Add some ThreadManForKernel nids

Used in "Code Geass: Lost Colors" chinese patched game
This commit is contained in:
sum2012 2020-06-13 21:17:56 +08:00
parent ba06c87a7d
commit 06b6821406

View file

@ -873,6 +873,9 @@ const HLEFunction ThreadManForKernel[] =
{0X9FA03CD3, &WrapI_I<sceKernelDeleteThread>, "sceKernelDeleteThread", 'i', "i", HLE_KERNEL_SYSCALL },
{0XAA73C935, &WrapV_I<sceKernelExitThread>, "sceKernelExitThread", 'v', "i", HLE_KERNEL_SYSCALL },
{0X809CE29B, &WrapV_I<sceKernelExitDeleteThread>, "sceKernelExitDeleteThread", 'v', "i", HLE_KERNEL_SYSCALL },
{0X9944F31F, &WrapI_I<sceKernelSuspendThread>, "sceKernelSuspendThread", 'i', "i", HLE_KERNEL_SYSCALL },
{0X75156E8F, &WrapI_I<sceKernelResumeThread>, "sceKernelResumeThread", 'i', "i", HLE_KERNEL_SYSCALL },
{0X94416130, &WrapU_UUUU<sceKernelGetThreadmanIdList>, "sceKernelGetThreadmanIdList", 'x', "xxxx", HLE_KERNEL_SYSCALL },
};
void Register_ThreadManForUser()