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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
# include <map>
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# include <algorithm>
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# include "Core/MemMap.h"
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# include "Core/Reporting.h"
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# include "GPU/ge_constants.h"
# include "GPU/GPUState.h"
# include "GPU/GLES/TextureCache.h"
# include "GPU/GLES/Framebuffer.h"
# include "Core/Config.h"
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# include "native/ext/cityhash/city.h"
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# ifdef _M_SSE
# include <xmmintrin.h>
# endif
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// If a texture hasn't been seen for this many frames, get rid of it.
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# define TEXTURE_KILL_AGE 200
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# define TEXTURE_KILL_AGE_LOWMEM 60
// Not used in lowmem mode.
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# define TEXTURE_SECOND_KILL_AGE 100
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u32 RoundUpToPowerOf2 ( u32 v )
{
v - - ;
v | = v > > 1 ;
v | = v > > 2 ;
v | = v > > 4 ;
v | = v > > 8 ;
v | = v > > 16 ;
v + + ;
return v ;
}
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static inline u32 GetLevelBufw ( int level , u32 texaddr ) {
// Special rules for kernel textures (PPGe):
if ( texaddr < PSP_GetUserMemoryBase ( ) )
return gstate . texbufwidth [ level ] & 0x1FFF ;
return gstate . texbufwidth [ level ] & 0x7FF ;
}
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TextureCache : : TextureCache ( ) : clearCacheNextFrame_ ( false ) , lowMemoryMode_ ( false ) , clutBuf_ ( NULL ) {
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lastBoundTexture = - 1 ;
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// This is 5MB of temporary storage. Might be possible to shrink it.
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tmpTexBuf32 . resize ( 1024 * 512 ) ; // 2MB
tmpTexBuf16 . resize ( 1024 * 512 ) ; // 1MB
tmpTexBufRearrange . resize ( 1024 * 512 ) ; // 2MB
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clutBufConverted_ = new u32 [ 4096 ] ; // 16KB
clutBufRaw_ = new u32 [ 4096 ] ; // 16KB
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glGetFloatv ( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT , & maxAnisotropyLevel ) ;
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}
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TextureCache : : ~ TextureCache ( ) {
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delete [ ] clutBufConverted_ ;
delete [ ] clutBufRaw_ ;
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}
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void TextureCache : : Clear ( bool delete_them ) {
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glBindTexture ( GL_TEXTURE_2D , 0 ) ;
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if ( delete_them ) {
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lastBoundTexture = - 1 ;
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for ( TexCache : : iterator iter = cache . begin ( ) ; iter ! = cache . end ( ) ; + + iter ) {
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DEBUG_LOG ( G3D , " Deleting texture %i " , iter - > second . texture ) ;
glDeleteTextures ( 1 , & iter - > second . texture ) ;
}
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for ( TexCache : : iterator iter = secondCache . begin ( ) ; iter ! = secondCache . end ( ) ; + + iter ) {
DEBUG_LOG ( G3D , " Deleting texture %i " , iter - > second . texture ) ;
glDeleteTextures ( 1 , & iter - > second . texture ) ;
}
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}
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if ( cache . size ( ) + secondCache . size ( ) ) {
INFO_LOG ( G3D , " Texture cached cleared from %i textures " , ( int ) ( cache . size ( ) + secondCache . size ( ) ) ) ;
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cache . clear ( ) ;
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secondCache . clear ( ) ;
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}
}
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// Removes old textures.
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void TextureCache : : Decimate ( ) {
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glBindTexture ( GL_TEXTURE_2D , 0 ) ;
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int killAge = lowMemoryMode_ ? TEXTURE_KILL_AGE_LOWMEM : TEXTURE_KILL_AGE ;
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for ( TexCache : : iterator iter = cache . begin ( ) ; iter ! = cache . end ( ) ; ) {
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if ( iter - > second . lastFrame + TEXTURE_KILL_AGE < gpuStats . numFrames ) {
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glDeleteTextures ( 1 , & iter - > second . texture ) ;
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cache . erase ( iter + + ) ;
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}
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else
+ + iter ;
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}
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for ( TexCache : : iterator iter = secondCache . begin ( ) ; iter ! = secondCache . end ( ) ; ) {
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if ( lowMemoryMode_ | | iter - > second . lastFrame + TEXTURE_KILL_AGE < gpuStats . numFrames ) {
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glDeleteTextures ( 1 , & iter - > second . texture ) ;
secondCache . erase ( iter + + ) ;
}
else
+ + iter ;
}
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}
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void TextureCache : : Invalidate ( u32 addr , int size , GPUInvalidationType type ) {
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addr & = 0xFFFFFFF ;
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u32 addr_end = addr + size ;
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for ( TexCache : : iterator iter = cache . begin ( ) , end = cache . end ( ) ; iter ! = end ; + + iter ) {
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u32 texAddr = iter - > second . addr ;
u32 texEnd = iter - > second . addr + iter - > second . sizeInRAM ;
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bool invalidate = ( texAddr > = addr & & texAddr < addr_end ) | | ( texEnd > = addr & & texEnd < addr_end ) ;
invalidate = invalidate | | ( addr > = texAddr & & addr < texEnd ) | | ( addr_end > = texAddr & & addr_end < texEnd ) ;
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if ( invalidate ) {
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if ( ( iter - > second . status & TexCacheEntry : : STATUS_MASK ) = = TexCacheEntry : : STATUS_RELIABLE ) {
// Clear status -> STATUS_HASHING.
iter - > second . status & = ~ TexCacheEntry : : STATUS_MASK ;
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}
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if ( type ! = GPU_INVALIDATE_ALL ) {
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gpuStats . numTextureInvalidations + + ;
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// Start it over from 0 (unless it's safe.)
iter - > second . numFrames = type = = GPU_INVALIDATE_SAFE ? 256 : 0 ;
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iter - > second . framesUntilNextFullHash = 0 ;
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} else {
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iter - > second . invalidHint + + ;
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}
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}
}
}
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void TextureCache : : InvalidateAll ( GPUInvalidationType type ) {
Invalidate ( 0 , 0xFFFFFFFF , type ) ;
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}
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void TextureCache : : ClearNextFrame ( ) {
clearCacheNextFrame_ = true ;
}
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TextureCache : : TexCacheEntry * TextureCache : : GetEntryAt ( u32 texaddr ) {
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// If no CLUT, as in framebuffer textures, cache key is simply texaddr.
auto iter = cache . find ( texaddr ) ;
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if ( iter ! = cache . end ( ) & & iter - > second . addr = = texaddr )
return & iter - > second ;
else
return 0 ;
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}
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void TextureCache : : NotifyFramebuffer ( u32 address , VirtualFramebuffer * framebuffer ) {
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// Must be in VRAM so | 0x04000000 it is.
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TexCacheEntry * entry = GetEntryAt ( address | 0x04000000 ) ;
if ( entry ) {
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DEBUG_LOG ( HLE , " Render to texture detected at %08x! " , address ) ;
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if ( ! entry - > framebuffer )
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entry - > framebuffer = framebuffer ;
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// TODO: Delete the original non-fbo texture too.
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}
}
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void TextureCache : : NotifyFramebufferDestroyed ( u32 address , VirtualFramebuffer * framebuffer ) {
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TexCacheEntry * entry = GetEntryAt ( address | 0x04000000 ) ;
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if ( entry & & entry - > framebuffer = = framebuffer ) {
// There's at least one. We're going to have to loop through all textures unfortunately to be
// 100% safe.
for ( TexCache : : iterator iter = cache . begin ( ) ; iter ! = cache . end ( ) ; + + iter ) {
if ( iter - > second . framebuffer = = framebuffer ) {
iter - > second . framebuffer = 0 ;
}
}
// entry->framebuffer = 0;
}
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}
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static u32 GetClutAddr ( ) {
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return ( ( gstate . clutaddr & 0xFFFFFF ) | ( ( gstate . clutaddrupper < < 8 ) & 0x0F000000 ) ) ;
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}
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static u32 GetClutIndex ( u32 index ) {
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const u32 clutBase = ( gstate . clutformat & 0x1f0000 ) > > 12 ;
const u32 clutMask = ( gstate . clutformat > > 8 ) & 0xff
const u8 clutShift = ( gstate . clutformat > > 2 ) & 0x1f ;
return ( ( index > > clutShift ) & clutMask ) | clutBase ;
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}
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void * TextureCache : : UnswizzleFromMem ( u32 texaddr , u32 bufw , u32 bytesPerPixel , u32 level ) {
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const u32 rowWidth = ( bytesPerPixel > 0 ) ? ( bufw * bytesPerPixel ) : ( bufw / 2 ) ;
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const u32 pitch = rowWidth / 4 ;
const int bxc = rowWidth / 16 ;
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int byc = ( ( 1 < < ( ( gstate . texsize [ level ] > > 8 ) & 0xf ) ) + 7 ) / 8 ;
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if ( byc = = 0 )
byc = 1 ;
u32 ydest = 0 ;
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if ( rowWidth > = 16 ) {
const u32 * src = ( u32 * ) Memory : : GetPointer ( texaddr ) ;
u32 * ydest = tmpTexBuf32 . data ( ) ;
for ( int by = 0 ; by < byc ; by + + ) {
u32 * xdest = ydest ;
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for ( int bx = 0 ; bx < bxc ; bx + + ) {
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u32 * dest = xdest ;
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for ( int n = 0 ; n < 8 ; n + + ) {
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memcpy ( dest , src , 16 ) ;
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dest + = pitch ;
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src + = 4 ;
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}
xdest + = 4 ;
}
ydest + = ( rowWidth * 8 ) / 4 ;
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}
} else if ( rowWidth = = 8 ) {
const u32 * src = ( u32 * ) Memory : : GetPointer ( texaddr ) ;
for ( int by = 0 ; by < byc ; by + + ) {
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for ( int n = 0 ; n < 8 ; n + + , ydest + = 2 ) {
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tmpTexBuf32 [ ydest + 0 ] = * src + + ;
tmpTexBuf32 [ ydest + 1 ] = * src + + ;
src + = 2 ; // skip two u32
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}
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}
} else if ( rowWidth = = 4 ) {
const u32 * src = ( u32 * ) Memory : : GetPointer ( texaddr ) ;
for ( int by = 0 ; by < byc ; by + + ) {
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for ( int n = 0 ; n < 8 ; n + + , ydest + + ) {
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tmpTexBuf32 [ ydest ] = * src + + ;
src + = 3 ;
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}
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}
} else if ( rowWidth = = 2 ) {
const u16 * src = ( u16 * ) Memory : : GetPointer ( texaddr ) ;
for ( int by = 0 ; by < byc ; by + + ) {
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for ( int n = 0 ; n < 4 ; n + + , ydest + + ) {
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u16 n1 = src [ 0 ] ;
u16 n2 = src [ 8 ] ;
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tmpTexBuf32 [ ydest ] = ( u32 ) n1 | ( ( u32 ) n2 < < 16 ) ;
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src + = 16 ;
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}
}
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} else if ( rowWidth = = 1 ) {
const u8 * src = ( u8 * ) Memory : : GetPointer ( texaddr ) ;
for ( int by = 0 ; by < byc ; by + + ) {
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for ( int n = 0 ; n < 2 ; n + + , ydest + + ) {
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u8 n1 = src [ 0 ] ;
u8 n2 = src [ 16 ] ;
u8 n3 = src [ 32 ] ;
u8 n4 = src [ 48 ] ;
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tmpTexBuf32 [ ydest ] = ( u32 ) n1 | ( ( u32 ) n2 < < 8 ) | ( ( u32 ) n3 < < 16 ) | ( ( u32 ) n4 < < 24 ) ;
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src + = 64 ;
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}
}
}
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return tmpTexBuf32 . data ( ) ;
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}
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template < typename IndexT , typename ClutT >
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inline void DeIndexTexture ( ClutT * dest , const IndexT * indexed , int length , const ClutT * clut ) {
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// Usually, there is no special offset, mask, or shift.
const bool nakedIndex = ( gstate . clutformat & ~ 3 ) = = 0xC500FF00 ;
if ( nakedIndex ) {
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if ( sizeof ( IndexT ) = = 1 ) {
for ( int i = 0 ; i < length ; + + i ) {
* dest + + = clut [ * indexed + + ] ;
}
} else {
for ( int i = 0 ; i < length ; + + i ) {
* dest + + = clut [ ( * indexed + + ) & 0xFF ] ;
}
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}
} else {
for ( int i = 0 ; i < length ; + + i ) {
* dest + + = clut [ GetClutIndex ( * indexed + + ) ] ;
}
}
}
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template < typename IndexT , typename ClutT >
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inline void DeIndexTexture ( ClutT * dest , const u32 texaddr , int length , const ClutT * clut ) {
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const IndexT * indexed = ( const IndexT * ) Memory : : GetPointer ( texaddr ) ;
DeIndexTexture ( dest , indexed , length , clut ) ;
}
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template < typename ClutT >
inline void DeIndexTexture4 ( ClutT * dest , const u8 * indexed , int length , const ClutT * clut ) {
// Usually, there is no special offset, mask, or shift.
const bool nakedIndex = ( gstate . clutformat & ~ 3 ) = = 0xC500FF00 ;
if ( nakedIndex ) {
for ( int i = 0 ; i < length ; i + = 2 ) {
u8 index = * indexed + + ;
dest [ i + 0 ] = clut [ ( index > > 0 ) & 0xf ] ;
dest [ i + 1 ] = clut [ ( index > > 4 ) & 0xf ] ;
}
} else {
for ( int i = 0 ; i < length ; i + = 2 ) {
u8 index = * indexed + + ;
dest [ i + 0 ] = clut [ GetClutIndex ( ( index > > 0 ) & 0xf ) ] ;
dest [ i + 1 ] = clut [ GetClutIndex ( ( index > > 4 ) & 0xf ) ] ;
}
}
}
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template < typename ClutT >
inline void DeIndexTexture4Optimal ( ClutT * dest , const u8 * indexed , int length , ClutT color ) {
for ( int i = 0 ; i < length ; i + = 2 ) {
u8 index = * indexed + + ;
dest [ i + 0 ] = color | ( ( index > > 0 ) & 0xf ) ;
dest [ i + 1 ] = color | ( ( index > > 4 ) & 0xf ) ;
}
}
template < >
inline void DeIndexTexture4Optimal < u16 > ( u16 * dest , const u8 * indexed , int length , u16 color ) {
const u16 * indexed16 = ( const u16 * ) indexed ;
const u32 color32 = ( color < < 16 ) | color ;
u32 * dest32 = ( u32 * ) dest ;
for ( int i = 0 ; i < length / 2 ; i + = 2 ) {
u16 index = * indexed16 + + ;
dest32 [ i + 0 ] = color32 | ( ( index & 0x00f0 ) < < 12 ) | ( ( index & 0x000f ) > > 0 ) ;
dest32 [ i + 1 ] = color32 | ( ( index & 0xf000 ) < < 4 ) | ( ( index & 0x0f00 ) > > 8 ) ;
}
}
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template < typename ClutT >
inline void DeIndexTexture4 ( ClutT * dest , const u32 texaddr , int length , const ClutT * clut ) {
const u8 * indexed = ( const u8 * ) Memory : : GetPointer ( texaddr ) ;
DeIndexTexture4 ( dest , indexed , length , clut ) ;
}
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template < typename ClutT >
inline void DeIndexTexture4Optimal ( ClutT * dest , const u32 texaddr , int length , ClutT color ) {
const u8 * indexed = ( const u8 * ) Memory : : GetPointer ( texaddr ) ;
DeIndexTexture4Optimal ( dest , indexed , length , color ) ;
}
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void * TextureCache : : readIndexedTex ( int level , u32 texaddr , int bytesPerIndex , GLuint dstFmt ) {
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int bufw = GetLevelBufw ( level , texaddr ) ;
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int w = 1 < < ( gstate . texsize [ 0 ] & 0xf ) ;
int h = 1 < < ( ( gstate . texsize [ 0 ] > > 8 ) & 0xf ) ;
int length = bufw * h ;
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void * buf = NULL ;
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switch ( ( gstate . clutformat & 3 ) ) {
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case GE_CMODE_16BIT_BGR5650 :
case GE_CMODE_16BIT_ABGR5551 :
case GE_CMODE_16BIT_ABGR4444 :
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{
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tmpTexBuf16 . resize ( std : : max ( bufw , w ) * h ) ;
tmpTexBufRearrange . resize ( std : : max ( bufw , w ) * h ) ;
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const u16 * clut = GetCurrentClut < u16 > ( ) ;
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if ( ! ( gstate . texmode & 1 ) ) {
switch ( bytesPerIndex ) {
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case 1 :
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DeIndexTexture < u8 > ( tmpTexBuf16 . data ( ) , texaddr , length , clut ) ;
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break ;
case 2 :
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DeIndexTexture < u16 > ( tmpTexBuf16 . data ( ) , texaddr , length , clut ) ;
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break ;
case 4 :
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DeIndexTexture < u32 > ( tmpTexBuf16 . data ( ) , texaddr , length , clut ) ;
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break ;
}
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} else {
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tmpTexBuf32 . resize ( std : : max ( bufw , w ) * h ) ;
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UnswizzleFromMem ( texaddr , bufw , bytesPerIndex , level ) ;
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switch ( bytesPerIndex ) {
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case 1 :
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DeIndexTexture ( tmpTexBuf16 . data ( ) , ( u8 * ) tmpTexBuf32 . data ( ) , length , clut ) ;
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break ;
case 2 :
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DeIndexTexture ( tmpTexBuf16 . data ( ) , ( u16 * ) tmpTexBuf32 . data ( ) , length , clut ) ;
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break ;
case 4 :
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DeIndexTexture ( tmpTexBuf16 . data ( ) , ( u32 * ) tmpTexBuf32 . data ( ) , length , clut ) ;
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break ;
}
}
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buf = tmpTexBuf16 . data ( ) ;
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}
break ;
case GE_CMODE_32BIT_ABGR8888 :
{
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tmpTexBuf32 . resize ( std : : max ( bufw , w ) * h ) ;
tmpTexBufRearrange . resize ( std : : max ( bufw , w ) * h ) ;
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const u32 * clut = GetCurrentClut < u32 > ( ) ;
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if ( ! ( gstate . texmode & 1 ) ) {
switch ( bytesPerIndex ) {
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case 1 :
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DeIndexTexture < u8 > ( tmpTexBuf32 . data ( ) , texaddr , length , clut ) ;
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break ;
case 2 :
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DeIndexTexture < u16 > ( tmpTexBuf32 . data ( ) , texaddr , length , clut ) ;
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break ;
case 4 :
2013-05-11 15:45:17 -07:00
DeIndexTexture < u32 > ( tmpTexBuf32 . data ( ) , texaddr , length , clut ) ;
2012-11-08 23:26:30 +01:00
break ;
}
2013-04-17 01:07:00 -07:00
buf = tmpTexBuf32 . data ( ) ;
2013-01-06 12:11:47 +01:00
} else {
2013-04-18 14:59:00 +02:00
UnswizzleFromMem ( texaddr , bufw , bytesPerIndex , level ) ;
2013-04-17 01:07:00 -07:00
// Since we had to unswizzle to tmpTexBuf32, let's output to tmpTexBuf16.
2013-04-28 13:14:25 -07:00
tmpTexBuf16 . resize ( std : : max ( bufw , w ) * h * 2 ) ;
2013-04-17 01:07:00 -07:00
u32 * dest32 = ( u32 * ) tmpTexBuf16 . data ( ) ;
2013-01-06 12:11:47 +01:00
switch ( bytesPerIndex ) {
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case 1 :
2013-05-11 15:45:17 -07:00
DeIndexTexture ( dest32 , ( u8 * ) tmpTexBuf32 . data ( ) , length , clut ) ;
2013-04-17 01:07:00 -07:00
buf = dest32 ;
2012-11-08 23:26:30 +01:00
break ;
case 2 :
2013-05-11 15:45:17 -07:00
DeIndexTexture ( dest32 , ( u16 * ) tmpTexBuf32 . data ( ) , length , clut ) ;
2013-04-17 01:07:00 -07:00
buf = dest32 ;
2012-11-08 23:26:30 +01:00
break ;
case 4 :
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// TODO: If a game actually uses this mode, check if using dest32 or tmpTexBuf32 is faster.
DeIndexTexture ( tmpTexBuf32 . data ( ) , tmpTexBuf32 . data ( ) , length , clut ) ;
2013-04-17 01:07:00 -07:00
buf = tmpTexBuf32 . data ( ) ;
2012-11-08 23:26:30 +01:00
break ;
}
2012-11-01 16:19:01 +01:00
}
2012-11-08 23:26:30 +01:00
}
break ;
2012-11-01 16:19:01 +01:00
2012-11-08 23:26:30 +01:00
default :
ERROR_LOG ( G3D , " Unhandled clut texture mode %d!!! " , ( gstate . clutformat & 3 ) ) ;
break ;
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}
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return buf ;
}
2013-01-06 12:11:47 +01:00
GLenum getClutDestFormat ( GEPaletteFormat format ) {
switch ( format ) {
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case GE_CMODE_16BIT_ABGR4444 :
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return GL_UNSIGNED_SHORT_4_4_4_4 ;
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case GE_CMODE_16BIT_ABGR5551 :
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return GL_UNSIGNED_SHORT_5_5_5_1 ;
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case GE_CMODE_16BIT_BGR5650 :
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return GL_UNSIGNED_SHORT_5_6_5 ;
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case GE_CMODE_32BIT_ABGR8888 :
return GL_UNSIGNED_BYTE ;
2012-11-01 16:19:01 +01:00
}
2012-11-08 23:26:30 +01:00
return 0 ;
2012-11-01 16:19:01 +01:00
}
2013-02-08 00:04:34 +01:00
static const u8 texByteAlignMap [ ] = { 2 , 2 , 2 , 4 } ;
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2013-02-08 00:04:34 +01:00
static const GLuint MinFiltGL [ 8 ] = {
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GL_NEAREST ,
GL_LINEAR ,
GL_NEAREST ,
GL_LINEAR ,
GL_NEAREST_MIPMAP_NEAREST ,
GL_LINEAR_MIPMAP_NEAREST ,
GL_NEAREST_MIPMAP_LINEAR ,
GL_LINEAR_MIPMAP_LINEAR ,
} ;
2013-02-08 00:04:34 +01:00
static const GLuint MagFiltGL [ 2 ] = {
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GL_NEAREST ,
GL_LINEAR
} ;
2013-02-10 12:13:35 +01:00
// OpenGL ES 2.0 workaround. This SHOULD be available but is NOT in the headers in Android.
// Let's see if this hackery works.
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# ifndef GL_TEXTURE_LOD_BIAS
# define GL_TEXTURE_LOD_BIAS 0x8501
# endif
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# ifndef GL_TEXTURE_MAX_LOD
# define GL_TEXTURE_MAX_LOD 0x813B
# endif
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// This should not have to be done per texture! OpenGL is silly yo
// TODO: Dirty-check this against the current texture.
2013-01-30 20:40:26 +01:00
void TextureCache : : UpdateSamplingParams ( TexCacheEntry & entry , bool force ) {
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int minFilt = gstate . texfilter & 0x7 ;
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int magFilt = ( gstate . texfilter > > 8 ) & 1 ;
2013-01-06 17:44:14 +01:00
bool sClamp = gstate . texwrap & 1 ;
bool tClamp = ( gstate . texwrap > > 8 ) & 1 ;
2013-02-08 00:04:34 +01:00
if ( entry . maxLevel = = 0 ) {
// Enforce no mip filtering, for safety.
minFilt & = 1 ; // no mipmaps yet
} else {
// TODO: Is this a signed value? Which direction?
float lodBias = 0.0 ; // -(float)((gstate.texlevel >> 16) & 0xFF) / 16.0f;
if ( force | | entry . lodBias ! = lodBias ) {
glTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_LOD_BIAS , lodBias ) ;
entry . lodBias = lodBias ;
}
}
2012-11-01 16:19:01 +01:00
2013-01-06 12:11:47 +01:00
if ( g_Config . bLinearFiltering ) {
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magFilt | = 1 ;
minFilt | = 1 ;
}
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if ( ! g_Config . bMipMap ) {
magFilt & = 1 ;
minFilt & = 1 ;
}
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if ( force | | entry . minFilt ! = minFilt ) {
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , MinFiltGL [ minFilt ] ) ;
entry . minFilt = minFilt ;
}
if ( force | | entry . magFilt ! = magFilt ) {
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , MagFiltGL [ magFilt ] ) ;
entry . magFilt = magFilt ;
}
if ( force | | entry . sClamp ! = sClamp ) {
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , sClamp ? GL_CLAMP_TO_EDGE : GL_REPEAT ) ;
entry . sClamp = sClamp ;
}
if ( force | | entry . tClamp ! = tClamp ) {
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , tClamp ? GL_CLAMP_TO_EDGE : GL_REPEAT ) ;
entry . tClamp = tClamp ;
2012-12-28 23:23:42 +08:00
}
2012-11-01 16:19:01 +01:00
}
2012-11-29 15:06:54 +01:00
// All these DXT structs are in the reverse order, as compared to PC.
// On PC, alpha comes before color, and interpolants are before the tile data.
2013-01-06 12:11:47 +01:00
struct DXT1Block {
2012-11-28 16:12:29 +01:00
u8 lines [ 4 ] ;
2012-11-01 16:19:01 +01:00
u16 color1 ;
u16 color2 ;
2012-11-28 16:12:29 +01:00
} ;
2013-01-06 12:11:47 +01:00
struct DXT3Block {
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DXT1Block color ;
u16 alphaLines [ 4 ] ;
} ;
2013-01-06 12:11:47 +01:00
struct DXT5Block {
2012-11-28 16:12:29 +01:00
DXT1Block color ;
u32 alphadata2 ;
u16 alphadata1 ;
u8 alpha1 ; u8 alpha2 ;
2012-11-01 16:19:01 +01:00
} ;
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static inline u32 makecol ( int r , int g , int b , int a ) {
2013-02-08 00:04:34 +01:00
return ( a < < 24 ) | ( r < < 16 ) | ( g < < 8 ) | b ;
2012-11-01 16:19:01 +01:00
}
2012-11-29 15:06:54 +01:00
// This could probably be done faster by decoding two or four blocks at a time with SSE/NEON.
2013-01-30 20:40:26 +01:00
static void decodeDXT1Block ( u32 * dst , const DXT1Block * src , int pitch , bool ignore1bitAlpha = false ) {
2012-11-01 16:19:01 +01:00
// S3TC Decoder
// Needs more speed and debugging.
2012-11-28 16:12:29 +01:00
u16 c1 = ( src - > color1 ) ;
u16 c2 = ( src - > color2 ) ;
int red1 = Convert5To8 ( c1 & 0x1F ) ;
int red2 = Convert5To8 ( c2 & 0x1F ) ;
2012-11-01 16:19:01 +01:00
int green1 = Convert6To8 ( ( c1 > > 5 ) & 0x3F ) ;
int green2 = Convert6To8 ( ( c2 > > 5 ) & 0x3F ) ;
2012-11-28 16:12:29 +01:00
int blue1 = Convert5To8 ( ( c1 > > 11 ) & 0x1F ) ;
int blue2 = Convert5To8 ( ( c2 > > 11 ) & 0x1F ) ;
2013-01-06 12:11:47 +01:00
2012-11-28 16:12:29 +01:00
u32 colors [ 4 ] ;
2012-11-01 16:19:01 +01:00
colors [ 0 ] = makecol ( red1 , green1 , blue1 , 255 ) ;
colors [ 1 ] = makecol ( red2 , green2 , blue2 , 255 ) ;
2013-01-06 12:11:47 +01:00
if ( c1 > c2 | | ignore1bitAlpha ) {
2012-11-01 16:19:01 +01:00
int blue3 = ( ( blue2 - blue1 ) > > 1 ) - ( ( blue2 - blue1 ) > > 3 ) ;
int green3 = ( ( green2 - green1 ) > > 1 ) - ( ( green2 - green1 ) > > 3 ) ;
int red3 = ( ( red2 - red1 ) > > 1 ) - ( ( red2 - red1 ) > > 3 ) ;
colors [ 2 ] = makecol ( red1 + red3 , green1 + green3 , blue1 + blue3 , 255 ) ;
2012-11-08 23:26:30 +01:00
colors [ 3 ] = makecol ( red2 - red3 , green2 - green3 , blue2 - blue3 , 255 ) ;
2013-01-06 12:11:47 +01:00
} else {
2012-11-01 16:19:01 +01:00
colors [ 2 ] = makecol ( ( red1 + red2 + 1 ) / 2 , // Average
( green1 + green2 + 1 ) / 2 ,
( blue1 + blue2 + 1 ) / 2 , 255 ) ;
colors [ 3 ] = makecol ( red2 , green2 , blue2 , 0 ) ; // Color2 but transparent
}
2013-01-06 12:11:47 +01:00
for ( int y = 0 ; y < 4 ; y + + ) {
2012-11-01 16:19:01 +01:00
int val = src - > lines [ y ] ;
2013-01-06 12:11:47 +01:00
for ( int x = 0 ; x < 4 ; x + + ) {
2012-11-28 16:12:29 +01:00
dst [ x ] = colors [ val & 3 ] ;
val > > = 2 ;
}
dst + = pitch ;
}
}
2013-01-30 20:40:26 +01:00
static void decodeDXT3Block ( u32 * dst , const DXT3Block * src , int pitch )
2012-11-28 16:12:29 +01:00
{
decodeDXT1Block ( dst , & src - > color , pitch , true ) ;
2013-05-10 00:48:42 -07:00
for ( int y = 0 ; y < 4 ; y + + ) {
u32 line = src - > alphaLines [ y ] ;
for ( int x = 0 ; x < 4 ; x + + ) {
const u8 a4 = line & 0xF ;
dst [ x ] = ( dst [ x ] & 0xFFFFFF ) | ( a4 < < 24 ) | ( a4 < < 28 ) ;
line > > = 4 ;
}
dst + = pitch ;
}
2012-11-28 16:12:29 +01:00
}
2013-01-30 20:40:26 +01:00
static inline u8 lerp8 ( const DXT5Block * src , int n ) {
2012-11-28 16:12:29 +01:00
float d = n / 7.0f ;
return ( u8 ) ( src - > alpha1 + ( src - > alpha2 - src - > alpha1 ) * d ) ;
}
2013-01-30 20:40:26 +01:00
static inline u8 lerp6 ( const DXT5Block * src , int n ) {
2012-11-28 16:12:29 +01:00
float d = n / 5.0f ;
return ( u8 ) ( src - > alpha1 + ( src - > alpha2 - src - > alpha1 ) * d ) ;
}
// The alpha channel is not 100% correct
2013-01-30 20:40:26 +01:00
static void decodeDXT5Block ( u32 * dst , const DXT5Block * src , int pitch ) {
2012-11-28 16:12:29 +01:00
decodeDXT1Block ( dst , & src - > color , pitch , true ) ;
u8 alpha [ 8 ] ;
alpha [ 0 ] = src - > alpha1 ;
alpha [ 1 ] = src - > alpha2 ;
if ( alpha [ 0 ] > alpha [ 1 ] ) {
2013-03-29 23:38:14 +01:00
alpha [ 2 ] = lerp8 ( src , 1 ) ;
alpha [ 3 ] = lerp8 ( src , 2 ) ;
alpha [ 4 ] = lerp8 ( src , 3 ) ;
alpha [ 5 ] = lerp8 ( src , 4 ) ;
alpha [ 6 ] = lerp8 ( src , 5 ) ;
alpha [ 7 ] = lerp8 ( src , 6 ) ;
2012-11-28 16:12:29 +01:00
} else {
2013-03-29 23:38:14 +01:00
alpha [ 2 ] = lerp6 ( src , 1 ) ;
alpha [ 3 ] = lerp6 ( src , 2 ) ;
alpha [ 4 ] = lerp6 ( src , 3 ) ;
alpha [ 5 ] = lerp6 ( src , 4 ) ;
2012-11-28 16:12:29 +01:00
alpha [ 6 ] = 0 ;
alpha [ 7 ] = 255 ;
}
u64 data = ( ( u64 ) src - > alphadata1 < < 32 ) | src - > alphadata2 ;
2013-01-06 12:11:47 +01:00
for ( int y = 0 ; y < 4 ; y + + ) {
for ( int x = 0 ; x < 4 ; x + + ) {
2012-11-28 16:12:29 +01:00
dst [ x ] = ( dst [ x ] & 0xFFFFFF ) | ( alpha [ data & 7 ] < < 24 ) ;
data > > = 3 ;
2012-11-01 16:19:01 +01:00
}
dst + = pitch ;
}
}
2013-05-26 13:31:58 -07:00
static void ConvertColors ( void * dstBuf , const void * srcBuf , GLuint dstFmt , int numPixels ) {
const u32 * src = ( const u32 * ) srcBuf ;
u32 * dst = ( u32 * ) dstBuf ;
2013-02-12 19:05:30 +01:00
// TODO: All these can be further sped up with SSE or NEON.
2012-11-09 01:24:19 +01:00
switch ( dstFmt ) {
case GL_UNSIGNED_SHORT_4_4_4_4 :
{
2013-02-12 19:05:30 +01:00
for ( int i = 0 ; i < ( numPixels + 1 ) / 2 ; i + + ) {
2013-05-26 13:31:58 -07:00
u32 c = src [ i ] ;
dst [ i ] = ( ( c > > 12 ) & 0x000F000F ) |
2013-05-03 00:12:42 -07:00
( ( c > > 4 ) & 0x00F000F0 ) |
( ( c < < 4 ) & 0x0F000F00 ) |
( ( c < < 12 ) & 0xF000F000 ) ;
2012-11-09 01:24:19 +01:00
}
}
break ;
case GL_UNSIGNED_SHORT_5_5_5_1 :
{
2013-02-12 19:05:30 +01:00
for ( int i = 0 ; i < ( numPixels + 1 ) / 2 ; i + + ) {
2013-05-26 13:31:58 -07:00
u32 c = src [ i ] ;
dst [ i ] = ( ( c > > 15 ) & 0x00010001 ) |
2013-05-03 00:12:42 -07:00
( ( c > > 9 ) & 0x003E003E ) |
( ( c < < 1 ) & 0x07C007C0 ) |
( ( c < < 11 ) & 0xF800F800 ) ;
2012-11-09 01:24:19 +01:00
}
}
break ;
case GL_UNSIGNED_SHORT_5_6_5 :
{
2013-02-12 19:05:30 +01:00
for ( int i = 0 ; i < ( numPixels + 1 ) / 2 ; i + + ) {
2013-05-26 13:31:58 -07:00
u32 c = src [ i ] ;
dst [ i ] = ( ( c > > 11 ) & 0x001F001F ) |
2013-05-03 00:12:42 -07:00
( ( c > > 0 ) & 0x07E007E0 ) |
( ( c < < 11 ) & 0xF800F800 ) ;
2012-11-09 01:24:19 +01:00
}
}
break ;
default :
{
2012-11-29 15:06:54 +01:00
// No need to convert RGBA8888, right order already
2012-11-09 01:24:19 +01:00
}
break ;
}
}
2013-01-30 20:40:26 +01:00
void TextureCache : : StartFrame ( ) {
2013-01-10 23:49:33 +01:00
lastBoundTexture = - 1 ;
2013-04-30 17:20:28 +02:00
if ( clearCacheNextFrame_ ) {
Clear ( true ) ;
clearCacheNextFrame_ = false ;
} else {
Decimate ( ) ;
}
2013-01-10 23:49:33 +01:00
}
2013-01-30 20:40:26 +01:00
static const u8 bitsPerPixel [ 11 ] = {
2013-05-04 19:13:45 -07:00
16 , //GE_TFMT_5650,
16 , //GE_TFMT_5551,
16 , //GE_TFMT_4444,
32 , //GE_TFMT_8888,
4 , //GE_TFMT_CLUT4,
8 , //GE_TFMT_CLUT8,
16 , //GE_TFMT_CLUT16,
32 , //GE_TFMT_CLUT32,
4 , //GE_TFMT_DXT1,
8 , //GE_TFMT_DXT3,
8 , //GE_TFMT_DXT5,
2013-02-01 00:02:50 +01:00
} ;
2013-01-22 19:18:48 +01:00
2013-02-10 13:37:05 -08:00
static inline u32 MiniHash ( const u32 * ptr ) {
return ptr [ 0 ] ;
}
2013-05-26 13:16:57 -07:00
static inline u32 QuickClutHash ( const u8 * clut , u32 bytes ) {
// CLUTs always come in multiples of 32 bytes, can't load them any other way.
_dbg_assert_msg_ ( G3D , ( bytes & 31 ) = = 0 , " CLUT should always have a multiple of 32 bytes. " ) ;
const u32 prime = 2246822519U ;
u32 hash = 0 ;
# ifdef _M_SSE
if ( ( ( ( u32 ) ( intptr_t ) clut ) & 0xf ) = = 0 ) {
__m128i cursor = _mm_set1_epi32 ( 0 ) ;
const __m128i mult = _mm_set1_epi32 ( prime ) ;
const __m128i * p = ( const __m128i * ) clut ;
for ( u32 i = 0 ; i < bytes / 16 ; + + i ) {
2013-05-27 09:54:16 +01:00
cursor = _mm_add_epi32 ( cursor , _mm_mul_epu32 ( _mm_load_si128 ( & p [ i ] ) , mult ) ) ;
2013-05-26 13:16:57 -07:00
}
// Add the four parts into the low i32.
cursor = _mm_add_epi32 ( cursor , _mm_srli_si128 ( cursor , 8 ) ) ;
cursor = _mm_add_epi32 ( cursor , _mm_srli_si128 ( cursor , 4 ) ) ;
hash = _mm_cvtsi128_si32 ( cursor ) ;
} else {
# else
// TODO: ARM NEON implementation (using CPUDetect to be sure it has NEON.)
{
# endif
for ( const u32 * p = ( u32 * ) clut , * end = ( u32 * ) ( clut + bytes ) ; p < end ; ) {
hash + = * p + + * prime ;
}
}
return hash ;
}
2013-02-10 13:37:05 -08:00
static inline u32 QuickTexHash ( u32 addr , int bufw , int w , int h , u32 format ) {
2013-05-04 19:13:45 -07:00
const u32 sizeInRAM = ( bitsPerPixel [ format < 11 ? format : 0 ] * bufw * h ) / 8 ;
2013-02-10 13:37:05 -08:00
const u32 * checkp = ( const u32 * ) Memory : : GetPointer ( addr ) ;
u32 check = 0 ;
2013-05-04 21:30:18 -07:00
2013-05-05 19:58:59 -07:00
# ifdef _M_SSE
2013-05-04 21:30:18 -07:00
// Make sure both the size and start are aligned, OR will get either.
2013-05-11 14:20:53 -07:00
if ( ( ( ( u32 ) ( intptr_t ) checkp | sizeInRAM ) & 0x1f ) = = 0 ) {
2013-05-04 21:30:18 -07:00
__m128i cursor = _mm_set1_epi32 ( 0 ) ;
const __m128i * p = ( const __m128i * ) checkp ;
2013-05-11 14:20:53 -07:00
for ( u32 i = 0 ; i < sizeInRAM / 16 ; i + = 2 ) {
2013-05-04 21:30:18 -07:00
cursor = _mm_add_epi32 ( cursor , _mm_load_si128 ( & p [ i ] ) ) ;
2013-05-11 14:20:53 -07:00
cursor = _mm_xor_si128 ( cursor , _mm_load_si128 ( & p [ i + 1 ] ) ) ;
2013-05-04 21:30:18 -07:00
}
// Add the four parts into the low i32.
cursor = _mm_add_epi32 ( cursor , _mm_srli_si128 ( cursor , 8 ) ) ;
cursor = _mm_add_epi32 ( cursor , _mm_srli_si128 ( cursor , 4 ) ) ;
check = _mm_cvtsi128_si32 ( cursor ) ;
} else {
# else
// TODO: ARM NEON implementation (using CPUDetect to be sure it has NEON.)
{
# endif
2013-05-11 14:20:53 -07:00
for ( u32 i = 0 ; i < sizeInRAM / 8 ; + + i ) {
2013-05-04 21:30:18 -07:00
check + = * checkp + + ;
2013-05-11 14:20:53 -07:00
check ^ = * checkp + + ;
}
2013-05-04 21:30:18 -07:00
}
2013-02-10 13:37:05 -08:00
return check ;
2013-02-21 22:37:45 -08:00
}
2013-05-26 13:44:47 -07:00
inline bool TextureCache : : TexCacheEntry : : Matches ( u16 dim2 , u8 format2 , int maxLevel2 ) {
return dim = = dim2 & & format = = format2 & & maxLevel = = maxLevel2 ;
2013-05-04 20:33:31 -07:00
}
2013-05-12 10:57:41 -07:00
void TextureCache : : LoadClut ( ) {
u32 clutAddr = GetClutAddr ( ) ;
2013-05-26 12:41:36 -07:00
clutTotalBytes_ = ( gstate . loadclut & 0x3f ) * 32 ;
2013-05-11 15:45:17 -07:00
if ( Memory : : IsValidAddress ( clutAddr ) ) {
2013-05-26 12:45:53 -07:00
Memory : : Memcpy ( ( u8 * ) clutBufRaw_ , clutAddr , clutTotalBytes_ ) ;
2013-05-11 15:45:17 -07:00
} else {
2013-05-26 12:45:53 -07:00
memset ( clutBufRaw_ , 0xFF , clutTotalBytes_ ) ;
2013-05-11 15:45:17 -07:00
clutHash_ = 0 ;
}
2013-05-26 12:45:53 -07:00
// Reload the clut next time.
clutLastFormat_ = 0xFF ;
2013-05-12 10:57:41 -07:00
}
void TextureCache : : UpdateCurrentClut ( ) {
2013-05-26 12:45:53 -07:00
// 0xFF is an invalid format, it means not yet hashed or updated.
if ( clutLastFormat_ = = 0xFF ) {
2013-05-27 19:46:09 +02:00
// QuickClutHash is not quite good enough apparently.
// clutHash_ = QuickClutHash((const u8 *)clutBufRaw_, clutTotalBytes_);
clutHash_ = CityHash32 ( ( const char * ) clutBufRaw_ , clutTotalBytes_ ) ;
2013-05-26 12:45:53 -07:00
}
2013-05-12 10:57:41 -07:00
GEPaletteFormat clutFormat = ( GEPaletteFormat ) ( gstate . clutformat & 3 ) ;
2013-05-26 12:45:53 -07:00
// Avoid a copy when we don't need to convert colors.
if ( clutFormat ! = GE_CMODE_32BIT_ABGR8888 ) {
2013-05-26 13:31:58 -07:00
ConvertColors ( clutBufConverted_ , clutBufRaw_ , getClutDestFormat ( clutFormat ) , clutTotalBytes_ / sizeof ( u16 ) ) ;
2013-05-26 12:45:53 -07:00
clutBuf_ = clutBufConverted_ ;
} else {
clutBuf_ = clutBufRaw_ ;
}
2013-05-12 10:57:41 -07:00
// Special optimization: fonts typically draw clut4 with just alpha values in a single color.
clutAlphaLinear_ = false ;
clutAlphaLinearColor_ = 0 ;
if ( gstate . clutformat = = ( 0xC500FF00 | GE_CMODE_16BIT_ABGR4444 ) ) {
const u16 * clut = GetCurrentClut < u16 > ( ) ;
clutAlphaLinear_ = true ;
clutAlphaLinearColor_ = clut [ 15 ] & 0xFFF0 ;
for ( int i = 0 ; i < 16 ; + + i ) {
if ( ( clut [ i ] & 0xf ) ! = i ) {
clutAlphaLinear_ = false ;
break ;
}
// Alpha 0 doesn't matter.
if ( i ! = 0 & & ( clut [ i ] & 0xFFF0 ) ! = clutAlphaLinearColor_ ) {
clutAlphaLinear_ = false ;
break ;
}
}
}
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clutLastFormat_ = clutFormat ;
2013-05-11 15:45:17 -07:00
}
template < typename T >
inline const T * TextureCache : : GetCurrentClut ( ) {
return ( const T * ) clutBuf_ ;
}
inline u32 TextureCache : : GetCurrentClutHash ( ) {
return clutHash_ ;
}
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void TextureCache : : SetTexture ( ) {
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u32 texaddr = ( gstate . texaddr [ 0 ] & 0xFFFFF0 ) | ( ( gstate . texbufwidth [ 0 ] < < 8 ) & 0x0F000000 ) ;
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if ( ! Memory : : IsValidAddress ( texaddr ) ) {
// Bind a null texture and return.
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
return ;
}
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u32 format = gstate . texformat & 0xF ;
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if ( format > = 11 ) {
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ERROR_LOG_REPORT ( G3D , " Unknown texture format %i " , format ) ;
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format = 0 ;
}
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// GE_TFMT_CLUT4 - GE_TFMT_CLUT32 are 0b1xx.
bool hasClut = ( format & 4 ) ! = 0 ;
2013-02-01 00:02:50 +01:00
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u64 cachekey = texaddr ;
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u32 clutformat , cluthash ;
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if ( hasClut ) {
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clutformat = gstate . clutformat & 3 ;
if ( clutLastFormat_ ! = clutformat ) {
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// We update here because the clut format can be specified after the load.
UpdateCurrentClut ( ) ;
}
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cluthash = GetCurrentClutHash ( ) ^ gstate . clutformat ;
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cachekey | = ( u64 ) cluthash < < 32 ;
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} else {
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clutformat = 0 ;
cluthash = 0 ;
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}
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int w = 1 < < ( gstate . texsize [ 0 ] & 0xf ) ;
int h = 1 < < ( ( gstate . texsize [ 0 ] > > 8 ) & 0xf ) ;
int bufw = GetLevelBufw ( 0 , texaddr ) ;
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int maxLevel = ( ( gstate . texmode > > 16 ) & 0x7 ) ;
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u32 texhash = MiniHash ( ( const u32 * ) Memory : : GetPointer ( texaddr ) ) ;
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u32 fullhash = 0 ;
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2012-11-24 10:58:10 -08:00
TexCache : : iterator iter = cache . find ( cachekey ) ;
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TexCacheEntry * entry = NULL ;
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gstate_c . flipTexture = false ;
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gstate_c . skipDrawReason & = ~ SKIPDRAW_BAD_FB_TEXTURE ;
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2013-01-06 12:11:47 +01:00
if ( iter ! = cache . end ( ) ) {
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entry = & iter - > second ;
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// Check for FBO - slow!
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if ( entry - > framebuffer ) {
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entry - > framebuffer - > usageFlags | = FB_USAGE_TEXTURE ;
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if ( ! g_Config . bBufferedRendering ) {
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if ( entry - > framebuffer - > fbo )
entry - > framebuffer - > fbo = 0 ;
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glBindTexture ( GL_TEXTURE_2D , 0 ) ;
entry - > lastFrame = gpuStats . numFrames ;
} else {
if ( entry - > framebuffer - > fbo ) {
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fbo_bind_color_as_texture ( entry - > framebuffer - > fbo , 0 ) ;
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} else {
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
gstate_c . skipDrawReason | = SKIPDRAW_BAD_FB_TEXTURE ;
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}
2013-03-15 21:00:03 +01:00
UpdateSamplingParams ( * entry , false ) ;
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}
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// This isn't right.
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gstate_c . curTextureWidth = entry - > framebuffer - > width ;
gstate_c . curTextureHeight = entry - > framebuffer - > height ;
int h = 1 < < ( ( gstate . texsize [ 0 ] > > 8 ) & 0xf ) ;
gstate_c . actualTextureHeight = h ;
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gstate_c . flipTexture = true ;
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gstate_c . textureFullAlpha = ( entry - > status & & TexCacheEntry : : STATUS_ALPHA_MASK ) = = TexCacheEntry : : STATUS_ALPHA_FULL ;
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entry - > lastFrame = gpuStats . numFrames ;
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return ;
}
//Validate the texture here (width, height etc)
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int dim = gstate . texsize [ 0 ] & 0xF0F ;
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bool match = entry - > Matches ( dim , format , maxLevel ) ;
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bool rehash = ( entry - > status & TexCacheEntry : : STATUS_MASK ) = = TexCacheEntry : : STATUS_UNRELIABLE ;
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bool doDelete = true ;
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if ( match ) {
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if ( entry - > lastFrame ! = gpuStats . numFrames ) {
entry - > numFrames + + ;
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}
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if ( entry - > framesUntilNextFullHash = = 0 ) {
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// Exponential backoff up to 2048 frames. Textures are often reused.
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entry - > framesUntilNextFullHash = std : : min ( 2048 , entry - > numFrames ) ;
rehash = true ;
2013-02-10 13:19:01 -08:00
} else {
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- - entry - > framesUntilNextFullHash ;
2013-02-10 13:19:01 -08:00
}
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// If it's not huge or has been invalidated many times, recheck the whole texture.
if ( entry - > invalidHint > 180 | | ( entry - > invalidHint > 15 & & dim < = 0x909 ) ) {
entry - > invalidHint = 0 ;
rehash = true ;
}
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bool hashFail = false ;
if ( texhash ! = entry - > hash ) {
fullhash = QuickTexHash ( texaddr , bufw , w , h , format ) ;
hashFail = true ;
rehash = false ;
}
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if ( rehash & & ( entry - > status & TexCacheEntry : : STATUS_MASK ) ! = TexCacheEntry : : STATUS_RELIABLE ) {
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fullhash = QuickTexHash ( texaddr , bufw , w , h , format ) ;
if ( fullhash ! = entry - > fullhash ) {
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hashFail = true ;
} else if ( ( entry - > status & TexCacheEntry : : STATUS_MASK ) = = TexCacheEntry : : STATUS_UNRELIABLE & & entry - > numFrames > TexCacheEntry : : FRAMES_REGAIN_TRUST ) {
// Reset to STATUS_HASHING.
entry - > status & = ~ TexCacheEntry : : STATUS_MASK ;
}
}
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2013-05-26 13:44:47 -07:00
if ( hashFail ) {
match = false ;
entry - > status | = TexCacheEntry : : STATUS_UNRELIABLE ;
entry - > numFrames = 0 ;
// Don't give up just yet. Let's try the secondary cache if it's been invalidated before.
// If it's failed a bunch of times, then the second cache is just wasting time and VRAM.
if ( entry - > numInvalidated > 2 & & entry - > numInvalidated < 128 & & ! lowMemoryMode_ ) {
u64 secondKey = fullhash | ( u64 ) cluthash < < 32 ;
TexCache : : iterator secondIter = secondCache . find ( secondKey ) ;
if ( secondIter ! = secondCache . end ( ) ) {
TexCacheEntry * secondEntry = & secondIter - > second ;
if ( secondEntry - > Matches ( dim , format , maxLevel ) ) {
// Reset the numInvalidated value lower, we got a match.
if ( entry - > numInvalidated > 8 ) {
- - entry - > numInvalidated ;
}
entry = secondEntry ;
match = true ;
2013-05-04 20:33:31 -07:00
}
} else {
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secondKey = entry - > fullhash | ( u64 ) entry - > cluthash < < 32 ;
secondCache [ secondKey ] = * entry ;
doDelete = false ;
2013-05-04 20:33:31 -07:00
}
2013-04-28 11:20:56 -07:00
}
2013-01-02 23:21:02 -08:00
}
}
2012-11-18 23:35:02 +01:00
if ( match ) {
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// TODO: Mark the entry reliable if it's been safe for long enough?
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//got one!
2013-02-10 14:11:53 -08:00
entry - > lastFrame = gpuStats . numFrames ;
if ( entry - > texture ! = lastBoundTexture ) {
glBindTexture ( GL_TEXTURE_2D , entry - > texture ) ;
lastBoundTexture = entry - > texture ;
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gstate_c . textureFullAlpha = ( entry - > status & & TexCacheEntry : : STATUS_ALPHA_MASK ) = = TexCacheEntry : : STATUS_ALPHA_FULL ;
2013-01-10 23:49:33 +01:00
}
2013-02-10 14:11:53 -08:00
UpdateSamplingParams ( * entry , false ) ;
2012-11-22 23:07:15 +01:00
DEBUG_LOG ( G3D , " Texture at %08x Found in Cache, applying " , texaddr ) ;
2012-11-01 16:19:01 +01:00
return ; //Done!
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} else {
2013-05-04 20:33:31 -07:00
entry - > numInvalidated + + ;
gpuStats . numTextureInvalidations + + ;
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INFO_LOG ( G3D , " Texture different or overwritten, reloading at %08x " , texaddr ) ;
2013-05-04 20:33:31 -07:00
if ( entry - > texture = = lastBoundTexture ) {
2013-04-25 07:44:16 -07:00
lastBoundTexture = - 1 ;
2013-05-04 20:33:31 -07:00
}
if ( doDelete ) {
glDeleteTextures ( 1 , & entry - > texture ) ;
}
2013-02-10 14:25:44 -08:00
if ( entry - > status = = TexCacheEntry : : STATUS_RELIABLE ) {
entry - > status = TexCacheEntry : : STATUS_HASHING ;
}
2012-11-01 16:19:01 +01:00
}
2013-01-06 12:11:47 +01:00
} else {
2013-05-20 00:55:53 -07:00
INFO_LOG ( G3D , " No texture in cache, decoding... " ) ;
2013-02-10 14:11:53 -08:00
TexCacheEntry entryNew = { 0 } ;
cache [ cachekey ] = entryNew ;
2013-02-10 14:25:44 -08:00
2013-02-10 14:11:53 -08:00
entry = & cache [ cachekey ] ;
2013-02-10 14:25:44 -08:00
entry - > status = TexCacheEntry : : STATUS_HASHING ;
2012-11-01 16:19:01 +01:00
}
2013-05-08 00:35:17 -07:00
if ( ( bufw = = 0 | | ( gstate . texbufwidth [ 0 ] & 0xf800 ) ! = 0 ) & & texaddr > = PSP_GetUserMemoryBase ( ) ) {
2013-05-06 23:49:30 -07:00
ERROR_LOG_REPORT ( HLE , " Texture with unexpected bufw (full=%d) " , gstate . texbufwidth [ 0 ] & 0xffff ) ;
}
2013-02-12 21:00:51 +01:00
2013-04-28 11:20:56 -07:00
// We have to decode it, let's setup the cache entry first.
2013-02-10 14:11:53 -08:00
entry - > addr = texaddr ;
entry - > hash = texhash ;
entry - > format = format ;
entry - > lastFrame = gpuStats . numFrames ;
2013-02-21 21:37:19 +01:00
entry - > framebuffer = 0 ;
2013-02-10 14:11:53 -08:00
entry - > maxLevel = maxLevel ;
entry - > lodBias = 0.0f ;
2012-11-01 16:19:01 +01:00
2013-02-10 14:11:53 -08:00
entry - > dim = gstate . texsize [ 0 ] & 0xF0F ;
2012-11-01 16:19:01 +01:00
2013-01-22 19:18:48 +01:00
// This would overestimate the size in many case so we underestimate instead
// to avoid excessive clearing caused by cache invalidations.
2013-02-10 14:11:53 -08:00
entry - > sizeInRAM = ( bitsPerPixel [ format < 11 ? format : 0 ] * bufw * h / 2 ) / 8 ;
2013-01-22 19:18:48 +01:00
2013-05-11 14:58:00 -07:00
entry - > fullhash = fullhash = = 0 ? QuickTexHash ( texaddr , bufw , w , h , format ) : fullhash ;
2013-05-20 00:55:53 -07:00
entry - > cluthash = cluthash ;
2013-01-02 23:21:02 -08:00
2013-05-08 07:52:54 -07:00
entry - > status & = ~ TexCacheEntry : : STATUS_ALPHA_MASK ;
2013-02-08 00:04:34 +01:00
gstate_c . curTextureWidth = w ;
gstate_c . curTextureHeight = h ;
2013-02-10 14:11:53 -08:00
glGenTextures ( 1 , & entry - > texture ) ;
glBindTexture ( GL_TEXTURE_2D , entry - > texture ) ;
2013-02-12 20:12:08 +01:00
lastBoundTexture = entry - > texture ;
2013-02-08 00:04:34 +01:00
2013-02-12 21:00:51 +01:00
// Adjust maxLevel to actually present levels..
for ( int i = 0 ; i < = maxLevel ; i + + ) {
// If encountering levels pointing to nothing, adjust max level.
u32 levelTexaddr = ( gstate . texaddr [ i ] & 0xFFFFF0 ) | ( ( gstate . texbufwidth [ i ] < < 8 ) & 0x0F000000 ) ;
if ( ! Memory : : IsValidAddress ( levelTexaddr ) ) {
maxLevel = i - 1 ;
break ;
}
}
2013-04-03 07:33:14 +08:00
if ( g_Config . bMipMap ) {
2013-02-09 20:21:10 +01:00
# ifdef USING_GLES2
2013-04-03 07:33:14 +08:00
// GLES2 doesn't have support for a "Max lod" which is critical as PSP games often
// don't specify mips all the way down. As a result, we either need to manually generate
// the bottom few levels or rely on OpenGL's autogen mipmaps instead, which might not
// be as good quality as the game's own (might even be better in some cases though).
// For now, I choose to use autogen mips on GLES2 and the game's own on other platforms.
// As is usual, GLES3 will solve this problem nicely but wide distribution of that is
// years away.
LoadTextureLevel ( * entry , 0 ) ;
if ( maxLevel > 0 )
glGenerateMipmap ( GL_TEXTURE_2D ) ;
2013-02-09 20:21:10 +01:00
# else
2013-04-03 07:33:14 +08:00
for ( int i = 0 ; i < = maxLevel ; i + + ) {
LoadTextureLevel ( * entry , i ) ;
}
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAX_LEVEL , maxLevel ) ;
2013-02-09 20:21:10 +01:00
# endif
2013-04-03 07:33:14 +08:00
glTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_LOD , ( float ) maxLevel ) ;
} else {
LoadTextureLevel ( * entry , 0 ) ;
2013-04-03 00:57:08 -07:00
# ifndef USING_GLES2
2013-04-03 07:33:14 +08:00
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAX_LEVEL , 0 ) ;
2013-04-03 00:57:08 -07:00
# endif
2013-04-03 07:33:14 +08:00
}
2013-02-11 20:48:07 +08:00
float anisotropyLevel = ( float ) g_Config . iAnisotropyLevel > maxAnisotropyLevel ? maxAnisotropyLevel : ( float ) g_Config . iAnisotropyLevel ;
2013-02-11 19:03:11 +01:00
glTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , anisotropyLevel ) ;
2012-11-09 00:51:04 +01:00
2013-02-10 14:11:53 -08:00
UpdateSamplingParams ( * entry , true ) ;
2013-02-08 00:04:34 +01:00
//glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei ( GL_UNPACK_ALIGNMENT , 1 ) ;
//glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei ( GL_PACK_ALIGNMENT , 1 ) ;
2013-05-08 07:52:54 -07:00
gstate_c . textureFullAlpha = ( entry - > status & & TexCacheEntry : : STATUS_ALPHA_MASK ) = = TexCacheEntry : : STATUS_ALPHA_FULL ;
2013-02-08 00:04:34 +01:00
}
2013-04-28 11:20:56 -07:00
void * TextureCache : : DecodeTextureLevel ( u8 format , u8 clutformat , int level , u32 & texByteAlign , GLenum & dstFmt ) {
2012-11-08 23:26:30 +01:00
void * finalBuf = NULL ;
2012-11-01 16:19:01 +01:00
2013-02-08 00:04:34 +01:00
u32 texaddr = ( gstate . texaddr [ level ] & 0xFFFFF0 ) | ( ( gstate . texbufwidth [ level ] < < 8 ) & 0x0F000000 ) ;
2013-05-06 23:49:30 -07:00
int bufw = GetLevelBufw ( level , texaddr ) ;
2013-02-08 00:04:34 +01:00
int w = 1 < < ( gstate . texsize [ level ] & 0xf ) ;
int h = 1 < < ( ( gstate . texsize [ level ] > > 8 ) & 0xf ) ;
const u8 * texptr = Memory : : GetPointer ( texaddr ) ;
2013-04-28 11:20:56 -07:00
switch ( format )
2012-11-01 16:19:01 +01:00
{
2012-11-08 23:26:30 +01:00
case GE_TFMT_CLUT4 :
2013-05-12 09:04:50 -07:00
{
2013-04-28 11:20:56 -07:00
dstFmt = getClutDestFormat ( ( GEPaletteFormat ) ( clutformat ) ) ;
2012-11-29 15:06:54 +01:00
2013-05-12 09:04:50 -07:00
const bool mipmapShareClut = ( gstate . texmode & 0x100 ) = = 0 ;
const int clutSharingOffset = mipmapShareClut ? 0 : level * 16 ;
2013-04-28 11:20:56 -07:00
switch ( clutformat ) {
2012-11-08 23:26:30 +01:00
case GE_CMODE_16BIT_BGR5650 :
case GE_CMODE_16BIT_ABGR5551 :
case GE_CMODE_16BIT_ABGR4444 :
2012-11-01 16:19:01 +01:00
{
2013-04-28 13:14:25 -07:00
tmpTexBuf16 . resize ( std : : max ( bufw , w ) * h ) ;
tmpTexBufRearrange . resize ( std : : max ( bufw , w ) * h ) ;
2013-05-12 09:04:50 -07:00
const u16 * clut = GetCurrentClut < u16 > ( ) + clutSharingOffset ;
2012-11-08 23:26:30 +01:00
texByteAlign = 2 ;
2013-01-06 12:11:47 +01:00
if ( ! ( gstate . texmode & 1 ) ) {
2013-05-12 09:15:31 -07:00
if ( clutAlphaLinear_ & & mipmapShareClut ) {
DeIndexTexture4Optimal ( tmpTexBuf16 . data ( ) , texaddr , bufw * h , clutAlphaLinearColor_ ) ;
2013-05-05 22:34:35 -07:00
} else {
2013-05-12 09:04:50 -07:00
DeIndexTexture4 ( tmpTexBuf16 . data ( ) , texaddr , bufw * h , clut ) ;
2013-05-05 22:34:35 -07:00
}
2013-01-06 12:11:47 +01:00
} else {
2013-04-28 13:14:25 -07:00
tmpTexBuf32 . resize ( std : : max ( bufw , w ) * h ) ;
2013-04-18 14:59:00 +02:00
UnswizzleFromMem ( texaddr , bufw , 0 , level ) ;
2013-05-12 09:15:31 -07:00
if ( clutAlphaLinear_ & & mipmapShareClut ) {
DeIndexTexture4Optimal ( tmpTexBuf16 . data ( ) , ( u8 * ) tmpTexBuf32 . data ( ) , bufw * h , clutAlphaLinearColor_ ) ;
2013-05-05 22:34:35 -07:00
} else {
2013-05-12 09:04:50 -07:00
DeIndexTexture4 ( tmpTexBuf16 . data ( ) , ( u8 * ) tmpTexBuf32 . data ( ) , bufw * h , clut ) ;
2013-05-05 22:34:35 -07:00
}
2012-11-01 16:19:01 +01:00
}
2013-04-09 01:52:19 -07:00
finalBuf = tmpTexBuf16 . data ( ) ;
2012-11-08 23:26:30 +01:00
}
2012-11-01 16:19:01 +01:00
break ;
2012-11-08 23:26:30 +01:00
case GE_CMODE_32BIT_ABGR8888 :
{
2013-04-28 13:14:25 -07:00
tmpTexBuf32 . resize ( std : : max ( bufw , w ) * h ) ;
tmpTexBufRearrange . resize ( std : : max ( bufw , w ) * h ) ;
2013-05-12 09:04:50 -07:00
const u32 * clut = GetCurrentClut < u32 > ( ) + clutSharingOffset ;
2013-01-06 12:11:47 +01:00
if ( ! ( gstate . texmode & 1 ) ) {
2013-05-12 09:04:50 -07:00
DeIndexTexture4 ( tmpTexBuf32 . data ( ) , texaddr , bufw * h , clut ) ;
2013-04-28 01:53:24 -07:00
finalBuf = tmpTexBuf32 . data ( ) ;
2013-01-06 12:11:47 +01:00
} else {
2013-04-18 14:59:00 +02:00
UnswizzleFromMem ( texaddr , bufw , 0 , level ) ;
2013-04-28 01:53:24 -07:00
// Let's reuse tmpTexBuf16, just need double the space.
2013-04-28 13:14:25 -07:00
tmpTexBuf16 . resize ( std : : max ( bufw , w ) * h * 2 ) ;
2013-05-12 09:04:50 -07:00
DeIndexTexture4 ( ( u32 * ) tmpTexBuf16 . data ( ) , ( u8 * ) tmpTexBuf32 . data ( ) , bufw * h , clut ) ;
2013-04-28 01:53:24 -07:00
finalBuf = tmpTexBuf16 . data ( ) ;
2012-11-01 16:19:01 +01:00
}
2012-11-08 23:26:30 +01:00
}
2012-11-01 16:19:01 +01:00
break ;
2012-11-08 23:26:30 +01:00
default :
ERROR_LOG ( G3D , " Unknown CLUT4 texture mode %d " , ( gstate . clutformat & 3 ) ) ;
2013-04-28 11:20:56 -07:00
return NULL ;
2012-11-01 16:19:01 +01:00
}
2013-05-12 09:04:50 -07:00
}
2012-11-08 23:26:30 +01:00
break ;
2012-11-01 16:19:01 +01:00
case GE_TFMT_CLUT8 :
2012-11-08 23:26:30 +01:00
dstFmt = getClutDestFormat ( ( GEPaletteFormat ) ( gstate . clutformat & 3 ) ) ;
2013-05-03 00:12:42 -07:00
finalBuf = readIndexedTex ( level , texaddr , 1 , dstFmt ) ;
2012-11-08 23:26:30 +01:00
texByteAlign = texByteAlignMap [ ( gstate . clutformat & 3 ) ] ;
break ;
case GE_TFMT_CLUT16 :
dstFmt = getClutDestFormat ( ( GEPaletteFormat ) ( gstate . clutformat & 3 ) ) ;
2013-05-03 00:12:42 -07:00
finalBuf = readIndexedTex ( level , texaddr , 2 , dstFmt ) ;
2012-11-08 23:26:30 +01:00
texByteAlign = texByteAlignMap [ ( gstate . clutformat & 3 ) ] ;
break ;
case GE_TFMT_CLUT32 :
dstFmt = getClutDestFormat ( ( GEPaletteFormat ) ( gstate . clutformat & 3 ) ) ;
2013-05-03 00:12:42 -07:00
finalBuf = readIndexedTex ( level , texaddr , 4 , dstFmt ) ;
2012-11-08 23:26:30 +01:00
texByteAlign = texByteAlignMap [ ( gstate . clutformat & 3 ) ] ;
break ;
case GE_TFMT_4444 :
case GE_TFMT_5551 :
case GE_TFMT_5650 :
2013-04-28 11:20:56 -07:00
if ( format = = GE_TFMT_4444 )
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dstFmt = GL_UNSIGNED_SHORT_4_4_4_4 ;
2013-04-28 11:20:56 -07:00
else if ( format = = GE_TFMT_5551 )
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dstFmt = GL_UNSIGNED_SHORT_5_5_5_1 ;
2013-04-28 11:20:56 -07:00
else if ( format = = GE_TFMT_5650 )
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dstFmt = GL_UNSIGNED_SHORT_5_6_5 ;
2012-11-08 23:26:30 +01:00
texByteAlign = 2 ;
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if ( ! ( gstate . texmode & 1 ) ) {
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int len = std : : max ( bufw , w ) * h ;
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tmpTexBuf16 . resize ( len ) ;
tmpTexBufRearrange . resize ( len ) ;
2013-04-28 11:33:14 -07:00
Memory : : Memcpy ( tmpTexBuf16 . data ( ) , texaddr , len * sizeof ( u16 ) ) ;
2013-04-09 01:52:19 -07:00
finalBuf = tmpTexBuf16 . data ( ) ;
2012-11-01 16:19:01 +01:00
}
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else {
tmpTexBuf32 . resize ( std : : max ( bufw , w ) * h ) ;
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finalBuf = UnswizzleFromMem ( texaddr , bufw , 2 , level ) ;
2013-04-28 10:49:06 -07:00
}
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ConvertColors ( finalBuf , finalBuf , dstFmt , bufw * h ) ;
2012-11-08 23:26:30 +01:00
break ;
2012-11-01 16:19:01 +01:00
case GE_TFMT_8888 :
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dstFmt = GL_UNSIGNED_BYTE ;
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if ( ! ( gstate . texmode & 1 ) ) {
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// Special case: if we don't need to deal with packing, we don't need to copy.
if ( w = = bufw ) {
finalBuf = Memory : : GetPointer ( texaddr ) ;
} else {
int len = bufw * h ;
tmpTexBuf32 . resize ( std : : max ( bufw , w ) * h ) ;
tmpTexBufRearrange . resize ( std : : max ( bufw , w ) * h ) ;
Memory : : Memcpy ( tmpTexBuf32 . data ( ) , texaddr , len * sizeof ( u32 ) ) ;
finalBuf = tmpTexBuf32 . data ( ) ;
}
2012-11-01 16:19:01 +01:00
}
2013-04-28 10:49:06 -07:00
else {
2013-04-28 13:14:25 -07:00
tmpTexBuf32 . resize ( std : : max ( bufw , w ) * h ) ;
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finalBuf = UnswizzleFromMem ( texaddr , bufw , 4 , level ) ;
2013-04-28 10:49:06 -07:00
}
2013-05-26 13:31:58 -07:00
ConvertColors ( finalBuf , finalBuf , dstFmt , bufw * h ) ;
2012-11-08 23:26:30 +01:00
break ;
2012-11-01 16:19:01 +01:00
case GE_TFMT_DXT1 :
2012-11-08 23:26:30 +01:00
dstFmt = GL_UNSIGNED_BYTE ;
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{
2013-04-28 10:49:06 -07:00
int minw = std : : min ( bufw , w ) ;
2013-04-28 13:14:25 -07:00
tmpTexBuf32 . resize ( std : : max ( bufw , w ) * h ) ;
tmpTexBufRearrange . resize ( std : : max ( bufw , w ) * h ) ;
2013-04-09 01:52:19 -07:00
u32 * dst = tmpTexBuf32 . data ( ) ;
2012-11-01 16:19:01 +01:00
DXT1Block * src = ( DXT1Block * ) texptr ;
2013-01-06 12:11:47 +01:00
for ( int y = 0 ; y < h ; y + = 4 ) {
2012-11-28 16:12:29 +01:00
u32 blockIndex = ( y / 4 ) * ( bufw / 4 ) ;
2013-04-28 10:49:06 -07:00
for ( int x = 0 ; x < minw ; x + = 4 ) {
2012-11-28 16:12:29 +01:00
decodeDXT1Block ( dst + bufw * y + x , src + blockIndex , bufw ) ;
blockIndex + + ;
2012-11-01 16:19:01 +01:00
}
}
2013-04-09 01:52:19 -07:00
finalBuf = tmpTexBuf32 . data ( ) ;
2013-05-26 13:31:58 -07:00
ConvertColors ( finalBuf , finalBuf , dstFmt , bufw * h ) ;
2012-11-28 16:12:29 +01:00
w = ( w + 3 ) & ~ 3 ;
2012-11-01 16:19:01 +01:00
}
break ;
case GE_TFMT_DXT3 :
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dstFmt = GL_UNSIGNED_BYTE ;
{
2013-04-28 10:49:06 -07:00
int minw = std : : min ( bufw , w ) ;
2013-04-28 13:14:25 -07:00
tmpTexBuf32 . resize ( std : : max ( bufw , w ) * h ) ;
tmpTexBufRearrange . resize ( std : : max ( bufw , w ) * h ) ;
2013-04-09 01:52:19 -07:00
u32 * dst = tmpTexBuf32 . data ( ) ;
2012-11-28 16:12:29 +01:00
DXT3Block * src = ( DXT3Block * ) texptr ;
2013-01-06 12:11:47 +01:00
for ( int y = 0 ; y < h ; y + = 4 ) {
2012-11-28 16:20:38 +01:00
u32 blockIndex = ( y / 4 ) * ( bufw / 4 ) ;
2013-04-28 10:49:06 -07:00
for ( int x = 0 ; x < minw ; x + = 4 ) {
2012-11-28 16:12:29 +01:00
decodeDXT3Block ( dst + bufw * y + x , src + blockIndex , bufw ) ;
blockIndex + + ;
}
}
w = ( w + 3 ) & ~ 3 ;
2013-04-09 01:52:19 -07:00
finalBuf = tmpTexBuf32 . data ( ) ;
2013-05-26 13:31:58 -07:00
ConvertColors ( finalBuf , finalBuf , dstFmt , bufw * h ) ;
2012-11-28 16:12:29 +01:00
}
break ;
2013-04-10 00:06:29 +02:00
case GE_TFMT_DXT5 : // These work fine now
2012-11-28 16:12:29 +01:00
dstFmt = GL_UNSIGNED_BYTE ;
{
2013-04-28 10:49:06 -07:00
int minw = std : : min ( bufw , w ) ;
2013-04-28 13:14:25 -07:00
tmpTexBuf32 . resize ( std : : max ( bufw , w ) * h ) ;
tmpTexBufRearrange . resize ( std : : max ( bufw , w ) * h ) ;
2013-04-09 01:52:19 -07:00
u32 * dst = tmpTexBuf32 . data ( ) ;
2012-11-28 16:12:29 +01:00
DXT5Block * src = ( DXT5Block * ) texptr ;
2013-04-28 10:49:06 -07:00
2013-01-06 12:11:47 +01:00
for ( int y = 0 ; y < h ; y + = 4 ) {
2012-11-28 16:12:29 +01:00
u32 blockIndex = ( y / 4 ) * ( bufw / 4 ) ;
2013-04-28 10:49:06 -07:00
for ( int x = 0 ; x < minw ; x + = 4 ) {
2012-11-28 16:12:29 +01:00
decodeDXT5Block ( dst + bufw * y + x , src + blockIndex , bufw ) ;
blockIndex + + ;
}
}
w = ( w + 3 ) & ~ 3 ;
2013-04-09 01:52:19 -07:00
finalBuf = tmpTexBuf32 . data ( ) ;
2013-05-26 13:31:58 -07:00
ConvertColors ( finalBuf , finalBuf , dstFmt , bufw * h ) ;
2012-11-28 16:12:29 +01:00
}
2012-11-08 23:26:30 +01:00
break ;
2012-11-01 16:19:01 +01:00
default :
2013-04-28 11:20:56 -07:00
ERROR_LOG_REPORT ( G3D , " Unknown Texture Format %d!!! " , format ) ;
return NULL ;
2012-11-01 16:19:01 +01:00
}
2012-11-28 16:12:29 +01:00
if ( ! finalBuf ) {
2013-04-28 10:49:06 -07:00
ERROR_LOG_REPORT ( G3D , " NO finalbuf! Will crash! " ) ;
2012-11-28 16:12:29 +01:00
}
2012-11-09 00:51:04 +01:00
if ( w ! = bufw ) {
int pixelSize ;
switch ( dstFmt ) {
2012-11-09 01:24:19 +01:00
case GL_UNSIGNED_SHORT_4_4_4_4 :
case GL_UNSIGNED_SHORT_5_5_5_1 :
case GL_UNSIGNED_SHORT_5_6_5 :
2012-11-09 00:51:04 +01:00
pixelSize = 2 ;
2012-11-09 01:24:19 +01:00
break ;
2012-11-09 00:51:04 +01:00
default :
pixelSize = 4 ;
2012-11-09 01:24:19 +01:00
break ;
2012-11-09 00:51:04 +01:00
}
// Need to rearrange the buffer to simulate GL_UNPACK_ROW_LENGTH etc.
int inRowBytes = bufw * pixelSize ;
int outRowBytes = w * pixelSize ;
const u8 * read = ( const u8 * ) finalBuf ;
u8 * write = 0 ;
if ( w > bufw ) {
2013-04-09 01:52:19 -07:00
write = ( u8 * ) tmpTexBufRearrange . data ( ) ;
finalBuf = tmpTexBufRearrange . data ( ) ;
2012-11-09 00:51:04 +01:00
} else {
write = ( u8 * ) finalBuf ;
}
2012-11-28 16:20:38 +01:00
for ( int y = 0 ; y < h ; y + + ) {
2012-11-09 00:51:04 +01:00
memmove ( write , read , outRowBytes ) ;
read + = inRowBytes ;
write + = outRowBytes ;
}
}
2013-04-28 11:20:56 -07:00
return finalBuf ;
}
2013-05-08 07:52:54 -07:00
void TextureCache : : CheckAlpha ( TexCacheEntry & entry , u32 * pixelData , GLenum dstFmt , int w , int h ) {
2013-05-09 01:19:55 -07:00
// TODO: Could probably be optimized more.
2013-05-08 07:52:54 -07:00
u32 hitZeroAlpha = 0 ;
u32 hitSomeAlpha = 0 ;
switch ( dstFmt ) {
case GL_UNSIGNED_SHORT_4_4_4_4 :
{
const u32 * p = pixelData ;
for ( int i = 0 ; i < ( w * h + 1 ) / 2 ; + + i ) {
u32 a = p [ i ] & 0x000F000F ;
hitZeroAlpha | = a ^ 0x000F000F ;
if ( a ! = 0x000F000F & & a ! = 0x0000000F & & a ! = 0x000F0000 & & a ! = 0 ) {
hitSomeAlpha = 1 ;
break ;
}
}
}
break ;
case GL_UNSIGNED_SHORT_5_5_5_1 :
{
const u32 * p = pixelData ;
for ( int i = 0 ; i < ( w * h + 1 ) / 2 ; + + i ) {
u32 a = p [ i ] & 0x00010001 ;
hitZeroAlpha | = a ^ 0x00010001 ;
}
}
break ;
case GL_UNSIGNED_SHORT_5_6_5 :
{
// Never has any alpha.
}
break ;
default :
{
const u32 * p = pixelData ;
for ( int i = 0 ; i < w * h ; + + i ) {
u32 a = p [ i ] & 0xFF000000 ;
hitZeroAlpha | = a ^ 0xFF000000 ;
if ( a ! = 0xFF000000 & & a ! = 0 ) {
hitSomeAlpha = 1 ;
break ;
}
}
}
break ;
}
if ( hitSomeAlpha ! = 0 )
entry . status | = TexCacheEntry : : STATUS_ALPHA_UNKNOWN ;
else if ( hitZeroAlpha ! = 0 )
entry . status | = TexCacheEntry : : STATUS_ALPHA_SIMPLE ;
else
entry . status | = TexCacheEntry : : STATUS_ALPHA_FULL ;
}
2013-04-28 11:20:56 -07:00
void TextureCache : : LoadTextureLevel ( TexCacheEntry & entry , int level ) {
// TODO: only do this once
u32 texByteAlign = 1 ;
// TODO: Look into using BGRA for 32-bit textures when the GL_EXT_texture_format_BGRA8888 extension is available, as it's faster than RGBA on some chips.
GLenum dstFmt = 0 ;
2013-05-20 00:55:53 -07:00
u8 clutformat = gstate . clutformat & 3 ;
void * finalBuf = DecodeTextureLevel ( entry . format , clutformat , level , texByteAlign , dstFmt ) ;
2013-04-28 11:20:56 -07:00
if ( finalBuf = = NULL ) {
return ;
}
int w = 1 < < ( gstate . texsize [ level ] & 0xf ) ;
int h = 1 < < ( ( gstate . texsize [ level ] > > 8 ) & 0xf ) ;
2012-12-21 21:49:09 +01:00
gpuStats . numTexturesDecoded + + ;
2012-11-09 00:51:04 +01:00
// Can restore these and remove the above fixup on some platforms.
//glPixelStorei(GL_UNPACK_ROW_LENGTH, bufw);
2012-12-22 00:38:17 +01:00
glPixelStorei ( GL_UNPACK_ALIGNMENT , texByteAlign ) ;
2012-11-09 00:51:04 +01:00
//glPixelStorei(GL_PACK_ROW_LENGTH, bufw);
2012-12-22 00:38:17 +01:00
glPixelStorei ( GL_PACK_ALIGNMENT , texByteAlign ) ;
2012-12-21 21:49:09 +01:00
2013-02-09 21:32:02 +01:00
// INFO_LOG(G3D, "Creating texture level %i/%i from %08x: %i x %i (stride: %i). fmt: %i", level, entry.maxLevel, texaddr, w, h, bufw, entry.format);
2012-11-08 23:26:30 +01:00
2013-05-08 07:52:54 -07:00
u32 * pixelData = ( u32 * ) finalBuf ;
2013-05-02 10:18:26 +02:00
2013-05-02 14:25:18 +02:00
int scaleFactor = g_Config . iTexScalingLevel ;
2013-05-02 10:18:26 +02:00
// Don't scale the PPGe texture.
if ( entry . addr > 0x05000000 & & entry . addr < 0x08800000 )
scaleFactor = 1 ;
if ( scaleFactor > 1 & & entry . numInvalidated = = 0 )
scaler . Scale ( pixelData , dstFmt , w , h , scaleFactor ) ;
2013-05-08 07:52:54 -07:00
// Or always?
if ( entry . numInvalidated = = 0 )
CheckAlpha ( entry , pixelData , dstFmt , w , h ) ;
2013-05-08 08:18:12 -07:00
else
entry . status | = TexCacheEntry : : STATUS_ALPHA_UNKNOWN ;
2013-04-30 03:49:12 +02:00
2012-11-26 01:21:14 +01:00
GLuint components = dstFmt = = GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA ;
2013-04-30 03:49:12 +02:00
glTexImage2D ( GL_TEXTURE_2D , level , components , w , h , 0 , components , dstFmt , pixelData ) ;
2013-05-05 00:00:22 -07:00
GLenum err = glGetError ( ) ;
if ( err = = GL_OUT_OF_MEMORY ) {
lowMemoryMode_ = true ;
Decimate ( ) ;
// Try again.
glTexImage2D ( GL_TEXTURE_2D , level , components , w , h , 0 , components , dstFmt , pixelData ) ;
}
2013-04-30 03:49:12 +02:00
}
2013-05-02 10:56:30 +02:00
// Only used by Qt UI?
2013-02-17 01:06:06 +01:00
bool TextureCache : : DecodeTexture ( u8 * output , GPUgstate state )
{
GPUgstate oldState = gstate ;
gstate = state ;
u32 texaddr = ( gstate . texaddr [ 0 ] & 0xFFFFF0 ) | ( ( gstate . texbufwidth [ 0 ] < < 8 ) & 0x0F000000 ) ;
if ( ! Memory : : IsValidAddress ( texaddr ) ) {
return false ;
}
2013-04-28 11:20:56 -07:00
u32 texByteAlign = 1 ;
GLenum dstFmt = 0 ;
2013-02-17 01:06:06 +01:00
2013-04-28 11:20:56 -07:00
u32 format = gstate . texformat & 0xF ;
2013-02-17 01:06:06 +01:00
u32 clutformat = gstate . clutformat & 3 ;
2013-04-28 11:20:56 -07:00
u8 level = 0 ;
2013-02-17 01:06:06 +01:00
2013-05-06 23:49:30 -07:00
int bufw = GetLevelBufw ( level , texaddr ) ;
2013-02-17 01:06:06 +01:00
2013-04-28 11:20:56 -07:00
int w = 1 < < ( gstate . texsize [ level ] & 0xf ) ;
int h = 1 < < ( ( gstate . texsize [ level ] > > 8 ) & 0xf ) ;
2013-02-17 01:06:06 +01:00
2013-04-28 11:20:56 -07:00
void * finalBuf = DecodeTextureLevel ( format , clutformat , level , texByteAlign , dstFmt ) ;
if ( finalBuf = = NULL ) {
2013-02-17 01:06:06 +01:00
return false ;
}
2013-04-28 11:20:56 -07:00
switch ( dstFmt )
2013-02-17 01:06:06 +01:00
{
2013-04-28 11:20:56 -07:00
case GL_UNSIGNED_SHORT_4_4_4_4 :
2013-02-17 01:06:06 +01:00
for ( int x = 0 ; x < h ; x + + )
for ( int y = 0 ; y < bufw ; y + + )
{
u32 val = ( ( u16 * ) finalBuf ) [ x * bufw + y ] ;
2013-05-02 10:56:30 +02:00
u32 r = ( ( val > > 12 ) & 0xF ) * 17 ;
u32 g = ( ( val > > 8 ) & 0xF ) * 17 ;
u32 b = ( ( val > > 4 ) & 0xF ) * 17 ;
u32 a = ( ( val > > 0 ) & 0xF ) * 17 ;
2013-02-17 01:06:06 +01:00
( ( u32 * ) output ) [ x * w + y ] = ( a < < 24 ) | ( r < < 16 ) | ( g < < 8 ) | b ;
}
2013-04-28 11:20:56 -07:00
break ;
case GL_UNSIGNED_SHORT_5_5_5_1 :
2013-02-17 01:06:06 +01:00
for ( int x = 0 ; x < h ; x + + )
for ( int y = 0 ; y < bufw ; y + + )
{
u32 val = ( ( u16 * ) finalBuf ) [ x * bufw + y ] ;
2013-05-02 10:56:30 +02:00
u32 r = Convert5To8 ( ( val > > 11 ) & 0x1F ) ;
u32 g = Convert5To8 ( ( val > > 6 ) & 0x1F ) ;
u32 b = Convert5To8 ( ( val > > 1 ) & 0x1F ) ;
2013-02-17 01:06:06 +01:00
u32 a = ( val & 0x1 ) * 255 ;
( ( u32 * ) output ) [ x * w + y ] = ( a < < 24 ) | ( r < < 16 ) | ( g < < 8 ) | b ;
}
2013-04-28 11:20:56 -07:00
break ;
case GL_UNSIGNED_SHORT_5_6_5 :
2013-02-17 01:06:06 +01:00
for ( int x = 0 ; x < h ; x + + )
for ( int y = 0 ; y < bufw ; y + + )
{
u32 val = ( ( u16 * ) finalBuf ) [ x * bufw + y ] ;
u32 a = 0xFF ;
2013-05-02 10:56:30 +02:00
u32 r = Convert5To8 ( ( val > > 11 ) & 0x1F ) ;
u32 g = Convert6To8 ( ( val > > 5 ) & 0x3F ) ;
u32 b = Convert5To8 ( ( val ) & 0x1F ) ;
2013-02-17 01:06:06 +01:00
( ( u32 * ) output ) [ x * w + y ] = ( a < < 24 ) | ( r < < 16 ) | ( g < < 8 ) | b ;
}
2013-04-28 11:20:56 -07:00
break ;
default :
2013-02-17 01:06:06 +01:00
for ( int x = 0 ; x < h ; x + + )
for ( int y = 0 ; y < bufw ; y + + )
{
u32 val = ( ( u32 * ) finalBuf ) [ x * bufw + y ] ;
( ( u32 * ) output ) [ x * w + y ] = ( ( val & 0xFF000000 ) ) | ( ( val & 0x00FF0000 ) > > 16 ) | ( ( val & 0x0000FF00 ) ) | ( ( val & 0x000000FF ) < < 16 ) ;
}
2013-04-28 11:20:56 -07:00
break ;
2013-02-17 01:06:06 +01:00
}
gstate = oldState ;
return true ;
}