Better default control config for the Retroid handheld Android console
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4 changed files with 44 additions and 6 deletions
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@ -194,6 +194,31 @@ static const DefMappingStruct defaultAndroidXboxControllerMap[] = {
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
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};
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// Retroid reports its controller as "Retro Station Controller".
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// It's very similar to the Android Xbox mapping, just with main buttons swapped around.
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static const DefMappingStruct defaultRetroStationControllerMap[] = {
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{CTRL_CROSS , NKCODE_BUTTON_B},
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{CTRL_CIRCLE , NKCODE_BUTTON_A},
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{CTRL_SQUARE , NKCODE_BUTTON_Y},
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{CTRL_TRIANGLE , NKCODE_BUTTON_X},
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// The hat for DPAD is standard for bluetooth pads, which is the most likely pads on Android I think.
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{CTRL_LEFT , NKCODE_DPAD_LEFT},
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{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
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{CTRL_UP , NKCODE_DPAD_UP},
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{CTRL_DOWN , NKCODE_DPAD_DOWN},
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{CTRL_START , NKCODE_BUTTON_START},
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{CTRL_SELECT , NKCODE_BACK},
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{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
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{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
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{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_RTRIGGER, +1},
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{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
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{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
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{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
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{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
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{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
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};
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static const DefMappingStruct defaultPadMapAndroid[] = {
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{CTRL_CROSS , NKCODE_BUTTON_A},
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{CTRL_CIRCLE , NKCODE_BUTTON_B},
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@ -337,6 +362,9 @@ void SetDefaultKeyMap(DefaultMaps dmap, bool replace) {
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case DEFAULT_MAPPING_ANDROID_XBOX:
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SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultAndroidXboxControllerMap, ARRAY_SIZE(defaultAndroidXboxControllerMap), replace);
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break;
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case DEFAULT_MAPPING_RETRO_STATION_CONTROLLER:
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SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultRetroStationControllerMap, ARRAY_SIZE(defaultRetroStationControllerMap), replace);
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break;
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}
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UpdateNativeMenuKeys();
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