ppsspp/Common/Vulkan/VulkanMemory.h

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#pragma once
#include "Common/Vulkan/VulkanContext.h"
// VulkanMemory
//
// Vulkan memory management utils.
// VulkanPushBuffer
// Simple incrementing allocator.
// Use these to push vertex, index and uniform data. Generally you'll have two of these
// and alternate on each frame. Make sure not to reset until the fence from the last time you used it
// has completed.
//
// TODO: Make it possible to suballocate pushbuffers from a large DeviceMemory block.
// TODO: Make this auto-grow and shrink. Need to be careful about returning and using the new
// buffer handle on overflow.
class VulkanPushBuffer {
public:
VulkanPushBuffer(VulkanContext *vulkan, size_t size);
~VulkanPushBuffer() {
assert(buffer_ == VK_NULL_HANDLE);
assert(deviceMemory_ == VK_NULL_HANDLE);
}
void Destroy(VulkanContext *vulkan) {
vulkan->Delete().QueueDeleteBuffer(buffer_);
vulkan->Delete().QueueDeleteDeviceMemory(deviceMemory_);
buffer_ = VK_NULL_HANDLE;
deviceMemory_ = VK_NULL_HANDLE;
}
void Reset() { offset_ = 0; }
void Begin(VkDevice device) {
offset_ = 0;
VkResult res = vkMapMemory(device, deviceMemory_, 0, size_, 0, (void **)(&writePtr_));
assert(VK_SUCCESS == res);
}
void End(VkDevice device) {
/*
VkMappedMemoryRange range = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
range.offset = 0;
range.size = offset_;
range.memory = deviceMemory_;
vkFlushMappedMemoryRanges(device, 1, &range);
*/
vkUnmapMemory(device, deviceMemory_);
writePtr_ = nullptr;
}
// When using the returned memory, make sure to bind the returned vkbuf.
// This will later allow for handling overflow correctly.
size_t Allocate(size_t numBytes, VkBuffer *vkbuf) {
size_t out = offset_;
offset_ += (numBytes + 3) & ~3; // Round up to 4 bytes.
if (offset_ >= size_) {
// TODO: Allocate a second buffer, then combine them on the next frame.
#ifdef _WIN32
DebugBreak();
#endif
}
*vkbuf = buffer_;
return out;
}
// TODO: Add alignment support?
// Returns the offset that should be used when binding this buffer to get this data.
size_t Push(const void *data, size_t size, VkBuffer *vkbuf) {
size_t off = Allocate(size, vkbuf);
memcpy(writePtr_ + off, data, size);
return off;
}
uint32_t PushAligned(const void *data, size_t size, int align, VkBuffer *vkbuf) {
offset_ = (offset_ + align - 1) & ~(align - 1);
size_t off = Allocate(size, vkbuf);
memcpy(writePtr_ + off, data, size);
return (uint32_t)off;
}
size_t GetOffset() const {
return offset_;
}
// "Zero-copy" variant - you can write the data directly as you compute it.
void *Push(size_t size, uint32_t *bindOffset, VkBuffer *vkbuf) {
size_t off = Allocate(size, vkbuf);
*bindOffset = (uint32_t)off;
return writePtr_ + off;
}
private:
VkDeviceMemory deviceMemory_;
VkBuffer buffer_;
size_t offset_;
size_t size_;
uint8_t *writePtr_;
};