Simplify CPU upscaling code
Use the existing expandTo32bit mode in the texture decoder instead of the backend-specific switches and stuff. Just gets rid of a bunch of redundant code and makes further changes easier.
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25 changed files with 74 additions and 500 deletions
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@ -23,7 +23,6 @@
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#include "Common/GPU/Vulkan/VulkanLoader.h"
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#include "Common/StringUtils.h"
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#if PPSSPP_API(ANY_GL)
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#include "GPU/GLES/TextureScalerGLES.h"
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#include "GPU/GLES/TextureCacheGLES.h"
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#include "GPU/GLES/FramebufferManagerGLES.h"
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#endif
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