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// Copyright (c) 2022- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
# include "GPU/ge_constants.h"
enum class GECmdFormat {
DATA , // Just regular data.
DATA16 , // Data, but only 16 bits of it used.
DATA8 , // 8 bits value (alpha, etc.)
NONE , // Should have no arguments or value.
RELATIVE_ADDR , // 24 bits added to base + offset.
PRIM , // 16 bits count, 3 bits type.
BEZIER , // 8 bits ucount, 8 bits vcount.
SPLINE , // 8 bits ucount, 8 bits vcount, 2 bits utype, 2 bits vtype.
JUMP , // Like RELATIVE_ADDR, but lower 2 bits ignored.
SIGNAL , // 16 bits data, 8 bits signal type.
HIGH_ADDR_ONLY , // 16 bits ignored, 8 bits for a high address.
LOW_ADDR_ONLY , // 24 bits low address.
LOW_ADDR , // 24 bits low address.
HIGH_ADDR , // 16 bits ignored, 8 bits for a high address.
VERTEX_TYPE , // 24-bits of vtype flags (complex.)
OFFSET_ADDR , // 24 bits become the high bits of offset.
X10_Y10 , // 10 bits X, 10 bits Y.
FLAG , // 1 bit on/off.
BONE_NUM , // 7 bits number.
MATRIX_NUM , // 4 bits number.
FLOAT , // 24 bits float data.
PATCH_DIVISION , // 8 bits divisionu, 8 bits divisionv.
PATCH_PRIM , // 2 bits primitive type.
SUBPIXEL_COORD , // 4 bits subpixel, 12 bits integer value.
MATERIAL_UPDATE , // 3 bits colors to update.
RGB , // 24 bits RGB color.
LIGHT_TYPE , // 8 bits computation (2 bits), 2 bits type.
STRIDE , // 11 bits.
STRIDE_HIGH_ADDR , // 11 bits stride, 5 ignored, 8 bits high address.
TEX_SIZE , // 4 bits width power, 4 bits ignored, 4 bits height power.
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TEX_MAP_MODE , // 8 bits mode (2 bits), 2 bits matrix factor.
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TEX_LIGHT_SRC , // 8 bits lightu (2 bits), 2 bits lightv.
TEX_MODE , // 8 bits swizzle (1 bit), 8 bits separate clut4 (1 bit), 3 bits max level.
TEX_FORMAT , // 4 bits format.
TEX_FILTER , // 3 bits minify mode, 5 bits ignored, 1 bit magnify mode.
TEX_CLAMP , // 1 bit clampu, 7 bits ignored, 1 bit clampv.
TEX_LEVEL_MODE , // 2 bits mode, 15 bits ignored, 4.4 (8 bits) bias.
TEX_FUNC , // 3 bits function, 5 bits ignored, 1 bit use alpha, 7 bits ignored, 1 bit double color.
CLUT_BLOCKS , // 6 bits block count.
CLUT_FORMAT , // 2 bits format, 5 bits shift, 1 bit ignored, 8 bits mask, 5 bits base.
CLEAR_MODE , // 1 bit on, 7 bits ignored, 3 bits aspect.
COLOR_TEST_FUNC , // 2 bits test function.
ALPHA_TEST , // 3 bits function, 5 bits ignored, 8 bits ref, 8 bits mask.
STENCIL_OP , // 8 bits sfail (3 bits), 8 bits zfail (3 bits), 8 bits zpass (3 bits.)
DEPTH_TEST_FUNC , // 3 bits function.
BLEND_MODE , // 4 bits srcfactor, 4 bits dstfactor, 3 bits equation.
DITHER_ROW , // 4 s.3.0 fixed point dither offsets.
LOGIC_OP , // 4 bits logic operation.
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ALPHA_PRIM , // 8 bits alpha, 3 bits primitive type, 1 bit antialias, 6 bit clip?, 1 bit shading, 1 bit cullenable, 1 bit cullface, 1 bit tex enable, 1 bit fog, 1 bit dither.
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} ;
struct GECmdInfo {
GECommand reg ;
const char * name ;
GECmdFormat fmt ;
} ;
bool GECmdInfoByName ( const char * name , GECmdInfo & info ) ;
GECmdInfo GECmdInfoByCmd ( GECommand reg ) ;