ppsspp/Core/MIPS/x86/CompVFPU.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "../../MemMap.h"
#include "../../Config.h"
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#include "../MIPSAnalyst.h"
#include "Jit.h"
#include "../MIPSVFPUUtils.h"
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#include "RegCache.h"
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// All functions should have CONDITIONAL_DISABLE, so we can narrow things down to a file quickly.
// Currently known non working ones should have DISABLE.
// #define CONDITIONAL_DISABLE Comp_Generic(op); return;
#define CONDITIONAL_DISABLE ;
#define DISABLE Comp_Generic(op); return;
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#define _RS ((op>>21) & 0x1F)
#define _RT ((op>>16) & 0x1F)
#define _RD ((op>>11) & 0x1F)
#define _FS ((op>>11) & 0x1F)
#define _FT ((op>>16) & 0x1F)
#define _FD ((op>>6 ) & 0x1F)
#define _POS ((op>>6 ) & 0x1F)
#define _SIZE ((op>>11 ) & 0x1F)
using namespace Gen;
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namespace MIPSComp
{
void Jit::Comp_SVQ(u32 op)
{
int imm = (signed short)(op&0xFFFC);
int rs = _RS;
int vt = (((op >> 16) & 0x1f)) | ((op&1) << 5);
switch (op >> 26)
{
case 54: //lv.q
{
if (!g_Config.bFastMemory) {
DISABLE;
}
fpr.Flush();
gpr.BindToRegister(rs, true, true);
u8 vregs[4];
GetVectorRegs(vregs, V_Quad, vt);
MOV(32, R(EAX), gpr.R(rs));
// Just copy 4 words the easiest way while not wasting registers.
#ifndef _M_X64
AND(32, R(EAX), Imm32(0x3FFFFFFF));
#endif
// MOVSS to prime any crazy cache mechanism that might assume that there's a float somewhere...
for (int i = 0; i < 4; i++) {
#ifdef _M_X64
MOVSS((X64Reg)(XMM0 + i), MComplex(RBX, EAX, 1, i * 4 + imm));
#else
MOVSS((X64Reg)(XMM0 + i), MDisp(EAX, (u32)(Memory::base + i * 4 + imm)));
#endif
}
// It would be pretty nice to have these in registers for the next instruction...
// Even if we don't use real SIMD there's still 8 or 16 scalar float registers.
for (int i = 0; i < 4; i++) {
MOVSS(M((void *)&mips_->v[vregs[i]]), (X64Reg)(XMM0 + i));
}
gpr.UnlockAll();
}
break;
case 62: //sv.q
{
if (!g_Config.bFastMemory) {
DISABLE;
}
fpr.Flush();
gpr.BindToRegister(rs, true, true);
u8 vregs[4];
GetVectorRegs(vregs, V_Quad, vt);
MOV(32, R(EAX), gpr.R(rs));
// Just copy 4 words the easiest way while not wasting registers.
#ifndef _M_X64
AND(32, R(EAX), Imm32(0x3FFFFFFF));
#endif
// MOVSS to prime any crazy cache mechanism that might assume that there's a float somewhere...
// It would be pretty nice to have these in registers for the next instruction...
// Even if we don't use real SIMD there's still 8 or 16 scalar float registers.
for (int i = 0; i < 4; i++) {
MOVSS((X64Reg)(XMM0 + i), M((void *)&mips_->v[vregs[i]]));
}
for (int i = 0; i < 4; i++) {
#ifdef _M_X64
MOVSS(MComplex(RBX, EAX, 1, i * 4 + imm), (X64Reg)(XMM0 + i));
#else
MOVSS(MDisp(EAX, (u32)(Memory::base + i * 4 + imm)), (X64Reg)(XMM0 + i));
#endif
}
gpr.UnlockAll();
}
break;
default:
DISABLE;
break;
}
}
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}