ppsspp/Core/Util/GameManager.h

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Manages the PSP/GAME directory contents.
//
// Not concerned with full ISOs.
#pragma once
#include <thread>
#include "net/http_client.h"
enum class GameManagerState {
IDLE,
DOWNLOADING,
INSTALLING,
};
struct zip;
class GameManager {
public:
GameManager();
bool IsGameInstalled(std::string name);
// This starts off a background process.
bool DownloadAndInstall(std::string storeZipUrl);
bool Uninstall(std::string name);
// Cancels the download in progress, if any.
bool CancelDownload();
// Call from time to time to check on completed downloads from the
// main UI thread.
void Update();
GameManagerState GetState() {
if (installInProgress_)
return GameManagerState::INSTALLING;
if (curDownload_)
return GameManagerState::DOWNLOADING;
return GameManagerState::IDLE;
}
float GetCurrentInstallProgressPercentage() const {
return installProgress_;
}
std::string GetInstallError() const {
return installError_;
}
// Only returns false if there's already an installation in progress.
bool InstallGameOnThread(std::string zipFile, bool deleteAfter);
private:
bool InstallGame(std::string zipfile, bool deleteAfter = false);
bool InstallMemstickGame(struct zip *z, std::string zipFile, std::string pspGame, int numFiles, int stripChars, bool deleteAfter);
bool InstallZippedISO(struct zip *z, int isoFileIndex, std::string zipfile, bool deleteAfter);
void InstallDone();
bool ExtractFile(struct zip *z, int file_index, std::string outFilename, size_t *bytesCopied, size_t allBytes);
std::string GetTempFilename() const;
std::shared_ptr<http::Download> curDownload_;
std::shared_ptr<std::thread> installThread_;
bool installInProgress_;
float installProgress_;
std::string installError_;
};
extern GameManager g_GameManager;