Add trivial "Show in Folder" functionality to game screen
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2 changed files with 13 additions and 0 deletions
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@ -20,6 +20,7 @@
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#include "gfx_es2/draw_buffer.h"
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#include "i18n/i18n.h"
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#include "math/curves.h"
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#include "util/text/utf8.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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@ -77,6 +78,9 @@ void GameScreen::CreateViews() {
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if (isRecentGame(gamePath_)) {
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rightColumnItems->Add(new Choice(ga->T("Remove From Recent")))->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent);
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}
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#ifdef _WIN32
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rightColumnItems->Add(new Choice(ga->T("Show In Folder")))->OnClick.Handle(this, &GameScreen::OnShowInFolder);
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#endif
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UI::SetFocusedView(play);
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}
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@ -149,6 +153,14 @@ void GameScreen::update(InputState &input) {
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}
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}
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UI::EventReturn GameScreen::OnShowInFolder(UI::EventParams &e) {
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#ifdef _WIN32
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std::string str = std::string("explorer.exe /select,\"") + ReplaceAll(gamePath_, "/", "\\") + "\"";
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_wsystem(ConvertUTF8ToWString(str).c_str());
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#endif
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) {
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screenManager()->finishDialog(this, DR_OK);
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return UI::EVENT_DONE;
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