Implement in-shader blending on gles2 / gl2.
I'm sure it'll be slow, though...
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10 changed files with 35 additions and 25 deletions
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@ -1053,6 +1053,8 @@ void FramebufferManager::DoSetRenderFrameBuffer() {
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gstate_c.curRTWidth = vfb->width;
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gstate_c.curRTHeight = vfb->height;
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}
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gstate_c.curRTRenderWidth = vfb->renderWidth;
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gstate_c.curRTRenderHeight = vfb->renderHeight;
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}
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void FramebufferManager::SetLineWidth() {
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