Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
To be safe, gating this behind the related AllowLargeFBTextureOffsets, which is also required for the effect to work. Additionally, fixes the offset check for X offsets, which I guess is a very small risk.
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6 changed files with 63 additions and 20 deletions
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@ -584,6 +584,7 @@ void ConvertViewportAndScissor(bool useBufferedRendering, float renderWidth, flo
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}
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renderX = gstate_c.curRTOffsetX;
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renderY = gstate_c.curRTOffsetY;
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// Scissor
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int scissorX1 = gstate.getScissorX1();
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