UI: Make popups transition their button.

This commit is contained in:
Unknown W. Brackets 2017-03-21 18:27:57 -07:00
parent 4fb8ac96ce
commit 07d2b4fb46
7 changed files with 57 additions and 11 deletions

View file

@ -266,6 +266,8 @@ UI::EventReturn ControlMappingScreen::OnAutoConfigure(UI::EventParams &params) {
}
I18NCategory *km = GetI18NCategory("KeyMapping");
ListPopupScreen *autoConfList = new ListPopupScreen(km->T("Autoconfigure for device"), items, -1);
if (params.v)
autoConfList->SetPopupOrigin(params.v);
screenManager()->push(autoConfList);
return UI::EVENT_DONE;
}

View file

@ -287,6 +287,8 @@ UI::EventReturn LogConfigScreen::OnLogLevel(UI::EventParams &e) {
auto logLevelScreen = new LogLevelScreen(dev->T("Log Level"));
logLevelScreen->OnChoice.Handle(this, &LogConfigScreen::OnLogLevelChange);
if (e.v)
logLevelScreen->SetPopupOrigin(e.v);
screenManager()->push(logLevelScreen);
return UI::EVENT_DONE;
}
@ -294,7 +296,7 @@ UI::EventReturn LogConfigScreen::OnLogLevel(UI::EventParams &e) {
LogLevelScreen::LogLevelScreen(const std::string &title) : ListPopupScreen(title) {
int NUMLOGLEVEL = 6;
std::vector<std::string> list;
for(int i = 0; i < NUMLOGLEVEL; ++i) {
for (int i = 0; i < NUMLOGLEVEL; ++i) {
list.push_back(logLevelList[i]);
}
adaptor_ = UI::StringVectorListAdaptor(list, -1);

View file

@ -792,7 +792,10 @@ void EmuScreen::CreateViews() {
UI::EventReturn EmuScreen::OnDevTools(UI::EventParams &params) {
releaseButtons();
screenManager()->push(new DevMenu());
DevMenu *devMenu = new DevMenu();
if (params.v)
devMenu->SetPopupOrigin(params.v);
screenManager()->push(devMenu);
return UI::EVENT_DONE;
}

View file

@ -1101,6 +1101,8 @@ UI::EventReturn GameSettingsScreen::OnLanguage(UI::EventParams &e) {
I18NCategory *dev = GetI18NCategory("Developer");
auto langScreen = new NewLanguageScreen(dev->T("Language"));
langScreen->OnChoice.Handle(this, &GameSettingsScreen::OnLanguageChange);
if (e.v)
langScreen->SetPopupOrigin(e.v);
screenManager()->push(langScreen);
return UI::EVENT_DONE;
}
@ -1118,6 +1120,8 @@ UI::EventReturn GameSettingsScreen::OnPostProcShader(UI::EventParams &e) {
I18NCategory *gr = GetI18NCategory("Graphics");
auto procScreen = new PostProcScreen(gr->T("Postprocessing Shader"));
procScreen->OnChoice.Handle(this, &GameSettingsScreen::OnPostProcShaderChange);
if (e.v)
procScreen->SetPopupOrigin(e.v);
screenManager()->push(procScreen);
return UI::EVENT_DONE;
}

View file

@ -379,7 +379,11 @@ void SavedataScreen::CreateViews() {
UI::EventReturn SavedataScreen::OnSavedataButtonClick(UI::EventParams &e) {
GameInfo *ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), e.s, 0);
screenManager()->push(new SavedataPopupScreen(e.s, ginfo->GetTitle()));
SavedataPopupScreen *popupScreen = new SavedataPopupScreen(e.s, ginfo->GetTitle());
if (e.v) {
popupScreen->SetPopupOrigin(e.v);
}
screenManager()->push(popupScreen);
// the game path: e.s;
return UI::EVENT_DONE;
}

View file

@ -252,32 +252,51 @@ void PopupScreen::update() {
static const int FRAMES_LEAD_IN = 6;
static const int FRAMES_LEAD_OUT = 4;
float animatePos = 1.0f;
++frames_;
if (frames_ < FRAMES_LEAD_IN) {
float leadIn = bezierEaseInOut(frames_ * (1.0f / (float)FRAMES_LEAD_IN));
alpha_ = leadIn;
scale_.x = 0.9f + leadIn * 0.1f;
scale_.y = 0.9f + leadIn * 0.1f;
translation_.y = -dp_yres * (1.0f - leadIn) * 0.5f;
animatePos = leadIn;
} else if (finishFrame_ > 0) {
float leadOut = bezierEaseInOut((frames_ - finishFrame_) * (1.0f / (float)FRAMES_LEAD_OUT));
alpha_ = 1.0f - leadOut;
scale_.x = 0.9f + (1.0f - leadOut) * 0.1f;
scale_.y = 0.9f + (1.0f - leadOut) * 0.1f;
translation_.y = -dp_yres * leadOut * 0.5f;
animatePos = 1.0f - leadOut;
if (frames_ >= finishFrame_ + FRAMES_LEAD_OUT) {
// Actual finish happens here.
screenManager()->finishDialog(this, finishResult_);
}
}
if (animatePos < 1.0f) {
alpha_ = animatePos;
scale_.x = 0.9f + animatePos * 0.1f;
scale_.y = 0.9f + animatePos * 0.1f;
if (hasPopupOrigin_) {
float xoff = popupOrigin_.x - dp_xres / 2;
float yoff = popupOrigin_.y - dp_yres / 2;
// Pull toward the origin a bit.
translation_.x = xoff * (1.0f - animatePos) * 0.2f;
translation_.y = yoff * (1.0f - animatePos) * 0.2f;
} else {
translation_.y = -dp_yres * (1.0f - animatePos) * 0.2f;
}
} else {
alpha_ = 1.0f;
scale_.x = 1.0f;
scale_.y = 1.0f;
translation_.x = 0.0f;
translation_.y = 0.0f;
}
}
void PopupScreen::SetPopupOrigin(const UI::View *view) {
hasPopupOrigin_ = true;
popupOrigin_ = view->GetBounds().Center();
}
void PopupScreen::TriggerFinish(DialogResult result) {
finishFrame_ = frames_;
finishResult_ = result;
@ -391,6 +410,8 @@ UI::EventReturn PopupMultiChoice::HandleClick(UI::EventParams &e) {
ListPopupScreen *popupScreen = new ListPopupScreen(ChopTitle(text_), choices, *value_ - minVal_,
std::bind(&PopupMultiChoice::ChoiceCallback, this, std::placeholders::_1));
popupScreen->SetHiddenChoices(hidden_);
if (e.v)
popupScreen->SetPopupOrigin(e.v);
screenManager_->push(popupScreen);
return UI::EVENT_DONE;
}
@ -470,6 +491,8 @@ EventReturn PopupSliderChoice::HandleClick(EventParams &e) {
SliderPopupScreen *popupScreen = new SliderPopupScreen(value_, minValue_, maxValue_, ChopTitle(text_), step_, units_);
popupScreen->OnChange.Handle(this, &PopupSliderChoice::HandleChange);
if (e.v)
popupScreen->SetPopupOrigin(e.v);
screenManager_->push(popupScreen);
return EVENT_DONE;
}
@ -512,6 +535,8 @@ EventReturn PopupSliderChoiceFloat::HandleClick(EventParams &e) {
SliderFloatPopupScreen *popupScreen = new SliderFloatPopupScreen(value_, minValue_, maxValue_, ChopTitle(text_), step_, units_);
popupScreen->OnChange.Handle(this, &PopupSliderChoiceFloat::HandleChange);
if (e.v)
popupScreen->SetPopupOrigin(e.v);
screenManager_->push(popupScreen);
return EVENT_DONE;
}
@ -719,6 +744,8 @@ EventReturn PopupTextInputChoice::HandleClick(EventParams &e) {
TextEditPopupScreen *popupScreen = new TextEditPopupScreen(value_, placeHolder_, ChopTitle(text_), maxLen_);
popupScreen->OnChange.Handle(this, &PopupTextInputChoice::HandleChange);
if (e.v)
popupScreen->SetPopupOrigin(e.v);
screenManager_->push(popupScreen);
return EVENT_DONE;
}

View file

@ -74,6 +74,8 @@ public:
virtual void TriggerFinish(DialogResult result) override;
void SetPopupOrigin(const UI::View *view);
protected:
virtual bool FillVertical() const { return false; }
virtual UI::Size PopupWidth() const { return 550; }
@ -92,6 +94,8 @@ private:
int frames_ = 0;
int finishFrame_ = 0;
DialogResult finishResult_;
bool hasPopupOrigin_ = false;
Point popupOrigin_;
};
class ListPopupScreen : public PopupScreen {