ppsspp/GPU/Software/Clipper.cpp

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "../GPUState.h"
#include "Clipper.h"
#include "Rasterizer.h"
namespace Clipper {
enum {
SKIP_FLAG = -1,
CLIP_POS_X_BIT = 0x01,
CLIP_NEG_X_BIT = 0x02,
CLIP_POS_Y_BIT = 0x04,
CLIP_NEG_Y_BIT = 0x08,
CLIP_POS_Z_BIT = 0x10,
CLIP_NEG_Z_BIT = 0x20,
};
static inline int CalcClipMask(const ClipCoords& v)
{
int mask = 0;
if (v.x > v.w) mask |= CLIP_POS_X_BIT;
if (v.x < -v.w) mask |= CLIP_NEG_X_BIT;
if (v.y > v.w) mask |= CLIP_POS_Y_BIT;
if (v.y < -v.w) mask |= CLIP_NEG_Y_BIT;
if (v.z > v.w) mask |= CLIP_POS_Z_BIT;
if (v.z < -v.w) mask |= CLIP_NEG_Z_BIT;
return mask;
}
#define AddInterpolatedVertex(t, out, in, numVertices) \
{ \
Vertices[numVertices]->Lerp(t, *Vertices[out], *Vertices[in]); \
numVertices++; \
}
#define DIFFERENT_SIGNS(x,y) ((x <= 0 && y > 0) || (x > 0 && y <= 0))
#define CLIP_DOTPROD(I, A, B, C, D) \
(Vertices[I]->clippos.x * A + Vertices[I]->clippos.y * B + Vertices[I]->clippos.z * C + Vertices[I]->clippos.w * D)
#define POLY_CLIP( PLANE_BIT, A, B, C, D ) \
{ \
if (mask & PLANE_BIT) { \
int idxPrev = inlist[0]; \
float dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
int outcount = 0; \
\
inlist[n] = inlist[0]; \
for (int j = 1; j <= n; j++) { \
int idx = inlist[j]; \
float dp = CLIP_DOTPROD(idx, A, B, C, D ); \
if (dpPrev >= 0) { \
outlist[outcount++] = idxPrev; \
} \
\
if (DIFFERENT_SIGNS(dp, dpPrev)) { \
if (dp < 0) { \
float t = dp / (dp - dpPrev); \
AddInterpolatedVertex(t, idx, idxPrev, numVertices); \
} else { \
float t = dpPrev / (dpPrev - dp); \
AddInterpolatedVertex(t, idxPrev, idx, numVertices); \
} \
outlist[outcount++] = numVertices - 1; \
} \
\
idxPrev = idx; \
dpPrev = dp; \
} \
\
if (outcount < 3) \
continue; \
\
{ \
int *tmp = inlist; \
inlist = outlist; \
outlist = tmp; \
n = outcount; \
} \
} \
}
void ProcessQuad(VertexData* data)
{
if (!gstate.isModeThrough()) {
// TODO: Clipping
}
VertexData verts[6] = { data[0], data[0], data[1], data[1], data[1], data[0] };
verts[1].drawpos.x = data[1].drawpos.x;
verts[4].drawpos.x = data[0].drawpos.x;
// Color values of second vertex are used for the whole rectangle
verts[0].color0 = verts[1].color0;
verts[1].color0 = verts[1].color0;
verts[5].color0 = verts[1].color0;
verts[0].color1 = verts[1].color1;
verts[1].color1 = verts[1].color1;
verts[5].color1 = verts[1].color1;
Rasterizer::DrawTriangle(verts);
Rasterizer::DrawTriangle(verts+3);
}
void ProcessTriangle(VertexData* data)
{
if (gstate.isModeThrough()) {
Rasterizer::DrawTriangle(data);
return;
}
enum { NUM_CLIPPED_VERTICES = 33, NUM_INDICES = NUM_CLIPPED_VERTICES + 3 };
VertexData* Vertices[NUM_CLIPPED_VERTICES];
VertexData ClippedVertices[NUM_CLIPPED_VERTICES];
for (int i = 0; i < NUM_CLIPPED_VERTICES; ++i)
Vertices[i+3] = &ClippedVertices[i];
// TODO: Change logic when it's a backface
Vertices[0] = &data[0];
Vertices[1] = &data[1];
Vertices[2] = &data[2];
int indices[NUM_INDICES] = { 0, 1, 2, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG };
int numIndices = 3;
int mask = 0;
mask |= CalcClipMask(data[0].clippos);
mask |= CalcClipMask(data[1].clippos);
mask |= CalcClipMask(data[2].clippos);
if (mask) {
for(int i = 0; i < 3; i += 3) {
int vlist[2][2*6+1];
int *inlist = vlist[0], *outlist = vlist[1];
int n = 3;
int numVertices = 3;
inlist[0] = 0;
inlist[1] = 1;
inlist[2] = 2;
// mark this triangle as unused in case it should be completely clipped
indices[0] = SKIP_FLAG;
indices[1] = SKIP_FLAG;
indices[2] = SKIP_FLAG;
POLY_CLIP(CLIP_POS_X_BIT, -1, 0, 0, 1);
POLY_CLIP(CLIP_NEG_X_BIT, 1, 0, 0, 1);
POLY_CLIP(CLIP_POS_Y_BIT, 0, -1, 0, 1);
POLY_CLIP(CLIP_NEG_Y_BIT, 0, 1, 0, 1);
POLY_CLIP(CLIP_POS_Z_BIT, 0, 0, 0, 1);
POLY_CLIP(CLIP_NEG_Z_BIT, 0, 0, 1, 1);
// transform the poly in inlist into triangles
indices[0] = inlist[0];
indices[1] = inlist[1];
indices[2] = inlist[2];
for (int j = 3; j < n; ++j) {
indices[numIndices++] = inlist[0];
indices[numIndices++] = inlist[j - 1];
indices[numIndices++] = inlist[j];
}
}
}
for(int i = 0; i+3 <= numIndices; i+=3)
{
if(indices[i] != SKIP_FLAG)
{
VertexData data[3] = { *Vertices[indices[i]], *Vertices[indices[i+1]], *Vertices[indices[i+2]] };
data[0].drawpos = DrawingCoords(TransformUnit::ScreenToDrawing(TransformUnit::ClipToScreen(data[0].clippos)));
data[1].drawpos = DrawingCoords(TransformUnit::ScreenToDrawing(TransformUnit::ClipToScreen(data[1].clippos)));
data[2].drawpos = DrawingCoords(TransformUnit::ScreenToDrawing(TransformUnit::ClipToScreen(data[2].clippos)));
Rasterizer::DrawTriangle(data);
}
}
}
} // namespace