Even less file I/O in menu screens, by caching "hasConfig" flag for game info. See #7807
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5 changed files with 12 additions and 3 deletions
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@ -408,6 +408,7 @@ void GamePauseScreen::CallbackDeleteConfig(bool yes)
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, 0);
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g_Config.unloadGameConfig();
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g_Config.deleteGameConfig(info->id);
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info->hasConfig = false;
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screenManager()->RecreateAllViews();
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}
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}
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@ -418,6 +419,10 @@ UI::EventReturn GamePauseScreen::OnCreateConfig(UI::EventParams &e)
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g_Config.createGameConfig(gameId);
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g_Config.changeGameSpecific(gameId);
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g_Config.saveGameConfig(gameId);
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, 0);
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if (info) {
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info->hasConfig = true;
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}
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screenManager()->topScreen()->RecreateViews();
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return UI::EVENT_DONE;
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