Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
Might help #7386
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9 changed files with 68 additions and 44 deletions
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@ -134,7 +134,7 @@ void PrintDecodedVertex(VertexReader &vtx) {
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printf("P: %f %f %f\n", pos[0], pos[1], pos[2]);
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}
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VertexDecoder::VertexDecoder() : jitted_(0) {
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VertexDecoder::VertexDecoder() : jitted_(0), decoded_(nullptr), ptr_(nullptr) {
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}
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void VertexDecoder::Step_WeightsU8() const
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