Implement VPL/FPL callback handlers.
Smells like time to refactor, there are less differences than I expected.
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7 changed files with 232 additions and 14 deletions
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@ -184,7 +184,7 @@ struct Mbx : public KernelObject
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};
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void __KernelMbxBeginCallback(SceUID threadID, SceUID prevCallbackId);
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void __KernelMbxEndCallback(SceUID threadID, SceUID prevCallbackId, u32 &returnValue);
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void __KernelMbxEndCallback(SceUID threadID, SceUID prevCallbackId);
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void __KernelMbxInit()
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{
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@ -274,7 +274,7 @@ void __KernelMbxBeginCallback(SceUID threadID, SceUID prevCallbackId)
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WARN_LOG_REPORT(HLE, "sceKernelReceiveMbxCB: beginning callback with bad wait id?");
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}
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void __KernelMbxEndCallback(SceUID threadID, SceUID prevCallbackId, u32 &returnValue)
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void __KernelMbxEndCallback(SceUID threadID, SceUID prevCallbackId)
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{
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SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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