Possible flicker fix for Macross
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1 changed files with 6 additions and 4 deletions
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@ -1560,16 +1560,18 @@ void GPUCommon::Execute_TexLevel(u32 op, u32 diff) {
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// TODO: If you change the rules here, don't forget to update the inner interpreter in Execute_Prim.
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if (diff == 0xFFFFFFFF)
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return;
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gstate.texlevel ^= diff;
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if (gstate.getTexLevelMode() != GE_TEXLEVEL_MODE_AUTO && (0x00FF0000 & gstate.texlevel) != 0) {
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Flush();
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}
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gstate.texlevel ^= diff;
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if (diff & 0xFF0000) {
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// Piggyback on this flag for 3D textures.
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gstate_c.Dirty(DIRTY_TEXCLAMP);
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}
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if (gstate.getTexLevelMode() != GE_TEXLEVEL_MODE_AUTO && (0x00FF0000 & gstate.texlevel) != 0) {
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Flush();
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}
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gstate.texlevel ^= diff;
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gstate_c.Dirty(DIRTY_TEXTURE_PARAMS | DIRTY_FRAGMENTSHADER_STATE);
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}
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