Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
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d85dce0c21
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1e0051a792
14 changed files with 181 additions and 97 deletions
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@ -112,7 +112,7 @@ void IndexGenerator::AddStrip(int numVerts) {
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inds_ = outInds;
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index_ += numVerts;
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if (numTris > 0)
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count_ += numTris * 3;
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count_ += numTris * 3;
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// This is so we can detect one single strip by just looking at seenPrims_.
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if (!seenPrims_) {
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seenPrims_ = 1 << GE_PRIM_TRIANGLE_STRIP;
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@ -187,10 +187,9 @@ void IndexGenerator::AddRectangles(int numVerts) {
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seenPrims_ |= 1 << GE_PRIM_RECTANGLES;
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}
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template <class IType, class ITypeLE, int flag>
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void IndexGenerator::TranslatePoints(int numInds, const IType *_inds, int indexOffset) {
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template <class ITypeLE, int flag>
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void IndexGenerator::TranslatePoints(int numInds, const ITypeLE *inds, int indexOffset) {
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indexOffset = index_ - indexOffset;
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const ITypeLE *inds = (const IType *)_inds;
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u16 *outInds = inds_;
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for (int i = 0; i < numInds; i++)
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*outInds++ = indexOffset + inds[i];
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@ -200,10 +199,9 @@ void IndexGenerator::TranslatePoints(int numInds, const IType *_inds, int indexO
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seenPrims_ |= (1 << GE_PRIM_POINTS) | flag;
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}
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template <class IType, class ITypeLE, int flag>
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void IndexGenerator::TranslateLineList(int numInds, const IType *_inds, int indexOffset) {
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template <class ITypeLE, int flag>
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void IndexGenerator::TranslateLineList(int numInds, const ITypeLE *inds, int indexOffset) {
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indexOffset = index_ - indexOffset;
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const ITypeLE *inds = (ITypeLE*)_inds;
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u16 *outInds = inds_;
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numInds = numInds & ~1;
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for (int i = 0; i < numInds; i += 2) {
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@ -216,10 +214,9 @@ void IndexGenerator::TranslateLineList(int numInds, const IType *_inds, int inde
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seenPrims_ |= (1 << GE_PRIM_LINES) | flag;
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}
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template <class IType, class ITypeLE, int flag>
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void IndexGenerator::TranslateLineStrip(int numInds, const IType *_inds, int indexOffset) {
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template <class ITypeLE, int flag>
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void IndexGenerator::TranslateLineStrip(int numInds, const ITypeLE *inds, int indexOffset) {
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indexOffset = index_ - indexOffset;
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const ITypeLE *inds = (const ITypeLE*)_inds;
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int numLines = numInds - 1;
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u16 *outInds = inds_;
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for (int i = 0; i < numLines; i++) {
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@ -232,9 +229,8 @@ void IndexGenerator::TranslateLineStrip(int numInds, const IType *_inds, int ind
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seenPrims_ |= (1 << GE_PRIM_LINE_STRIP) | flag;
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}
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template <class IType, class ITypeLE, int flag>
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void IndexGenerator::TranslateList(int numInds, const IType *_inds, int indexOffset) {
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const ITypeLE *inds = (const IType *)_inds;
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template <class ITypeLE, int flag>
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void IndexGenerator::TranslateList(int numInds, const ITypeLE *inds, int indexOffset) {
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indexOffset = index_ - indexOffset;
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u16 *outInds = inds_;
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int numTris = numInds / 3; // Round to whole triangles
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@ -250,9 +246,8 @@ void IndexGenerator::TranslateList(int numInds, const IType *_inds, int indexOff
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seenPrims_ |= (1 << GE_PRIM_TRIANGLES) | flag;
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}
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template <class IType, class ITypeLE, int flag>
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void IndexGenerator::TranslateStrip(int numInds, const IType *_inds, int indexOffset) {
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const IType *inds = (ITypeLE*)_inds;
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template <class ITypeLE, int flag>
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void IndexGenerator::TranslateStrip(int numInds, const ITypeLE *inds, int indexOffset) {
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int wind = 1;
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indexOffset = index_ - indexOffset;
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int numTris = numInds - 2;
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@ -269,9 +264,8 @@ void IndexGenerator::TranslateStrip(int numInds, const IType *_inds, int indexOf
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seenPrims_ |= (1 << GE_PRIM_TRIANGLE_STRIP) | flag;
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}
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template <class IType, class ITypeLE, int flag>
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void IndexGenerator::TranslateFan(int numInds, const IType *_inds, int indexOffset) {
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const ITypeLE *inds = (IType*)_inds;
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template <class ITypeLE, int flag>
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void IndexGenerator::TranslateFan(int numInds, const ITypeLE *inds, int indexOffset) {
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if (numInds <= 0) return;
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indexOffset = index_ - indexOffset;
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int numTris = numInds - 2;
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@ -287,10 +281,9 @@ void IndexGenerator::TranslateFan(int numInds, const IType *_inds, int indexOffs
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seenPrims_ |= (1 << GE_PRIM_TRIANGLE_FAN) | flag;
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}
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template <class IType, class ITypeLE, int flag>
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inline void IndexGenerator::TranslateRectangles(int numInds, const IType *_inds, int indexOffset) {
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template <class ITypeLE, int flag>
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inline void IndexGenerator::TranslateRectangles(int numInds, const ITypeLE *inds, int indexOffset) {
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indexOffset = index_ - indexOffset;
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const ITypeLE *inds = (const ITypeLE*)_inds;
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u16 *outInds = inds_;
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//rectangles always need 2 vertices, disregard the last one if there's an odd number
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numInds = numInds & ~1;
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@ -307,36 +300,36 @@ inline void IndexGenerator::TranslateRectangles(int numInds, const IType *_inds,
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// Could template this too, but would have to define in header.
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void IndexGenerator::TranslatePrim(int prim, int numInds, const u8 *inds, int indexOffset) {
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switch (prim) {
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case GE_PRIM_POINTS: TranslatePoints<u8, u8, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_LINES: TranslateLineList<u8, u8, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_LINE_STRIP: TranslateLineStrip<u8, u8, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLES: TranslateList<u8, u8, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_STRIP: TranslateStrip<u8, u8, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_FAN: TranslateFan<u8, u8, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_RECTANGLES: TranslateRectangles<u8, u8, SEEN_INDEX16>(numInds, inds, indexOffset); break; // Same
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case GE_PRIM_POINTS: TranslatePoints<u8, SEEN_INDEX8>(numInds, inds, indexOffset); break;
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case GE_PRIM_LINES: TranslateLineList<u8, SEEN_INDEX8>(numInds, inds, indexOffset); break;
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case GE_PRIM_LINE_STRIP: TranslateLineStrip<u8, SEEN_INDEX8>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLES: TranslateList<u8, SEEN_INDEX8>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_STRIP: TranslateStrip<u8, SEEN_INDEX8>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_FAN: TranslateFan<u8, SEEN_INDEX8>(numInds, inds, indexOffset); break;
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case GE_PRIM_RECTANGLES: TranslateRectangles<u8, SEEN_INDEX8>(numInds, inds, indexOffset); break; // Same
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}
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}
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void IndexGenerator::TranslatePrim(int prim, int numInds, const u16 *inds, int indexOffset) {
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switch (prim) {
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case GE_PRIM_POINTS: TranslatePoints<u16, u16_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_LINES: TranslateLineList<u16, u16_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_LINE_STRIP: TranslateLineStrip<u16, u16_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLES: TranslateList<u16, u16_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_STRIP: TranslateStrip<u16, u16_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_FAN: TranslateFan<u16, u16_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_RECTANGLES: TranslateRectangles<u16, u16_le, SEEN_INDEX16>(numInds, inds, indexOffset); break; // Same
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case GE_PRIM_POINTS: TranslatePoints<u16_le, SEEN_INDEX16>(numInds, (const u16_le *)inds, indexOffset); break;
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case GE_PRIM_LINES: TranslateLineList<u16_le, SEEN_INDEX16>(numInds, (const u16_le *)inds, indexOffset); break;
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case GE_PRIM_LINE_STRIP: TranslateLineStrip<u16_le, SEEN_INDEX16>(numInds, (const u16_le *)inds, indexOffset); break;
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case GE_PRIM_TRIANGLES: TranslateList<u16_le, SEEN_INDEX16>(numInds, (const u16_le *)inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_STRIP: TranslateStrip<u16_le, SEEN_INDEX16>(numInds, (const u16_le *)inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_FAN: TranslateFan<u16_le, SEEN_INDEX16>(numInds, (const u16_le *)inds, indexOffset); break;
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case GE_PRIM_RECTANGLES: TranslateRectangles<u16_le, SEEN_INDEX16>(numInds, (const u16_le *)inds, indexOffset); break; // Same
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}
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}
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void IndexGenerator::TranslatePrim(int prim, int numInds, const u32 *inds, int indexOffset) {
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switch (prim) {
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case GE_PRIM_POINTS: TranslatePoints<u32, u32_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_LINES: TranslateLineList<u32, u32_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_LINE_STRIP: TranslateLineStrip<u32, u32_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLES: TranslateList<u32, u32_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_STRIP: TranslateStrip<u32, u32_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_FAN: TranslateFan<u32, u32_le, SEEN_INDEX16>(numInds, inds, indexOffset); break;
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case GE_PRIM_RECTANGLES: TranslateRectangles<u32, u32_le, SEEN_INDEX16>(numInds, inds, indexOffset); break; // Same
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case GE_PRIM_POINTS: TranslatePoints<u32_le, SEEN_INDEX32>(numInds, (const u32_le *)inds, indexOffset); break;
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case GE_PRIM_LINES: TranslateLineList<u32_le, SEEN_INDEX32>(numInds, (const u32_le *)inds, indexOffset); break;
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case GE_PRIM_LINE_STRIP: TranslateLineStrip<u32_le, SEEN_INDEX32>(numInds, (const u32_le *)inds, indexOffset); break;
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case GE_PRIM_TRIANGLES: TranslateList<u32_le, SEEN_INDEX32>(numInds, (const u32_le *)inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_STRIP: TranslateStrip<u32_le, SEEN_INDEX32>(numInds, (const u32_le *)inds, indexOffset); break;
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case GE_PRIM_TRIANGLE_FAN: TranslateFan<u32_le, SEEN_INDEX32>(numInds, (const u32_le *)inds, indexOffset); break;
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case GE_PRIM_RECTANGLES: TranslateRectangles<u32_le, SEEN_INDEX32>(numInds, (const u32_le *)inds, indexOffset); break; // Same
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}
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}
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}
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