OpenXR - Support for multiple projection matrices in the scene
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059520331c
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017f263d04
2 changed files with 4 additions and 9 deletions
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@ -1117,7 +1117,7 @@ void GameSettingsScreen::CreateViews() {
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vrSettings->Add(new CheckBox(&g_Config.bEnableVR, vr->T("Enable virtual reality")));
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CheckBox *vr6DoF = vrSettings->Add(new CheckBox(&g_Config.bEnable6DoF, vr->T("Enable 6 degrees of freedom movement")));
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vr6DoF->SetEnabledPtr(&g_Config.bEnableVR);
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PopupSliderChoice *vrFieldOfView = vrSettings->Add(new PopupSliderChoice(&g_Config.iFieldOfViewPercentage, 50, 150, vr->T("Field of view scale", "Headset's field of view scale"), 10, screenManager(), vr->T("% of native FoV")));
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PopupSliderChoice *vrFieldOfView = vrSettings->Add(new PopupSliderChoice(&g_Config.iFieldOfViewPercentage, 100, 150, vr->T("Field of view scale", "Headset's field of view scale"), 10, screenManager(), vr->T("% of native FoV")));
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vrFieldOfView->SetEnabledPtr(&g_Config.bEnableVR);
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}
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}
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