ppsspp/GPU/Common/IndexGenerator.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <algorithm>
#include "CommonTypes.h"
#include "../ge_constants.h"
class IndexGenerator {
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public:
void Setup(u16 *indexptr);
void Reset();
static bool PrimCompatible(int prim1, int prim2);
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bool PrimCompatible(int prim) const;
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GEPrimitiveType Prim() const { return prim_; }
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void AddPrim(int prim, int vertexCount);
void TranslatePrim(int prim, int numInds, const u8 *inds, int indexOffset);
void TranslatePrim(int prim, int numInds, const u16 *inds, int indexOffset);
void TranslatePrim(int prim, int numInds, const u32 *inds, int indexOffset);
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void Advance(int numVerts) {
index_ += numVerts;
}
void SetIndex(int ind) { index_ = ind; }
int MaxIndex() const { return index_; }
int VertexCount() const { return count_; }
bool Empty() const { return index_ == 0; }
int SeenPrims() const { return seenPrims_; }
int PureCount() const { return pureCount_; }
bool SeenOnlyPurePrims() const {
return seenPrims_ == (1 << GE_PRIM_TRIANGLES) ||
seenPrims_ == (1 << GE_PRIM_LINES) ||
seenPrims_ == (1 << GE_PRIM_POINTS) ||
seenPrims_ == (1 << GE_PRIM_TRIANGLE_STRIP);
}
private:
// Points (why index these? code simplicity)
void AddPoints(int numVerts);
// Triangles
void AddList(int numVerts);
void AddStrip(int numVerts);
void AddFan(int numVerts);
// Lines
void AddLineList(int numVerts);
void AddLineStrip(int numVerts);
// Rectangles
void AddRectangles(int numVerts);
// These translate already indexed lists
template <class ITypeLE, int flag>
void TranslatePoints(int numVerts, const ITypeLE *inds, int indexOffset);
template <class ITypeLE, int flag>
void TranslateList(int numVerts, const ITypeLE *inds, int indexOffset);
template <class ITypeLE, int flag>
inline void TranslateLineList(int numVerts, const ITypeLE *inds, int indexOffset);
template <class ITypeLE, int flag>
inline void TranslateLineStrip(int numVerts, const ITypeLE *inds, int indexOffset);
template <class ITypeLE, int flag>
void TranslateStrip(int numVerts, const ITypeLE *inds, int indexOffset);
template <class ITypeLE, int flag>
void TranslateFan(int numVerts, const ITypeLE *inds, int indexOffset);
template <class ITypeLE, int flag>
inline void TranslateRectangles(int numVerts, const ITypeLE *inds, int indexOffset);
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enum {
SEEN_INDEX8 = 1 << 16,
SEEN_INDEX16 = 1 << 17,
SEEN_INDEX32 = 1 << 18,
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};
u16 *indsBase_;
u16 *inds_;
int index_;
int count_;
int pureCount_;
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GEPrimitiveType prim_;
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int seenPrims_;
};