d3d: Dirty the shader when drawing textures.
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@ -317,6 +317,7 @@ namespace DX9 {
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pD3Ddevice->SetVertexDeclaration(pFramebufferVertexDecl);
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pD3Ddevice->SetPixelShader(pFramebufferPixelShader);
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pD3Ddevice->SetVertexShader(pFramebufferVertexShader);
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shaderManager_->DirtyLastShader();
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if (tex != NULL) {
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pD3Ddevice->SetTexture(0, tex);
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}
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