Fix the semantics of DenseHashMap to be consistent even when inserting nulls
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4d58bb801c
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10f93875c6
29 changed files with 220 additions and 163 deletions
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@ -62,8 +62,8 @@ void DrawEngineCommon::Init() {
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}
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VertexDecoder *DrawEngineCommon::GetVertexDecoder(u32 vtype) {
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VertexDecoder *dec = decoderMap_.Get(vtype);
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if (dec)
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VertexDecoder *dec;
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if (decoderMap_.Get(vtype, &dec))
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return dec;
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dec = new VertexDecoder();
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_assert_(dec);
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@ -132,8 +132,12 @@ std::vector<std::string> DrawEngineCommon::DebugGetVertexLoaderIDs() {
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std::string DrawEngineCommon::DebugGetVertexLoaderString(std::string id, DebugShaderStringType stringType) {
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u32 mapId;
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memcpy(&mapId, &id[0], sizeof(mapId));
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VertexDecoder *dec = decoderMap_.Get(mapId);
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return dec ? dec->GetString(stringType) : "N/A";
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VertexDecoder *dec;
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if (decoderMap_.Get(mapId, &dec)) {
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return dec->GetString(stringType);
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} else {
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return "N/A";
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}
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}
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static Vec3f ClipToScreen(const Vec4f& coords) {
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