ppsspp/SDL/SDLJoystick.h

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#pragma once
#ifdef _WIN32
#include "SDL/SDL.h"
#include "SDL/SDL_thread.h"
#else
#include "SDL.h"
#include "SDL_thread.h"
#endif
#include "input/input_state.h"
#include "input/keycodes.h"
#include "net/resolve.h"
#include "base/NativeApp.h"
extern "C" {
int SDLJoystickThreadWrapper(void *SDLJoy);
}
class SDLJoystick{
friend int ::SDLJoystickThreadWrapper(void *);
public:
SDLJoystick(bool init_SDL = false);
~SDLJoystick();
void startEventLoop();
void ProcessInput(SDL_Event &event);
private:
void runLoop();
void setUpPlayer1();
keycode_t getKeycodeForButton(SDL_GameControllerButton button);
int getDeviceIndex(int instanceId);
SDL_Thread *thread ;
bool running ;
SDL_GameController *player1Controller;
SDL_JoystickID player1JoyInstanceID;
};