Share a translation, only show new dinput/xinput dead zone options on Windows
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2 changed files with 9 additions and 7 deletions
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@ -409,19 +409,21 @@ void GameSettingsScreen::CreateViews() {
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View *style = controlsSettings->Add(new PopupMultiChoice(&g_Config.iTouchButtonStyle, c->T("Button style"), touchControlStyles, 0, ARRAY_SIZE(touchControlStyles), c, screenManager()));
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style->SetEnabledPtr(&g_Config.bShowTouchControls);
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#ifdef _WIN32
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static const char *inverseDeadzoneModes[] = { "Off", "X", "Y", "X + Y" };
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controlsSettings->Add(new ItemHeader(c->T("DInput Analog Settings", "DInput Analog Settings")));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fDInputAnalogDeadzone, 0.0f, 1.0f, c->T("Dead Zone"), screenManager()));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fDInputAnalogDeadzone, 0.0f, 1.0f, c->T("Deadzone Radius"), screenManager()));
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controlsSettings->Add(new PopupMultiChoice(&g_Config.iDInputAnalogInverseMode, c->T("Analog Mapper Mode"), inverseDeadzoneModes, 0, ARRAY_SIZE(inverseDeadzoneModes), c, screenManager()));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fDInputAnalogInverseDeadzone, 0.0f, 1.0f, c->T("Analog Mapper Low End (Inverse Deadzone)"), screenManager()));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fDInputAnalogSensitivity, 0.0f, 10.0f, c->T("Analog Mapper High End (Axis Sensitivity)"), screenManager()));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fDInputAnalogInverseDeadzone, 0.0f, 1.0f, c->T("Analog Mapper Low End", "Analog Mapper Low End (Inverse Deadzone)"), screenManager()));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fDInputAnalogSensitivity, 0.0f, 10.0f, c->T("Analog Mapper High End", "Analog Mapper High End (Axis Sensitivity)"), screenManager()));
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controlsSettings->Add(new ItemHeader(c->T("XInput Analog Settings", "XInput Analog Settings")));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fXInputAnalogDeadzone, 0.0f, 1.0f, c->T("Dead Zone"), screenManager()));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fXInputAnalogDeadzone, 0.0f, 1.0f, c->T("Deadzone Radius"), screenManager()));
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controlsSettings->Add(new PopupMultiChoice(&g_Config.iXInputAnalogInverseMode, c->T("Analog Mapper Mode"), inverseDeadzoneModes, 0, ARRAY_SIZE(inverseDeadzoneModes), c, screenManager()));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fXInputAnalogInverseDeadzone, 0.0f, 1.0f, c->T("Analog Mapper Low End (Inverse Deadzone)"), screenManager()));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fXInputAnalogSensitivity, 0.0f, 10.0f, c->T("Analog Mapper High End (Axis Sensitivity)"), screenManager()));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fXInputAnalogInverseDeadzone, 0.0f, 1.0f, c->T("Analog Mapper Low End", "Analog Mapper Low End (Inverse Deadzone)"), screenManager()));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fXInputAnalogSensitivity, 0.0f, 10.0f, c->T("Analog Mapper High End", "Analog Mapper High End (Axis Sensitivity)"), screenManager()));
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#endif
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controlsSettings->Add(new ItemHeader(c->T("Keyboard", "Keyboard Control Settings")));
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#if defined(USING_WIN_UI)
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