2023-03-22 11:34:48 +01:00
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#pragma once
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#include <vector>
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#include <mutex>
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#include <map>
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#include <functional>
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#include "Common/System/System.h"
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2023-03-24 20:05:48 +01:00
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class Path;
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2023-03-22 11:34:48 +01:00
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typedef std::function<void(const char *responseString, int responseValue)> RequestCallback;
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// Platforms often have to process requests asynchronously, on wildly different threads.
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// (Especially Android...)
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// This acts as bridge and buffer.
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class RequestManager {
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public:
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// These requests are to be handled by platform implementations.
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// The callback you pass in will be called on the main thread later.
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2023-03-22 15:21:03 +01:00
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bool MakeSystemRequest(SystemRequestType type, RequestCallback callback, const std::string ¶m1, const std::string ¶m2, int param3);
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2023-03-22 11:34:48 +01:00
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// Called by the platform implementation, when it's finished with a request.
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2023-03-22 12:26:14 +01:00
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void PostSystemSuccess(int requestId, const char *responseString, int responseValue = 0);
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void PostSystemFailure(int requestId);
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2023-03-22 11:34:48 +01:00
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// This must be called every frame from the beginning of NativeUpdate().
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// This will call the callback of any finished requests.
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void ProcessRequests();
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2023-03-22 12:26:14 +01:00
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// Unclear if we need this...
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void Clear();
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2023-03-22 11:34:48 +01:00
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private:
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struct PendingRequest {
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SystemRequestType type;
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RequestCallback callback;
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};
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std::map<int, RequestCallback> callbackMap_;
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std::mutex callbackMutex_;
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struct PendingResponse {
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std::string responseString;
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int responseValue;
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RequestCallback callback;
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};
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int idCounter_ = 0;
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std::vector<PendingResponse> pendingResponses_;
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std::mutex responseMutex_;
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};
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const char *RequestTypeAsString(SystemRequestType type);
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2023-03-22 12:26:14 +01:00
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extern RequestManager g_requestManager;
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// Wrappers for easy requests.
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// NOTE: Semantics have changed - this no longer calls the callback on cancellation.
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inline void System_InputBoxGetString(const std::string &title, const std::string &defaultValue, RequestCallback callback) {
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2023-03-22 15:21:03 +01:00
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g_requestManager.MakeSystemRequest(SystemRequestType::INPUT_TEXT_MODAL, callback, title, defaultValue, 0);
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2023-03-22 12:26:14 +01:00
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}
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2023-03-22 13:43:44 +01:00
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2023-03-22 15:52:11 +01:00
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// This one will pop up a special image brwoser if available. You can also pick
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// images with the file browser below.
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2023-03-22 13:43:44 +01:00
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inline void System_BrowseForImage(const std::string &title, RequestCallback callback) {
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2023-03-22 15:21:03 +01:00
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_IMAGE, callback, title, "", 0);
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}
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enum class BrowseFileType {
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BOOTABLE,
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IMAGE,
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2023-03-22 15:21:03 +01:00
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INI,
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2023-03-23 01:16:12 +01:00
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DB,
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2023-03-22 15:21:03 +01:00
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ANY,
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};
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inline void System_BrowseForFile(const std::string &title, BrowseFileType type, RequestCallback callback) {
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FILE, callback, title, "", (int)type);
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2023-03-22 13:43:44 +01:00
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}
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2023-03-22 16:09:33 +01:00
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inline void System_BrowseForFolder(const std::string &title, RequestCallback callback) {
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FOLDER, callback, title, "", 0);
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}
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2023-03-22 22:07:29 +01:00
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inline void System_CopyStringToClipboard(const std::string &string) {
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g_requestManager.MakeSystemRequest(SystemRequestType::COPY_TO_CLIPBOARD, nullptr, string, "", 0);
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}
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inline void System_ExitApp() {
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g_requestManager.MakeSystemRequest(SystemRequestType::EXIT_APP, nullptr, "", "", 0);
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}
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2023-03-22 22:17:53 +01:00
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inline void System_RestartApp(const std::string ¶ms) {
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g_requestManager.MakeSystemRequest(SystemRequestType::RESTART_APP, nullptr, params, "", 0);
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}
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// The design is a little weird, just a holdover from the old message. Can either toggle or set to on or off.
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inline void System_ToggleFullscreenState(const std::string ¶m) {
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g_requestManager.MakeSystemRequest(SystemRequestType::TOGGLE_FULLSCREEN_STATE, nullptr, param, "", 0);
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}
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inline void System_GraphicsBackendFailedAlert(const std::string ¶m) {
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g_requestManager.MakeSystemRequest(SystemRequestType::GRAPHICS_BACKEND_FAILED_ALERT, nullptr, param, "", 0);
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}
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2023-03-22 22:49:38 +01:00
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inline void System_CameraCommand(const std::string &command) {
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g_requestManager.MakeSystemRequest(SystemRequestType::CAMERA_COMMAND, nullptr, command, "", 0);
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}
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inline void System_GPSCommand(const std::string &command) {
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g_requestManager.MakeSystemRequest(SystemRequestType::GPS_COMMAND, nullptr, command, "", 0);
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}
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inline void System_MicrophoneCommand(const std::string &command) {
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g_requestManager.MakeSystemRequest(SystemRequestType::MICROPHONE_COMMAND, nullptr, command, "", 0);
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}
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2023-03-22 22:55:53 +01:00
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inline void System_ShareText(const std::string &text) {
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g_requestManager.MakeSystemRequest(SystemRequestType::SHARE_TEXT, nullptr, text, "", 0);
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}
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2023-03-22 23:25:00 +01:00
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inline void System_NotifyUIState(const std::string &state) {
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g_requestManager.MakeSystemRequest(SystemRequestType::NOTIFY_UI_STATE, nullptr, state, "", 0);
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}
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2023-03-24 17:40:03 +01:00
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inline void System_SetWindowTitle(const std::string ¶m) {
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g_requestManager.MakeSystemRequest(SystemRequestType::SET_WINDOW_TITLE, nullptr, param, "", 0);
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}
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2023-03-24 20:05:48 +01:00
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// Non-inline to avoid including Path.h
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void System_CreateGameShortcut(const Path &path, const std::string &title);
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2023-03-24 21:39:02 +01:00
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