:00
|
|
|
void DrawActiveTexture(float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, int uvRotation, bool linearFilter) override;
|
2016-01-10 14:24:10 +01:00
|
|
|
|
2017-04-13 23:07:21 -07:00
|
|
|
void DestroyAllFBOs();
|
2016-01-10 14:24:10 +01:00
|
|
|
|
|
|
|
virtual void Init() override;
|
2016-03-22 00:12:41 +01:00
|
|
|
|
|
|
|
void BeginFrameVulkan(); // there's a BeginFrame in the base class, which this calls
|
2016-01-10 14:24:10 +01:00
|
|
|
void EndFrame();
|
2016-03-22 00:12:41 +01:00
|
|
|
|
2016-12-21 18:51:19 +01:00
|
|
|
void Resized() override;
|
2016-01-10 14:24:10 +01:00
|
|
|
void DeviceLost();
|
2016-10-09 11:09:30 -07:00
|
|
|
void DeviceRestore(VulkanContext *vulkan);
|
2016-01-10 14:24:10 +01:00
|
|
|
int GetLineWidth();
|
2017-02-06 12:10:08 +01:00
|
|
|
void ReformatFramebufferFrom(VirtualFramebuffer *vfb, GEBufferFormat old) override;
|
2015-10-10 16:41:19 +02:00
|
|
|
|
2017-02-07 00:29:02 +01:00
|
|
|
void BlitFramebufferDepth(VirtualFramebuffer *src, VirtualFramebuffer *dst) override;
|
2016-01-10 14:24:10 +01:00
|
|
|
|
|
|
|
// For use when texturing from a framebuffer. May create a duplicate if target.
|
2016-03-30 23:26:16 +02:00
|
|
|
VulkanTexture *GetFramebufferColor(u32 fbRawAddress, VirtualFramebuffer *framebuffer, int flags);
|
2016-01-10 14:24:10 +01:00
|
|
|
|
|
|
|
// Reads a rectangular subregion of a framebuffer to the right position in its backing memory.
|
2016-01-06 23:08:26 +01:00
|
|
|
void ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool sync, int x, int y, int w, int h) override;
|
|
|
|
void DownloadFramebufferForClut(u32 fb_address, u32 loadBytes) override;
|
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
std::vector<FramebufferInfo> GetFramebufferList();
|
2015-10-10 16:41:19 +02:00
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
bool NotifyStencilUpload(u32 addr, int size, bool skipZero = false) override;
|
2015-10-10 16:41:19 +02:00
|
|
|
|
2017-02-14 12:42:35 +01:00
|
|
|
bool GetFramebuffer(u32 fb_address, int fb_stride, GEBufferFormat format, GPUDebugBuffer &buffer, int maxRes) override;
|
|
|
|
bool GetDepthbuffer(u32 fb_address, int fb_stride, u32 z_address, int z_stride, GPUDebugBuffer &buffer) override;
|
|
|
|
bool GetStencilbuffer(u32 fb_address, int fb_stride, GPUDebugBuffer &buffer) override;
|
2017-02-18 00:27:32 +01:00
|
|
|
bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;
|
2015-10-10 16:41:19 +02:00
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
virtual void RebindFramebuffer() override;
|
|
|
|
|
2016-03-22 00:12:41 +01:00
|
|
|
// VulkanFBO *GetTempFBO(u16 w, u16 h, VulkanFBOColorDepth depth = VK_FBO_8888);
|
2016-01-10 14:24:10 +01:00
|
|
|
|
2016-03-22 00:12:41 +01:00
|
|
|
// Pass management
|
|
|
|
// void BeginPassClear()
|
|
|
|
|
|
|
|
// If within a render pass, this will just issue a regular clear. If beginning a new render pass,
|
|
|
|
// do that.
|
2016-03-30 23:26:16 +02:00
|
|
|
void NotifyClear(bool clearColor, bool clearAlpha, bool clearDepth, uint32_t color, float depth);
|
2016-03-22 00:12:41 +01:00
|
|
|
void NotifyDraw() {
|
|
|
|
DoNotifyDraw();
|
|
|
|
}
|
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
protected:
|
2017-02-15 16:01:59 +01:00
|
|
|
void Bind2DShader() override;
|
2017-02-15 23:24:25 +01:00
|
|
|
void BindPostShader(const PostShaderUniforms &uniforms) override;
|
2017-02-19 11:22:23 +01:00
|
|
|
void SetViewport2D(int x, int y, int w, int h) override;
|
2016-04-24 10:57:56 -07:00
|
|
|
void DisableState() override {}
|
|
|
|
void ClearBuffer(bool keepState = false) override;
|
|
|
|
void FlushBeforeCopy() override;
|
2015-10-10 16:41:19 +02:00
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
// Used by ReadFramebufferToMemory and later framebuffer block copies
|
2016-04-24 10:57:56 -07:00
|
|
|
void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override;
|
|
|
|
bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
|
|
|
|
void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
|
2015-10-10 16:41:19 +02:00
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
private:
|
2016-03-31 09:23:17 +02:00
|
|
|
|
|
|
|
// The returned texture does not need to be free'd, might be returned from a pool (currently single entry)
|
2017-03-22 20:56:26 -07:00
|
|
|
void MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height, float &u1, float &v1) override;
|
2016-03-22 00:12:41 +01:00
|
|
|
void DoNotifyDraw();
|
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
void UpdatePostShaderUniforms(int bufferWidth, int bufferHeight, int renderWidth, int renderHeight);
|
2015-10-10 16:41:19 +02:00
|
|
|
|
2016-03-28 19:57:42 +02:00
|
|
|
void PackFramebufferAsync_(VirtualFramebuffer *vfb);
|
2016-01-10 14:24:10 +01:00
|
|
|
void PackFramebufferSync_(VirtualFramebuffer *vfb, int x, int y, int w, int h);
|
2015-10-10 16:41:19 +02:00
|
|
|
|
2016-10-09 11:09:30 -07:00
|
|
|
void InitDeviceObjects();
|
|
|
|
void DestroyDeviceObjects();
|
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
VulkanContext *vulkan_;
|
2015-10-10 16:41:19 +02:00
|
|
|
|
2017-05-19 17:21:08 +02:00
|
|
|
// Used to keep track of command buffers here but have moved all that into Thin3D.
|
2016-01-05 21:18:43 +01:00
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
// Used by DrawPixels
|
|
|
|
VulkanTexture *drawPixelsTex_;
|
|
|
|
GEBufferFormat drawPixelsTexFormat_;
|
2015-10-10 16:41:19 +02:00
|
|
|
|
2016-01-10 14:24:10 +01:00
|
|
|
u8 *convBuf_;
|
|
|
|
u32 convBufSize_;
|
2016-01-05 21:18:43 +01:00
|
|
|
|
2017-02-06 12:02:30 +01:00
|
|
|
TextureCacheVulkan *textureCacheVulkan_;
|
2017-02-15 18:32:44 +01:00
|
|
|
ShaderManagerVulkan *shaderManagerVulkan_;
|
2016-03-28 22:14:04 +02:00
|
|
|
DrawEngineVulkan *drawEngine_;
|
2016-01-10 14:24:10 +01:00
|
|
|
|
2016-03-22 00:12:41 +01:00
|
|
|
AsyncPBOVulkan *pixelBufObj_;
|
|
|
|
int currentPBO_;
|
|
|
|
|
|
|
|
enum {
|
|
|
|
MAX_COMMAND_BUFFERS = 32,
|
2016-01-10 14:24:10 +01:00
|
|
|
};
|
|
|
|
|
2017-05-19 17:21:08 +02:00
|
|
|
// Commandbuffers are handled internally in thin3d, one for each framebuffer pass.
|
2016-03-22 00:12:41 +01:00
|
|
|
struct FrameData {
|
2016-03-28 22:14:04 +02:00
|
|
|
VulkanPushBuffer *push_;
|
2016-03-22 00:12:41 +01:00
|
|
|
};
|
2016-01-10 14:24:10 +01:00
|
|
|
|
2016-03-22 00:12:41 +01:00
|
|
|
FrameData frameData_[2];
|
|
|
|
int curFrame_;
|
2016-01-10 14:24:10 +01:00
|
|
|
|
|
|
|
// This gets copied to the current frame's push buffer as needed.
|
|
|
|
PostShaderUniforms postUniforms_;
|
2016-03-22 00:12:41 +01:00
|
|
|
|
2016-03-28 22:14:04 +02:00
|
|
|
VkPipelineCache pipelineCache2D_;
|
|
|
|
|
|
|
|
// Basic shaders
|
|
|
|
VkShaderModule fsBasicTex_;
|
|
|
|
VkShaderModule vsBasicTex_;
|
2017-05-16 17:20:22 +02:00
|
|
|
// Might need different pipelines for rendering to backbuffer vs framebuffers due to color format incompatibility
|
|
|
|
VkPipeline pipelineBasicTexBackBuffer_;
|
|
|
|
VkPipeline pipelineBasicTexFrameBuffer_;
|
2016-03-28 22:14:04 +02:00
|
|
|
|
2016-03-30 23:26:16 +02:00
|
|
|
// Postprocessing
|
|
|
|
VkPipeline pipelinePostShader_;
|
|
|
|
|
2016-03-28 22:14:04 +02:00
|
|
|
VkSampler linearSampler_;
|
|
|
|
VkSampler nearestSampler_;
|
|
|
|
|
|
|
|
// Simple 2D drawing engine.
|
|
|
|
Vulkan2D vulkan2D_;
|
2015-10-10 16:41:19 +02:00
|
|
|
};
|