57 lines
1 KiB
C
57 lines
1 KiB
C
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#if !defined(__APPLE__)
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#include "SDL_syswm.h"
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#endif
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#include "SDL.h"
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#include "thin3d/GLRenderManager.h"
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#include "gfx/gl_common.h"
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#include "Common/GraphicsContext.h"
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class SDLGLGraphicsContext : public DummyGraphicsContext {
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public:
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SDLGLGraphicsContext() {
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}
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~SDLGLGraphicsContext() {
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delete draw_;
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}
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// Returns 0 on success.
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int Init(SDL_Window *&window, int x, int y, int mode, std::string *error_message);
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void Shutdown() override {
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#ifdef USING_EGL
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EGL_Close();
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#else
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SDL_GL_DeleteContext(glContext);
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#endif
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}
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void SwapBuffers() override {
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renderManager_->Swap();
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}
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Draw::DrawContext *GetDrawContext() override {
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return draw_;
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}
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void ThreadStart() override {
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renderManager_->ThreadStart();
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}
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bool ThreadFrame() override {
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return renderManager_->ThreadFrame();
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}
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void ThreadEnd() override {
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renderManager_->ThreadEnd();
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}
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private:
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Draw::DrawContext *draw_ = nullptr;
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SDL_Window *window_;
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SDL_GLContext glContext = nullptr;
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GLRenderManager *renderManager_ = nullptr;
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};
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