Add some ThreadManForKernel nids
Used in "Code Geass: Lost Colors" chinese patched game
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@ -873,6 +873,9 @@ const HLEFunction ThreadManForKernel[] =
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{0X9FA03CD3, &WrapI_I<sceKernelDeleteThread>, "sceKernelDeleteThread", 'i', "i", HLE_KERNEL_SYSCALL },
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{0XAA73C935, &WrapV_I<sceKernelExitThread>, "sceKernelExitThread", 'v', "i", HLE_KERNEL_SYSCALL },
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{0X809CE29B, &WrapV_I<sceKernelExitDeleteThread>, "sceKernelExitDeleteThread", 'v', "i", HLE_KERNEL_SYSCALL },
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{0X9944F31F, &WrapI_I<sceKernelSuspendThread>, "sceKernelSuspendThread", 'i', "i", HLE_KERNEL_SYSCALL },
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{0X75156E8F, &WrapI_I<sceKernelResumeThread>, "sceKernelResumeThread", 'i', "i", HLE_KERNEL_SYSCALL },
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{0X94416130, &WrapU_UUUU<sceKernelGetThreadmanIdList>, "sceKernelGetThreadmanIdList", 'x', "xxxx", HLE_KERNEL_SYSCALL },
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};
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void Register_ThreadManForUser()
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