203 lines
5.7 KiB
C++
203 lines
5.7 KiB
C++
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// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <stdio.h>
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#include <SDL.h>
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#include "gfx/gl_lost_manager.h"
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#include "SDLHeadlessHost.h"
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#include "Compare.h"
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#include "Common/FileUtil.h"
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#include "Common/GraphicsContext.h"
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#include "Core/CoreParameter.h"
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#include "Core/System.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/GPUState.h"
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#include "base/logging.h"
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#include "gfx/gl_common.h"
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#include "gfx_es2/gpu_features.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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const bool WINDOW_VISIBLE = false;
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const int WINDOW_WIDTH = 480;
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const int WINDOW_HEIGHT = 272;
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SDL_Window *CreateHiddenWindow() {
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
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if (!WINDOW_VISIBLE) {
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flags |= SDL_WINDOW_HIDDEN;
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}
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return SDL_CreateWindow("PPSSPPHeadless", 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, flags);
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}
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class GLDummyGraphicsContext : public DummyGraphicsContext {
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public:
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GLDummyGraphicsContext() {
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CheckGLExtensions();
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draw_ = Draw::T3DCreateGLContext();
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}
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~GLDummyGraphicsContext() { delete draw_; }
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Draw::DrawContext *GetDrawContext() override {
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return draw_;
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}
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private:
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Draw::DrawContext *draw_;
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};
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void SDLHeadlessHost::LoadNativeAssets() {
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VFSRegister("", new DirectoryAssetReader("assets/"));
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VFSRegister("", new DirectoryAssetReader(""));
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VFSRegister("", new DirectoryAssetReader("../"));
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}
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void SDLHeadlessHost::SendDebugOutput(const std::string &output) {
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fwrite(output.data(), sizeof(char), output.length(), stdout);
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OutputDebugStringUTF8(output.c_str());
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}
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void SDLHeadlessHost::SendOrCollectDebugOutput(const std::string &data) {
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if (PSP_CoreParameter().printfEmuLog)
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SendDebugOutput(data);
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else if (PSP_CoreParameter().collectEmuLog)
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*PSP_CoreParameter().collectEmuLog += data;
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else
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DEBUG_LOG(COMMON, "%s", data.c_str());
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}
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void SDLHeadlessHost::SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) {
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// Only if we're actually comparing.
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if (comparisonScreenshot.empty()) {
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return;
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}
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// We ignore the current framebuffer parameters and just grab the full screen.
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const static u32 FRAME_STRIDE = 512;
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const static u32 FRAME_WIDTH = 480;
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const static u32 FRAME_HEIGHT = 272;
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GPUDebugBuffer buffer;
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gpuDebug->GetCurrentFramebuffer(buffer, GPU_DBG_FRAMEBUF_RENDER);
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const std::vector<u32> pixels = TranslateDebugBufferToCompare(&buffer, 512, 272);
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std::string error;
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double errors = CompareScreenshot(pixels, FRAME_STRIDE, FRAME_WIDTH, FRAME_HEIGHT, comparisonScreenshot, error);
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if (errors < 0)
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SendOrCollectDebugOutput(error);
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if (errors > 0) {
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char temp[256];
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snprintf(temp, 256, "Screenshot error: %f%%\n", errors * 100.0f);
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SendOrCollectDebugOutput(temp);
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}
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if (errors > 0 && !teamCityMode) {
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// Lazy, just read in the original header to output the failed screenshot.
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u8 header[14 + 40] = {0};
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FILE *bmp = File::OpenCFile(comparisonScreenshot, "rb");
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if (bmp) {
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fread(&header, sizeof(header), 1, bmp);
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fclose(bmp);
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}
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FILE *saved = File::OpenCFile("__testfailure.bmp", "wb");
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if (saved) {
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fwrite(&header, sizeof(header), 1, saved);
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fwrite(pixels.data(), sizeof(u32), FRAME_STRIDE * FRAME_HEIGHT, saved);
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fclose(saved);
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SendOrCollectDebugOutput("Actual output written to: __testfailure.bmp\n");
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}
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}
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}
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void SDLHeadlessHost::SetComparisonScreenshot(const std::string &filename) {
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comparisonScreenshot = filename;
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}
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bool SDLHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
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// TODO
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetSwapInterval(1);
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screen_ = CreateHiddenWindow();
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glContext_ = SDL_GL_CreateContext(screen_);
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#ifndef USING_GLES2
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// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
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// glewExperimental allows us to force GLEW to search for the pointers anyway.
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if (gl_extensions.IsCoreContext)
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glewExperimental = true;
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if (GLEW_OK != glewInit()) {
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printf("Failed to initialize glew!\n");
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return false;
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}
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// Unfortunately, glew will generate an invalid enum error, ignore.
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if (gl_extensions.IsCoreContext)
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glGetError();
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if (GLEW_VERSION_2_0) {
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printf("OpenGL 2.0 or higher.\n");
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} else {
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printf("Sorry, this program requires OpenGL 2.0.\n");
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return false;
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}
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#endif
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gl_lost_manager_init();
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GraphicsContext *graphicsContext = new GLDummyGraphicsContext();
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*ctx = graphicsContext;
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gfx_ = graphicsContext;
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LoadNativeAssets();
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return true;
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}
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void SDLHeadlessHost::ShutdownGraphics() {
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gfx_->Shutdown();
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delete gfx_;
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gfx_ = nullptr;
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SDL_GL_DeleteContext(glContext_);
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glContext_ = nullptr;
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SDL_DestroyWindow(screen_);
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screen_ = nullptr;
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gl_lost_manager_shutdown();
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}
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void SDLHeadlessHost::SwapBuffers() {
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gfx_->SwapBuffers();
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SDL_GL_SwapWindow(screen_);
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}
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