Simplify CPU upscaling code

Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.

Just gets rid of a bunch of redundant code and makes further changes
easier.
This commit is contained in:
Henrik Rydgård 2022-07-30 14:48:17 +02:00
parent 3e39f62c3d
commit 063cd18254
25 changed files with 74 additions and 500 deletions

View file

@ -23,7 +23,6 @@
#include "Common/GPU/Vulkan/VulkanLoader.h"
#include "Common/StringUtils.h"
#if PPSSPP_API(ANY_GL)
#include "GPU/GLES/TextureScalerGLES.h"
#include "GPU/GLES/TextureCacheGLES.h"
#include "GPU/GLES/FramebufferManagerGLES.h"
#endif