2012-11-01 16:19:01 +01:00
|
|
|
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
2012-11-04 23:01:49 +01:00
|
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
2012-11-01 16:19:01 +01:00
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official git repository and contact information can be found at
|
|
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2022-09-08 09:18:13 +02:00
|
|
|
#include "Common/Common.h"
|
2020-11-04 09:18:35 +01:00
|
|
|
#include "Common/GPU/Shader.h"
|
2020-12-16 14:25:00 +01:00
|
|
|
#include "Common/GPU/thin3d.h"
|
2020-10-22 09:04:42 +02:00
|
|
|
|
2017-12-02 09:07:27 -08:00
|
|
|
struct FShaderID;
|
2012-11-01 16:19:01 +01:00
|
|
|
|
2023-01-09 12:21:33 +01:00
|
|
|
// D3D9 float constants
|
2020-10-30 10:22:51 +01:00
|
|
|
|
|
|
|
#define CONST_PS_TEXENV 0
|
|
|
|
#define CONST_PS_ALPHACOLORREF 1
|
|
|
|
#define CONST_PS_ALPHACOLORMASK 2
|
|
|
|
#define CONST_PS_FOGCOLOR 3
|
|
|
|
#define CONST_PS_STENCILREPLACE 4
|
|
|
|
#define CONST_PS_BLENDFIXA 5
|
|
|
|
#define CONST_PS_BLENDFIXB 6
|
|
|
|
#define CONST_PS_FBOTEXSIZE 7
|
|
|
|
#define CONST_PS_TEXCLAMP 8
|
|
|
|
#define CONST_PS_TEXCLAMPOFF 9
|
2022-07-30 20:41:31 +02:00
|
|
|
#define CONST_PS_MIPBIAS 10
|
2023-01-10 10:08:34 +01:00
|
|
|
#define CONST_PS_TEX_NO_ALPHA 11
|
2023-01-05 17:05:42 +01:00
|
|
|
#define CONST_PS_TEX_MUL 12
|
2020-10-30 10:22:51 +01:00
|
|
|
|
|
|
|
// For stencil upload
|
2023-01-05 17:05:42 +01:00
|
|
|
#define BCONST_PS_STENCILVALUE 13
|
2023-01-09 12:21:33 +01:00
|
|
|
|
|
|
|
// D3D9 bool constants, they have their own register space.
|
|
|
|
|
2020-10-30 10:22:51 +01:00
|
|
|
|
2022-09-06 13:30:18 +02:00
|
|
|
// Can technically be deduced from the fragment shader ID, but this is safer.
|
2022-09-08 09:18:13 +02:00
|
|
|
enum class FragmentShaderFlags : u32 {
|
2022-02-19 20:40:27 +01:00
|
|
|
INPUT_ATTACHMENT = 1,
|
2022-11-28 22:59:42 +01:00
|
|
|
USES_DISCARD = 2,
|
2022-09-06 13:30:18 +02:00
|
|
|
};
|
2022-09-08 09:18:13 +02:00
|
|
|
ENUM_CLASS_BITOPS(FragmentShaderFlags);
|
2022-09-06 13:30:18 +02:00
|
|
|
|
|
|
|
bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLanguageDesc &compat, Draw::Bugs bugs, uint64_t *uniformMask, FragmentShaderFlags *fragmentShaderFlags, std::string *errorString);
|