ppsspp/ui/ui_screen.cpp

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#include "ui/ui_screen.h"
#include "ui/ui_context.h"
#include "ui/screen.h"
UIScreen::UIScreen()
: Screen(), root_(0), recreateViews_(true) {
}
void UIScreen::update(InputState &input) {
if (recreateViews_) {
delete root_;
root_ = 0;
CreateViews();
recreateViews_ = false;
}
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if (root_) {
UpdateViewHierarchy(input, root_);
} else {
ELOG("Tried to update without a view root");
}
}
void UIScreen::render() {
if (root_) {
UI::LayoutViewHierarchy(*screenManager()->getUIContext(), root_);
screenManager()->getUIContext()->Begin();
DrawBackground(*screenManager()->getUIContext());
root_->Draw(*screenManager()->getUIContext());
screenManager()->getUIContext()->End();
screenManager()->getUIContext()->Flush();
} else {
ELOG("Tried to render without a view root");
}
}
void UIScreen::touch(const TouchInput &touch) {
if (root_) {
root_->Touch(touch);
} else {
ELOG("Tried to touch without a view root");
}
}
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void UIScreen::key(const KeyInput &key) {
if (root_) {
root_->Key(key);
} else {
ELOG("Tried to key without a view root");
}
}
UI::EventReturn UIScreen::OnBack(UI::EventParams &e) {
screenManager()->finishDialog(this, DR_OK);
return UI::EVENT_DONE;
}
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PopupScreen::PopupScreen(const std::string &title)
: title_(title) {}
void PopupScreen::CreateViews() {
using namespace UI;
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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LinearLayout *box = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(30, 30, 30, 30));
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root_->Add(box);
box->SetBG(UI::Drawable(0xFF303030));
box->SetHasDropShadow(true);
View *title = new ItemHeader(title_);
box->Add(title);
CreatePopupContents(box);
// And the two buttons at the bottom.
ViewGroup *buttonRow = new LinearLayout(ORIENT_HORIZONTAL);
buttonRow->Add(new Button("OK", new LinearLayoutParams(1.0f)))->OnClick.Handle(this, &PopupScreen::OnOK);
buttonRow->Add(new Button("Cancel", new LinearLayoutParams(1.0f)))->OnClick.Handle(this, &PopupScreen::OnCancel);
box->Add(buttonRow);
}
UI::EventReturn PopupScreen::OnOK(UI::EventParams &e) {
OnCompleted();
screenManager()->finishDialog(this, DR_OK);
return UI::EVENT_DONE;
}
UI::EventReturn PopupScreen::OnCancel(UI::EventParams &e) {
screenManager()->finishDialog(this, DR_CANCEL);
return UI::EVENT_DONE;
}
void ListPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
listView_ = parent->Add(new ListView(&adaptor_, new LinearLayoutParams(1.0)));
listView_->OnChoice.Handle(this, &ListPopupScreen::OnListChoice);
}
UI::EventReturn ListPopupScreen::OnListChoice(UI::EventParams &e) {
adaptor_.SetSelected(e.a);
OnChoice.Dispatch(e);
return UI::EVENT_DONE;
}
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void ListPopupScreen::OnCompleted() {
callback_(adaptor_.GetSelected());
}
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void SliderPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
slider_ = parent->Add(new Slider(value_, minValue_, maxValue_));
}
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void SliderFloatPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
slider_ = parent->Add(new SliderFloat(value_, minValue_, maxValue_));
}