D3D11: Implement basic framebuffer readback.

Also make debug interfaces more consistent.
This commit is contained in:
Henrik Rydgard 2017-02-14 12:42:35 +01:00
parent 522ac5c739
commit 0e8aeaea3a
21 changed files with 118 additions and 177 deletions

View file

@ -1325,6 +1325,7 @@ void FramebufferManagerCommon::FindTransferFramebuffers(VirtualFramebuffer *&dst
}
}
// 1:1 pixel sides buffers, we resize buffers to these before we read them back.
VirtualFramebuffer *FramebufferManagerCommon::FindDownloadTempBuffer(VirtualFramebuffer *vfb) {
// For now we'll keep these on the same struct as the ones that can get displayed
// (and blatantly copy work already done above while at it).