Remove KeyboardDevice which was essentially useless
Refactor InputDevice to simplify it
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1acaec2494
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0b5458f759
13 changed files with 127 additions and 182 deletions
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@ -66,7 +66,6 @@
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#include "Windows/DinputDevice.h"
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#endif
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#include "Windows/XinputDevice.h"
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#include "Windows/KeyboardDevice.h"
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#include "Windows/main.h"
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#include "UI/OnScreenDisplay.h"
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@ -89,17 +88,14 @@ WindowsHost::WindowsHost(HINSTANCE hInstance, HWND mainWindow, HWND displayWindo
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g_mouseDeltaY = 0;
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//add first XInput device to respond
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input.push_back(std::shared_ptr<InputDevice>(new XinputDevice()));
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input.push_back(std::make_unique<XinputDevice>());
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#ifndef _M_ARM
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//find all connected DInput devices of class GamePad
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numDinputDevices_ = DinputDevice::getNumPads();
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for (size_t i = 0; i < numDinputDevices_; i++) {
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input.push_back(std::shared_ptr<InputDevice>(new DinputDevice(static_cast<int>(i))));
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input.push_back(std::make_unique<DinputDevice>(static_cast<int>(i)));
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}
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#endif
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keyboard = std::shared_ptr<KeyboardDevice>(new KeyboardDevice());
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input.push_back(keyboard);
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SetConsolePosition();
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}
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@ -221,7 +217,7 @@ void WindowsHost::PollControllers() {
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if (newCount > numDinputDevices_) {
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INFO_LOG(SYSTEM, "New controller device detected");
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for (size_t i = numDinputDevices_; i < newCount; i++) {
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input.push_back(std::shared_ptr<InputDevice>(new DinputDevice(static_cast<int>(i))));
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input.push_back(std::make_unique<DinputDevice>(static_cast<int>(i)));
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}
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numDinputDevices_ = newCount;
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}
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@ -229,12 +225,9 @@ void WindowsHost::PollControllers() {
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checkCounter = 0;
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}
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bool doPad = true;
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for (const auto &device : input) {
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if (!doPad && device->IsPad())
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continue;
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if (device->UpdateState() == InputDevice::UPDATESTATE_SKIP_PAD)
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doPad = false;
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break;
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}
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// Disabled by default, needs a workaround to map to psp keys.
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