Implement VPL/FPL callback handlers.

Smells like time to refactor, there are less differences than I expected.
This commit is contained in:
Unknown W. Brackets 2013-09-02 16:29:00 -07:00
parent 3903f27dfd
commit 1bf974aff6
7 changed files with 232 additions and 14 deletions

View file

@ -184,7 +184,7 @@ struct Mbx : public KernelObject
};
void __KernelMbxBeginCallback(SceUID threadID, SceUID prevCallbackId);
void __KernelMbxEndCallback(SceUID threadID, SceUID prevCallbackId, u32 &returnValue);
void __KernelMbxEndCallback(SceUID threadID, SceUID prevCallbackId);
void __KernelMbxInit()
{
@ -274,7 +274,7 @@ void __KernelMbxBeginCallback(SceUID threadID, SceUID prevCallbackId)
WARN_LOG_REPORT(HLE, "sceKernelReceiveMbxCB: beginning callback with bad wait id?");
}
void __KernelMbxEndCallback(SceUID threadID, SceUID prevCallbackId, u32 &returnValue)
void __KernelMbxEndCallback(SceUID threadID, SceUID prevCallbackId)
{
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;