Fix a backwards check

This commit is contained in:
Henrik Rydgård 2019-10-26 20:08:31 +02:00
parent 6c8186d046
commit 1966c8fe75

View file

@ -1291,13 +1291,13 @@ void DrawTriangleSlice(
inline void DrawSinglePixel5551(u16 *pixel, const Vec4<int> &color_in) {
u32 new_color;
if (color_in.a() == 255) {
new_color = color_in.ToRGBA() & 0xFFFFFF;
} else {
const u32 old_color = RGBA5551ToRGBA8888(*pixel);
const Vec4<int> dst = Vec4<int>::FromRGBA(old_color);
Vec3<int> blended = AlphaBlendingResult(color_in, dst);
// ToRGB() always automatically clamps.
new_color = blended.ToRGB();
} else {
new_color = color_in.ToRGBA() & 0xFFFFFF;
}
new_color |= (*pixel & 0x8000) ? 0xff000000 : 0x00000000;