ppsspp/GPU/Software/SamplerX86.cpp

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// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#if PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
#include <emmintrin.h>
#include "Common/x64Emitter.h"
#include "Common/BitScan.h"
#include "Common/CPUDetect.h"
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#include "GPU/GPUState.h"
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#include "GPU/Software/Sampler.h"
#include "GPU/ge_constants.h"
using namespace Gen;
using namespace Rasterizer;
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extern u32 clut[4096];
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namespace Sampler {
#ifdef _WIN32
static const X64Reg arg1Reg = RCX;
static const X64Reg arg2Reg = RDX;
static const X64Reg arg3Reg = R8;
static const X64Reg arg4Reg = R9;
// 5 and 6 are on the stack.
#else
static const X64Reg arg1Reg = RDI;
static const X64Reg arg2Reg = RSI;
static const X64Reg arg3Reg = RDX;
static const X64Reg arg4Reg = RCX;
static const X64Reg arg5Reg = R8;
static const X64Reg arg6Reg = R9;
#endif
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static const X64Reg fpScratchReg1 = XMM1;
static const X64Reg fpScratchReg2 = XMM2;
static const X64Reg fpScratchReg3 = XMM3;
static const X64Reg fpScratchReg4 = XMM4;
static const X64Reg fpScratchReg5 = XMM5;
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NearestFunc SamplerJitCache::Compile(const SamplerID &id) {
regCache_.SetupABI({
RegCache::GEN_ARG_U,
RegCache::GEN_ARG_V,
RegCache::GEN_ARG_TEXPTR,
RegCache::GEN_ARG_BUFW,
RegCache::GEN_ARG_LEVEL,
});
regCache_.ChangeReg(RAX, RegCache::GEN_RESULT);
regCache_.ChangeReg(XMM0, RegCache::VEC_RESULT);
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BeginWrite();
const u8 *start = AlignCode16();
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// Early exit on !srcPtr.
FixupBranch zeroSrc;
if (id.hasInvalidPtr) {
X64Reg srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
CMP(PTRBITS, R(srcReg), Imm8(0));
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
FixupBranch nonZeroSrc = J_CC(CC_NZ);
X64Reg vecResultReg = regCache_.Find(RegCache::VEC_RESULT);
PXOR(vecResultReg, R(vecResultReg));
regCache_.Unlock(vecResultReg, RegCache::VEC_RESULT);
zeroSrc = J(true);
SetJumpTarget(nonZeroSrc);
}
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// This reads the pixel data into resultReg from the args.
if (!Jit_ReadTextureFormat(id)) {
regCache_.Reset(false);
EndWrite();
ResetCodePtr(GetOffset(start));
return nullptr;
}
X64Reg vecResultReg = regCache_.Find(RegCache::VEC_RESULT);
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
MOVD_xmm(vecResultReg, R(resultReg));
regCache_.Release(resultReg, RegCache::GEN_RESULT);
if (cpu_info.bSSE4_1) {
PMOVZXBD(vecResultReg, R(vecResultReg));
} else {
X64Reg vecTempReg = regCache_.Find(RegCache::VEC_TEMP0);
PXOR(vecTempReg, R(vecTempReg));
PUNPCKLBW(vecResultReg, R(vecTempReg));
PUNPCKLWD(vecResultReg, R(vecTempReg));
regCache_.Unlock(vecTempReg, RegCache::VEC_TEMP0);
}
regCache_.Unlock(vecResultReg, RegCache::VEC_RESULT);
if (id.hasInvalidPtr) {
SetJumpTarget(zeroSrc);
}
RET();
regCache_.Reset(true);
EndWrite();
return (NearestFunc)start;
}
alignas(16) static const float by256[4] = { 1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f, };
alignas(16) static const float ones[4] = { 1.0f, 1.0f, 1.0f, 1.0f, };
LinearFunc SamplerJitCache::CompileLinear(const SamplerID &id) {
_assert_msg_(id.linear, "Linear should be set on sampler id");
BeginWrite();
regCache_.SetupABI({
RegCache::GEN_ARG_U,
RegCache::GEN_ARG_V,
RegCache::GEN_ARG_TEXPTR,
RegCache::GEN_ARG_BUFW,
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RegCache::GEN_ARG_LEVEL,
});
regCache_.ChangeReg(RAX, RegCache::GEN_RESULT);
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regCache_.ChangeReg(XMM0, RegCache::VEC_ARG_U);
regCache_.ForceRetain(RegCache::VEC_ARG_U);
regCache_.ChangeReg(XMM1, RegCache::VEC_ARG_V);
regCache_.ForceRetain(RegCache::VEC_ARG_V);
regCache_.ChangeReg(XMM5, RegCache::VEC_RESULT);
regCache_.ForceRetain(RegCache::VEC_RESULT);
// We'll first write the nearest sampler, which we will CALL.
// This may differ slightly based on the "linear" flag.
const u8 *nearest = AlignCode16();
if (!Jit_ReadTextureFormat(id)) {
regCache_.Reset(false);
EndWrite();
ResetCodePtr(GetOffset(nearest));
return nullptr;
}
RET();
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regCache_.ForceRelease(RegCache::VEC_ARG_U);
regCache_.ForceRelease(RegCache::VEC_ARG_V);
regCache_.ForceRelease(RegCache::VEC_RESULT);
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if (regCache_.Has(RegCache::GEN_ARG_LEVEL))
regCache_.ForceRelease(RegCache::GEN_ARG_LEVEL);
regCache_.Reset(true);
// Let's drop some helpful constants here.
const u8 *const100_11_4s = AlignCode16();
Write16(0x100 << 4); Write16(0x100 << 4); Write16(0x100 << 4); Write16(0x100 << 4);
Write16(0x100 << 4); Write16(0x100 << 4); Write16(0x100 << 4); Write16(0x100 << 4);
const u8 *const100Low_11_4s = AlignCode16();
Write16(0x100 << 4); Write16(0x100 << 4); Write16(0x100 << 4); Write16(0x100 << 4);
Write16(0); Write16(0); Write16(0); Write16(0);
// Now the actual linear func, which is exposed externally.
const u8 *start = AlignCode16();
// NOTE: This doesn't use the general register mapping.
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// POSIX: XMM0=uvec, XMM1=vvec, arg1=frac_u, arg2=frac_v, arg3=src, arg4=bufw, arg5=level
// Win64: XMM0=uvec, XMM1=vvec, arg3=frac_u, arg4=frac_v, stack+40=src, stack+48=bufw, stack+56=level
//
// We map these to nearest CALLs, with order: u, v, src, bufw, level
// Let's start by saving a bunch of registers.
PUSH(R15);
PUSH(R14);
// Won't need frac_u/frac_v for a while.
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#ifdef _WIN32
PUSH(arg4Reg);
PUSH(arg3Reg);
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#else
PUSH(arg2Reg);
PUSH(arg1Reg);
#endif
#ifdef _WIN32
// First arg now starts at 32 (pushed stack) + 8 (ret address) + 32 (shadow space)
const int argOffset = 32 + 8 + 32;
MOV(64, R(R14), MDisp(RSP, argOffset));
MOV(32, R(R15), MDisp(RSP, argOffset + 8));
// level is at argOffset + 16.
#else
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MOV(64, R(R14), R(arg3Reg));
MOV(32, R(R15), R(arg4Reg));
// level is in arg5Reg, which is convenient.
#endif
// Early exit on !srcPtr.
FixupBranch zeroSrc;
if (id.hasInvalidPtr) {
CMP(PTRBITS, R(R14), Imm8(0));
FixupBranch nonZeroSrc = J_CC(CC_NZ);
PXOR(XMM0, R(XMM0));
zeroSrc = J(true);
SetJumpTarget(nonZeroSrc);
}
// At this point:
// XMM0=uvec, XMM1=vvec, stack+0=frac_u, stack+8=frac_v, R14=src, R15=bufw, stack+X=level
if (!Jit_PrepareDataOffsets(id)) {
regCache_.Reset(false);
EndWrite();
ResetCodePtr(GetOffset(nearest));
return nullptr;
}
// This stores the result on the stack for later processing.
auto doNearestCall = [&](int off) {
static const X64Reg uReg = arg1Reg;
static const X64Reg vReg = arg2Reg;
static const X64Reg srcReg = arg3Reg;
static const X64Reg bufwReg = arg4Reg;
static const X64Reg resultReg = RAX;
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MOVD_xmm(R(uReg), XMM0);
MOVD_xmm(R(vReg), XMM1);
MOV(64, R(srcReg), R(R14));
MOV(32, R(bufwReg), R(R15));
// Leave level, we just always load from RAM. Separate CLUTs is uncommon.
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PSRLDQ(XMM0, 4);
PSRLDQ(XMM1, 4);
CALL(nearest);
if (off == 0) {
MOVD_xmm(XMM5, R(resultReg));
} else {
MOVD_xmm(XMM2, R(resultReg));
PSLLDQ(XMM2, off);
POR(XMM5, R(XMM2));
}
};
doNearestCall(0);
doNearestCall(4);
doNearestCall(8);
doNearestCall(12);
// fpScratchReg1 will have top RRRRRRRR LLLLLLLL, fpScratchReg2 for bottom.
// Start with XXXX XXXX RRRR LLLL, and swizzle the 8 bits to both slots in the 16.
PSHUFD(fpScratchReg1, R(XMM5), _MM_SHUFFLE(0, 0, 1, 0));
PSHUFD(fpScratchReg2, R(XMM5), _MM_SHUFFLE(0, 0, 3, 2));
PUNPCKLBW(fpScratchReg1, R(fpScratchReg1));
PUNPCKLBW(fpScratchReg2, R(fpScratchReg2));
// Grab frac_u and spread to lower (L) lanes.
MOVD_xmm(fpScratchReg5, MDisp(RSP, 0));
PSHUFLW(fpScratchReg5, R(fpScratchReg5), _MM_SHUFFLE(0, 0, 0, 0));
// Convert to s.11.4.
PSLLW(fpScratchReg5, 4);
// Now subtract 0x100 - frac_u in the L lanes only: 00000000 LLLLLLLL.
MOVDQA(fpScratchReg3, M(const100Low_11_4s));
PSUBW(fpScratchReg3, R(fpScratchReg5));
// Now we just shift and OR in the original frac_u.
PSLLDQ(fpScratchReg5, 8);
POR(fpScratchReg3, R(fpScratchReg5));
// Okay, we have 8-bits repeated in the top and bottom rows for the color.
// Shift frac by 4, and multiply to get the top 16 bits - that will give us 12 bits of result.
PMULHUW(fpScratchReg1, R(fpScratchReg3));
PMULHUW(fpScratchReg2, R(fpScratchReg3));
// Time for frac_v. This time, we want it in all 8 lanes.
MOVD_xmm(fpScratchReg5, MDisp(RSP, 8));
PSHUFLW(fpScratchReg5, R(fpScratchReg5), _MM_SHUFFLE(0, 0, 0, 0));
PSHUFD(fpScratchReg5, R(fpScratchReg5), _MM_SHUFFLE(0, 0, 0, 0));
// We need to shift before multiplying to get the 8 bits we want.
PSLLW(fpScratchReg5, 4);
// Now, inverse fpScratchReg5 into fpScratchReg3 for the top row.
MOVDQA(fpScratchReg3, M(const100_11_4s));
PSUBW(fpScratchReg3, R(fpScratchReg5));
// We had 12, plus 8 frac and 4 shift, that gives us 24. Take the top 8 bits.
PMULHUW(fpScratchReg2, R(fpScratchReg5));
PMULHUW(fpScratchReg1, R(fpScratchReg3));
// Finally, time to sum them all up.
PADDW(fpScratchReg2, R(fpScratchReg1));
PSHUFD(XMM0, R(fpScratchReg2), _MM_SHUFFLE(3, 2, 3, 2));
PADDW(XMM0, R(fpScratchReg2));
// Finally, convert to 32-bit channels.
if (cpu_info.bSSE4_1) {
PMOVZXWD(XMM0, R(XMM0));
} else {
PXOR(fpScratchReg1, R(fpScratchReg1));
PUNPCKLWD(XMM0, R(fpScratchReg1));
}
if (id.hasInvalidPtr) {
SetJumpTarget(zeroSrc);
}
POP(arg3Reg);
POP(arg4Reg);
POP(R14);
POP(R15);
RET();
EndWrite();
return (LinearFunc)start;
}
bool SamplerJitCache::Jit_ReadTextureFormat(const SamplerID &id) {
GETextureFormat fmt = id.TexFmt();
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bool success = true;
switch (fmt) {
case GE_TFMT_5650:
success = Jit_GetTexData(id, 16);
if (success)
success = Jit_Decode5650();
break;
case GE_TFMT_5551:
success = Jit_GetTexData(id, 16);
if (success)
success = Jit_Decode5551();
break;
case GE_TFMT_4444:
success = Jit_GetTexData(id, 16);
if (success)
success = Jit_Decode4444();
break;
case GE_TFMT_8888:
success = Jit_GetTexData(id, 32);
break;
case GE_TFMT_CLUT32:
success = Jit_GetTexData(id, 32);
if (success)
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success = Jit_TransformClutIndex(id, 32);
if (success)
success = Jit_ReadClutColor(id);
break;
case GE_TFMT_CLUT16:
success = Jit_GetTexData(id, 16);
if (success)
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success = Jit_TransformClutIndex(id, 16);
if (success)
success = Jit_ReadClutColor(id);
break;
case GE_TFMT_CLUT8:
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success = Jit_GetTexData(id, 8);
if (success)
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success = Jit_TransformClutIndex(id, 8);
if (success)
success = Jit_ReadClutColor(id);
break;
case GE_TFMT_CLUT4:
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success = Jit_GetTexData(id, 4);
if (success)
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success = Jit_TransformClutIndex(id, 4);
if (success)
success = Jit_ReadClutColor(id);
break;
case GE_TFMT_DXT1:
success = Jit_GetDXT1Color(id, 8, 255);
break;
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case GE_TFMT_DXT3:
success = Jit_GetDXT1Color(id, 16, 0);
if (success)
success = Jit_ApplyDXTAlpha(id);
break;
case GE_TFMT_DXT5:
success = Jit_GetDXT1Color(id, 16, 0);
if (success)
success = Jit_ApplyDXTAlpha(id);
break;
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default:
success = false;
}
return success;
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}
// Note: afterward, srcReg points at the block, and uReg/vReg have offset into block.
bool SamplerJitCache::Jit_GetDXT1Color(const SamplerID &id, int blockSize, int alpha) {
// Like Jit_GetTexData, this gets the color into resultReg.
// Note: color low bits are red, high bits are blue.
_assert_msg_(blockSize == 8 || blockSize == 16, "Invalid DXT block size");
// First, we need to get the block's offset, which is:
// blockPos = src + (v/4 * bufw/4 + u/4) * blockSize
// We distribute the blockSize constant for convenience:
// blockPos = src + (blockSize*v/4 * bufw/4 + blockSize*u/4)
// Copy u (we'll need it later), and round down to the nearest 4 after scaling.
X64Reg uReg = regCache_.Find(RegCache::GEN_ARG_U);
X64Reg srcBaseReg = regCache_.Alloc(RegCache::GEN_TEMP0);
LEA(32, srcBaseReg, MScaled(uReg, blockSize / 4, 0));
AND(32, R(srcBaseReg), Imm32(blockSize == 8 ? ~7 : ~15));
// Add in srcReg already, since we'll be multiplying soon.
X64Reg srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
ADD(64, R(srcBaseReg), R(srcReg));
X64Reg vReg = regCache_.Find(RegCache::GEN_ARG_V);
X64Reg srcOffsetReg = regCache_.Alloc(RegCache::GEN_TEMP1);
LEA(32, srcOffsetReg, MScaled(vReg, blockSize / 4, 0));
AND(32, R(srcOffsetReg), Imm32(blockSize == 8 ? ~7 : ~15));
// Modify bufw in place and then multiply.
X64Reg bufwReg = regCache_.Find(RegCache::GEN_ARG_BUFW);
SHR(32, R(bufwReg), Imm8(2));
IMUL(32, srcOffsetReg, R(bufwReg));
regCache_.Unlock(bufwReg, RegCache::GEN_ARG_BUFW);
// We no longer need bufwReg.
regCache_.ForceRelease(RegCache::GEN_ARG_BUFW);
// And now let's chop off the offset for u and v.
AND(32, R(uReg), Imm32(3));
AND(32, R(vReg), Imm32(3));
// Okay, at this point srcBaseReg + srcOffsetReg = blockPos. To free up regs, put back in srcReg.
LEA(64, srcReg, MRegSum(srcBaseReg, srcOffsetReg));
regCache_.Release(srcBaseReg, RegCache::GEN_TEMP0);
regCache_.Release(srcOffsetReg, RegCache::GEN_TEMP1);
// The colorIndex is simply the 2 bits at blockPos + (v & 3), shifted right by (u & 3) twice.
X64Reg colorIndexReg = regCache_.Alloc(RegCache::GEN_TEMP0);
MOVZX(32, 8, colorIndexReg, MRegSum(srcReg, vReg));
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
regCache_.Unlock(vReg, RegCache::GEN_ARG_V);
// Only DXT1 needs this reg later.
if (id.TexFmt() == GE_TFMT_DXT1)
regCache_.ForceRelease(RegCache::GEN_ARG_V);
if (uReg == ECX) {
SHR(32, R(colorIndexReg), R(CL));
SHR(32, R(colorIndexReg), R(CL));
} else {
bool hasRCX = regCache_.ChangeReg(RCX, RegCache::GEN_SHIFTVAL);
_assert_(hasRCX);
LEA(32, ECX, MScaled(uReg, SCALE_2, 0));
SHR(32, R(colorIndexReg), R(CL));
}
regCache_.Unlock(uReg, RegCache::GEN_ARG_U);
// If DXT1, there's no alpha and we can toss this reg.
if (id.TexFmt() == GE_TFMT_DXT1)
regCache_.ForceRelease(RegCache::GEN_ARG_U);
AND(32, R(colorIndexReg), Imm32(3));
X64Reg color1Reg = regCache_.Alloc(RegCache::GEN_TEMP1);
X64Reg color2Reg = regCache_.Alloc(RegCache::GEN_TEMP2);
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
// For colorIndex 0 or 1, we'll simply take the 565 color and convert.
CMP(32, R(colorIndexReg), Imm32(1));
FixupBranch handleSimple565 = J_CC(CC_BE);
// Otherwise, it depends if color1 or color2 is higher, so fetch them.
srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
MOVZX(32, 16, color1Reg, MDisp(srcReg, 4));
MOVZX(32, 16, color2Reg, MDisp(srcReg, 6));
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
CMP(32, R(color1Reg), R(color2Reg));
FixupBranch handleMix23 = J_CC(CC_A, true);
// If we're still here, then colorIndex is either 3 for 0 (easy) or 2 for 50% mix.
XOR(32, R(resultReg), R(resultReg));
CMP(32, R(colorIndexReg), Imm32(3));
FixupBranch finishZero = J_CC(CC_E, true);
// We'll need more regs. Grab two more.
PUSH(R12);
PUSH(R13);
// At this point, resultReg, colorIndexReg, R12, and R13 can be used as temps.
// We'll add, then shift from 565 a bit less to "divide" by 2 for a 50/50 mix.
// Start with summing R, then shift into position.
MOV(32, R(resultReg), R(color1Reg));
AND(32, R(resultReg), Imm32(0x0000F800));
MOV(32, R(colorIndexReg), R(color2Reg));
AND(32, R(colorIndexReg), Imm32(0x0000F800));
LEA(32, R12, MRegSum(resultReg, colorIndexReg));
// The position is 9, instead of 8, due to doubling.
SHR(32, R(R12), Imm8(9));
// For G, summing leaves it 4 right (doubling made it not need more.)
MOV(32, R(resultReg), R(color1Reg));
AND(32, R(resultReg), Imm32(0x000007E0));
MOV(32, R(colorIndexReg), R(color2Reg));
AND(32, R(colorIndexReg), Imm32(0x000007E0));
LEA(32, resultReg, MRegSum(resultReg, colorIndexReg));
SHL(32, R(resultReg), Imm8(5 - 1));
// Now add G and R together.
OR(32, R(resultReg), R(R12));
// At B, we're free to modify the regs in place, finally.
AND(32, R(color1Reg), Imm32(0x0000001F));
AND(32, R(color2Reg), Imm32(0x0000001F));
LEA(32, colorIndexReg, MRegSum(color1Reg, color2Reg));
// We shift left 2 into position (not 3 due to doubling), then 16 more into the B slot.
SHL(32, R(colorIndexReg), Imm8(16 + 2));
// And combine into the result.
OR(32, R(resultReg), R(colorIndexReg));
POP(R13);
POP(R12);
FixupBranch finishMix50 = J(true);
// Simply load the 565 color, and convert to 0888.
SetJumpTarget(handleSimple565);
srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
MOVZX(32, 16, colorIndexReg, MComplex(srcReg, colorIndexReg, SCALE_2, 4));
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
// DXT1 is done with this reg.
if (id.TexFmt() == GE_TFMT_DXT1)
regCache_.ForceRelease(RegCache::GEN_ARG_TEXPTR);
// Start with R, shifting it into place.
MOV(32, R(resultReg), R(colorIndexReg));
AND(32, R(resultReg), Imm32(0x0000F800));
SHR(32, R(resultReg), Imm8(8));
// Then take G and shift it too.
MOV(32, R(color2Reg), R(colorIndexReg));
AND(32, R(color2Reg), Imm32(0x000007E0));
SHL(32, R(color2Reg), Imm8(5));
// And now combine with R, shifting that in the process.
OR(32, R(resultReg), R(color2Reg));
// Modify B in place and OR in.
AND(32, R(colorIndexReg), Imm32(0x0000001F));
SHL(32, R(colorIndexReg), Imm8(16 + 3));
OR(32, R(resultReg), R(colorIndexReg));
FixupBranch finish565 = J(true);
// Here we'll mix color1 and color2 by 2/3 (which gets the 2 depends on colorIndexReg.)
SetJumpTarget(handleMix23);
// We'll need more regs. Grab two more to keep the stack aligned.
PUSH(R12);
PUSH(R13);
// If colorIndexReg is 2, it's color1Reg * 2 + color2Reg, but if colorIndexReg is 3, it's reversed.
// Let's swap the regs in that case.
CMP(32, R(colorIndexReg), Imm32(2));
FixupBranch skipSwap23 = J_CC(CC_E);
XCHG(32, R(color2Reg), R(color1Reg));
SetJumpTarget(skipSwap23);
// Start off with R, adding together first...
MOV(32, R(resultReg), R(color1Reg));
AND(32, R(resultReg), Imm32(0x0000F800));
MOV(32, R(colorIndexReg), R(color2Reg));
AND(32, R(colorIndexReg), Imm32(0x0000F800));
LEA(32, resultReg, MComplex(colorIndexReg, resultReg, SCALE_2, 0));
// We'll overflow if we divide here, so shift into place already.
SHR(32, R(resultReg), Imm8(8));
// Now we divide that by 3, by actually multiplying by AAAB and shifting off.
IMUL(32, R12, R(resultReg), Imm32(0x0000AAAB));
// Now we SHR off the extra bits we added on.
SHR(32, R(R12), Imm8(17));
// Now add up G. We leave this in place and shift right more.
MOV(32, R(resultReg), R(color1Reg));
AND(32, R(resultReg), Imm32(0x000007E0));
MOV(32, R(colorIndexReg), R(color2Reg));
AND(32, R(colorIndexReg), Imm32(0x000007E0));
LEA(32, resultReg, MComplex(colorIndexReg, resultReg, SCALE_2, 0));
// Again, multiply and now we use AAAB, this time masking.
IMUL(32, resultReg, R(resultReg), Imm32(0x0000AAAB));
SHR(32, R(resultReg), Imm8(17 - 5));
AND(32, R(resultReg), Imm32(0x0000FF00));
// Let's combine R in already.
OR(32, R(resultReg), R(R12));
// Now for B, it starts in the lowest place so we'll need to mask.
AND(32, R(color1Reg), Imm32(0x0000001F));
AND(32, R(color2Reg), Imm32(0x0000001F));
LEA(32, colorIndexReg, MComplex(color2Reg, color1Reg, SCALE_2, 0));
// Instead of shifting left, though, we multiply by a bit more.
IMUL(32, colorIndexReg, R(colorIndexReg), Imm32(0x0002AAAB));
AND(32, R(colorIndexReg), Imm32(0x00FF0000));
OR(32, R(resultReg), R(colorIndexReg));
POP(R13);
POP(R12);
regCache_.Release(colorIndexReg, RegCache::GEN_TEMP0);
regCache_.Release(color1Reg, RegCache::GEN_TEMP1);
regCache_.Release(color2Reg, RegCache::GEN_TEMP2);
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
SetJumpTarget(finishMix50);
SetJumpTarget(finish565);
// In all these cases, it's time to add in alpha. Zero doesn't get it.
if (alpha != 0) {
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
OR(32, R(resultReg), Imm32(alpha << 24));
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
}
SetJumpTarget(finishZero);
return true;
}
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bool SamplerJitCache::Jit_ApplyDXTAlpha(const SamplerID &id) {
GETextureFormat fmt = id.TexFmt();
// At this point, srcReg points at the block, and u/v are offsets inside it.
bool success = false;
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if (fmt == GE_TFMT_DXT3) {
X64Reg srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
X64Reg uReg = regCache_.Find(RegCache::GEN_ARG_U);
X64Reg vReg = regCache_.Find(RegCache::GEN_ARG_V);
if (uReg != RCX) {
regCache_.ChangeReg(RCX, RegCache::GEN_SHIFTVAL);
_assert_(regCache_.Has(RegCache::GEN_SHIFTVAL));
}
X64Reg temp1Reg = regCache_.Alloc(RegCache::GEN_TEMP1);
MOVZX(32, 16, temp1Reg, MComplex(srcReg, vReg, SCALE_2, 8));
// Still depending on it being GEN_SHIFTVAL or GEN_ARG_U above.
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LEA(32, RCX, MScaled(uReg, SCALE_4, 0));
SHR(32, R(temp1Reg), R(CL));
SHL(32, R(temp1Reg), Imm8(28));
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
OR(32, R(resultReg), R(temp1Reg));
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
regCache_.Release(temp1Reg, RegCache::GEN_TEMP1);
success = true;
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
regCache_.ForceRelease(RegCache::GEN_ARG_TEXPTR);
regCache_.Unlock(uReg, RegCache::GEN_ARG_U);
regCache_.ForceRelease(RegCache::GEN_ARG_U);
regCache_.Unlock(vReg, RegCache::GEN_ARG_V);
regCache_.ForceRelease(RegCache::GEN_ARG_V);
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} else if (fmt == GE_TFMT_DXT5) {
X64Reg uReg = regCache_.Find(RegCache::GEN_ARG_U);
X64Reg vReg = regCache_.Find(RegCache::GEN_ARG_V);
if (uReg != RCX)
regCache_.ChangeReg(RCX, RegCache::GEN_SHIFTVAL);
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// Let's figure out the alphaIndex bit offset so we can read the right byte.
// bitOffset = (u + v * 4) * 3;
LEA(32, uReg, MComplex(uReg, vReg, SCALE_4, 0));
LEA(32, uReg, MComplex(uReg, uReg, SCALE_2, 0));
regCache_.Unlock(vReg, RegCache::GEN_ARG_V);
regCache_.ForceRelease(RegCache::GEN_ARG_V);
X64Reg alphaIndexReg = regCache_.Alloc(RegCache::GEN_TEMP0);
X64Reg alpha1Reg = regCache_.Alloc(RegCache::GEN_TEMP1);
X64Reg alpha2Reg = regCache_.Alloc(RegCache::GEN_TEMP2);
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// And now the byte offset and bit from there, from those.
MOV(32, R(alphaIndexReg), R(uReg));
SHR(32, R(alphaIndexReg), Imm8(3));
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AND(32, R(uReg), Imm32(7));
// Load 16 bits and mask, in case it straddles bytes.
X64Reg srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
MOVZX(32, 16, alphaIndexReg, MComplex(srcReg, alphaIndexReg, SCALE_1, 8));
// If not, it's in what was bufwReg.
if (uReg != RCX) {
_assert_(regCache_.Has(RegCache::GEN_SHIFTVAL));
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MOV(32, R(RCX), R(uReg));
}
SHR(32, R(alphaIndexReg), R(CL));
AND(32, R(alphaIndexReg), Imm32(7));
regCache_.Unlock(uReg, RegCache::GEN_ARG_U);
regCache_.ForceRelease(RegCache::GEN_ARG_U);
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X64Reg temp3Reg = regCache_.Alloc(RegCache::GEN_TEMP3);
// Okay, now check for 0 or 1 alphaIndex in alphaIndexReg, those are simple.
CMP(32, R(alphaIndexReg), Imm32(1));
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FixupBranch handleSimple = J_CC(CC_BE, true);
// Now load a1 and a2, since the rest depend on those values. Frees up srcReg.
MOVZX(32, 8, alpha1Reg, MDisp(srcReg, 14));
MOVZX(32, 8, alpha2Reg, MDisp(srcReg, 15));
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CMP(32, R(alpha1Reg), R(alpha2Reg));
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FixupBranch handleLerp8 = J_CC(CC_A);
// Okay, check for zero or full alpha, at alphaIndex 6 or 7.
XOR(32, R(srcReg), R(srcReg));
CMP(32, R(alphaIndexReg), Imm32(6));
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FixupBranch finishZero = J_CC(CC_E, true);
// Remember, MOV doesn't affect flags.
MOV(32, R(srcReg), Imm32(0xFF));
FixupBranch finishFull = J_CC(CC_A, true);
// At this point, we're handling a 6-step lerp between alpha1 and alpha2.
SHL(32, R(alphaIndexReg), Imm8(8));
// Prepare a multiplier in temp3Reg and multiply alpha1 by it.
MOV(32, R(temp3Reg), Imm32(6 << 8));
SUB(32, R(temp3Reg), R(alphaIndexReg));
IMUL(32, alpha1Reg, R(temp3Reg));
// And now the same for alpha2, using alphaIndexReg.
SUB(32, R(alphaIndexReg), Imm32(1 << 8));
IMUL(32, alpha2Reg, R(alphaIndexReg));
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// Let's skip a step and sum before dividing by 5, also adding the 31.
LEA(32, srcReg, MComplex(alpha1Reg, alpha2Reg, SCALE_1, 5 * 31));
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// To divide by 5, we will actually multiply by 0x3334 and shift.
IMUL(32, srcReg, Imm32(0x3334));
SHR(32, R(srcReg), Imm8(24));
FixupBranch finishLerp6 = J(true);
// This will be a 8-step lerp between alpha1 and alpha2.
SetJumpTarget(handleLerp8);
SHL(32, R(alphaIndexReg), Imm8(8));
// Prepare a multiplier in temp3Reg and multiply alpha1 by it.
MOV(32, R(temp3Reg), Imm32(8 << 8));
SUB(32, R(temp3Reg), R(alphaIndexReg));
IMUL(32, alpha1Reg, R(temp3Reg));
// And now the same for alpha2, using alphaIndexReg.
SUB(32, R(alphaIndexReg), Imm32(1 << 8));
IMUL(32, alpha2Reg, R(alphaIndexReg));
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// And divide by 7 together here too, also adding the 31.
LEA(32, srcReg, MComplex(alpha1Reg, alpha2Reg, SCALE_1, 7 * 31));
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// Our magic constant here is 0x124A, but it's a bit more complex than just a shift.
IMUL(32, alpha1Reg, R(srcReg), Imm32(0x124A));
SHR(32, R(alpha1Reg), Imm8(15));
SUB(32, R(srcReg), R(alpha1Reg));
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SHR(32, R(srcReg), Imm8(1));
ADD(32, R(srcReg), R(alpha1Reg));
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SHR(32, R(srcReg), Imm8(10));
FixupBranch finishLerp8 = J();
SetJumpTarget(handleSimple);
// Just load the specified alpha byte.
MOVZX(32, 8, srcReg, MComplex(srcReg, alphaIndexReg, SCALE_1, 14));
regCache_.Release(alphaIndexReg, RegCache::GEN_TEMP0);
regCache_.Release(alpha1Reg, RegCache::GEN_TEMP1);
regCache_.Release(alpha2Reg, RegCache::GEN_TEMP2);
regCache_.Release(temp3Reg, RegCache::GEN_TEMP3);
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SetJumpTarget(finishFull);
SetJumpTarget(finishZero);
SetJumpTarget(finishLerp6);
SetJumpTarget(finishLerp8);
SHL(32, R(srcReg), Imm8(24));
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
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OR(32, R(resultReg), R(srcReg));
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
success = true;
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
regCache_.ForceRelease(RegCache::GEN_ARG_TEXPTR);
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}
_dbg_assert_(success);
return success;
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}
bool SamplerJitCache::Jit_GetTexData(const SamplerID &id, int bitsPerTexel) {
if (id.swizzle) {
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return Jit_GetTexDataSwizzled(id, bitsPerTexel);
}
if (id.linear) {
// We can throw away bufw immediately. Maybe even earlier?
regCache_.ForceRelease(RegCache::GEN_ARG_BUFW);
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
X64Reg srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
X64Reg byteIndexReg = regCache_.Find(RegCache::GEN_ARG_V);
bool success = true;
switch (bitsPerTexel) {
case 32:
case 16:
case 8:
MOVZX(32, bitsPerTexel, resultReg, MRegSum(srcReg, byteIndexReg));
break;
case 4:
MOV(8, R(resultReg), MRegSum(srcReg, byteIndexReg));
break;
default:
success = false;
break;
}
// Okay, srcReg and byteIndexReg have done their jobs.
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
regCache_.ForceRelease(RegCache::GEN_ARG_TEXPTR);
regCache_.Unlock(byteIndexReg, RegCache::GEN_ARG_V);
regCache_.ForceRelease(RegCache::GEN_ARG_V);
if (bitsPerTexel == 4) {
X64Reg uReg = regCache_.Find(RegCache::GEN_ARG_U);
SHR(32, R(uReg), Imm8(1));
FixupBranch skip = J_CC(CC_NC);
SHR(32, R(resultReg), Imm8(4));
SetJumpTarget(skip);
// Zero out any bits not shifted off.
AND(32, R(resultReg), Imm8(0x0F));
regCache_.Unlock(uReg, RegCache::GEN_ARG_U);
}
regCache_.ForceRelease(RegCache::GEN_ARG_U);
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
return success;
}
X64Reg temp1Reg = regCache_.Alloc(RegCache::GEN_TEMP1);
X64Reg temp2Reg = regCache_.Alloc(RegCache::GEN_TEMP2);
// srcReg might be EDX, so let's copy and uReg that before we multiply.
X64Reg uReg = regCache_.Find(RegCache::GEN_ARG_U);
X64Reg srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
bool success = true;
switch (bitsPerTexel) {
case 32:
case 16:
case 8:
LEA(64, temp1Reg, MComplex(srcReg, uReg, bitsPerTexel / 8, 0));
break;
case 4: {
XOR(32, R(temp2Reg), R(temp2Reg));
SHR(32, R(uReg), Imm8(1));
FixupBranch skip = J_CC(CC_NC);
// Track whether we shifted a 1 off or not.
MOV(32, R(temp2Reg), Imm32(4));
SetJumpTarget(skip);
LEA(64, temp1Reg, MRegSum(srcReg, uReg));
break;
}
default:
success = false;
break;
}
// All done with u and texptr.
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
regCache_.ForceRelease(RegCache::GEN_ARG_TEXPTR);
regCache_.Unlock(uReg, RegCache::GEN_ARG_U);
regCache_.ForceRelease(RegCache::GEN_ARG_U);
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
X64Reg vReg = regCache_.Find(RegCache::GEN_ARG_V);
MOV(32, R(resultReg), R(vReg));
regCache_.Unlock(vReg, RegCache::GEN_ARG_V);
regCache_.ForceRelease(RegCache::GEN_ARG_V);
X64Reg bufwReg = regCache_.Find(RegCache::GEN_ARG_BUFW);
IMUL(32, resultReg, R(bufwReg));
regCache_.Unlock(bufwReg, RegCache::GEN_ARG_BUFW);
// We can throw bufw away, now.
regCache_.ForceRelease(RegCache::GEN_ARG_BUFW);
if (bitsPerTexel == 4) {
bool hasRCX = regCache_.ChangeReg(RCX, RegCache::GEN_SHIFTVAL);
_assert_(hasRCX);
}
switch (bitsPerTexel) {
case 32:
case 16:
case 8:
MOVZX(32, bitsPerTexel, resultReg, MComplex(temp1Reg, resultReg, bitsPerTexel / 8, 0));
break;
case 4: {
SHR(32, R(resultReg), Imm8(1));
MOV(8, R(resultReg), MRegSum(temp1Reg, resultReg));
// RCX is now free.
MOV(8, R(RCX), R(temp2Reg));
SHR(8, R(resultReg), R(RCX));
// Zero out any bits not shifted off.
AND(32, R(resultReg), Imm8(0x0F));
break;
}
default:
success = false;
break;
}
regCache_.Release(temp1Reg, RegCache::GEN_TEMP1);
regCache_.Release(temp2Reg, RegCache::GEN_TEMP2);
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
return success;
}
bool SamplerJitCache::Jit_GetTexDataSwizzled4(const SamplerID &id) {
if (id.linear) {
// We can throw away bufw immediately. Maybe even earlier?
regCache_.ForceRelease(RegCache::GEN_ARG_BUFW);
X64Reg uReg = regCache_.Find(RegCache::GEN_ARG_U);
X64Reg byteIndexReg = regCache_.Find(RegCache::GEN_ARG_V);
X64Reg srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
MOV(8, R(resultReg), MRegSum(srcReg, byteIndexReg));
SHR(32, R(uReg), Imm8(1));
FixupBranch skipNonZero = J_CC(CC_NC);
// If the horizontal offset was odd, take the upper 4.
SHR(8, R(resultReg), Imm8(4));
SetJumpTarget(skipNonZero);
// Zero out the rest of the bits.
AND(32, R(resultReg), Imm8(0x0F));
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
// We're all done with each of these regs, now.
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
regCache_.ForceRelease(RegCache::GEN_ARG_TEXPTR);
regCache_.Unlock(uReg, RegCache::GEN_ARG_U);
regCache_.ForceRelease(RegCache::GEN_ARG_U);
regCache_.Unlock(byteIndexReg, RegCache::GEN_ARG_V);
regCache_.ForceRelease(RegCache::GEN_ARG_V);
return true;
}
X64Reg temp1Reg = regCache_.Alloc(RegCache::GEN_TEMP1);
X64Reg temp2Reg = regCache_.Alloc(RegCache::GEN_TEMP2);
X64Reg uReg = regCache_.Find(RegCache::GEN_ARG_U);
X64Reg vReg = regCache_.Find(RegCache::GEN_ARG_V);
// Get the horizontal tile pos into temp1Reg.
LEA(32, temp1Reg, MScaled(uReg, SCALE_4, 0));
// Note: imm8 sign extends negative.
AND(32, R(temp1Reg), Imm8(~127));
// Add vertical offset inside tile to temp1Reg.
LEA(32, temp2Reg, MScaled(vReg, SCALE_4, 0));
AND(32, R(temp2Reg), Imm8(31));
LEA(32, temp1Reg, MComplex(temp1Reg, temp2Reg, SCALE_4, 0));
// Add srcReg, since we'll need it at some point.
X64Reg srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
ADD(64, R(temp1Reg), R(srcReg));
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
regCache_.ForceRelease(RegCache::GEN_ARG_TEXPTR);
// Now find the vertical tile pos, and add to temp1Reg.
SHR(32, R(vReg), Imm8(3));
X64Reg bufwReg = regCache_.Find(RegCache::GEN_ARG_BUFW);
LEA(32, temp2Reg, MScaled(bufwReg, SCALE_4, 0));
regCache_.Unlock(bufwReg, RegCache::GEN_ARG_BUFW);
// We can throw bufw away, now.
regCache_.ForceRelease(RegCache::GEN_ARG_BUFW);
IMUL(32, temp2Reg, R(vReg));
ADD(64, R(temp1Reg), R(temp2Reg));
// We no longer have a good value in vReg.
regCache_.Unlock(vReg, RegCache::GEN_ARG_V);
regCache_.ForceRelease(RegCache::GEN_ARG_V);
// Last and possible also least, the horizontal offset inside the tile.
AND(32, R(uReg), Imm8(31));
SHR(32, R(uReg), Imm8(1));
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
MOV(8, R(resultReg), MRegSum(temp1Reg, uReg));
FixupBranch skipNonZero = J_CC(CC_NC);
// If the horizontal offset was odd, take the upper 4.
SHR(8, R(resultReg), Imm8(4));
SetJumpTarget(skipNonZero);
// Zero out the rest of the bits.
AND(32, R(resultReg), Imm8(0x0F));
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
// This destroyed u as well.
regCache_.Unlock(uReg, RegCache::GEN_ARG_U);
regCache_.ForceRelease(RegCache::GEN_ARG_U);
regCache_.Release(temp1Reg, RegCache::GEN_TEMP1);
regCache_.Release(temp2Reg, RegCache::GEN_TEMP2);
return true;
}
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bool SamplerJitCache::Jit_GetTexDataSwizzled(const SamplerID &id, int bitsPerTexel) {
if (bitsPerTexel == 4) {
// Specialized implementation.
return Jit_GetTexDataSwizzled4(id);
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}
bool success = true;
if (id.linear) {
// We can throw away bufw immediately. Maybe even earlier?
regCache_.ForceRelease(RegCache::GEN_ARG_BUFW);
// We've also baked uReg into vReg.
regCache_.ForceRelease(RegCache::GEN_ARG_U);
X64Reg byteIndexReg = regCache_.Find(RegCache::GEN_ARG_V);
X64Reg srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
switch (bitsPerTexel) {
case 32:
MOV(bitsPerTexel, R(resultReg), MRegSum(srcReg, byteIndexReg));
break;
case 16:
MOVZX(32, bitsPerTexel, resultReg, MRegSum(srcReg, byteIndexReg));
break;
case 8:
MOVZX(32, bitsPerTexel, resultReg, MRegSum(srcReg, byteIndexReg));
break;
default:
success = false;
break;
}
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
// The pointer and offset have done their duty.
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
regCache_.ForceRelease(RegCache::GEN_ARG_TEXPTR);
regCache_.Unlock(byteIndexReg, RegCache::GEN_ARG_V);
regCache_.ForceRelease(RegCache::GEN_ARG_V);
return success;
}
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
X64Reg temp1Reg = regCache_.Alloc(RegCache::GEN_TEMP1);
X64Reg temp2Reg = regCache_.Alloc(RegCache::GEN_TEMP2);
X64Reg uReg = regCache_.Find(RegCache::GEN_ARG_U);
X64Reg vReg = regCache_.Find(RegCache::GEN_ARG_V);
LEA(32, temp1Reg, MScaled(vReg, SCALE_4, 0));
AND(32, R(temp1Reg), Imm8(31));
AND(32, R(vReg), Imm8(~7));
MOV(32, R(temp2Reg), R(uReg));
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MOV(32, R(resultReg), R(uReg));
switch (bitsPerTexel) {
case 32:
SHR(32, R(resultReg), Imm8(2));
break;
case 16:
SHR(32, R(vReg), Imm8(1));
SHR(32, R(temp2Reg), Imm8(1));
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SHR(32, R(resultReg), Imm8(3));
break;
case 8:
SHR(32, R(vReg), Imm8(2));
SHR(32, R(temp2Reg), Imm8(2));
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SHR(32, R(resultReg), Imm8(4));
break;
default:
success = false;
break;
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}
AND(32, R(temp2Reg), Imm8(3));
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SHL(32, R(resultReg), Imm8(5));
ADD(32, R(temp1Reg), R(temp2Reg));
ADD(32, R(temp1Reg), R(resultReg));
// We may clobber srcReg in the multiply, so let's grab it now.
X64Reg srcReg = regCache_.Find(RegCache::GEN_ARG_TEXPTR);
LEA(64, temp1Reg, MComplex(srcReg, temp1Reg, SCALE_4, 0));
regCache_.Unlock(srcReg, RegCache::GEN_ARG_TEXPTR);
regCache_.ForceRelease(RegCache::GEN_ARG_TEXPTR);
X64Reg bufwReg = regCache_.Find(RegCache::GEN_ARG_BUFW);
LEA(32, resultReg, MScaled(bufwReg, SCALE_4, 0));
regCache_.Unlock(bufwReg, RegCache::GEN_ARG_BUFW);
// We can throw bufw away, now.
regCache_.ForceRelease(RegCache::GEN_ARG_BUFW);
IMUL(32, resultReg, R(vReg));
// We no longer have a good value in vReg.
regCache_.Unlock(vReg, RegCache::GEN_ARG_V);
regCache_.ForceRelease(RegCache::GEN_ARG_V);
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switch (bitsPerTexel) {
case 32:
MOV(bitsPerTexel, R(resultReg), MRegSum(temp1Reg, resultReg));
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break;
case 16:
AND(32, R(uReg), Imm8(1));
LEA(32, resultReg, MComplex(resultReg, uReg, SCALE_2, 0));
MOVZX(32, bitsPerTexel, resultReg, MRegSum(temp1Reg, resultReg));
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break;
case 8:
AND(32, R(uReg), Imm8(3));
ADD(32, R(resultReg), R(uReg));
MOVZX(32, bitsPerTexel, resultReg, MRegSum(temp1Reg, resultReg));
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break;
default:
success = false;
break;
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}
regCache_.Unlock(uReg, RegCache::GEN_ARG_U);
regCache_.ForceRelease(RegCache::GEN_ARG_U);
regCache_.Release(temp1Reg, RegCache::GEN_TEMP1);
regCache_.Release(temp2Reg, RegCache::GEN_TEMP2);
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
return success;
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}
bool SamplerJitCache::Jit_PrepareDataOffsets(const SamplerID &id) {
_assert_(id.linear);
bool success = true;
int bits = -1;
switch (id.TexFmt()) {
case GE_TFMT_5650:
case GE_TFMT_5551:
case GE_TFMT_4444:
case GE_TFMT_CLUT16:
bits = 16;
break;
case GE_TFMT_8888:
case GE_TFMT_CLUT32:
bits = 32;
break;
case GE_TFMT_CLUT8:
bits = 8;
break;
case GE_TFMT_CLUT4:
bits = 4;
break;
case GE_TFMT_DXT1:
case GE_TFMT_DXT3:
case GE_TFMT_DXT5:
break;
default:
success = false;
}
if (success && bits != -1) {
if (id.swizzle) {
success = Jit_PrepareDataSwizzledOffsets(id, bits);
} else {
// Spread bufw into each lane.
MOVD_xmm(XMM2, R(R15));
PSHUFD(XMM2, R(XMM2), _MM_SHUFFLE(0, 0, 0, 0));
if (bits == 4)
PSRLD(XMM2, 1);
else if (bits == 16)
PSLLD(XMM2, 1);
else if (bits == 32)
PSLLD(XMM2, 2);
if (cpu_info.bSSE4_1) {
// And now multiply. This is slow, but not worse than the SSE2 version...
PMULLD(XMM1, R(XMM2));
} else {
// Copy that into another temp for multiply.
MOVDQA(XMM3, R(XMM1));
// Okay, first, multiply to get XXXX CCCC XXXX AAAA.
PMULUDQ(XMM1, R(XMM2));
PSRLDQ(XMM3, 4);
PSRLDQ(XMM2, 4);
// And now get XXXX DDDD XXXX BBBB.
PMULUDQ(XMM3, R(XMM2));
// We know everything is positive, so XXXX must be zero. Let's combine.
PSLLDQ(XMM3, 4);
POR(XMM1, R(XMM3));
}
if (bits == 4) {
// Need to keep uvec for the odd bit.
MOVDQA(XMM2, R(XMM0));
PSRLD(XMM2, 1);
PADDD(XMM1, R(XMM2));
} else {
// Destroy uvec, we won't use it again.
if (bits == 16)
PSLLD(XMM0, 1);
else if (bits == 32)
PSLLD(XMM0, 2);
PADDD(XMM1, R(XMM0));
}
}
}
return success;
}
bool SamplerJitCache::Jit_PrepareDataSwizzledOffsets(const SamplerID &id, int bitsPerTexel) {
// See Jit_GetTexDataSwizzled() for usage of this offset.
// Spread bufw into each lane.
MOVD_xmm(XMM2, R(R15));
PSHUFD(XMM2, R(XMM2), _MM_SHUFFLE(0, 0, 0, 0));
// Divide vvec by 8 in a temp.
MOVDQA(XMM3, R(XMM1));
PSRLD(XMM3, 3);
if (cpu_info.bSSE4_1) {
// And now multiply. This is slow, but not worse than the SSE2 version...
PMULLD(XMM3, R(XMM2));
} else {
// Copy that into another temp for multiply.
MOVDQA(XMM4, R(XMM3));
// Okay, first, multiply to get XXXX CCCC XXXX AAAA.
PMULUDQ(XMM3, R(XMM2));
PSRLDQ(XMM4, 4);
PSRLDQ(XMM2, 4);
// And now get XXXX DDDD XXXX BBBB.
PMULUDQ(XMM4, R(XMM2));
// We know everything is positive, so XXXX must be zero. Let's combine.
PSLLDQ(XMM4, 4);
POR(XMM3, R(XMM4));
}
// Multiply the result by bitsPerTexel using a shift.
PSLLD(XMM3, 32 - clz32_nonzero(bitsPerTexel - 1));
// Now we're adding (v & 7) * 16. Use a 16-bit wall.
PSLLW(XMM1, 13);
PSRLD(XMM1, 9);
PADDD(XMM1, R(XMM3));
// Now get ((uvec / texels_per_tile) / 4) * 32 * 4 aka (uvec / (128 / bitsPerTexel)) << 7.
MOVDQA(XMM2, R(XMM0));
PSRLD(XMM2, 7 + clz32_nonzero(bitsPerTexel - 1) - 32);
PSLLD(XMM2, 7);
// Add it in to our running total.
PADDD(XMM1, R(XMM2));
if (bitsPerTexel == 4) {
// Finally, we want (uvec & 31) / 2. Use a 16-bit wall.
MOVDQA(XMM2, R(XMM0));
PSLLW(XMM2, 11);
PSRLD(XMM2, 12);
// With that, this is our byte offset. uvec & 1 has which half.
PADDD(XMM1, R(XMM2));
} else {
// We can destroy uvec in this path. Clear all but 2 bits for 32, 3 for 16, or 4 for 8.
PSLLW(XMM0, 32 - clz32_nonzero(bitsPerTexel - 1) + 9);
// Now that it's at the top of the 16 bits, we always shift that to the top of 4 bits.
PSRLD(XMM0, 12);
PADDD(XMM1, R(XMM0));
}
return true;
}
bool SamplerJitCache::Jit_Decode5650() {
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
X64Reg temp1Reg = regCache_.Alloc(RegCache::GEN_TEMP1);
X64Reg temp2Reg = regCache_.Alloc(RegCache::GEN_TEMP2);
MOV(32, R(temp2Reg), R(resultReg));
AND(32, R(temp2Reg), Imm32(0x0000001F));
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// B (we do R and B at the same time, they're both 5.)
MOV(32, R(temp1Reg), R(resultReg));
AND(32, R(temp1Reg), Imm32(0x0000F800));
SHL(32, R(temp1Reg), Imm8(5));
OR(32, R(temp2Reg), R(temp1Reg));
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// Expand 5 -> 8. At this point we have 00BB00RR.
MOV(32, R(temp1Reg), R(temp2Reg));
SHL(32, R(temp2Reg), Imm8(3));
SHR(32, R(temp1Reg), Imm8(2));
OR(32, R(temp2Reg), R(temp1Reg));
AND(32, R(temp2Reg), Imm32(0x00FF00FF));
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// Now's as good a time to put in A as any.
OR(32, R(temp2Reg), Imm32(0xFF000000));
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// Last, we need to align, extract, and expand G.
// 3 to align to G, and then 2 to expand to 8.
SHL(32, R(resultReg), Imm8(3 + 2));
AND(32, R(resultReg), Imm32(0x0000FC00));
MOV(32, R(temp1Reg), R(resultReg));
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// 2 to account for resultReg being preshifted, 4 for expansion.
SHR(32, R(temp1Reg), Imm8(2 + 4));
OR(32, R(resultReg), R(temp1Reg));
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AND(32, R(resultReg), Imm32(0x0000FF00));
OR(32, R(resultReg), R(temp2Reg));
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regCache_.Release(temp1Reg, RegCache::GEN_TEMP1);
regCache_.Release(temp2Reg, RegCache::GEN_TEMP2);
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
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return true;
}
bool SamplerJitCache::Jit_Decode5551() {
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
X64Reg temp1Reg = regCache_.Alloc(RegCache::GEN_TEMP1);
X64Reg temp2Reg = regCache_.Alloc(RegCache::GEN_TEMP2);
MOV(32, R(temp2Reg), R(resultReg));
MOV(32, R(temp1Reg), R(resultReg));
AND(32, R(temp2Reg), Imm32(0x0000001F));
AND(32, R(temp1Reg), Imm32(0x000003E0));
SHL(32, R(temp1Reg), Imm8(3));
OR(32, R(temp2Reg), R(temp1Reg));
MOV(32, R(temp1Reg), R(resultReg));
AND(32, R(temp1Reg), Imm32(0x00007C00));
SHL(32, R(temp1Reg), Imm8(6));
OR(32, R(temp2Reg), R(temp1Reg));
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// Expand 5 -> 8. After this is just A.
MOV(32, R(temp1Reg), R(temp2Reg));
SHL(32, R(temp2Reg), Imm8(3));
SHR(32, R(temp1Reg), Imm8(2));
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// Chop off the bits that were shifted out.
AND(32, R(temp1Reg), Imm32(0x00070707));
OR(32, R(temp2Reg), R(temp1Reg));
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// For A, we shift it to a single bit, and then subtract and XOR.
// That's probably the simplest way to expand it...
SHR(32, R(resultReg), Imm8(15));
// If it was 0, it's now -1, otherwise it's 0. Easy.
SUB(32, R(resultReg), Imm8(1));
XOR(32, R(resultReg), Imm32(0xFF000000));
AND(32, R(resultReg), Imm32(0xFF000000));
OR(32, R(resultReg), R(temp2Reg));
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regCache_.Release(temp1Reg, RegCache::GEN_TEMP1);
regCache_.Release(temp2Reg, RegCache::GEN_TEMP2);
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
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return true;
}
alignas(16) static const u32 color4444mask[4] = { 0xf00ff00f, 0xf00ff00f, 0xf00ff00f, 0xf00ff00f, };
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bool SamplerJitCache::Jit_Decode4444() {
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
X64Reg vecTemp1Reg = regCache_.Alloc(RegCache::VEC_TEMP1);
X64Reg vecTemp2Reg = regCache_.Alloc(RegCache::VEC_TEMP2);
X64Reg vecTemp3Reg = regCache_.Alloc(RegCache::VEC_TEMP3);
MOVD_xmm(vecTemp1Reg, R(resultReg));
PUNPCKLBW(vecTemp1Reg, R(vecTemp1Reg));
if (RipAccessible(color4444mask)) {
PAND(vecTemp1Reg, M(color4444mask));
} else {
X64Reg temp1Reg = regCache_.Alloc(RegCache::GEN_TEMP1);
MOV(PTRBITS, R(temp1Reg), ImmPtr(color4444mask));
PAND(vecTemp1Reg, MatR(temp1Reg));
regCache_.Release(temp1Reg, RegCache::GEN_TEMP1);
}
MOVSS(vecTemp2Reg, R(vecTemp1Reg));
MOVSS(vecTemp3Reg, R(vecTemp1Reg));
PSRLW(vecTemp2Reg, 4);
PSLLW(vecTemp3Reg, 4);
POR(vecTemp1Reg, R(vecTemp2Reg));
POR(vecTemp1Reg, R(vecTemp3Reg));
MOVD_xmm(R(resultReg), vecTemp1Reg);
regCache_.Release(vecTemp1Reg, RegCache::VEC_TEMP1);
regCache_.Release(vecTemp2Reg, RegCache::VEC_TEMP2);
regCache_.Release(vecTemp3Reg, RegCache::VEC_TEMP3);
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
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return true;
}
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bool SamplerJitCache::Jit_TransformClutIndex(const SamplerID &id, int bitsPerIndex) {
GEPaletteFormat fmt = id.ClutFmt();
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if (!id.hasClutShift && !id.hasClutMask && !id.hasClutOffset) {
// This is simple - just mask if necessary.
if (bitsPerIndex > 8) {
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
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AND(32, R(resultReg), Imm32(0x000000FF));
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
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}
return true;
}
bool hasRCX = regCache_.ChangeReg(RCX, RegCache::GEN_SHIFTVAL);
_assert_msg_(hasRCX, "Could not obtain RCX, locked?");
X64Reg temp1Reg = regCache_.Alloc(RegCache::GEN_TEMP1);
MOV(PTRBITS, R(temp1Reg), ImmPtr(&gstate.clutformat));
MOV(32, R(temp1Reg), MatR(temp1Reg));
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
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// Shift = (clutformat >> 2) & 0x1F
if (id.hasClutShift) {
_assert_(regCache_.Has(RegCache::GEN_SHIFTVAL));
MOV(32, R(RCX), R(temp1Reg));
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SHR(32, R(RCX), Imm8(2));
AND(32, R(RCX), Imm8(0x1F));
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SHR(32, R(resultReg), R(RCX));
}
// Mask = (clutformat >> 8) & 0xFF
if (id.hasClutMask) {
X64Reg temp2Reg = regCache_.Alloc(RegCache::GEN_TEMP2);
MOV(32, R(temp2Reg), R(temp1Reg));
SHR(32, R(temp2Reg), Imm8(8));
AND(32, R(resultReg), R(temp2Reg));
regCache_.Release(temp2Reg, RegCache::GEN_TEMP2);
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}
// We need to wrap any entries beyond the first 1024 bytes.
u32 offsetMask = fmt == GE_CMODE_32BIT_ABGR8888 ? 0x00FF : 0x01FF;
// We must mask to 0xFF before ORing 0x100 in 16 bit CMODEs.
// But skip if we'll mask 0xFF after offset anyway.
if (bitsPerIndex > 8 && (!id.hasClutOffset || offsetMask != 0x00FF)) {
AND(32, R(resultReg), Imm32(0x000000FF));
}
// Offset = (clutformat >> 12) & 0x01F0
if (id.hasClutOffset) {
SHR(32, R(temp1Reg), Imm8(16));
SHL(32, R(temp1Reg), Imm8(4));
OR(32, R(resultReg), R(temp1Reg));
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AND(32, R(resultReg), Imm32(offsetMask));
}
regCache_.Release(temp1Reg, RegCache::GEN_TEMP1);
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
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return true;
}
bool SamplerJitCache::Jit_ReadClutColor(const SamplerID &id) {
X64Reg resultReg = regCache_.Find(RegCache::GEN_RESULT);
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if (!id.useSharedClut) {
X64Reg temp2Reg = regCache_.Alloc(RegCache::GEN_TEMP2);
if (regCache_.Has(RegCache::GEN_ARG_LEVEL)) {
X64Reg levelReg = regCache_.Find(RegCache::GEN_ARG_LEVEL);
// We need to multiply by 16 and add, LEA allows us to copy too.
LEA(32, temp2Reg, MScaled(levelReg, SCALE_4, 0));
regCache_.Unlock(levelReg, RegCache::GEN_ARG_LEVEL);
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// Don't release if we're reusing it.
if (!regCache_.Has(RegCache::VEC_ARG_U))
regCache_.ForceRelease(RegCache::GEN_ARG_LEVEL);
} else {
if (id.linear) {
#ifdef _WIN32
const int argOffset = 32 + 8 + 32;
// Extra 8 to account for CALL.
MOV(32, R(temp2Reg), MDisp(RSP, argOffset + 16 + 8));
#else
// Extra 8 to account for CALL.
MOV(32, R(temp2Reg), MDisp(RSP, 48 + 8 + 8));
#endif
} else {
#ifdef _WIN32
// The argument was saved on the stack.
MOV(32, R(temp2Reg), MDisp(RSP, 40));
#else
_assert_(false);
#endif
}
LEA(32, temp2Reg, MScaled(temp2Reg, SCALE_4, 0));
}
// Second step of the multiply by 16 (since we only multiplied by 4 before.)
LEA(64, resultReg, MComplex(resultReg, temp2Reg, SCALE_4, 0));
regCache_.Release(temp2Reg, RegCache::GEN_TEMP2);
}
X64Reg temp1Reg = regCache_.Alloc(RegCache::GEN_TEMP1);
MOV(PTRBITS, R(temp1Reg), ImmPtr(clut));
switch (id.ClutFmt()) {
case GE_CMODE_16BIT_BGR5650:
case GE_CMODE_16BIT_ABGR5551:
case GE_CMODE_16BIT_ABGR4444:
MOVZX(32, 16, resultReg, MComplex(temp1Reg, resultReg, SCALE_2, 0));
break;
case GE_CMODE_32BIT_ABGR8888:
MOV(32, R(resultReg), MComplex(temp1Reg, resultReg, SCALE_4, 0));
break;
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}
regCache_.Release(temp1Reg, RegCache::GEN_TEMP1);
regCache_.Unlock(resultReg, RegCache::GEN_RESULT);
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switch (id.ClutFmt()) {
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case GE_CMODE_16BIT_BGR5650:
return Jit_Decode5650();
case GE_CMODE_16BIT_ABGR5551:
return Jit_Decode5551();
case GE_CMODE_16BIT_ABGR4444:
return Jit_Decode4444();
case GE_CMODE_32BIT_ABGR8888:
return true;
default:
return false;
}
}
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};
#endif