ppsspp/android/jni/MenuScreens.cpp

615 lines
18 KiB
C++
Raw Normal View History

2012-11-01 16:19:01 +01:00
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
2012-11-04 23:58:25 +01:00
// the Free Software Foundation, version 2.0 or later versions.
2012-11-01 16:19:01 +01:00
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <cmath>
#include <string>
#include "base/display.h"
#include "base/logging.h"
#include "base/colorutil.h"
#include "base/timeutil.h"
#include "base/NativeApp.h"
#include "gfx_es2/glsl_program.h"
#include "gfx_es2/gl_state.h"
2012-11-01 16:19:01 +01:00
#include "input/input_state.h"
#include "math/curves.h"
#include "ui/ui.h"
#include "ui_atlas.h"
#include "util/random/rng.h"
#include "util/text/utf8.h"
2012-11-01 16:19:01 +01:00
#include "UIShader.h"
#include "../../GPU/ge_constants.h"
#include "../../GPU/GPUState.h"
#include "../../GPU/GPUInterface.h"
2012-11-01 16:19:01 +01:00
#include "../../Core/Config.h"
#include "../../Core/CoreParameter.h"
#include "../../Core/SaveState.h"
2012-11-01 16:19:01 +01:00
#include "MenuScreens.h"
#include "EmuScreen.h"
#include "TestRunner.h"
2012-11-01 16:19:01 +01:00
2013-01-11 19:43:42 +10:00
#ifdef USING_QT_UI
#include <QFileDialog>
#include <QFile>
#include <QDir>
#endif
// Ugly communication with NativeApp
extern std::string game_title;
2012-11-01 16:19:01 +01:00
static const int symbols[4] = {
I_CROSS,
I_CIRCLE,
I_SQUARE,
I_TRIANGLE
};
static const uint32_t colors[4] = {
/*
0xFF6666FF, // blue
0xFFFF6666, // red
0xFFFF66FF, // pink
0xFF66FF66, // green
*/
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
};
static void DrawBackground(float alpha) {
static float xbase[100] = {0};
static float ybase[100] = {0};
if (xbase[0] == 0.0f) {
GMRng rng;
for (int i = 0; i < 100; i++) {
xbase[i] = rng.F() * dp_xres;
ybase[i] = rng.F() * dp_yres;
}
}
glstate.depthWrite.set(GL_TRUE);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
2012-11-01 16:19:01 +01:00
glClearColor(0.1f,0.2f,0.43f,1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
ui_draw2d.DrawImageStretch(I_BG, 0, 0, dp_xres, dp_yres);
float t = time_now();
for (int i = 0; i < 100; i++) {
float x = xbase[i];
float y = ybase[i] + 40*cos(i * 7.2 + t * 1.3);
float angle = sin(i + t);
int n = i & 3;
ui_draw2d.DrawImageRotated(symbols[n], x, y, 1.0f, angle, colorAlpha(colors[n], alpha * 0.1f));
}
}
// For private alphas, etc.
void DrawWatermark() {
// ui_draw2d.DrawTextShadow(UBUNTU24, "PRIVATE BUILD", dp_xres / 2, 10, 0xFF0000FF, ALIGN_HCENTER);
}
void LogoScreen::update(InputState &input_state) {
frames_++;
if (frames_ > 180 || input_state.pointer_down[0]) {
if (bootFilename_.size()) {
screenManager()->switchScreen(new EmuScreen(bootFilename_));
} else {
screenManager()->switchScreen(new MenuScreen());
}
}
}
void LogoScreen::render() {
float t = (float)frames_ / 60.0f;
float alpha = t;
if (t > 1.0f) alpha = 1.0f;
float alphaText = alpha;
if (t > 2.0f) alphaText = 3.0f - t;
UIShader_Prepare();
UIBegin();
DrawBackground(alpha);
ui_draw2d.SetFontScale(1.5f, 1.5f);
2012-11-01 16:19:01 +01:00
ui_draw2d.DrawText(UBUNTU48, "PPSSPP", dp_xres / 2, dp_yres / 2 - 30, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.SetFontScale(1.0f, 1.0f);
2012-11-01 16:19:01 +01:00
ui_draw2d.DrawText(UBUNTU24, "Created by Henrik Rydgard", dp_xres / 2, dp_yres / 2 + 40, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.DrawText(UBUNTU24, "Free Software under GPL 2.0", dp_xres / 2, dp_yres / 2 + 70, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.DrawText(UBUNTU24, "www.ppsspp.org", dp_xres / 2, dp_yres / 2 + 130, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
if (bootFilename_.size()) {
ui_draw2d.DrawText(UBUNTU24, bootFilename_.c_str(), dp_xres / 2, dp_yres / 2 + 180, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
}
DrawWatermark();
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
// ==================
// Menu Screen
// ==================
void MenuScreen::update(InputState &input_state) {
frames_++;
}
void MenuScreen::render() {
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
double xoff = 150 - frames_ * frames_ * 0.4f;
if (xoff < -20)
xoff = -20;
if (frames_ > 200) // seems the above goes nuts after a while...
xoff = -20;
2012-11-01 16:19:01 +01:00
int w = LARGE_BUTTON_WIDTH + 40;
ui_draw2d.DrawTextShadow(UBUNTU48, "PPSSPP", dp_xres + xoff - w/2, 75, 0xFFFFFFFF, ALIGN_HCENTER | ALIGN_BOTTOM);
2012-11-01 16:19:01 +01:00
ui_draw2d.SetFontScale(0.7f, 0.7f);
ui_draw2d.DrawTextShadow(UBUNTU24, PPSSPP_GIT_VERSION, dp_xres + xoff, 85, 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_BOTTOM);
2012-11-01 16:19:01 +01:00
ui_draw2d.SetFontScale(1.0f, 1.0f);
VLinear vlinear(dp_xres + xoff, 100, 20);
2012-11-01 16:19:01 +01:00
if (UIButton(GEN_ID, vlinear, w, "Load...", ALIGN_RIGHT)) {
#if defined(USING_QT_UI)
2013-01-11 19:43:42 +10:00
QString fileName = QFileDialog::getOpenFileName(NULL, "Load ROM", g_Config.currentDirectory.c_str(), "PSP ROMs (*.iso *.cso *.pbp *.elf)");
if (QFile::exists(fileName)) {
QDir newPath;
g_Config.currentDirectory = newPath.filePath(fileName).toStdString();
g_Config.Save();
screenManager()->switchScreen(new EmuScreen(fileName.toStdString()));
}
#else
2012-11-01 16:19:01 +01:00
FileSelectScreenOptions options;
options.allowChooseDirectory = true;
options.filter = "iso:cso:pbp:elf:prx:";
2012-11-01 16:19:01 +01:00
options.folderIcon = I_ICON_FOLDER;
options.iconMapping["iso"] = I_ICON_UMD;
options.iconMapping["cso"] = I_ICON_UMD;
options.iconMapping["pbp"] = I_ICON_EXE;
options.iconMapping["elf"] = I_ICON_EXE;
screenManager()->switchScreen(new FileSelectScreen(options));
2013-01-11 19:43:42 +10:00
#endif
2012-11-01 16:19:01 +01:00
UIReset();
}
if (UIButton(GEN_ID, vlinear, w, "Settings", ALIGN_RIGHT)) {
screenManager()->push(new SettingsScreen(), 0);
2012-11-01 16:19:01 +01:00
UIReset();
}
if (UIButton(GEN_ID, vlinear, w, "Credits", ALIGN_RIGHT)) {
screenManager()->switchScreen(new CreditsScreen());
UIReset();
}
if (UIButton(GEN_ID, vlinear, w, "Exit", ALIGN_RIGHT)) {
// TODO: Save when setting changes, rather than when we quit
NativeShutdown();
2012-11-01 16:19:01 +01:00
// TODO: Need a more elegant way to quit
exit(0);
}
if (UIButton(GEN_ID, vlinear, w, "www.ppsspp.org", ALIGN_RIGHT)) {
LaunchBrowser("http://www.ppsspp.org/");
}
DrawWatermark();
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
void InGameMenuScreen::update(InputState &input) {
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
screenManager()->finishDialog(this, DR_CANCEL);
}
}
void InGameMenuScreen::render() {
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
const char *title;
// Try to ignore (tm) etc.
if (UTF8StringNonASCIICount(game_title.c_str()) > 2) {
title = "(can't display japanese title)";
} else {
title = game_title.c_str();
}
ui_draw2d.DrawText(UBUNTU48, title, dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);
2012-11-01 16:19:01 +01:00
int x = 30;
int y = 50;
UICheckBox(GEN_ID, x, y += 50, "Show Debug Statistics", ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
UICheckBox(GEN_ID, x, y += 50, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
// TODO: Maybe shouldn't show this if the screen ratios are very close...
UICheckBox(GEN_ID, x, y += 50, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);
UICheckBox(GEN_ID, x, y += 50, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
UICheckBox(GEN_ID, x, y += 50, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering);
bool fs = g_Config.iFrameSkip == 1;
UICheckBox(GEN_ID, x, y += 50, "Frameskip", ALIGN_TOPLEFT, &fs);
g_Config.iFrameSkip = fs ? 1 : 0;
// TODO: Add UI for more than one slot.
HLinear hlinear1(x, y + 80, 20);
if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Save State", ALIGN_LEFT)) {
SaveState::SaveSlot(0, 0, 0);
screenManager()->finishDialog(this, DR_CANCEL);
}
if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Load State", ALIGN_LEFT)) {
SaveState::LoadSlot(0, 0, 0);
screenManager()->finishDialog(this, DR_CANCEL);
}
2012-11-01 16:19:01 +01:00
VLinear vlinear(dp_xres - 10, 160, 20);
if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Continue", ALIGN_RIGHT)) {
screenManager()->finishDialog(this, DR_CANCEL);
}
if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Settings", ALIGN_RIGHT)) {
screenManager()->push(new SettingsScreen(), 0);
}
2012-11-01 16:19:01 +01:00
if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Return to Menu", ALIGN_RIGHT)) {
screenManager()->finishDialog(this, DR_OK);
}
/*
2013-01-04 14:33:24 +01:00
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH*2, "Debug: Dump Next Frame", ALIGN_BOTTOMRIGHT)) {
gpu->DumpNextFrame();
}
*/
2012-11-01 16:19:01 +01:00
DrawWatermark();
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
void SettingsScreen::update(InputState &input) {
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->finishDialog(this, DR_OK);
2012-11-01 16:19:01 +01:00
}
}
void SettingsScreen::render() {
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
2013-01-26 17:26:07 +01:00
ui_draw2d.DrawText(UBUNTU48, "Settings", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
2012-11-01 16:19:01 +01:00
// TODO: Need to add tabs soon...
2012-11-01 16:19:01 +01:00
// VLinear vlinear(10, 80, 10);
2012-11-01 16:19:01 +01:00
int x = 30;
2013-01-26 17:26:07 +01:00
int y = 30;
int stride = 40;
int columnw = 420;
UICheckBox(GEN_ID, x, y += stride, "Sound Emulation", ALIGN_TOPLEFT, &g_Config.bEnableSound);
if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
if (gpu)
gpu->Resized();
}
if (g_Config.bBufferedRendering) {
bool doubleRes = g_Config.iWindowZoom == 2;
if (UICheckBox(GEN_ID, x + columnw, y, "2x Render Resolution", ALIGN_TOPLEFT, &doubleRes)) {
if (gpu)
gpu->Resized();
}
g_Config.iWindowZoom = doubleRes ? 2 : 1;
}
#ifndef __SYMBIAN32__
UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
UICheckBox(GEN_ID, x + columnw, y, "Draw using Stream VBO", ALIGN_TOPLEFT, &g_Config.bUseVBO);
#endif
UICheckBox(GEN_ID, x, y += stride, "Vertex Cache", ALIGN_TOPLEFT, &g_Config.bVertexCache);
2012-12-01 23:20:08 +01:00
UICheckBox(GEN_ID, x, y += stride, "JIT (Dynarec)", ALIGN_TOPLEFT, &g_Config.bJit);
if (g_Config.bJit)
UICheckBox(GEN_ID, x + columnw, y, "Fastmem (may be unstable)", ALIGN_TOPLEFT, &g_Config.bFastMemory);
UICheckBox(GEN_ID, x, y += stride, "On-screen Touch Controls", ALIGN_TOPLEFT, &g_Config.bShowTouchControls);
2013-01-26 17:26:07 +01:00
if (g_Config.bShowTouchControls) {
UICheckBox(GEN_ID, x + columnw, y, "Large Controls", ALIGN_TOPLEFT, &g_Config.bLargeControls);
UICheckBox(GEN_ID, x + columnw, y += stride, "Show Analog Stick", ALIGN_TOPLEFT, &g_Config.bShowAnalogStick);
} else {
y += stride;
2013-01-26 17:26:07 +01:00
}
UICheckBox(GEN_ID, x, y, "Tilt to Analog (horizontal)", ALIGN_TOPLEFT, &g_Config.bAccelerometerToAnalogHoriz);
// UICheckBox(GEN_ID, x, y += stride, "Draw raw framebuffer (for some homebrew)", ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
2012-11-01 16:19:01 +01:00
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
screenManager()->finishDialog(this, DR_OK);
2012-11-01 16:19:01 +01:00
}
if (UIButton(GEN_ID, Pos(10, dp_yres-10), LARGE_BUTTON_WIDTH, "Developer Menu", ALIGN_BOTTOMLEFT)) {
screenManager()->push(new DeveloperScreen());
}
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
void DeveloperScreen::update(InputState &input) {
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->finishDialog(this, DR_OK);
}
}
void DeveloperScreen::render() {
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
ui_draw2d.DrawText(UBUNTU48, "Developer Tools", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
screenManager()->finishDialog(this, DR_OK);
}
if (UIButton(GEN_ID, Pos(dp_xres / 2, 100), LARGE_BUTTON_WIDTH, "Run CPU tests", ALIGN_CENTER | ALIGN_TOP)) {
// TODO: Run tests
RunTests();
// screenManager()->push(new EmuScreen())
}
if (UIButton(GEN_ID, Pos(10, dp_yres-10), LARGE_BUTTON_WIDTH, "Dump frame to log", ALIGN_BOTTOMLEFT)) {
gpu->DumpNextFrame();
}
2012-12-01 23:20:08 +01:00
2012-11-01 16:19:01 +01:00
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
class FileListAdapter : public UIListAdapter {
public:
FileListAdapter(const FileSelectScreenOptions &options, const std::vector<FileInfo> *items) : options_(options), items_(items) {}
virtual size_t getCount() const { return items_->size(); }
virtual void drawItem(int item, int x, int y, int w, int h, bool active) const;
private:
const FileSelectScreenOptions &options_;
const std::vector<FileInfo> *items_;
};
void FileListAdapter::drawItem(int item, int x, int y, int w, int h, bool selected) const
{
int icon = -1;
if ((*items_)[item].isDirectory) {
icon = options_.folderIcon;
} else {
std::string extension = getFileExtension((*items_)[item].name);
auto iter = options_.iconMapping.find(extension);
if (iter != options_.iconMapping.end())
icon = iter->second;
}
int iconSpace = this->itemHeight(item);
ui_draw2d.DrawImage2GridH(selected ? I_BUTTON_SELECTED: I_BUTTON, x, y, x + w);
ui_draw2d.DrawTextShadow(UBUNTU24, (*items_)[item].name.c_str(), x + UI_SPACE + iconSpace, y + 25, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
if (icon != -1)
ui_draw2d.DrawImage(icon, x + UI_SPACE, y + 25, 1.0f, 0xFFFFFFFF, ALIGN_VCENTER | ALIGN_LEFT);
}
FileSelectScreen::FileSelectScreen(const FileSelectScreenOptions &options) : options_(options) {
currentDirectory_ = g_Config.currentDirectory;
updateListing();
}
void FileSelectScreen::updateListing() {
listing_.clear();
getFilesInDir(currentDirectory_.c_str(), &listing_, options_.filter);
2012-11-01 16:19:01 +01:00
g_Config.currentDirectory = currentDirectory_;
list_.contentChanged();
}
void FileSelectScreen::update(InputState &input_state) {
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->switchScreen(new MenuScreen());
}
}
void FileSelectScreen::render() {
FileListAdapter adapter(options_, &listing_);
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
if (list_.Do(GEN_ID, 10, BUTTON_HEIGHT + 20, dp_xres-20, dp_yres - BUTTON_HEIGHT - 30, &adapter)) {
if (listing_[list_.selected].isDirectory) {
currentDirectory_ = listing_[list_.selected].fullName;
ILOG("%s", currentDirectory_.c_str());
updateListing();
list_.selected = -1;
} else {
std::string boot_filename = listing_[list_.selected].fullName;
ILOG("Selected: %i : %s", list_.selected, boot_filename.c_str());
list_.selected = -1;
g_Config.Save();
screenManager()->switchScreen(new EmuScreen(boot_filename));
}
}
ui_draw2d.DrawImageStretch(I_BUTTON, 0, 0, dp_xres, 70);
if (UIButton(GEN_ID, Pos(10,10), SMALL_BUTTON_WIDTH, "Up", ALIGN_TOPLEFT)) {
currentDirectory_ = getDir(currentDirectory_);
updateListing();
}
ui_draw2d.DrawTextShadow(UBUNTU24, currentDirectory_.c_str(), 20 + SMALL_BUTTON_WIDTH, 10 + 25, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
/*
if (UIButton(GEN_ID, Pos(dp_xres - 10, 10), SMALL_BUTTON_WIDTH, "Back", ALIGN_RIGHT)) {
g_Config.Save();
screenManager()->switchScreen(new MenuScreen());
}*/
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
void CreditsScreen::update(InputState &input_state) {
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
screenManager()->switchScreen(new MenuScreen());
}
frames_++;
}
static const char * credits[] = {
"PPSSPP",
2012-11-01 16:19:01 +01:00
"",
"",
"A fast and portable PSP emulator",
"",
"Created by Henrik Rydgard",
"",
2012-12-01 10:44:37 +01:00
"Contributors:",
"unknownbrackets",
2012-11-20 11:54:51 +01:00
"orphis",
2013-01-26 17:26:07 +01:00
"xsacha",
2012-11-20 11:54:51 +01:00
"artart78",
2013-01-26 17:26:07 +01:00
"tmaul",
2012-11-20 11:54:51 +01:00
"ced2911",
"soywiz",
"kovensky",
2013-01-26 17:26:07 +01:00
"raven02",
"xele",
2012-11-01 16:19:01 +01:00
"",
"Written in C++ for speed and portability",
"",
"",
"Free tools used:",
#ifdef ANDROID
2012-11-01 16:19:01 +01:00
"Android SDK + NDK",
#elif defined(BLACKBERRY)
"Blackberry NDK",
#endif
#if defined(USING_QT_UI)
"Qt",
#else
"SDL",
#endif
2012-11-01 16:19:01 +01:00
"CMake",
"freetype2",
"zlib",
"PSP SDK",
2012-11-01 16:19:01 +01:00
"",
"",
"Check out the website:",
"www.ppsspp.org",
"compatibility lists, forums, and development info",
"",
"",
"Also check out Dolphin, the best Wii/GC emu around:",
"http://www.dolphin-emu.org",
2012-11-01 16:19:01 +01:00
"",
"",
"PPSSPP is intended for educational purposes only.",
"",
"Please make sure that you own the rights to any games",
"you play by owning the UMD or buying the digital",
"download from the PSN store on your real PSP.",
"",
"",
"PSP is a trademark by Sony, Inc.",
};
void CreditsScreen::render() {
// TODO: This is kinda ugly, done on every frame...
char temp[256];
2013-03-02 13:18:43 -08:00
snprintf(temp, 256, "PPSSPP %s", PPSSPP_GIT_VERSION);
credits[0] = (const char *)temp;
2012-11-01 16:19:01 +01:00
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
const int numItems = ARRAY_SIZE(credits);
int itemHeight = 36;
int totalHeight = numItems * itemHeight + dp_yres + 200;
int y = dp_yres - (frames_ % totalHeight);
for (int i = 0; i < numItems; i++) {
float alpha = linearInOut(y+32, 64, dp_yres - 192, 64);
if (alpha > 0.0f) {
UIText(dp_xres/2, y, credits[i], whiteAlpha(alpha), ease(alpha), ALIGN_HCENTER);
}
y += itemHeight;
}
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, "Back", ALIGN_BOTTOMRIGHT)) {
screenManager()->switchScreen(new MenuScreen());
}
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
void ErrorScreen::update(InputState &input_state) {
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
screenManager()->finishDialog(this, DR_OK);
}
}
void ErrorScreen::render()
{
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
ui_draw2d.DrawText(UBUNTU48, errorTitle_.c_str(), dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);
ui_draw2d.DrawText(UBUNTU24, errorMessage_.c_str(), 40, 120, 0xFFFFFFFF, ALIGN_LEFT);
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, "Back", ALIGN_BOTTOMRIGHT)) {
screenManager()->finishDialog(this, DR_OK);
}
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}