Implement in-shader blending on gles2 / gl2.

I'm sure it'll be slow, though...
This commit is contained in:
Unknown W. Brackets 2014-06-13 22:49:28 -07:00
parent 9e97206c5f
commit 1d9f7b04fc
10 changed files with 35 additions and 25 deletions

View file

@ -1053,6 +1053,8 @@ void FramebufferManager::DoSetRenderFrameBuffer() {
gstate_c.curRTWidth = vfb->width;
gstate_c.curRTHeight = vfb->height;
}
gstate_c.curRTRenderWidth = vfb->renderWidth;
gstate_c.curRTRenderHeight = vfb->renderHeight;
}
void FramebufferManager::SetLineWidth() {