D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
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21 changed files with 118 additions and 177 deletions
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@ -1325,6 +1325,7 @@ void FramebufferManagerCommon::FindTransferFramebuffers(VirtualFramebuffer *&dst
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}
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}
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// 1:1 pixel sides buffers, we resize buffers to these before we read them back.
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VirtualFramebuffer *FramebufferManagerCommon::FindDownloadTempBuffer(VirtualFramebuffer *vfb) {
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// For now we'll keep these on the same struct as the ones that can get displayed
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// (and blatantly copy work already done above while at it).
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