Add error handling to the FILES savedata mode.

Not actually changed yet.
This commit is contained in:
Unknown W. Brackets 2013-05-30 23:32:13 -07:00
parent f084781ccf
commit 1d2476f28e
5 changed files with 135 additions and 50 deletions

View file

@ -15,13 +15,15 @@
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "SavedataParam.h"
#include "image/png_load.h"
#include "../HLE/sceKernelMemory.h"
#include "../ELF/ParamSFO.h"
#include "../HLE/sceChnnlsv.h"
#include "Core/Reporting.h"
#include "Core/Dialog/SavedataParam.h"
#include "Core/Dialog/PSPSaveDialog.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceChnnlsv.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/HW/MemoryStick.h"
#include "PSPSaveDialog.h"
#include "image/png_load.h"
std::string icon0Name = "ICON0.PNG";
std::string icon1Name = "ICON1.PMF";
@ -309,40 +311,43 @@ bool SavedataParam::Save(SceUtilitySavedataParam* param, const std::string &save
sfoFile.SetValue("SAVEDATA_DIRECTORY", GetSaveDir(param, saveDirName), 64);
// For each file, 13 bytes for filename, 16 bytes for file hash (0 in PPSSPP), 3 byte for padding
const int FILE_LIST_ITEM_SIZE = 13 + 16 + 3;
const int FILE_LIST_COUNT_MAX = 99;
const int FILE_LIST_TOTAL_SIZE = FILE_LIST_ITEM_SIZE * FILE_LIST_COUNT_MAX;
u32 tmpDataSize = 0;
u8* tmpDataOrig = sfoFile.GetValueData("SAVEDATA_FILE_LIST", &tmpDataSize);
u8* tmpData = new u8[FILE_LIST_TOTAL_SIZE];
if (tmpDataOrig != NULL)
memcpy(tmpData, tmpDataOrig, tmpDataSize > FILE_LIST_TOTAL_SIZE ? FILE_LIST_TOTAL_SIZE : tmpDataSize);
else
memset(tmpData, 0, FILE_LIST_TOTAL_SIZE);
if (param->dataBuf != 0)
if (secureMode)
{
char *fName = (char*)tmpData;
for(int i = 0; i < FILE_LIST_COUNT_MAX; i++)
{
if(fName[0] == 0)
break; // End of list
if(strncmp(fName,GetFileName(param).c_str(),20) == 0)
break;
fName += FILE_LIST_ITEM_SIZE;
}
const int FILE_LIST_ITEM_SIZE = 13 + 16 + 3;
const int FILE_LIST_COUNT_MAX = 99;
const int FILE_LIST_TOTAL_SIZE = FILE_LIST_ITEM_SIZE * FILE_LIST_COUNT_MAX;
u32 tmpDataSize = 0;
u8 *tmpDataOrig = sfoFile.GetValueData("SAVEDATA_FILE_LIST", &tmpDataSize);
u8 *tmpData = new u8[FILE_LIST_TOTAL_SIZE];
if (fName + 13 <= (char*)tmpData + FILE_LIST_TOTAL_SIZE)
snprintf(fName, 13, "%s",GetFileName(param).c_str());
if (fName + 13 + 16 <= (char*)tmpData + FILE_LIST_TOTAL_SIZE)
memcpy(fName+13, cryptedHash, 16);
if (tmpDataOrig != NULL)
memcpy(tmpData, tmpDataOrig, tmpDataSize > FILE_LIST_TOTAL_SIZE ? FILE_LIST_TOTAL_SIZE : tmpDataSize);
else
memset(tmpData, 0, FILE_LIST_TOTAL_SIZE);
if (param->dataBuf != 0)
{
char *fName = (char*)tmpData;
for(int i = 0; i < FILE_LIST_COUNT_MAX; i++)
{
if(fName[0] == 0)
break; // End of list
if(strncmp(fName,GetFileName(param).c_str(),20) == 0)
break;
fName += FILE_LIST_ITEM_SIZE;
}
if (fName + 13 <= (char*)tmpData + FILE_LIST_TOTAL_SIZE)
snprintf(fName, 13, "%s",GetFileName(param).c_str());
if (fName + 13 + 16 <= (char*)tmpData + FILE_LIST_TOTAL_SIZE)
memcpy(fName+13, cryptedHash, 16);
}
sfoFile.SetValue("SAVEDATA_FILE_LIST", tmpData, FILE_LIST_TOTAL_SIZE, FILE_LIST_TOTAL_SIZE);
delete[] tmpData;
}
sfoFile.SetValue("SAVEDATA_FILE_LIST", tmpData, FILE_LIST_TOTAL_SIZE, FILE_LIST_TOTAL_SIZE);
delete[] tmpData;
// Init param with 0. This will be used to detect crypted save or not on loading
tmpData = new u8[128];
u8 *tmpData = new u8[128];
memset(tmpData, 0, 128);
sfoFile.SetValue("SAVEDATA_PARAMS", tmpData, 128, 128);
delete[] tmpData;
@ -833,12 +838,44 @@ bool SavedataParam::GetList(SceUtilitySavedataParam *param)
return true;
}
bool SavedataParam::GetFilesList(SceUtilitySavedataParam *param)
int SavedataParam::GetFilesList(SceUtilitySavedataParam *param)
{
if (!param) {
return false;
return SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_STATUS;
}
// TODO : Need to be checked against more game
if (!Memory::IsValidAddress(param->fileListAddr)) {
ERROR_LOG_REPORT(HLE, "SavedataParam::GetFilesList(): bad fileList address %08x", param->fileListAddr);
// Should crash.
return -1;
}
auto fileList = Memory::GetStruct<SceUtilitySavedataFileListInfo>(param->fileListAddr);
if (fileList->secureEntries.Valid() && fileList->maxSecureEntries > 99) {
ERROR_LOG_REPORT(HLE, "SavedataParam::GetFilesList(): too many secure entries, %d", fileList->maxSecureEntries);
return SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_PARAMS;
}
if (fileList->normalEntries.Valid() && fileList->maxNormalEntries > 8192) {
ERROR_LOG_REPORT(HLE, "SavedataParam::GetFilesList(): too many normal entries, %d", fileList->maxNormalEntries);
return SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_PARAMS;
}
if (fileList->systemEntries.Valid() && fileList->maxSystemEntries > 5) {
ERROR_LOG_REPORT(HLE, "SavedataParam::GetFilesList(): too many system entries, %d", fileList->maxSystemEntries);
return SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_PARAMS;
}
std::string dirPath = savePath + GetGameName(param) + GetSaveName(param);
if (!pspFileSystem.GetFileInfo(dirPath).exists) {
DEBUG_LOG(HLE, "SavedataParam::GetFilesList(): directory %s does not exist", dirPath.c_str());
return SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA;
}
// Even if there are no files, initialize to 0.
fileList->resultNumSecureEntries = 0;
fileList->resultNumNormalEntries = 0;
fileList->resultNumSystemEntries = 0;
// TODO: Does not list directories, nor recurse into them, and ignores files not ALL UPPERCASE.
u32 dataAddr = param->fileListAddr;
int foundFiles = 0;
@ -876,8 +913,7 @@ bool SavedataParam::GetFilesList(SceUtilitySavedataParam *param)
}
}
// TODO : verify if return true if at least 1 file found or only if all found
return foundFiles > 0;
return 0;
}
bool SavedataParam::GetSize(SceUtilitySavedataParam *param)