2013-06-25 16:15:09 +02:00
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "../GPUState.h"
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#include "Rasterizer.h"
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const int FB_WIDTH = 480;
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const int FB_HEIGHT = 272;
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extern u8* fb;
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namespace Rasterizer {
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2013-06-25 17:46:55 +02:00
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static int orient2d(const DrawingCoords& v0, const DrawingCoords& v1, const DrawingCoords& v2)
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2013-06-25 16:15:09 +02:00
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{
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2013-06-25 17:46:55 +02:00
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return ((int)v1.x-(int)v0.x)*((int)v2.y-(int)v0.y) - ((int)v1.y-(int)v0.y)*((int)v2.x-(int)v0.x);
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2013-06-25 16:15:09 +02:00
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}
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2013-06-25 17:46:55 +02:00
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void DrawTriangle(DrawingCoords vertices[3])
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2013-06-25 16:15:09 +02:00
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{
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2013-06-25 17:46:55 +02:00
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int minX = std::min(std::min(vertices[0].x, vertices[1].x), vertices[2].x);
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int minY = std::min(std::min(vertices[0].y, vertices[1].y), vertices[2].y);
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int maxX = std::max(std::max(vertices[0].x, vertices[1].x), vertices[2].x);
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int maxY = std::max(std::max(vertices[0].y, vertices[1].y), vertices[2].y);
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minX = std::max(minX, gstate.getScissorX1());
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maxX = std::min(maxX, gstate.getScissorX2());
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minY = std::max(minY, gstate.getScissorY1());
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maxY = std::min(maxY, gstate.getScissorY2());
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DrawingCoords p(minX, minY);
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for (p.y = minY; p.y <= maxY; ++p.y)
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2013-06-25 16:15:09 +02:00
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{
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2013-06-25 17:46:55 +02:00
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for (p.x = minX; p.x <= maxX; ++p.x)
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{
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int w0 = orient2d(vertices[1], vertices[2], p);
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int w1 = orient2d(vertices[2], vertices[0], p);
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int w2 = orient2d(vertices[0], vertices[1], p);
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// If p is on or inside all edges, render pixel
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// TODO: Should only render when it's on the left of the right edge
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if (w0 >=0 && w1 >= 0 && w2 >= 0)
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{
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fb[p.x*4+p.y*FB_WIDTH*4] = 0xff;
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fb[p.x*4+p.y*FB_WIDTH*4+1] = 0xff;
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fb[p.x*4+p.y*FB_WIDTH*4+2] = 0xff;
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fb[p.x*4+p.y*FB_WIDTH*4+3] = 0xff;
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}
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}
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2013-06-25 16:15:09 +02:00
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}
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}
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} // namespace
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